- Location
- Germany
Look for something called Gurps Lite on the web?Interested but I have no idea of how to make a character in GURPS
Its the basic rules and it absolutely free by now.
Look for something called Gurps Lite on the web?Interested but I have no idea of how to make a character in GURPS
Which edition is that?Look for something called Gurps Lite on the web?
Its the basic rules and it absolutely free by now.
GURPS Lite is for 4th Edition. It's the 5% of the rules that you use 95% of the time, because most of the bulk of the books are taken up with equipment lists, setting information, and rules for doing very specific things, like creating new medical drugs. Or dealing with radiation poisoning. Or the interaction between different kinds of super-powers. Or in the case of Mysteries, a full page detailing the decomposition of a human body over the course of a year.
The motto of GURPS was always exacting reasearch .GURPS Lite is for 4th Edition. It's the 5% of the rules that you use 95% of the time, because most of the bulk of the books are taken up with equipment lists, setting information, and rules for doing very specific things, like creating new medical drugs. Or dealing with radiation poisoning. Or the interaction between different kinds of super-powers. Or in the case of Mysteries, a full page detailing the decomposition of a human body over the course of a year.
Lets see.
By training a librarian (perhaps in the vein of Miyazaki Nodoka from Negima crossed with Yomiko Readman)
Eidetic memory, magery or psi, cute and friendly, lots of skills you do not always expect ("crouching nerd, hidden badass" , so to speak...)
Disadvantages, mhm... Shortsightedness, compulsive reader, ruprophabia , very mild shyness (optional quitk level) animal lover, t-toraller, very protective of books ....
You get the idea?
Lets see.
By training a librarian (perhaps in the vein of Miyazaki Nodoka from Negima crossed with Yomiko Readman)
Eidetic memory, magery or psi, cute and friendly, lots of skills you do not always expect ("crouching nerd, hidden badass" , so to speak...)
Disadvantages, mhm... Shortsightedness, compulsive reader, ruprophabia , very mild shyness (optional quitk level) animal lover, t-toraller, very protective of books ....
You get the idea?
He is creating my char from the things I told him.I have no idea what the fuck's going on, but i'm willing to learn!
I have no idea what the fuck's going on, but i'm willing to learn!
Its in the rulebook.The only problem is that we don't have a list of everything. Advantages, Disadvantages, etc...
To the point that 4th Edition Biotech was praised by people doing cutting-edge research or teaching when it came out, that High-Tech essentially had a chapter devoted to the history of medical equipment.
Get GURPS Lite, which is free, about 30 pages, and contains all the important rules.I know but how can we plan a character without knowing all that?
I know but how can we plan a character without knowing all that?
If you are interested in playing, you can give me general guidelines and I can create the character. Just like I am doing for Sailor Midgard now.
But your character I can PM to you, instead of showing everyone what you want. Just in case you want to be something secretive that you don't want the other players to know about.
I don't care if they see it but if we are going to need to make it step by step it's better if we do it in PM.
That's a lot of skillsFor the curious, the main reason I have GURPS Character Assistant is because the number crunching does get to you after a while.
Especially if you try to make pre-made characters for a Black Ops game and try to convert everything from 3rd to 4th edition.
This is a BASE Science Op character, worth 750 (I think) points in 3rd edition, with room to add 50 more points of customization.
Worth a little more in 4th edition. Stats are the same as 3rd edition.
====================
Name: Science Op
Race: Human
Attributes [420]
ST 14 [40]
DX 14 [80]
IQ 20 [200]
HT 16 [60]
HP 14
Will 25 [25]
Per 23 [15]
FP 16
Basic Lift 39
Damage 1d/2d
Basic Speed 7.5
Basic Move 7
Ground Move 7
Water Move 1.4
Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: AMESLAN (Native/None) [3]; English (Native) [0]; German (Native) [6]; Japanese (Native) [6]; Persian (Native) [6]; Russian (Native) [6].
