You were once a Mage. Not just any mage, but one of the most powerful that the multiverse had ever seen.
The memories come to you, barest trails of sand that bend and splinter into the breeze, old dreams that only became true thoughts as you continued to age. Your end came to your previous life, and let your power shattered, what traces were left of them following behind the last traces of your soul as you were reborn. Who you once were is gone now, never to return.
But while your power is a mere echo of a song, the notes can still be orchestrated once more.
Calamity comes to this world, you know this for sure. A parting gift from whomever you once were. There is no preventing whatever may come, and this world will be thrust into chaos that none has ever seen before. Society will collapse, and what was once hidden will find its way into the sunlight amidst a sea of chaos as worlds collide. You do not know how or why, but it is a certainty.
All you can do is try to prepare for what is to come.
For years while you have lived in New York City you have run into the strange and otherworldly, at times able to see past whatever veil hides the supernatural from your eyes. Sometimes you will catch people with goat horns peeking out of their heads, gaze into the eyes of a monstrous feathered woman that smiled at you like some sort of adorable little creature.
Other times… you wouldn't see anything out of the ordinary with the people that you have seen. But you just knew that they weren't human. That they were something very much
more and did your best to avoid them to the best of your abilities.
For years, you thought that you were going mad, that you were crazy, but with maturity as the memories trickled through, you found surety in your sanity. It was just the world that was insane.
Ah, but the question is, just who are you?
Hello and welcome to How'd You Do This Again!
This is my very first quest, so please have patience with me for any hiccups that might come along the way. Now, as you have probably already seen, this is going to eventually go into a multiversal quest and I know that is not everyone's cup of tea, so I'm going to assume that those of you that stayed around are in for the long haul.
This Quest is going to be using the wonderful Magic Multiversal Mayhem, a CYOA where you create a Mage in whatever setting with a number of different scenarios and drawbacks ripe for any writer or creative mind out there.
Now, starting off, the Magic that you have access to are going to be chosen by me if only to make some things easier due to my own ignorance in quite a few different magic systems. And right from the bat you have the Dormant Potential Scenario, and the Red Mage Looking For Tower scenario meaning that you have to relearn what magic you do have access to, and have to go out and find your Tower as well.
Other magic that you can eventually run into can be learned much the same way, but will require finding a teacher, documents, or other forms to learn said magic.
There are also some larger scale scenarios that I have chosen that will creep their way into the world with time, one of them being the Collision of another world.
As Character Creation Advances I will update the sheet with each of your options, Magic Choices, Wizard Tower, and most Scenarios chosen by me.
Once Character Creation has been taken care of, we shall begin to make the other various choices, like Perks, Optional Scenarios, Items, Magic Powers, and Combinations. Magic Powers and Combinations will have to be relearned just like your Magic Systems, and Items that are not mundane will be back at your Tower out there in the world.
What options you all have in various magic schools is going to be something that I reveal as more time goes on, especially since your Mage is working on bits and pieces of memories instead of anything concrete.
Most of my knowledge on Percy Jackson focuses on the original series, Heroes of Olympus series, and the Red Pyramid series. It has been years since I read through any of them, so I do apologize if I get anything wrong and will be going over the book series again in my downtime, while maybe finally getting into some of the other connected series.
After character creation, my plan is to have at least one update a month, though I will do my best to try and do more if my schedule allows.
For the most part, I want this to be more of a narrative led story, and definitely not one with a villainous sociopathic protagonist, as that is just not my cup of tea. This does not mean I disapprove of 'bad' choices made in character, and that is mainly what I care about. What will be in character for this person that you will help me create.
Now, onto the choices!
Gender: [ ] Male [ ] Female
Name: [ ] Write In
Difficulty: Only has impact in Point total, no change to overall quest.
[ ] Easy (20 Magic Points) (20 Points)
[ ] Normal (10 Magic Points) (10 Points)
[ ] Hard (5 Magic Points) (5 Points)
Backstory:
[ ]Orphan: Due to a past tragedy, you have found yourself alone in this world. Put into the system, you have found yourself passing through life with only a select few of your foster siblings to count on as you grew into adulthood.
(Less human connections, less familial obligations. Powerful bonds with those that you do remain close to.)
[ ]Middle Class: You were born into a decent enough family, never having to worry about having enough to pay off the bills, and reaching an overall decent childhood with at least some familial connections.
(Familial connections with parents and siblings.)
