Created
Status
Ongoing
Watchers
47
Recent readers
0

We don't get paid enough to deal with this shit...

The night air is cool and refreshing...
OP

SlugSLinger

Seeker of Originality
Location
Somewhere in the Jungles of S.E.A
We don't get paid enough to deal with this shit...

The night air is cool and refreshing against your skin. Above you, the late evening sky is laden with stars and a whole moon that beams silver light. You sigh contentedly as you stare at the sight, enjoying the peace and quiet. Your eyelids feel heavy, and you fight a losing battle to keep them open. You adjust your rifle and fold your hands over your stomach, laying onto the large rock hidden behind thick shrubbery that was your lookout point. Maybe your squadmates won't notice you taking a quick nap-

Your radio crackles, and you bite back a swear. You scramble and tone down the volume, having forgotten to do that ages ago because you were too busy trying to catch up on sleep while you rode the rusted tin can your squadmates called a truck here.

"Waztagrbll" you murmur into the mic, not quite awake but not quite a sleep either.

"Oh good, you're still awake." you squad leader chuckles. "Sound-off. Anything there?"

You give your surroundings a good look, eyes squinting into the dark and straining to pick out any sign of movement. A full two seconds later, you are convinced there's nothing in your sector.

"All clear." you murmur back.

"Copy that." your squad leader acknowledges. "Keep an eye out, we're almost done here."

"A'ight." you murmur back. You wait a full few seconds before relaxing, leaning back onto your rock and closing your eyes-

Your radio crackles again. You sigh in frustration and answer it again. "What?"

"Higs isn't responding." your squad leader says. "Get up and check if he's awake. Kick him awake if you need to, just make sure he isn't sleeping on his post."


"Couldn't you get Percy's sissy ass to do that?" you groan.

"I did." he sighs. "Said he doesn't do scary forests in the middle of the night. Get going, boot."

You don't bother responding. You sigh and force yourself to your feet, loading your rifle and flicking the safety off. You remember your training and slink out of the shrubbery as quietly as you can. You rake your mind for a brief moment, recalling where Higgins' spot was before sulking off in its general direction.

Your name is ([] Write-in), and you are a security specialist of an organization called the Enlightened Disciples of the Elevated Nexus, or EDEN for short. You have no idea what EDEN's purpose is, other than the fact they pay you to shoot at whomever tries to mess with their stuff.

You were hired based on your experience in warfare, seeing as you had served in the military. You specialized mainly in (Choose 2)-

[] Marksmanship (Gain perk Crackshot)
[] Machinery (Gain perk Field Engineer)
[] Explosive Ordinance Handling (Gain perk Demolition Man)
[] Heavy Weapons Handling (Gain perk Big Guns)
[] Camouflage (Gain perk Hidden)
[] Unconventional Tactics (Gain perk Irregular Combatant)
[] Command (Gain perk Second-in-Command)


The job is cushy, the pay is good, and unlike the military, you spent a good portion of your work rotating from one EDEN facility to another in different parts of the world. You got to see Paris, Constantinople, Sydney, London, Jerusalem, and even Rome. The experience is easily the best you ever had in your life.

But as you near Higgins' guard spot and find his body laying on the ground, you knew that those fun, stress-free days were over.

"Sentry 3-3 to base, I found Higgins." you kneel beside the man. "He's dead."

"...You sure?" your squad leader asks, disbelieving.

"One hundred percent." you close the poor bastard's eyes and look him over. His wounds are strange, however. They don't match anything your broad combat experience has ever seen. "Not sure about what killed him, though."

"What do you mean?"

"Well, it looks like-" you take a closer look at the injuries Higgins' body sustained. "It looks like he died from-"

[] A crushed throat
[] An arrow to the chest
[] Blunt force trauma
[] Suffocation
[] Nothing. It's like he just dropped dead.

"...Copy that, 3-3. I'm pulling all Sentries back to camp, get back here as soon as you can."

[] Concede and head back to camp
[] Look around. Maybe you can find the intruder...​
 
Name: Christine
Age: 24
Stats:
- Health: 96/100
- Sustenance: 99/100
- Sanity: 100/100

Perks:
Crackshot - You have a knack for getting your shot to hit a target (+10 to all Accuracy rolls)
Hidden - When you want to hide, no-one can find you. Most of the time. (+10 to all Concealment rolls)

Equipment:
- Communication Radio
- Body Armor (Intact) [+10 Health]
- Assault Rifle [1d8 Base Damage]
- Handgun [1d6 Base Damage]
- Fragmentation Grenades (2) [1d10 Base Damage]
- Combat Knife [1d4 Base Damage]

People of Note:
- N/A
 
Last edited:
Achievements:
N/A

Mechanics:
Health determines how much of a beating you can take. If this value drops below 0, you die. You can regain health by resting, sleeping, or having someone tend to your injuries.
-- Injuries that go without treatment for prolonged periods of time will drain health whenever an action is taken.