Advantages [287]
Combat Reflexes [15]
High Pain Threshold [10]
Patrons ((The Company)) (3) (Equipment: more than starting wealth; 15 or less; Highly Accessible; Secret; Special Abilities: extensive social or political power; Special Abilities: possesses equipment from a greater TL) [210]
Very Fit [15]
Zeroed [10]
Disadvantages [-50]
Duty (The Company) (15 or less (almost always)) (Extremely Hazardous) [-20]
Secret (The Company) (Possible Death) [-30]
Skills [190]
Acting IQ/A - IQ+0 20 [2]
Animal Handling (Equines) IQ/A - IQ-1 19 [1]
Anthropology (Human) IQ/H - IQ+1 21 [8]
Area Knowledge (Earth) IQ/E - IQ+2 22 [4]
Armoury/TL8 (Heavy Weapons) IQ/A - IQ-1 19 [1]
Armoury/TL8 (Small Arms) IQ/A - IQ-1 19 [1]
Astronomy/TL8 IQ/H - IQ-2 18 [1]
Bicycling DX/E - DX+0 14 [1]
Bioengineering/TL8 (Tissue Engineering) IQ/H - IQ+0 20 [4]
Biology/TL8 (Earthlike) IQ/VH - IQ-2 18 [2]
Biology/TL8 (Hostile Terrestrial) IQ/VH - IQ-2 18 [2]
Boating/TL8 (Large Powerboat) DX/A - DX+1 15 [1]
Boating/TL8 (Motorboat) DX/A - DX+1 15 [1]
Bow DX/A - DX-1 13 [1]
Boxing DX/A - DX-1 13 [1]
Chemistry/TL8 IQ/H - IQ-1 19 [2]
Climbing DX/A - DX+0 14 [2]
Computer Operation/TL8 IQ/E - IQ+0 20 [1]
Computer Programming/TL8 IQ/H - IQ-1 19 [2]
Crossbow DX/E - DX+0 14 [1]
Dancing DX/A - DX-1 13 [1]
Detect Lies Per/H - Per-2 21 [1]
Diplomacy IQ/H - IQ-2 18 [1]
Driving/TL8 (Automobile) DX/A - DX+2 16 [4]
Driving/TL8 (Motorcycle) DX/A - DX+1 15 [1]
Driving/TL8 (Tracked) DX/A - DX+2 16 [4]
Electronics Operation/TL8 (Communications) IQ/A - IQ-1 19 [1]
Electronics Operation/TL8 (Medical) IQ/A - IQ-1 19 [1]
Electronics Operation/TL8 (Security) IQ/A - IQ-1 19 [1]
Electronics Operation/TL8 (Sensors) IQ/A - IQ-1 19 [1]
Electronics Repair/TL8 (Computers) IQ/A - IQ-1 19 [1]
Engineer/TL8 (Electrical) IQ/H - IQ-2 18 [1]
Engineer/TL8 (Gasoline Engine) IQ/H - IQ-2 18 [1]
Explosives/TL8 (Demolition) IQ/A - IQ-1 19 [1]
Fast-Talk IQ/A - IQ-1 19 [1]
Gambling IQ/A - IQ-1 19 [1]
Games (Chess) IQ/E - IQ+0 20 [1]
Geology/TL8 (Earthlike) IQ/H - IQ+0 20 [4]
Gunner/TL8 (Machine Gun) DX/E - DX+4 18 [12]
Guns/TL8 (Grenade Launcher) DX/E - DX+1 15 [1]
Guns/TL8 (Pistol) DX/E - DX+4 18 [12]
Guns/TL8 (Rifle) DX/E - DX+4 18 [8]
History (Modern) IQ/H - IQ-2 18 [1]
Judo DX/H - DX+1 15 [8]
Karate DX/H - DX+1 15 [8]
Knife DX/E - DX+0 14 [1]
Leadership IQ/A - IQ-1 19 [1]
Literature IQ/H - IQ-2 18 [1]
Mathematics/TL8 (Applied) IQ/H - IQ-1 19 [2]