[ ]Black Sheep: Due to one thing or other, you have found yourself ostracized from your wealthy family, whether it be due to your own choice or mistakes made in the past. This has left you off alone in the world as well, but with a penchant for finding bonds even in those not connected by blood.
Occupation:
Homeless: You have found yourself on the streets. No home and no job, only what connections you have made in your life. Truly, you are as free as you can be. This just means that survival is your only obligation and the failure lead towards rather unsavory ends.
(Mind Fortress, Sleepless, Survival, Soul Shield, Invictus, Fighting Talent, Adaptation But Worse)
Taxi Driver: You are probably never going to be a millionaire, but that's just fine in your book. Connections and speaking come as easy to you as silence, with your meetings with other people being brief, yet ripe for the pickings if you so choose.
(Sensitivity, Vehicle, First Impressions, Eye Catching, Other Friends, Omniglot)
Professor:Academia and teaching have always been a passion of yours, one that has stayed with you all through your life, and you hope will never leave you. Over the years, you have accumulated a wealth of knowledge and tomes to your own personal collection, along with contacts in certain more underground company.
(Book of Learning, Funds, Vehicle, Supplies, Archive, Teaching, Identification, Encoding, Return)
Drawbacks: Choose 3 or less in each category.
[ ] Wanted:Your talents are desired by many people. If you refuse them, they will be genuinely offended and depending on their disposition, they may become enemies. (8 P)
[ ]Hunted:You will end up pissing off a powerful organization, and they will decide to hunt you down. They will have a vast reach and resources. (9 P)
[ ]Handicapped: You are handicapped in some manner. It can be something like being blind in one eye, or requiring a cane to walk around. You cannot fix it with your starting abilities, but can gain something that would. (6P)
[ ]Reviled:You are regarded with suspicion and disdain by society. Your reputation will lead people to suspect you of doing something nefarious. Law enforcement will not arrest you solely based off of suspicion, but they won't be pleasant.(5P)
[ ]Rough Start:Your first day in your new world is rough. Maybe you run into hostile forces, maybe everyone who you meet just dislikes you, and maybe you get the attention of dangerous enemies. You won't get much rest or time to think here.(6P)
[ ]Pipsqueak: You are de-aged to 8-12 years old. People will be less likely to believe you and will often write you off as just a kid, and you'll have to go through puberty again. (You are locked to the Homeless Path, and Orphan Origin. Includes Mystery perk) (5P)
[ ]No Place Like Home: You cannot set up a permanent place of residence on anywhere but your starting world/universe. You can still go to other universes, but you will not be able to live there.(8P)
[ ]Arcane Mark: Your magics will mark you with their nature, mentally and physically. Necromancers may become pale and cold to the touch and have a morbid (though not necessarily pessimistic) mindsight. A pyromancer might be hotheaded or energetic with fire for hair or eyes that glow like embers. (8P)
Personal Scenario:
[ ]Turbulence: Your attempts to leave your chosen world will result in you facing turbulence, and being knocked off course to some random world. It will be hospitable and will have sentient life. (10MP) (7P)
[ ]Blind: Interdimensional turbulence has grown significantly worse. Now, no matter where you're jumping from, no matter how many times you've traversed the multiverse, you can never seem to get the right world. The only way you could navigate to your correct destination is by setting up a beacon of some sort in a world you've been to so that you can find your way back. (10MP) (7P) (Requires Turbulence)
[ ]Wild Hunt: The Wild Hunt is after you. It could have something to do with your extradimensional origin, or something else entirely, but these slaving elves now want you. They will hound through whatever realities you end up going to. You will have your first confrontation with them within your first week. (7MP) (2P)
[ ]Oracle: A powerful Oracle appears in your chosen world. She will give you a Quest that you cannot ignore or avoid no matter what. (7MP) (2P)
[ ]The Apprentice:Sometime during your journeys, you end up meeting a young learner. They will be in theory capable of all the magic that you are, and will pester you incessantly to become your apprentice. They will through happenstance chase you through all the realities you visit, and you will be unable to kill them. (7MP)(2P)
[ ]Besieged:Your tower shall come under attack regularly, whether from barbarians, monsters, bandits, hostile nations, etc. While difficult, it is possible to bring about a more permanent end to this outside threat. These attackers scale to the power of your Wizard Tower. (10MP) (7P)
[ ]Burden of Restoration: You assume the monumental task of repairing and rectifying the deep-rooted problems that afflict this world, or at least its biggest problems. (10MP) (7P)
Please be sure to make your votes in Plan format. As in-
[X] Plan
[X] Option 1
[X] Option 2