Sanity determines how sane you are at the moment and affects how other people view you. Less sanity allows you to interact with and see things most people can't and do stuff others deem too crazy and extremely dangerous with increased chance of success. More sanity allows you to interact with people without them think you're crazy. Sanity can be regained by doing something you like, interacting with people you know/like, and therapy.

Sustenance determines how hungry you are. If this drops below -10, you die of starvation/dehydration. You can regain sustenance by eating food or drinking water.
-- Prolonged periods with low sustenance will confer a penalty to rolls, with the severity of the penalty dependent on how low your sustenance is.

Combat:
- Fighting mooks will generally involve you rolling a 1d100 + whatever bonuses you have and matching that against the 1d100 of the enemy mooks + (how many there are multiplied by value(tougher enemy mooks have a higher value than weak ones)) + whatever bonuses they have. The side with the higher number wins.
- Fighting named enemies work similarly to the vein above, only they roll using a similar to yours (your 1d100+bonuses vs their 1d100+bonuses)
- Damage is determined via dice. Depending on what weapon you use and where/if it hits, the damage die rolled will either be a d4, d6, d8, d10, d12, d14, d16, d18, or 1d20.
 
Last edited:
[X] Explosive Ordinance Handling (Gain perk Demolition Man)
[X] Unconventional Tactics (Gain perk Irregular Combatant)

[X] Suffocation

[X] Concede and head back to camp
 
[X] Christine
[X] Marksmanship (Gain perk Crackshot)
[X] Camouflage (Gain perk Hidden)
[X] Nothing. It's like he just dropped dead.
[X] Concede and head back to camp
 
Gain perk Demolition Man
fuck it, why not

[X] Tavish "Tav" DeGroot
[X] Explosive Ordinance Handling (Gain perk Demolition Man)
[X] Unconventional Tactics (Gain perk Irregular Combatant)
[X] Blunt force trauma
[X] Concede and head back to camp

No matter which option we pick, we're likely to be completely out of our league. Best to gather everyone who's still alive and work from there.
 
[:V] Imperial Stormtrooper Training
[X] Marksmanship (Gain perk Crackshot)
[X] Camouflage (Gain perk Hidden)
[X] Nothing. It's like he just dropped dead.
[X] Concede and head back to camp
 
[X] Christine
[X] Marksmanship (Gain perkCrackshot)
[X] Camouflage (Gain perk Hidden)
[X] Nothing. It's like he just dropped dead.
[X] Concede and head back to camp
 
[X] Christine
[X] Marksmanship (Gain perk Crackshot)
[X] Camouflage (Gain perk Hidden)
[X] Nothing. It's like he just dropped dead.
[X] Concede and head back to camp
 
[X] Tavish "Tav" DeGroot
[X] Explosive Ordinance Handling (Gain perk Demolition Man)
[X] Unconventional Tactics (Gain perk Irregular Combatant)
[X] Blunt force trauma
[X] Concede and head back to camp
 
[X] Christine
[X] Marksmanship (Gain perk Crackshot)
[X] Camouflage (Gain perk Hidden)
[X] Nothing. It's like he just dropped dead.
[X] Concede and head back to camp
 
[X] Christine
[X] Marksmanship (Gain perk Crackshot)
[X] Camouflage (Gain perk Hidden)
[X] Nothing. It's like he just dropped dead.
[X] Concede and head back to camp
 
Gathering the Meatshields
[] Christine
[] Marksmanship (Gain perk Crackshot)
[] Camouflage (Gain perk Hidden)
[] Nothing. It's like he just dropped dead.
[] Concede and head back to camp


Perks gained:
Crackshot - You have a knack for getting your shot to hit a target (+10 to all Accuracy rolls)
Hidden - When you want to hide, no-one can find you. Most of the time. (+10 to all Concealment rolls)

"Copy that, heading back now." you glance over at the cooling body at your feet. "What about Higgins?"

"I'll send someone to recover his body once we're done here." you boss answers. "Get moving."

"...Copy." you reply stiffly.

You turn back to the body and offer a silent prayer for the recently departed. It wasn't right to just leave the man's body out here for who knows how long it takes to finish up your job here, by the time the recovery teams got here, who knows what carrion scavengers would have done to the body. You heard he has a kid or two back home, and a wife. They won't like having to bury a half-eaten corpse.

But orders are orders. Like it or not, you have a job to do.

You flick rifle's safety off and carefully make your way back to camp, keeping your eyes open and ears perked for any possible pursuers.

Your mission was simple; alongside two other squads escort a few eggheads as they examine a site in the backwards area of Southern Germany that contained stuff that was well above your pay-grade to know. Establish a temporary base and a perimeter around the site to keep unwanted people out. Use of lethal force is not recommended, but not discouraged either.

The encampment your squad currently reside in is quite spacious, with enough tents to house close to fifty people. It's lit by several portable light stands, powered by generators that work almost constantly.

