Main Game
Somebody somewhere had to create this thread so it may as well be me.
Boys. Girls. Everybody else. Please use this thread to talk about HeartQuest. Oh, and remember if you are looking for this on Amazon or something, this is the game by Seraphim Guard; not the book series also titled HeartQuest. I almost made that mistake.
HeartQuest: Romantic Roleplaying in the Worlds of Shoujo Manga contains all the rules to role-play romance, intrigue and adventure in the worlds of shoujo manga. The game covers the vast variety of the shoujo field, from teen romance stories and magical girl adventures to fantastic quests in bizarre new worlds.
HeartQuest: Romantic Roleplaying in the Worlds of Shoujo Manga uses the Fudge System to create rich, deep characters. Play a naive schoolgirl looking for her first love, a powerful magical girl saving the world from elemental evil, a suave mysterious bishonen, or any other shoujo character you can imagine. Form lasting relationships with other characters, both player and no-player. Find the one love worth sacrificing everything for, or leave a trail of broken hearts in your wake. Face evil you cannot imagine, or the horrors of the all-important high school entrance exams. Travel to fantastic worlds, or cram yourself into a crowded bullet train to shop in Shinjuku.
HeartQuest: Romantic Roleplaying in the Worlds of Shoujo Manga is a complete game that includes everything needed to play except dice: complete rules for character creation, task resolution, combat, and supernatural powers; plenty of good advice for players and gamemasters alike; extensive bibliographies of comics, books, animation and web sources for the shoujo genre; and three settings in which to host your shoujo games: Sendai Academy, Ghost Tamer Miyaki, and Steel Heidi.
Written by: Michael Hopcroft, Robert Pool, Dimitri Ashling, Ewen Cluney, Ronert Boyd, Robert Bain, Ismael Alvarez, Travis Johnson, and Douglas Larke.
Pages: 130 (including front and back covers.)
HeartQuest: Romantic Roleplaying in the Worlds of Shoujo Manga uses the Fudge System to create rich, deep characters. Play a naive schoolgirl looking for her first love, a powerful magical girl saving the world from elemental evil, a suave mysterious bishonen, or any other shoujo character you can imagine. Form lasting relationships with other characters, both player and no-player. Find the one love worth sacrificing everything for, or leave a trail of broken hearts in your wake. Face evil you cannot imagine, or the horrors of the all-important high school entrance exams. Travel to fantastic worlds, or cram yourself into a crowded bullet train to shop in Shinjuku.
HeartQuest: Romantic Roleplaying in the Worlds of Shoujo Manga is a complete game that includes everything needed to play except dice: complete rules for character creation, task resolution, combat, and supernatural powers; plenty of good advice for players and gamemasters alike; extensive bibliographies of comics, books, animation and web sources for the shoujo genre; and three settings in which to host your shoujo games: Sendai Academy, Ghost Tamer Miyaki, and Steel Heidi.
Written by: Michael Hopcroft, Robert Pool, Dimitri Ashling, Ewen Cluney, Ronert Boyd, Robert Bain, Ismael Alvarez, Travis Johnson, and Douglas Larke.
Pages: 130 (including front and back covers.)
No, I am not referring to the tasty treat. it's an acronym or at least it used to be. Freeform Universal Do-it-yourself Gaming Engine uses pluses and minuses instead of stats. Though just calling it Fudge or FUDGE gives the gist.
A person uses a set of Fudge dice or alternatively normal 4d6 (four six-sided dice). If a person uses the second option 1-2 is a minus. 3-4 is a blank. 5-6 is a plus. The more pluses the better. Use the system to determine how well you do anything you need a roll for be it an action or performing a task. I am not awesome at describing the phenomenon.
Basically the game mechanics amounts to character traits such as abilities and skills, are rated on a seven-level, ascending adjective scale: Terrible, Poor, Mediocre, Fair, Good, Great, and Superb.
Fudge characters can also have Gifts and Faults, which are positive and negative traits that do not fit into the adjective scale.
A person uses a set of Fudge dice or alternatively normal 4d6 (four six-sided dice). If a person uses the second option 1-2 is a minus. 3-4 is a blank. 5-6 is a plus. The more pluses the better. Use the system to determine how well you do anything you need a roll for be it an action or performing a task. I am not awesome at describing the phenomenon.
Basically the game mechanics amounts to character traits such as abilities and skills, are rated on a seven-level, ascending adjective scale: Terrible, Poor, Mediocre, Fair, Good, Great, and Superb.
Fudge characters can also have Gifts and Faults, which are positive and negative traits that do not fit into the adjective scale.
All month (March of 2020) I've been daydreaming about the existence of a magical girl roleplaying game using the characters of Miraculous. Perhaps HeartQuest or Mutants and Masterminds: Mecha and Manga would work.
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