Mechanic/TL8 (Automobile) IQ/A - IQ-1 19 [1]
Mechanic/TL8 (Helicopter) IQ/A - IQ-1 19 [1]
Metallurgy/TL8 IQ/H - IQ-2 18 [1]
Mind Block Will/A - Will-1 24 [1]
Naturalist (Earth) IQ/H - IQ-1 19 [2]
Navigation/TL8 (Land) IQ/A - IQ-1 19 [1]
Observation Per/A - Per-1 22 [1]
Parachuting/TL8 DX/E - DX+0 14 [1]
Philosophy (General) IQ/H - IQ-2 18 [1]
Physician/TL8 (Human) IQ/H - IQ-2 18 [1]
Physics/TL8 IQ/VH - IQ+0 20 [8]
Physiology/TL8 (Brainsucker) IQ/H - IQ-2 18 [1]
Physiology/TL8 (Grey) IQ/H - IQ-1 19 [2]
Physiology/TL8 (Human) IQ/H - IQ-1 19 [2]
Piloting/TL8 (Helicopter) DX/A - DX+2 16 [6]
Piloting/TL8 (Light Airplane) DX/A - DX+2 16 [6]
Poetry IQ/A - IQ-1 19 [1]
Psychology (Grey) IQ/H - IQ-2 18 [1]
Psychology (Human) IQ/H - IQ-1 19 [2]
Public Speaking IQ/A - IQ-1 19 [1]
Rapier DX/A - DX-1 13 [1]
Research/TL8 IQ/A - IQ-1 19 [1]
Running HT/A - HT-1 15 [1]
Savoir-Faire (High Society) IQ/E - IQ+2 22 [4]
Savoir-Faire (Mafia) IQ/E - IQ+0 20 [1]
Savoir-Faire (Military) IQ/E - IQ+2 22 [4]
Scuba/TL8 IQ/A - IQ-1 19 [1]
Shortsword DX/A - DX-1 13 [1]
Skating HT/H - HT-2 14 [1]
Skiing HT/H - HT-2 14 [1]
Spear DX/A - DX-1 13 [1]
Stealth DX/A - DX+1 15 [1]
Streetwise IQ/A - IQ-1 19 [1]
Swimming HT/E - HT+0 16 [1]
Tactics IQ/H - IQ-2 18 [1]
Teaching IQ/A - IQ-1 19 [1]
Throwing DX/A - DX-1 13 [1]
Wrestling DX/A - DX+1 15 [4]
Writing IQ/A - IQ-1 19 [1]
Stats [420] Ads [287] Disads [-50] Quirks [0] Skills [190] = Total [847]
To be fair, its Black Ops. So, insanely skilled super agents.For the curious, the main reason I have GURPS Character Assistant is because the number crunching does get to you after a while.
Especially if you try to make pre-made characters for a Black Ops game and try to convert everything from 3rd to 4th edition.
This is a BASE Science Op character, worth 750 (I think) points in 3rd edition, with room to add 50 more points of customization.
Worth a little more in 4th edition. Stats are the same as 3rd edition.
====================
Name: Science Op
Race: Human
Attributes [420]
ST 14 [40]
DX 14 [80]
IQ 20 [200]
HT 16 [60]
HP 14
Will 25 [25]
Per 23 [15]
FP 16
Basic Lift 39
Damage 1d/2d
Basic Speed 7.5
Basic Move 7
Ground Move 7
Water Move 1.4
Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: AMESLAN (Native/None) [3]; English (Native) [0]; German (Native) [6]; Japanese (Native) [6]; Persian (Native) [6]; Russian (Native) [6].
