If I Were A Rich Man (No SV, Time to make Money.)

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Even the stars have owners in a Cyberpunk world, I think the only thing that doenst have a price in the Cyberpunk its because people didnt imagine it yet cuz even ideias are bought.
 
We are in a Cyberpunk world... Military Service is basically joining a PMC owned by a Corporation
Not always. The EU and US military are still state orginizeations

Though in the US case… there are corps being represented in the highest office of the land.

PMC are clearly different things.
 
...One path I am interested in pursuing. Is trying to channel the Tengada Corp from losing money to be a Tycoon. Now, it would certainly be a challenge, but I could see lots of potential if we make it get off the ground without being smothered to death by the rampant negativity of the World.

[X]Entertainment in a dangerous world.
-[X]Firearms handling: You know how to properly handle and maintain, and shoot firearms.
-[X]Video Games: You know how to play video games. And play them well.
-[X]Film making: You enjoy making films and the filmmaking process.

-[X]Ambitious: "Chaos is a ladder." (+15 to all rolls. Special Actions available)
-[X]Honest: "You can always trust a dishonest man to be dishonest. Honestly, it's the honest ones you have to watch out for." (-10 to Intrigue rolls, but if you succeed, you will negate intrigue rolls malus the next turn. Do it twice, gain a +10 to intrigue rolls)
-[X]Aloof: "Yes, I can see the bloodstains. Why do you ask?" ( -5 Diplomacy Rolls On artistic rolls, roll an additional D100. If it is higher, add to the first roll)
-[X]Shy: "O-oh, hello." ( +10 Intrigue rolls, -10 diplomacy rolls)
-[X]Let Magoose Roll the Dice
 
Vote closed
Scheduled vote count started by Magoose on Oct 21, 2022 at 11:39 AM, finished with 53 posts and 16 votes.

  • [X] Plan: A man of focus, commitment, and sheer fucking will
    -[X]Firearms handling: You know how to properly handle and maintain, and shoot firearms. (Competent)
    -[X]Chemistry: You always had a knack for understanding the thing that is the complex understanding of the universe.
    -[x]Writing: You can write worth a damn, it's one of the few things you are good at.
    -[X]Ambitious: "Chaos is a ladder." (+15 to all rolls. Special Actions available)
    -[X]Diligent: If at first, you don't succeed, try, try again. (+15 to all rolls, but if you fail, gain a level of stress.)
    -[X]Vengeful: Serve cold for the utmost sweetness. (+2 Martial, +2 Intrigue, -2 Diplomacy.)
    -[X]Aloof: "Yes, I can see the bloodstains. Why do you ask?" ( -5 Diplomacy Rolls On artistic rolls, roll an additional D100. If it is higher, add to the first roll)
    -[X]Quick
    [X] Plan Lets Break Bad
    -[X]Chemistry: You always had a knack for understanding the thing that is the complex understanding of the universe.
    -[x]Writing: You can write worth a damn, it's one of the few things you are good at.
    -[x]Firearms handling: You know how to properly handle and maintain, and shoot firearms.
    -[x]Ambitious: "Chaos is a ladder." (+15 to all rolls. Locks you to being Illegal in gaining money. Special Actions available)
    -[X]Calm: The reflection in the water is clearest when left undisturbed. (+5 to All rolls)
    -[x]Deceitful: A good lie contains a nugget of truth, and the best lies speak nothing but the truth yet still mislead. (+10 Intrigue Rolls, -10 Diplomacy rolls)
    -[X]Vengeful: Serve cold for the utmost sweetness. (+2 Martial, +2 Intrigue, -2 Diplomacy.)
    -[x]Left Handed
    [X] A Young Man.
    -[X]Chemistry: You always had a knack for understanding the thing that is the complex understanding of the universe.
    -[X]Write in: Martial Arts: You decided to learn them to better defend yourself. Granted guns would do a better job of that in this day and age, but you were a young man who watched too many Martial Arts movies.
    -[X]Write in: Electronics: Cyberware got popular recently. Might as well learn about it.
    -[X]Calm: The reflection in the water is clearest when left undisturbed. (+5 to All rolls)
    -[X]Diligent: If at first, you don't succeed, try, try again. (+15 to all rolls, but if you fail, gain a level of stress.)
    -[X]Vengeful: Serve cold for the utmost sweetness. (+2 Martial, +2 Intrigue, -2 Diplomacy.)
    -[X]Impatient: Who has time to wait around for good things to come these days? (-5 to all rolls. If it succeeds, gain +5 for the next turn)
    -[X]Quick
    [X] Plan Aspiring Movie Maker
    -[X] Film making (Competent)
    -[X] Writing (New)
    -[X] Foraging (New)
    -[X] Diligent
    -[X] Ambitious
    -[X] Craven
    -[X] Aloof
    -[X]Quick
    [X] Veni, Vedi, Vichy
    -[X]Chemistry (Skilled)
    -[X]Electronics
    -[X]Firearms handling
    -[X] Ambitious
    -[X] Diligent
    -[X]Vengeful
    -[X] Aloof
    -[X]Quick
    [X] Plan: SV vs. The Economy
    -[X]Write in: Personnel Management(Competent): Managing other people can be hard, but it's effective and efficient when you need things done you don't have time for yourself.
    -[X]Write in: Economics: Money makes the world go round, and capitalism keeps society alive and productive.
    -[x]Firearms handling: You know how to properly handle and maintain, and shoot firearms.
    -[X]Honest: "You can always trust a dishonest man to be dishonest. Honestly, it's the honest ones you have to watch out for." (-10 to Intrigue rolls, but if you succeed, you will negate intrigue rolls malus the next turn. Do it twice, gain a +10 to intrigue rolls)
    -[X]Stoic: A face like a mask carved from stone, revealing nothing of one's inner thoughts. (+10 to Intrigue and Personal Rolls. -10 to artistic rolls)
    -[X]Paranoid: "...The less you use, the further you'll go." (+5 to Intrigue Rolls, -5 Diplomacy Rolls)
    -[X]Vengeful: Serve cold for the utmost sweetness. (+2 Martial, +2 Intrigue, -2 Diplomacy.)
    -[x]Left Handed
    [X]Entertainment in a dangerous world.
    -[x]Firearms handling: You know how to properly handle and maintain, and shoot firearms.
    -[X]Video Games: You know how to play video games. And play them well.
    -[X]Film making: You enjoy making films and the filmmaking process.
    -[X]Ambitious: "Chaos is a ladder." (+15 to all rolls. Special Actions available)
    -[X]Honest: "You can always trust a dishonest man to be dishonest. Honestly, it's the honest ones you have to watch out for." (-10 to Intrigue rolls, but if you succeed, you will negate intrigue rolls malus the next turn. Do it twice, gain a +10 to intrigue rolls)
    -[X]Aloof: "Yes, I can see the bloodstains. Why do you ask?" ( -5 Diplomacy Rolls On artistic rolls, roll an additional D100. If it is higher, add to the first roll)
    -[X]Shy: "O-oh, hello." ( +10 Intrigue rolls, -10 diplomacy rolls)
    -[X]Let Magoose Roll the Dice
 
