Mamono want to taste the curb: A MGE stomp ISOT

Status
Not open for further replies.
Location
Raleigh, NC
Rule 2: Don’t Be Hateful
"Welcome to Lescatie, ladies and gentlemen. If there is a hell, you may want to go there for some R&R. Out there, everything that walks, flies, or crawls is dedicated to one thing and one thing only: rape. They are after you and will not stop, even in death. The aim of the game, people, is to kill them before they can corrupt you."

Have you ever looked at MGE and said "Wow, that's fucked up"? For the low, low price of your eternal soul nothing, you will control the faction of your choice as it stomps a new mudhole into this setting. Want to take a Space Marine chapter and show mamono what a bolter does? Want to grind them under your tank treads and hear the lamentation of their Alps? Just want to go killtastic on an enemy who deserves it? Well, this game is for you!


I'd like 5 players. First come, first serve.

Name of faction:
Origin:
Description:
 
Name of faction: Labat State
Origin: Halo (Daybreak Project)
Description:
One of the many City-States that has carved itself into Sanghelios, what makes 'Labat Keep unique is its past, tracing all the way back to the Judge-King Arbiter who ruled the continent of Qivro with an iron fist. Although diminished for millennia after their ancestor's defeat, they once again emerged into prominence after the founding of the Covenant, becoming one of the major arms and vehicle manufacturers that supplied Sangheili warriors with their tools of war.

In the earliest days of its history, Labat Keep's prodigious manufacturing capacity was greatly hindered by its rivals denying access to the Forerunner caches scattered across Sanghelios. In turn, they were one of the first Keeps to begin collaborating with the San'Shyuum, standing the most to gain from the Writ of Union.

While this collaboration resulted in an initial reputation for reliability and loyalty, such an image was tarnished when the organizing stages of the Unggoy Rebellion managed to acquire a significant number of Labat's strategic reserve. This development was only due to lax security measures, though public exoneration was not enough to deflect suspicion for generations to come.

Because of this undeserved stigma, Labat Keep's warriors, already maligned for a lack of significant combat experience (by Sangheili standards), were denied the honor of participating in major theaters of the Covenant's subsequent wars, losing territory with each conflict as their rivals grew stronger.

Chafing under this dishonor, the ascendance of the Jiralhanae shattered the High Kaidon's patience once and for all. Returning to Sanghelios from High Charity, he sheltered the strength of his Keep while allowing his neighbors to expend themselves in Great Schism, using the opportunity to reclaim what he believes to be rightfully his.
 
Last edited:
Name of faction: Interdimensional Army of Freedom

Origin: OC

Description: A multiverse-hopping Army on an eternal Sacred War to fight tyranny and horror wherever they find it, made up mostly of clones, the IAF has an immense amount of manpower and resources to call upon. With everything from World War Two era rifles to tanks from the late Cold War, they pledge themselves to fighting for the liberty of those who cannot help themselves.

This new world, however, is one that shall prove a tough nut to crack. Chemical and Bio-warfare CBRN protocols have been enacted, every rifleman clad in suits and gas masks. But will it be enough against a constant, insidious corruption from their newly-constructed, sprawling Fortress Redoubt?
 
Name of faction:
The Krux Republic

Origin:
redcon.fandom.com

REDCON Wikia

Greetings Strike Commander! Welcome to the REDCON Wiki, a collaborative site for all fans of the game REDCON by Hexage Please Ensure that any unofficial or fanon information is clearly marked when editing pages. The Wiki is currently in the middle of a rehaul, and many pages may be unpolished or...

Description:
The Krux Republic is the final bastion of Liberty and Freedom, standing valiantly against the tyranny and oppression of the Imperial State and the cruel whims of the Furhrer. Innumerable Heroes fall in the line of duty, keeping the sputtering flame of Peace and Hope alive.

However, in the greatest trick ever played, the Republic is nothing more than a sham, a hollow effigy of beliefs maintained by the Furhrer and his most loyal servamts to maintain the War Eternal.

Then Strike Commander Triumphant came. Unstoppable in Combat, indomitable in will, and a peerless commander. His climatic duel with Warmaster Kranz is still taught in Artillery Schools across Imperial territory. Following his betrayal at Rubicon, he now strives to finally win true peace and prosperity for the people he now finds himself responsible for.

And nothing.

Not even a strange, impossible, new world, will stop him.
 
Name of faction: Empire of Rome

Origin: This succession game

Description: Diverging from the year 69 ad the roman empire was able to (kinda) weather the coming storm, only losing some territory . It was able to claw it's way back to stability and power after decades of consolidation and restructuring, eventually retaking their lost territory and conquering many new ones. They went through wars both foreign and "civil" in their long march of progress and expansion. The most notable ones were the 7 Major wars against Carthage (who from the 2nd onward controlled everything below the Sahara) where they just kept coming back as Rome always had something pop up that prevented them from finishing Carthage off. The 7th Punic war would see a war Spanning from Rome in Europe and Northern Africa Vs Carthage in Middle & Southern Africa and the Set Dynasty who controlled all of India and most of the middle east. It would be a bloody war covering multiple decades in slaughter and carnage.

Some of the most important events in the empire would stem from the Mutation of Emperor Tiberius, which allowed any of his blood to live up to their 160's while maintaining their primes until the last couple decades or so. With this massive increase of lifespan being aggressively spread throughout both the empire and their allies, technological progress began to bloom rapidly. A major invention was the Remus forge which, through a complicated process, allowed titanium to be alloyed with steel to create the Lamina Alloy. It was better than steel in every way besides weight and would be what protected the legions for the next 850 years. Later on the Empire would discover Gunpowder the invent flying machines and armored carts with engines. As these new ideas were honed in both testing and war they eventually became tanks and planes reminiscent of the WW1/interwar era.


Average Legionnaire setup
 
Name of Faction: The Family at Constellation Executioner Chasm
Origin: Sorcerously Advanced
Description:
While the family is not terribly large, numbering only a few hundred (a significant portion of whom are children), they are unusually close for Sovereigns. Ostensibly led by their Genarch, Fern, they mostly keep to themselves.

Mostly.

While they would be content to laze about in their hell-palaces, there's this minor issue of dead people occasionally winding up in hell.

The Family are Sovereigns of Hell, victors in a long war against the demons. Now they stand victorious, and the demons bound to their service through Devilpower.

And they hold great kinship with the rest of the group known as Fire and Scale, having mastered The Languid Art, spending much of their day in the form of a cat or a dragon.

However, the whole souls of dead people showing up on their lawn has lead many to take up the regimen of exercise needed to properly utilize The Diamond of the Soul, meaning that there are technically many skilled necromancers.

Expressions of Devilpower are Conjuration, Lagged Curses, Multitasking, Mystic Servitors, Universal Repositories, and Ten Crore Stones of Death.

Expressions of The Languid Art are The Burning Dream, Hallucination, Healing, Shapeshifting, the Shell Game, and Telekinesis

Expressions of The Diamond of the Soul are Cloning, Hypnopraxis, Psychometry, Soul-Work, Transcendence, and The Uncountable Spinners

We Do Not Talk About The Silent Path. Anyone who mentions the Silent Path is lying.
 
Stop: Rule 2 prohibits revenge fantasies and genocide advocacy, including against fictional groups
rule 2 prohibits revenge fantasies and genocide advocacy, including against fictional groups
The conceit of this game is to engage in a genocidal fantasy against a fantasy setting, which is unacceptable on SV. This thread has been locked.
 
Status
Not open for further replies.
Back
Top