Hmm. If we did that — using them for the grief management to recover some cubes — it would look like this overall:My one complaint is that the 1k jobs really aren't necessary, I personally would rather do more diplomacy or add some analysis (2 GCs per person) but it's not a huge deal.
I'm a fan of the change.
Yes.
Overall, yes, though there will be a slight negative this month because we're also buying the kevlar.
In fact, this might be even more lucrative than our physical location, if we do it right. We already have the logistics (a city-wide courier system); all we'd need is the web/mobile presence, and to do a little research on packaging, to ensure that the delivery experience is at the same level as the dine-in experience.A delivery service for the restaurant will probably be available in the near future, anyway.
Hmm. If we did that — using them for the grief management to recover some cubes — it would look like this overall:
-2 greens (-$2000), shifted to courier to free up vets
0.5 vet in Fujinomiya -> 1.0 vet (+$750)
1.5 vets on grief management for +3 cubes
So we'd be at -$1250/month money, and +3 grief cubes (putting net before spirals (or Kyuubey payment, or nomad bribe) at 64.3)
Monthly net income would drop from $4480 to $3230.
So, it could very well be a reasonable shift, particularly as it increases our spiral buffer from 5.3 to 8.3 (discounting Kyouclone). An average cube cost for spirals at morale 3 would be 5.5.
While I dislike losing the money, it's at a point where the extra cube buffer would be quite nice. Thoughts on which way to go on this?
I'm not quite sure I'm getting how you're setting that up.Why not add 0.5 Vets to the Rural area, switch to pair hunting, and over hunt up to +10 Demon Strength?
Should be, I still haven't gotten around to transferring map over into google maps. It's kind of a pain using their polygon creator.Shouldn't there be an Urban territory southeast of Area 10, along the coast? It seems like there should be.
To a small degree. It will be a relatively small bonus as it's basically just polishing your current system which had some degree of in character thought to it along these lines already; this is basically applying experiments to shave it a bit tighter. (Though the argument that this is a sort of compounding bonus that's best gained early still applies of course.)
Possibly would make sense.Instead of letting our training degrade when meguca join, is there any way we can have them learn when they join up? Decay/retraining really should only apply when a bunch of meguca join in a short amount of time, such as Seto's group. Maybe a required investment of .25 meguca, round down, per new member in order to prevent training from degrading?
Hah, you think that's bad. Try comparing how much time a military spends training to in combat. Or even how much time hunters spend at a target range compared to in the field.Similarly, it seems odd that 10% of our total meguca-months are spent on constant training just to keep the same level of expertise (demon-finding + pack tactics). Another way to think about it is, given that we only have 16 meguca actually hunting and 9.5 on hunting-related activities, we are spending 6/25.5 = 23.5% of our hunting time purely on training, almost a quarter of our time! That seems awfully expensive. It made sense as an initial outlay, but maintanence should be maybe 1/3 as expensive.
This is doable. I actually expected this to be the next step, but I think you're a bit meguca tight already and would hesitate at more upkeep jobs anyways.Our restaurant and our courier network would seem to be extremely combinable as-is, but even more so with a little research into establishing a mobile/web presence and packaging. Can we get maybe a 3-meguca research action for each, with results going to extra profitability for a delivery restaurant?
I'm not quite sure I'm getting how you're setting that up.
Currently I have 2 vets solo hunting the rural area for 5.9 cubes, and 73 total cubes after costs.
I could change that to 3.5 vets pair hunting the rural area with RT and teleportation to final DS of 8 (0.1% risk, which is negligible enough I'm not going to fiddle with it), and total cubes would increase to 76.3. That would be a net 3.3 cubes for 1.5 vets, rather than the 2.85 cubes from using grief cube management for the same number of vets. Roughly an extra 0.5 cubes, so possibly worth doing this way, though it also means losing cubes from this area next turn while underhunting.
However in no way can I see it done using just 0.5 vets.