So I'm going to say this starting out: You are an American and starting in America. I'm sorry but I just decided that.

Also, I'd rather start with som familiarity before things get weird.
 
That +30 is good, but we probably want to take things that are easy wins to avoid stress overload.

Well, unless it's like CK3 where you can end up with good coping mechanisms from stress. Then it might be worthwhile.
 
And the Games Almost Begin
And the Games Almost Begin:

You growled as you saw the bag they had planted on the table. You almost didn't have the courage to just do anything, as you had the diploma in your hand. You just didn't have anything less.

"You're booting me?" You asked. "For what, having a better dream than slavery? I didn't sign the contract!"

Your father almost laughed. "We promised several new employees for Geofront Energy. You think we had a choice?"

"Yes." You shot back. Millions of dollars, all the marketing, and manipulation that money could buy, yet they failed. They chose the easy way out instead of doing anything else. Scouting, being productive with their time. Yet they were lazy. And all they could do was sell their own kids to a corp, because it was the easiest way to climb the ladder. "I don't know, by doing your jobs?"

You suspect that it could have been expected. Your parents were not what you called competent. Not far from it, ambitious and brutal were the best way to describe them. They did not care about emotions, they cared about results.

"What do you know about jobs? I put food on your table and you do nothing!" Your father slapped you as you staggered back. "Now, either do what you are told or get the fuck out!" He demanded.

You nodded. "I want ten minutes in my room."

"Fine." He relented, not out of any emotion you could see. He wanted you to change your mind.

You walked into the room and felt a great deal of nostalgia.

Games and clothes and everything else were littered across the floor. But on your table was your gun… and your chemistry notes. And your notebook.

You tapped the grip to activate its standby mode and made sure the Biocodding was operational by flipping the safety, reading the palm and fingers. The id scanner read your hand and became green, and prevented accidental shootings. Even then, you had the weapon unloaded, the ammo hidden.

Your parents thought it was just a model. Not even knowing you had actually bought a real gun on your 17th birthday, and spending your allowance for days at the range, learning the ins and outs of the weapon, piece by piece. Inch by inch.

If they had even cared about any of your doings, they would have noticed. If they had cared anymore about you, and your siblings, they would have taken it away, and punished you.

But they didn't. They cared more for the job and the status of the family than their bosses, and their fellow workers to really care.

