The Out Of World
Lichte's Brain
- Location
- -
Ξ Fate/Carnival Rebirth Ξ
![](http://i.imgur.com/2rZdgm3.gif)
The Holy Grail. A wish-granting cup created by a triad of magus clans in the 1800s. Those who sought the endless potential of the device engaged in Holy Grail Wars, vicious battles between Heroic Spirits of legend. After three such wars, the city of Fuyuki was scoured by flames and the Grail was thought to have been destroyed.
Now we look to the 1930s. Only a mere two decades ago, key countries across the globe had taken up arms against one another and called upon alliances to initiate what was then known as the war to end all wars. Brothers-in-arms laid upon the rotting carcasses of each other as they choked on deadly gas in filth-laden trenches, prayed to the powers above in hopes of salvation and received no reply as they rushed across stretches of artillery-torn no man's land for friend, family and country.
And yet the world was readying itself for a new conflict to come. We had learned nothing from the folly of our fathers and the monuments to human imperfection that lay strewn across those barren and blighted scars on the landscape - and the scars that stretched across our own minds. Another Grail War, if one should be so bold as to call such an event holy, raged on in the Far East. The Imperial Army of Japan and the Waffen S.S. waged a bloody battle against each other as the phantoms of fallen warriors rose from their graves to wet their tools with the blood of their foes once more. But it was not a walking god or a beast of olden myth that claimed the Holy Grail; the cup of wishes was whisked away from those traditional killing grounds by the patron of clan Yggdmillennia.
The schematics for the Holy Grail were leaked throughout the magical community to key individuals who would best facilitate knowledge of the Holy Grail's potential for destruction, all as part of an elaborate plot by which the Yggdmillennia would one day secede from the Clock Tower with this trump card in their pocket. But some things don't always go according to plan. Little incidents occur too small and far away to be observed and controlled with precision. Like a cancer, the first seeds of disaster borne by the replicated Holy Grails began to crop up. A Serbian family of magi with small territorial holdings in the American Southeast had developed a convoluted alteration to the Holy Grail in hopes of harvesting Noble Phantasms to employ as bargaining chips of their own.
Again, things don't always go according to plan. Individual accounts of that Grail War may vary, but sources agree that it concluded with chunks of a Floridian city in ruin as a phantasmal dragon flew away to the Other Side of the World with the Holy Grail clutched in its claws. And so the cycle of war carried on. More battles over Holy Grails ensued across the nation, with America becoming a new theatre for the magical world to clash over a critical resource. One mock Grail War even began in Las Vegas as a spectacle funded by the Vandelstam Conglomerate for a Dead Apostle Ancestor's entertainment.
We now look upon South Lake Tahoe, California. It is in this dusty city where we lay our scene. A Holy Grail has emerged and sent out the call for those who would be willing to shed civil blood for an uncivil cause.
War never changes.
And it makes monsters of us all.
- Standard site regulations are in effect.
- No God-modding.
- This is a war; characters are going to die or be otherwise eliminated in some capacity.
- If you intend to leave the RP, be sure to notify the GM beforehand and work something out regarding how you intend to have your character exit the stage. Otherwise, it'll be an absolute pain trying to make something of where you left off and trying to resolve the issue of your character in a manner that keeps the plot moving. Prolonged or unexplained absences will result in your character being relinquished to your partner or get killed off.
- I am the GM who will receive the PM. I am merciless and cruel. If you don't know how to send a PM, ask a friend for help so that you don't suffer my merciless cruelty.
- Be reasonable and polite when dealing with other players; caustic and/or condescending behavior will get you kicked from the RP.
- All character applications will be submitted via PM.
- You will be expected to exercise some basic writing skills in this RP. If the GM has trouble understanding what you're writing, you won't get in.
- This RP is set in the Nasuverse, and as such players are expected to have some basic understanding of the in-universe setting and mechanics prior to applying. If you honestly don't know something, check the wiki or the Type Moon General thread.
- Title your PM "Fate/Carnival Rebirth: (Insert Username Here)."
- Any instance of cheating will be punished with an immediate ejection from the RP, as will causing moderator intervention. Excessively forcing the GM to intervene will do the same.
This RP is taking place around Lake Tahoe, Nevada. The in-universe date is May 10th, 2006. The starting time is 10:00 PM or thereabouts. The weather is cloudy but otherwise pleasant. It's also a bit cold - consult temperature forecasts for the Lake Tahoe area for more details.
Masters can be either canon characters or original characters. Whatever floats your boat.
Servants from other fictional continuities are not allowed.
Double Summon is not available unless the sheet is written with the finesse of an artisan.
Noble Phantasms of Anti-City level or higher are banned for obvious reasons. If you can't use the NP without destroying the Grail, don't bother.
Failure to properly format your character sheet will result in rejection. Play it by the books.
No, your Master can't be a Dead Apostle Ancestor. Yes, they can be something utterly zany and absurd. Go wild. They can't be a crossover character from another fictional continuity unless you can write it well enough to earn my approval. Be aware that such entries will be heavily scrutinized and failure to pass judgement will mean you lose at the internet forever.
Servants from other fictional continuities are not allowed.
Double Summon is not available unless the sheet is written with the finesse of an artisan.
Noble Phantasms of Anti-City level or higher are banned for obvious reasons. If you can't use the NP without destroying the Grail, don't bother.
Failure to properly format your character sheet will result in rejection. Play it by the books.
No, your Master can't be a Dead Apostle Ancestor. Yes, they can be something utterly zany and absurd. Go wild. They can't be a crossover character from another fictional continuity unless you can write it well enough to earn my approval. Be aware that such entries will be heavily scrutinized and failure to pass judgement will mean you lose at the internet forever.
