7734
Trust and verify.
- Location
- Philmont
Hello all, and welcome to the running train wreck that is my Pathfinder For Scrubs game. Because it's an original setting since I don't know Pathfinder Lore as well as I should, this means I have to reskin any dungeon I grab for my players when Dungeon Time comes around.
Then I realize because there's a shitload of interest in Pathfinder and only one person who's got any idea what they're doing, I have a nine man group.
Well, good thing there's nine for mortal men doomed to die and all that.
In all seriousness though, this dungeon is gonna look like a hot mess, partially because it is a hot mess. There's no common theme to the monsters, there's no sanity and logic to the treasure hordes, there's no real hints to the puzzles, nadie. A lot of this is intentional, to give the GM (me) more wiggle room in handling the players. Some of it is an artifact of being done on the quick. Either way, if anyone wants to include suggestions to improve it, feel free.
Some statistics for the discerning reader
-For 6/9 of the players, this is their first Pathfinder game
-A full 3/9 of the party are arcane spellcasters
-The party is universally Level 4
-5/9 of the party can use offensive fire spells.
-0/9 of the party understand tactics.
-This is the GM's second time running a Pathfinder campaign.
-The average session is three and a half to four hours.
-The battle maps are done in whiteboard and marker.
Then I realize because there's a shitload of interest in Pathfinder and only one person who's got any idea what they're doing, I have a nine man group.
Well, good thing there's nine for mortal men doomed to die and all that.
In all seriousness though, this dungeon is gonna look like a hot mess, partially because it is a hot mess. There's no common theme to the monsters, there's no sanity and logic to the treasure hordes, there's no real hints to the puzzles, nadie. A lot of this is intentional, to give the GM (me) more wiggle room in handling the players. Some of it is an artifact of being done on the quick. Either way, if anyone wants to include suggestions to improve it, feel free.
Some statistics for the discerning reader
-For 6/9 of the players, this is their first Pathfinder game
-A full 3/9 of the party are arcane spellcasters
-The party is universally Level 4
-5/9 of the party can use offensive fire spells.
-0/9 of the party understand tactics.
-This is the GM's second time running a Pathfinder campaign.
-The average session is three and a half to four hours.
-The battle maps are done in whiteboard and marker.