You arrive ten minutes later and move past the guards stationed at the camp perimeter, who snap up to attention but then relax once they notice it's you. You roll your eyes when they chuckle and make fun of each other, opting to immediately report to your squad leader; a tall, gruff man with a beard as thick as the amazonian rainforest and built like a brick wall you call Rick. He grunts as you walk into his tent, taking a long swing out of his canteen.

"Sentry 3-3, reporting." you state.

"Welcome back, Chris." he says, offering his canteen. It reeks of alcohol tinged with a hint of apple, and you oblige without protest. "Took your time, though."

"I wanted to be careful." you take a sip out of the canteen, savoring the burn the Applejack leaves going down your throat. "After you know what, I didn't want to take any chances."

"Good thing, then." Rick takes back his canteen. "Apart from you, none of the other Sentries have reported in yet."

"Not even Percy?" you ask, feeling something cold and heavy settle in the pit of your stomach. "His spot was barely a minute from the camp."

"I know." Rick nods, face grim. "Something's up and I don't like it one bit." he glances at the tent opening. "I'm giving the Sentries another five minutes. If they don't call back by then, we're packing up and moving out. I don't want to spend any longer here than we need to."

"Okay." you nod. "What do you want me to do till then?"

"Round up the eggheads and get them in one of the trucks." he orders. "Get some guys to help you haul whatever they've been looking for. If everything turns to shit, drive out of here and call for back up."

"What about everyone else?" you raise a brow.

"I don't want to cause a panic." Rick shakes his head. "Most of these guys are are still green. I don't want them bailing on us if things turn bad. I'll stay here and keep everyone together." he picks up his rifle and loads a fresh magazine. "Go. The sooner you get your job done, the better."

You nod and step out of the tent, walking off and ignoring Rick as he shouts and relays orders to everyone he can find. You have people to find and eggheads to gather.

Who do you recruit for the egghead round-up? (Choose 3):
[] Martin Walker. A pyromaniac with a thing for explosives and fire but has a heart of gold.
[] Joseph Price. An old timer who has great aim and is generally respected, but is... Well, old.
[] Kamigusa Sakura. A newbie with eighth-grader syndrome who's good with machines and electronics.
[] Jacob Redfield. A heavy weapon's specialist who stays eerily calm no matter what kind of shitstorm hits.
[] Angelica Potts. A field medic with a thing for medieval armor and history.

Where do you start the egghead round-up?
[] At the living quarters
[] At the mess.
[] At the site the eggheads are paying you to guard.
 
[X] Martin Walker. A pyromaniac with a thing for explosives and fire but has a heart of gold.
[X] Angelica Potts. A field medic with a thing for medieval armor and history.
[X] Jacob Redfield. A heavy weapon's specialist who stays eerily calm no matter what kind of shitstorm hits.

[X] At the mess.

reasoning:
-explosives solves most problems
-if we need healing, though, we should probably tell her to avoid melee
-also more dakka to fix the other problems which explosives can't solve
 
[X] Joseph Price. An old timer who has great aim and is generally respected, but is... Well, old.
[X] Kamigusa Sakura. A newbie with eighth-grader syndrome who's good with machines and electronics.
[X] Angelica Potts. A field medic with a thing for medieval armor and history.

[X] At the mess.

The old timer, the rookie and the nerd. Classic
 
[X] Joseph Price. An old timer who has great aim and is generally respected, but is... Well, old.
[X] Kamigusa Sakura. A newbie with eighth-grader syndrome who's good with machines and electronics.
[X] Angelica Potts. A field medic with a thing for medieval armor and history.

Where do you start the egghead round-up?
[X] At the mess.

Ooh, this looks interesting.

I go for Team Specialists+Badass Old Guy in this case. Mess because it seems to be the consensus thus far and I see no reason to dispute that.
 
[X] Joseph Price. An old timer who has great aim and is generally respected, but is... Well, old.
[X] Jacob Redfield. A heavy weapon's specialist who stays eerily calm no matter what kind of shitstorm hits.
[X] Angelica Potts. A field medic with a thing for medieval armor and history.

[X] At the mess.

We'll want Joseph's authority when command inevitably breaks down, so that the other meatshields newbies will listen to us.
 
[X] Joseph Price. An old timer who has great aim and is generally respected, but is... Well, old.
[X] Jacob Redfield. A heavy weapon's specialist who stays eerily calm no matter what kind of shitstorm hits.
[X] Angelica Potts. A field medic with a thing for medieval armor and history.

[X] At the mess.
 
Alright, locking votes. You've got the dakka giant and the doctor-historian but the third space on your team is contested between the kind pyromaniac and the old man.

Rolling for tie breaker. 1 for Martin, 2 for Joseph.

EDIT: Well, this is turning out to be a colorful cast of characters. Congrats, you've got the kind pyromaniac.

Update inbound.
SlugSLinger threw 1 2-faced dice. Total: 1
1 1
 
Last edited:
Back
Top