[X] Shelby Penwood
[X] A celebrated soldier and commander who won his rank through a steady sword arm and a keen strategic mind
You didn't buy your rank with wealth, gain it through influence, or sweettalk your way into it. You simply proved yourself over and over and over again, first in battle then in command, until nobody could ignore you. Everything that you had, you earned. Some people might be proud of that. For you it was just a reminder of every advantage you lacked. Maybe that's why you jumped at the chance to collaborate with Springhide. You wanted to see what it was like to have things
easy for once.
The men loved it, of course. A rough and tumble warrior general who's also good at his job is easier to follow than a political appointee. Your competence earned their loyalty, and that loyalty stayed when they settled on your new lands. They never knew of your grand bargain, so to them your ascension was a just reward for a lifetime of hard work and following orders without questioning where they came from. And their own plots of land were the same. They taught their children the same ethic, encouraging them to do whatever you say and trust that everything will turn out fine.
Besides, your skills continue to be useful. These mountains may never be fully domesticated, but you and your warriors have kept them tame.
[X] Your intense focus on your county's affairs led to definite improvements, ones the King will be forced to acknowledge
Truth be told, you never really cared much about Springhide or his conspiracy. You were never anything more than a piece in a game he was playing. You knew that. Once your part in the game was done, there was no real reason for you to keep paying attention. So you left the Lord Protector and your co-conspirators to their affairs and tended to your own house.
You were good at it, too. Back in your officer days, you quickly figured out that most quartermasters were either neck deep in graft, or else simply grabbed whatever supplies they could find and didn't bother to write it down properly. You fought with every bit of your clout to replace them with neurotic little scribes and mathematicians, and then you checked their ledgers personally just to be sure. That practice probably helped your command record as much as any brilliant tactics on your part.
You brought that attitude and experience to your fief. It was just more of the same - ledgers and account books, facts and numbers combined with personal accounts to give perspective. Listening to experienced stewards to find out that if a bad harvest happens, giving everyone a break on their rent saves more money in the long run. Figuring out how often bad harvests happen so you can budget for the lean years instead of borrowing from moneylanders. Improving efficiency here and there and saving a little money from each project until you have enough to pay for something
new that produces income. And so on.
You performed many small feats of management in your time administering this fief. You also completed
three major projects.
[ ] You hunted far and wide for experienced griffin trainers, wishing to turn a threat into a commodity.
[ ] You built a new town in one of your valleys, filling it with craftsmen.
[ ] You built several border fortifications, paying for them with special grants from the Lord Protector.
[ ] You imported new varieties of crops and agricultural techniques, letting more of your mountains be used for farming
[ ] You strongly encouraged as many mages as possible to move into your lands
[ ] You instituted an annual Art Festival with an appropriate reward, pushing the skills of your malachite carvers and coppersmiths
[ ] You built mills, roads, and canals.
[ ] You found and tapped a rich vein of coal
[ ] Your army was big. Your lands were mostly tamed. You lent some of your troops out as quasi-mercenaries.
[ ] You negotiated special contracts with shipbuilders on the other side of the kingdom.
[ ] You opened a university.
One other thing happened during your tenure as count: you got married. As a nobleman, you couldn't really avoid it even if you wanted to. But why did you pick your wife?
[ ] Her dowry was substantial, even by a Count's standards.
[ ] She had skills that complemented yours, making up for your deficiencies.
[ ] She was the most extraordinary woman you ever met.
***
You're beginning to regret your self-imposed isolation. It's left you groping about blind and deaf, guessing at everyone's motives.
Well, not
totally blind. You do have
a few people informing you of what's happening in the capital. Not professional spies of the kind who break into vaults to read private documents and lurk in shadows to listen in on conversations. Just normal people like a palace servant or a cobbler who frequents a lot of taverns writing you letters about the things they see and hear in exchange for modest stipends. It's just a step above asking random travelers for news, which is what you're forced to do in regard to
other cities and castles.
The letters tell you that the young King has chosen to pause his rampage. After three years of fighting he's sheathed his sword and hardly leaves the palace. It's possible that he knows the folly of trying to hold an entire kingdom with the strength of eight people, however extraordinary they are. Or maybe he's eager to enjoy the pleasures and luxury he believes are rightfully his. Or
maybe he's hard at work compiling a list of conspirators, gathering evidence, and deciding whom to smite and in what order. Your sources aren't close enough to the throne to know the answers to these questions.
They
do know that the King and his companions don't seem to be in a hurry to resume their journeying. The Phoenix is making a nest in the palace gardens. A tower of words has risen on the outskirts of the capital. The thief has disappeared shortly after the makeshift crowning ceremony, stepping out into the sunlight and melting away. But his parting speech indicated he hasn't gone very far. The strange creature that devastated the mage corps stalks the nightly feasts. It neither eats nor sleeps, and though it seems to be
right there, it continues to defy any attempt at description. The warrior and the sea priestess consume an obscene amount of alcohol as they trade tales, and the Wild girl is never more than three steps away from the King.
In a move that bodes ill for you, the King has seen fit to disband most of Springhide's court. To replace the various Ministers, he's called up courtiers who retired from his father's service. For the most part they run the gamut between old an ancient, so this can hardly be considered a permanent solution. There are also several younger appointees whom nobody seems to know. Given the King's way of doing things, ou assume they're people he's met on his journey. Figuring out who they are and where they came from could give you valuable insights into that journey...assuming you ever have the time or the resources for that sort of thing.
As well, the King has ordered the remains of the army he personally devastated to regroup and present themselves for inspection. Something like half of the remaining soldiers obeyed, while the other half slipped into the shadows, trembling in fear. The other units of the Royal Army are likewise being recalled from their postings.
However, the King has made no similar moves in regard to nobles and landowners. It seems you have some breathing room.
You could certainly use it. Every day you stall is one more opportunity to do something. You can ingratiate yourself with the new King. You can erase any evidence of your complicity in the coup - or at least come up with a really good excuse. You can convince your fellow lords to surrender with you and claim credit - or else prompt them to rebel, buying you time and making you look better by comparison. You have a thousand small goals worth accomplishing.
Which of them you might accomplish, and
how depends on your answer to one question.
What kind of a person are you?
[ ] There is a reason you were involved in Springhide's coup. You fight dirty, and you're willing to take big risks for a big payoff.
[ ] You're not an altruist. You care about people and things you consider "yours" and nothing more.
[ ] You're clever and persistent. All you ever wanted was for the world to recognize this and compensate you for it.
[ ] You think that despite everything Springhide's coup was
good for the kingdom. You sincerely hope the Heir's return will be even better.
[ ] Write-in