Everything you were, everything you could have become, was because of their designs. Especially after you were born, and they realized you were lesser, and they couldn't take any chances that they could be lesser.

After all, while bright, you were willful, you were curious, and you held grudges against people. You had drive but barely any talent at all.

You were not the ideal child.

So they modified your brothers and sister. Nothing more intrusive than simple genetic engineering to make them perfect. The best genes, and therapy's that money could buy. The most breathtaking of strains to make sure they were not only genetically perfect, free from any flaws, but also in making sure they remained subservient to the will of your parents.

You saw it all the time. The gas lighting, the anger when they were not perfect, the tears of them crying every night.

All your siblings were tools, striving for your parent's approval, that they never could have.

And you didn't want to make them stay. But you had to, you did not have the support to do anything to help them.

All you could do was help yourself.

You holster your pistol into your jacket, making certain that it was secure, and the mags close to reloading, a few boxes of ammo, and pack up. You needed to leave before your parents decided to force you into something you did not want.

Gain Item: Modified Night Raven Model 12 Handgun: A Modified handgun with a bio code grip to prevent anyone other than you from using it. It is a relic from the Oil Wars of the 2030s, but it's plentiful and billions of rounds are still in circulation. The Tried and Tested Mercenaries fire arm. It's easy to modify, and easy to handle. Perfect for beginners and masters alike.
-------------------------------

But it seems that Simon, Grace, and Walter had other ideas.

They were waiting at the back door.

Simon was standing tall, with a bright and cheerful smile on his face as he held Grace's hand. And he saw how surprised you were when looking at him. "What, think we would just hide and avoid mom and dad?"

"It would be the Smart thing to do." You asked as you looked at his blonde hair, being covered by the Oregon Beavers baseball team cap. "I'll be fine."

"No, you won't!" Grace protested as you stepped forward, letting go and standing in front of you. "Almost all those Abandoned Corp Kids are dead or in prison in a year. You'll be" She had tears in her eyes, as she went to hold you. "You'll be-"

You knelt down and smiled. "I'll be careful. I promise." You then stood up. "Come on. Go inside. Don't make this any harder than it already is. For all of our sake."

Then you saw the bags. All packed and ready to go.

"We ain't leaving you to fend for yourself," Simon said as he gave a nod. "Just say it, and we'll be with you?"

"Simon, don't-" You protested.

"You aren't us!" Simon protested. "We're…." He paused and then he looked down in shame. "We have the abilities you lack."

You smiled. "I know."

Do you Bring any of your siblings with you?:

[]Bring Simon: Simon nodded and you held his back.
[]Bring Grace: Grace smiled at you as you held her hand. "Just like those story books. We're going on an adventure."
[]Bring Walter: You looked at the sleeping Baby Walter. "Don't let him become like us. Don't let him know nothing but abuse and whatever the hell that gene donners call parenting?"
[]Leave them Home: "I can't take care of myself, if I'm taking care of you?" It was a selfish thing to say. But you needed time. Time and money.
-------------------------------------------------------------

Legal Work: You need Money, so time to take that leap and join the workforce.

(Choose 1)

[]Quick and Easy: You are in need of money quickly, perhaps with a job that will help you build up your resume, along with getting you what you need to survive.
-[]Get a Job at a Restaurant: They will pay you and feed you… That's a good place to start.
-[]Find Work at an Auto Place: Everyone needs cars to work, especially the piece of Craps from Halo and Whatever that Chinese firm is called.
-[]Go to a Bookstore: Maybe you can call in a favor from that one place you helped protect that one time?
-[]Write in

[]A Little bit of Violence: There is plenty of legal work for a man your age, young and inexperienced can take part in. In fact, so many in fact, you suspect that there are places that want to hire.
-[]Find a Security Job: Everyone needs to protect the security of their business.
-[]Community Policing: The Streets of ole Portland are rife with gang violence and bad people. Perhaps you can do something to help everyone.
-[]Mercenary Work: Who knows, maybe there will be legal jobs for you to take. Last you heard there is some work that doesn't involve breaking and entering and breaking every law on Record.
-[]Write in

[]Found your Own Company: You are going to get the trademark to not only your own business, but also your own company. Just to be safe.

[]Join the Army: You need stability, and you need some… something to keep you from falling into despair.

Personal Actions:

Choose 2 (What you are homeless, not giving you more things than a teenager can handle.)

[]Write Something?: You want to write something. So you might as well try?
-[]Write in

[]The Mind of a Chemist: You don't have the Equipment, nor do you have anything that could be construed as proper… anything. But you need to work on something (Cost 100 EC)

[]Go Shopping: You need to get some things. (Star a shopping miniturn)

[]Range Time: You need to blow off some steam, so shooting targets is always something that you can do (Cost 300 EC)

[]Friends from School: You need to find out who from school might be willing to look at you. Who might actually still want to be your friend?

