Opening Post
- Location
- Great Britain
- Pronouns
- He/Him
Hunter Tales
A RWBY Role-playing Game by Bevillia
"Congratulations, Hunters, for your graduation from Beacon Academy. It has been four long years of studying, sparring, and going out on practice missions, but you have finally achieved certification that you are a full, one hundred percent legitimate, hunter.A RWBY Role-playing Game by Bevillia
Of course, paying for all that dust and those high-tech alloys that go into your mecha-shift weaponry isn't cheap, and while the Council of Vale were happy to subsidise your education with loans (the kingdoms always need more Hunters after all!), now you have graduated you really need to look into how you are planning on paying them back.
I mean, you could run for the hills and never look back, hoping to disappear in the endless expanses of Grimm-filled wilderness far from civilisation, but that certainly seems like a lonely existence, and you probably are going to need maintenance equipment, dust, and medical equipment eventually - even for a qualified hunter killing the Grimm is dangerous work! Not to mention the lack of modern amenities out there.
And would you look at that! That section of the contract you signed when you first enrolled at Beacon, yeah, the one between the bit about not maiming your fellow students and the ability for your teachers to send you out on unpaid "experience missions" with the proceeds going back to the school…
What, you're only figuring out now that professional hunters would have been paid for those? Ah, whatever.
Well, it says that the Council of Vale is offering you a guaranteed job! Oh, don't look at me like that, it's a good job as far as these go, decent pay and you get a pretty free hand with your missions, but how else are you going to pay off all that debt?
Yes, that is a lot of lien.
Alright, glad you agree. Right, now if you want to look at these contracts here, take your time, they're not going anywhere, we can get you enrolled into the official membership of the Hunters of Vale…"
--HT--
What is this? Well, this is an RP based on the adventures of a team of newly-graduated hunters in the world of RWBY. Set a few years pre-canon, this tale does not involve the Fall of Beacon or the machinations of Maidens and Relics, instead following the adventures of a group of hunters who are out doing the various tasks that justify their existence.
As hunters contracted to the Council of Vale, they will answer the call to defend remote villages from attacks by the Creatures of Grimm, to head out into the wilderness to escort teams of scientists or investigate reports of crime, or to work within the walls of Vale against the elite enforcers of organised crime and terrorism.
This will not be a particularly "dark" game, and while it may cover topics such as Grimm attacks, crime, and terrorism, it is my aim to maintain a positive tone; while things may be descriptive, they will not be graphic. Nonetheless, every player character and the majority of those they interact with will be adults, so this is not the place to roleplay as a bunch of teenage school children.
Mechanically, this game will be using the Unofficial RWBY TTRPG for background mechanics. No prior knowledge of this system is required, it is a system that is relatively rules light and narrative heavy, and I will handle creating the character sheets for any accepted applications.
Still interested? Well, take a look at the application below and have a go at filling it out. This game will initially be accepting four players, though if you are willing to accept a position as a "reserve" player should you not be accepted please indicate so in your sheet, and I will call on those in the reserves should a player drop out or suffer character death.
You are welcome to include each other in your character backgrounds if you want, including being on a team together. Each applicant will be a member of the same graduating class from Beacon Academy, and will have been in class together for the last four years; you will all know each other, even if you weren't on a team.
So, without further ado, on with the character creation!
--HT--
"Alright, so first we need to get some details down. Let's pretend I never had a look at those files Beacon keeps on each student, and start with the very basics…
- Who are you? No, I don't mean that metaphorically, what's your name and how old are you?
- Look at yourself in that mirror over there and give me a description of what you look like. No, don't pull up a picture on your scroll, I want it in your own words!
- Did you remember to also describe that customised, unique personal outfit you hunters love? Well, stick that in there too.
- Alright, can you give me a rough ranking of how good you are at each of these, from best to worst?
- (STR) Physical Strength, hitting things hard in melee.
- (AGI) Moving about precisely and acrobatically, hitting targets with ranged weapons.
- (END) Toughing out blows, powering through hazards.
- (WIL) Using your semblance in impressive ways, persuading people to do things.
- (PER) Having a strong aura, spotting things in combat.
- (DIS) Academics, using dust.
- Right, your semblance. You've all graduated, so you've got it unlocked even if you barely use it. Time to give me some details, and don't try to pull the "oh, it's a passive effect, I can't use it" line on me, every semblance has an active use!
- In as short of a phase as you can manage, what does your semblance do?
- What does it look like when you use it? Remember, write it on the paper, don't try and show me in person.
- What is the weakest thing you can do with your semblance that requires active effort?
- What can you do with your semblance before actively having to push yourself?
- What's the most impressive thing you've ever managed to do with your semblance?
- How do you use your semblance in combat?
- Now can you give me a brief description of your weapon? No, I don't need the full documentation, I see you there in the back pulling out a manual, just like a paragraph of description. I'll worry about pairing up the description with the right mechanical forms.
- Dust! It's a wonderful thing, and as a hunter you're pretty much always licensed to use it. You did all pass that class, right? Yeah, okay then. Well, if any hunter doesn't carry around at least one type of dust on them when in combat I'll eat my hat, so tell me what you carry around with you.
- What role do you play in your team in combat? Please try and give me at least a sentence here; the last batch of hunters apparently all played some video game and just called themselves "Tank", "DPS", and "Support". Do you know how non-descriptive that is for actual combat?
- Give me an overview of your personality and how you interact with members of your team, both in and out of combat.
- Is there a particular type of person we should avoid grouping you up with if we have to send you out without your team? If so, why?
- Are there any areas where we should avoid sending you on a mission? If so, why?
- Where do you come from? What kind of childhood did you have? Why did you want to become a Hunter?
- What kind of training did you have before arriving at Beacon? Were there any areas you were particularly good or bad at?
- Tell me a bit about your time at Beacon. Did you have a favourite lesson or teacher?
- You went out on quite a few of those "experience missions" in your four years at Beacon. Please describe which one you feel you learned the most from.
- What do you feel you learnt from the mission?
- If you did it again, what would you change?
- When you were not studying for lessons or practicing as a hunter, what did you like to do?
- I'm sure you have a lot of memories built up over the four years at Beacon. Can you share a memorable occasion or two?
- Finally, what would you consider to be your biggest ambition in life?