Advantages [287]
Combat Reflexes [15]
High Pain Threshold [10]
Patrons ((The Company)) (3) (Equipment: more than starting wealth; 15 or less; Highly Accessible; Secret; Special Abilities: extensive social or political power; Special Abilities: possesses equipment from a greater TL) [210]
Very Fit [15]
Zeroed [10]
Disadvantages [-50]
Duty (The Company) (15 or less (almost always)) (Extremely Hazardous) [-20]
Secret (The Company) (Possible Death) [-30]
Skills [190]
Acting IQ/A - IQ+0 20 [2]
Animal Handling (Equines) IQ/A - IQ-1 19 [1]
Anthropology (Human) IQ/H - IQ+1 21 [8]
Area Knowledge (Earth) IQ/E - IQ+2 22 [4]
Armoury/TL8 (Heavy Weapons) IQ/A - IQ-1 19 [1]
Armoury/TL8 (Small Arms) IQ/A - IQ-1 19 [1]
Astronomy/TL8 IQ/H - IQ-2 18 [1]
Bicycling DX/E - DX+0 14 [1]
Bioengineering/TL8 (Tissue Engineering) IQ/H - IQ+0 20 [4]
Biology/TL8 (Earthlike) IQ/VH - IQ-2 18 [2]
Biology/TL8 (Hostile Terrestrial) IQ/VH - IQ-2 18 [2]
Boating/TL8 (Large Powerboat) DX/A - DX+1 15 [1]
Boating/TL8 (Motorboat) DX/A - DX+1 15 [1]
Bow DX/A - DX-1 13 [1]
Boxing DX/A - DX-1 13 [1]
Chemistry/TL8 IQ/H - IQ-1 19 [2]
Climbing DX/A - DX+0 14 [2]
Computer Operation/TL8 IQ/E - IQ+0 20 [1]
Computer Programming/TL8 IQ/H - IQ-1 19 [2]
Crossbow DX/E - DX+0 14 [1]
Dancing DX/A - DX-1 13 [1]
Detect Lies Per/H - Per-2 21 [1]
Diplomacy IQ/H - IQ-2 18 [1]
Driving/TL8 (Automobile) DX/A - DX+2 16 [4]
Driving/TL8 (Motorcycle) DX/A - DX+1 15 [1]
Driving/TL8 (Tracked) DX/A - DX+2 16 [4]
Electronics Operation/TL8 (Communications) IQ/A - IQ-1 19 [1]
Electronics Operation/TL8 (Medical) IQ/A - IQ-1 19 [1]
Electronics Operation/TL8 (Security) IQ/A - IQ-1 19 [1]
Electronics Operation/TL8 (Sensors) IQ/A - IQ-1 19 [1]
Electronics Repair/TL8 (Computers) IQ/A - IQ-1 19 [1]
Engineer/TL8 (Electrical) IQ/H - IQ-2 18 [1]
Engineer/TL8 (Gasoline Engine) IQ/H - IQ-2 18 [1]
Explosives/TL8 (Demolition) IQ/A - IQ-1 19 [1]
Fast-Talk IQ/A - IQ-1 19 [1]
Gambling IQ/A - IQ-1 19 [1]
Games (Chess) IQ/E - IQ+0 20 [1]
Geology/TL8 (Earthlike) IQ/H - IQ+0 20 [4]
Gunner/TL8 (Machine Gun) DX/E - DX+4 18 [12]
Guns/TL8 (Grenade Launcher) DX/E - DX+1 15 [1]
Guns/TL8 (Pistol) DX/E - DX+4 18 [12]
Guns/TL8 (Rifle) DX/E - DX+4 18 [8]
History (Modern) IQ/H - IQ-2 18 [1]
Judo DX/H - DX+1 15 [8]
Karate DX/H - DX+1 15 [8]
Knife DX/E - DX+0 14 [1]
Leadership IQ/A - IQ-1 19 [1]
Literature IQ/H - IQ-2 18 [1]
Mathematics/TL8 (Applied) IQ/H - IQ-1 19 [2]
Mechanic/TL8 (Automobile) IQ/A - IQ-1 19 [1]
Mechanic/TL8 (Helicopter) IQ/A - IQ-1 19 [1]
Metallurgy/TL8 IQ/H - IQ-2 18 [1]
Mind Block Will/A - Will-1 24 [1]
Naturalist (Earth) IQ/H - IQ-1 19 [2]
Navigation/TL8 (Land) IQ/A - IQ-1 19 [1]
Observation Per/A - Per-1 22 [1]
Parachuting/TL8 DX/E - DX+0 14 [1]
Philosophy (General) IQ/H - IQ-2 18 [1]
Physician/TL8 (Human) IQ/H - IQ-2 18 [1]
Physics/TL8 IQ/VH - IQ+0 20 [8]
Physiology/TL8 (Brainsucker) IQ/H - IQ-2 18 [1]
Physiology/TL8 (Grey) IQ/H - IQ-1 19 [2]
Physiology/TL8 (Human) IQ/H - IQ-1 19 [2]
Piloting/TL8 (Helicopter) DX/A - DX+2 16 [6]
Piloting/TL8 (Light Airplane) DX/A - DX+2 16 [6]
Poetry IQ/A - IQ-1 19 [1]
Psychology (Grey) IQ/H - IQ-2 18 [1]
Psychology (Human) IQ/H - IQ-1 19 [2]
Public Speaking IQ/A - IQ-1 19 [1]
Rapier DX/A - DX-1 13 [1]
Research/TL8 IQ/A - IQ-1 19 [1]
Running HT/A - HT-1 15 [1]
Savoir-Faire (High Society) IQ/E - IQ+2 22 [4]
Savoir-Faire (Mafia) IQ/E - IQ+0 20 [1]
Savoir-Faire (Military) IQ/E - IQ+2 22 [4]
Scuba/TL8 IQ/A - IQ-1 19 [1]
Shortsword DX/A - DX-1 13 [1]
Skating HT/H - HT-2 14 [1]
Skiing HT/H - HT-2 14 [1]
Spear DX/A - DX-1 13 [1]