Glad you are still enjoying the Omakes.Worth saying, vote's locked now. With me no telling how long it will be until the update though. (Especially since I need to write up new espionage options, rework the map and finally add the new areas you should be able to see at this point, and possibly work some more background stuff.) Hopefully less time than the previous took.
Just reread all my wonderful omakes, the Mami Yakuza Princess ones are still the most hilarious. The conversation and dialogue really flows well and leads into the conclusions even without really lying.
(Also let me know if the math ever gets to the point of being unfun. I can come up with ways to axe the math if need be, I've let it grow more complex because people actually seem to enjoy optimization of it. And I figure that as long as some people enjoy it, the people that don't can really just make the rest of the plan and copy the hunting plan from one of the others?)
The only real 'math' is in the hunting calculations. Everything else is deciding on resource distribution. I would say that doing the math manually has become a bit of a chore (mostly because of the player use of rotating tactics changing the target from "a number of cubes" to "a specific demon strength", and has to balance between two separate areas), but with the spreadsheet it's mostly pretty trivial.(Also let me know if the math ever gets to the point of being unfun. I can come up with ways to axe the math if need be, I've let it grow more complex because people actually seem to enjoy optimization of it. And I figure that as long as some people enjoy it, the people that don't can really just make the rest of the plan and copy the hunting plan from one of the others?)
I've just been re-reading those (and associated) as well.Just reread all my wonderful omakes, the Mami Yakuza Princess ones are still the most hilarious. The conversation and dialogue really flows well and leads into the conclusions even without really lying.
The trick there is to do the reverse calculations to figure out how many cubes need to be harvested. Just do the inverse function, y'know?The only real 'math' is in the hunting calculations. Everything else is deciding on resource distribution. I would say that doing the math manually has become a bit of a chore (mostly because of the player use of rotating tactics changing the target from "a number of cubes" to "a specific demon strength", and has to balance between two separate areas), but with the spreadsheet it's mostly pretty trivial.
I think that building up the stockpile is a better choice than just letting the potential cubes go to waste. Alternatively, we can find other methods to spend cubes- bribing Kyuubey to do things for us being the most obvious choice.If IRT is a 0.6 multiplier, we'll probably just add the extra 0.5 hunter and be done with it. With a 0.5 multiplier, though, I think it will likely be more reasonable to go back to targeting a number of cubes, and just not take DS all the way up to 10.0.
We're mostly meguca-limited at this point, so it would be a lot easier to simply hunt the number of cubes we need, rather than constantly push for the max number of hunters when we have the flexibility to not always need to do that anymore. Anything in the 75-80 range is adequate for our needs, after considering upkeep, spirals, stockpile, research, and fun with magic. Being under the max means we can still push upwards in times when we really need the extra cubes, such as months with unlucky spirals, or if we want to share part of our stockpile with another group, or other such things.
Something seems slightly off with those numbers.On the morale issue, I looked at average expected deaths per year from spirals (for our group size).
I think that building up the stockpile is a better choice than just letting the potential cubes go to waste. Alternatively, we can find other methods to spend cubes- bribing Kyuubey to do things for us being the most obvious choice.
Well, 75-80 cubes per month 'should' allow growing the stockpile by about 5-6 cubes per month (assuming average cube usage for spirals), even with Fun With Magic. Pushing higher than that just means growing the stockpile for the sake of it, so it's more a sense of how much are we going to dedicate meguca to hunting in an obsessive need to grow huge cube stockpiles, vs using those meguca for the many other things we want to do?I agree that building up a stockpile is probably more important than just simplifying the math.
That should be 4.90%, not 4.55%, at morale 3.At morale 3.0, 4.55% of our population spirals every month. That's 30.576 spirals, and with 7/8 casualties prevented we average 3.8 deaths.
The 4.55% comes from here. And right now average cubes used is 2/spiral (50% use 1, 25% use 2, 25% use 4 but half of those then die), putting us at 0.6 cubes below your number.