[]Try to Get to College: Maybe your GPA and schooling might get you into college.

[]Modify your Pistol: You may not be a gunsmith, but the Nightraven is very easy to modify, just needs a 3d printer and some instructions.

[]Keep Tabs on your Family: You are going to make sure your siblings are going to be safe. No matter what.

[]Watch the News: Let's see how… the rest of the world is going on?

[]Find a Shelter: You need to find someplace for you to sleep at night. Maybe then, something can get better.

[]Learn a New Skill: You want to learn something new
-[]Write in skill below.

[]Change your view: You can't just keep going on like this. Time for a change?
-[]Gray
-[]Illegal

AN: Enjoy and please vote in plan format.
 
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[X]Plan No One Gets Left Behind
-[X]Bring Simon: Simon nodded and you held his back.
-[X]Bring Grace: Grace smiled at you as you held her hand. "Just like those story books. We're going on an adventure."
-[X]Bring Walter: You looked at the sleeping Baby Walter. "Don't let him become like us. Don't let him know nothing but abuse and whatever the hell that gene donners call parenting?"
-[X]A Little bit of Violence: There is plenty of legal work for a man your age, young and inexperienced can take part in. In fact, so many in fact, you suspect that there are places that want to hire.
--[X]Community Policing: The Streets of ole Portland are rife with gang violence and bad people. Perhaps you can do something to help everyone.
-[X]Friends from School: You need to find out who from school might be willing to look at you. Who might actually still want to be your friend?
-[X]Find a Shelter: You need to find someplace for you to sleep at night. Maybe then, something can get better.

Reasoning:

Siblings: As stated in the plan name, no one gets left behind.

Violence: Combat. Specialist. This is what we do.

Friend from School: Gonna be tight on cash for a while, especially with three siblings to take care of, so some help would be appreciated and this doesn't cost anything (hopefully).

Find a Shelter: We need a roof (or something approximating one) over our head, so let's start looking.
 
I wanna make a statement for the Record:

You have no cybernetic augmentations yet.

You're going to need to work for that.


Name: Johnathan Mercer

Age 18:

Current Money-Making Mode: Legal

Stress Level: Manageable (Everything is going well, despite things not going your way.)

Skills:
Firearms handling(Competent): You know how to properly handle and maintain, and shoot firearms. (No Roll Bonus to This skill)

Chemistry(Learned): You always had a knack for understanding the thing that is the complex understanding of the universe. (-10 to Chemistry Rolls)

Writing(Learned): You can write worth a damn, it's one of the few things you are good at. (-10 to Writing Rolls)

Traits:
Ambitious: "Chaos is a ladder." (+15 to all rolls. Special Actions available)

Diligent: If at first, you don't succeed, try, try again. (+15 to all rolls, but if you fail, gain a level of stress.)

Vengeful: Serve cold for the utmost sweetness. (+20 to Combat Rolls when it is against things you hate, -10 to diplomacy rolls with people you dislike or hate.)

Aloof: "Yes, I can see the bloodstains. Why do you ask?" ( -5 Diplomacy Rolls On artistic rolls, roll an additional D100. If it is higher, add to the first roll)

Quick: You are brighter than most, and you pick up on things that others may not see (+5 to all rolls.)



Current Cash and expenditure Status:

1000 Dollars

Expenses:
250 Dollars for food and water.

Items:
Modified Night Raven Model 12 Handgun: A Modified handgun with a bio code grip to prevent anyone other than you from using it. It is a relic from the Oil Wars of the 2030s, but it's plentiful and billions of rounds are still in circulation. The Tried and Tested Mercenaries fire arm. It's easy to modify, and easy to handle. Perfect for beginners and masters alike. (Unknown Effect, increased combat rolls)
 
[X]Plan Family Food Shelter.
-[X]Bring Simon: Simon nodded and you held his back.
-[X]Bring Grace: Grace smiled at you as you held her hand. "Just like those story books. We're going on an adventure."
-[X]Bring Walter: You looked at the sleeping Baby Walter. "Don't let him become like us. Don't let him know nothing but abuse and whatever the hell that gene donners call parenting?"
[X]Quick and Easy: You are in need of money quickly, perhaps with a job that will help you build up your resume, along with getting you what you need to survive.
-[X]Get a Job at a Restaurant: They will pay you and feed you… That's a good place to start.
[X]Learn a New Skill: You want to learn something new
-[X]Cooking
-[X]Find a Shelter: You need to find someplace for you to sleep at night. Maybe then, something can get better.

I'd rather get a source of food and the restaurant will provide, so at least one less person we have to buy food for.
 
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