Stealth DX/A - DX+1 15 [1]
Streetwise IQ/A - IQ-1 19 [1]
Swimming HT/E - HT+0 16 [1]
Tactics IQ/H - IQ-2 18 [1]
Teaching IQ/A - IQ-1 19 [1]
Throwing DX/A - DX-1 13 [1]
Wrestling DX/A - DX+1 15 [4]
Writing IQ/A - IQ-1 19 [1]
Stats [420] Ads [287] Disads [-50] Quirks [0] Skills [190] = Total [847]
The most abhorrent variant of the Greys I know.For good reason. Even with all of those skills, you might still die because the monsters in that game were that MEAN!
Sailor Midgard said:Wepon, hm, anything that works with being fast and lithe.
Stregthwise she is nit a wonderkid.
Sooo... fencing or something, plus martial arts and stick or staff?
Basics of firearms.
Weapon skill, hm... good enough, but not an expert. Perhaps picked it up via Martial arts package.
How much is basic magery? I am willing to go down a point on dex for it.... and a couple of simple spells.Fast and lithe? Time to increase that Dexterity score. 80 points makes that a 14.
Now then, lets go with Judo as our Martial Art. 12 points gets us a 16, which is not bad. It would be an 18 if not for the Nearsightedness.
Throw in a few Techniques to go with the Judo at no cost, just to see what happens...
Arm Lock (Judo) gets a point added to raise it to 17.
Choke Hold (Judo) is at a 14 with no points.
Feint (Judo) is at 16 with no points.
Finger Lock (Judo) is at 14 with no points, but I needed to use a point on Arm Lock to get Finger Lock. Which is why Arm Lock cost a point.
Ground Fighting (Judo) is at 12 with no points.
Finally, Sweeping Kick (Judo) is at 13 with no points.
Improving Judo improves all of those.
==========
I can't help but think I am missing something.
Oh right. Language. You can't be illiterate here.
Ok, you COULD, but I am not allowing that.
Lets go with German and English, both at Native skill. Since our bookworm is from Germany originally, she gets German for free. English will cost her 6 points to read and write with it though. But Native means fully fluent in that language.
In 3rd edition, you only needed one point to be fully fluent. As someone pointed out to me years ago, if you had a high enough IQ score, you could put one point in German, one point in Diplomacy, and thus have a better-than-even chance of convincing Hitler to surrender.
As a GM, that just puts the pressure on me to keep you from getting to Hitler in the first place.
But at the moment, we have 129 points spent. 21 to go.
==========
Basics of firearms. Hmmm. I can't imagine our Shy Librarian having a gun. So let's give her something that would probably not stand out very much at all.
A small leather strap with some cord on each end. Looks almost decorative.
But as anyone who knows History can attest, Slings HURT.
12 points in Sling gives you a level of 16. Same as Judo. Range penalties increase though, with the Nearsightedness again. But still worth it I think.
With 9 points remaining, let's give her a home.
Area Knowledge (Hamburg) for a point to give us a hometown. Level 14 might be useful if we find ourselves there. Might not be useful, but I usually stress that characters need a home of some sort.
8 points. Now all there is left is some fine details. Add more points to Research, Detect Lies, or Literature? Refine a Technique? Or add yet another Skill or two?
Decisions, decisions.
How much is basic magery? I am willing to go down a point on dex for it.... and a couple of simple spells.
Or make her an Body control only Chimage.
Found an ancient text about it, studied it for sheer curiosity.. oh! Curriosity disadvantage , mild!