Assume this is a case similar to Fate/False Rebirth. You can apply for any class of Servant you like; there may be multiples of a class present. I may potentially allow more than the standard seven Servants and seven Masters. It all depends on how things turn out.
No, your Servant cannot be top-tier like Gilgamesh, Heracles, Karna, etc. If you wish to use those heroes, you must write them up in a different way from canon that is appropriately scaled down. Originality and alternate interpretation are key.
No, your Servant cannot be top-tier like Gilgamesh, Heracles, Karna, etc. If you wish to use those heroes, you must write them up in a different way from canon that is appropriately scaled down. Originality and alternate interpretation are key.
Status
Name:
Occupation:
Age:
Gender:
-SPOILER TAG-
Biography
Appearance: (Written description, this is mandatory)
History: (Give a brief description of your character's legend)
Personality: (Self-explanatory)
-END SPOILER-
Magic
Element(s): The elements the character can manipulate with magecraft
Origin:
Abilities
(List of abilities, thaumaturgical or otherwise)
Name:
Occupation:
Age:
Gender:
-SPOILER TAG-
Biography
Appearance: (Written description, this is mandatory)
History: (Give a brief description of your character's legend)
Personality: (Self-explanatory)
-END SPOILER-
Magic
Element(s): The elements the character can manipulate with magecraft
Origin:
Abilities
(List of abilities, thaumaturgical or otherwise)
Status
Class:
Alias/Titles:
True Name:
Alignment:
Parameters
Strength:
Endurance:
Agility:
Mana:
Luck:
-SPOILER TAG-
Biography
Appearance: (Written description, this is mandatory)
History: (Give a brief description of your character's legend)
Personality: (Self-explanatory)
-END SPOILER-
Class Skills
Example (Rank): Description
Saber: Magic Resistance, Riding
Lancer: Magic Resistance
Archer: Magic Resistance, Independent Action
Rider: Riding
Berserker: Mad Enhancement
Assassin: Presence Concealment
Caster: Item Construction, Territory Creation
Personal Skills
Example (Rank): Description
Noble Phantasms
Name
Fancy Subtitle
Type: Anti-Unit, Anti-Unit (Self), Anti-Fortress, Anti-Army, Anti-Team, Anti-Territory, etc.
Rank: (E-A, include a "+" or "-" if your Phantasm's effective Rank can be increased/decreased under certain conditions)
Description: (Explain how this ties into the character's legend and what it does)
Class:
Alias/Titles:
True Name:
Alignment:
Parameters
Strength:
Endurance:
Agility:
Mana:
Luck:
-SPOILER TAG-
Biography
Appearance: (Written description, this is mandatory)
History: (Give a brief description of your character's legend)
Personality: (Self-explanatory)
-END SPOILER-
Class Skills
Example (Rank): Description
Saber: Magic Resistance, Riding
Lancer: Magic Resistance
Archer: Magic Resistance, Independent Action
Rider: Riding
Berserker: Mad Enhancement
Assassin: Presence Concealment
Caster: Item Construction, Territory Creation
Personal Skills
Example (Rank): Description
Noble Phantasms
Name
Fancy Subtitle
Type: Anti-Unit, Anti-Unit (Self), Anti-Fortress, Anti-Army, Anti-Team, Anti-Territory, etc.
Rank: (E-A, include a "+" or "-" if your Phantasm's effective Rank can be increased/decreased under certain conditions)
Description: (Explain how this ties into the character's legend and what it does)
The Grail: This is a Subcategory Grail War, as would be expected in Fate/Apocrypha. The Grail may be an imitation, but the Magic that the Grail uses still operates on the principle of 'throw power at it until it happens.' So the prize and stakes are the same as any canonical Holy Grail War.
The Servants: They get the standard Grail War info package. Additionally, they are able to sense whether another Servant is within a medium-small proximity of themselves.
The Masters: They get Master Vision, which updates an index in the OOC to include what they've seen.
The Location: The war initially takes place in the city of South Lake Tahoe, California. All Masters and Servants begin the RP within the boundaries of that area for the sake of coherency.
The Servants: They get the standard Grail War info package. Additionally, they are able to sense whether another Servant is within a medium-small proximity of themselves.
The Masters: They get Master Vision, which updates an index in the OOC to include what they've seen.
The Location: The war initially takes place in the city of South Lake Tahoe, California. All Masters and Servants begin the RP within the boundaries of that area for the sake of coherency.
The Assassin class is getting revamped for this Grail War, which is a sort of mixed blessing. Presence Concealment as a skill has been changed. It was formerly a case of magical invisibility that dropped once you initiated an attack. Now it prevents an Assassin from being detected by another Servant's proximity sense. It also masks their Servant status to other Masters (avoiding detection and parameter reveals via Master Vision) until they initiate an attack, making them something to be a bit paranoid about.
The ability to conceal oneself with methods such as camouflage is bolstered to a high enough degree that exotic methods of perception may be needed to detect them, unless they break away from the proper concealment procedure or otherwise reveal themselves from their cover. If your Assassin is a master of submerged assassination, he'll be hardest to detect when moving through the water. If the Assassin specializes in urban combat or hiding in crowds, they will make their movements supernaturally unobtrusive when hiding among numbers and be impossible to scrutinize. And so on. Now Assassins will need to actually apply the skill part of sneaking.
The ability to conceal oneself with methods such as camouflage is bolstered to a high enough degree that exotic methods of perception may be needed to detect them, unless they break away from the proper concealment procedure or otherwise reveal themselves from their cover. If your Assassin is a master of submerged assassination, he'll be hardest to detect when moving through the water. If the Assassin specializes in urban combat or hiding in crowds, they will make their movements supernaturally unobtrusive when hiding among numbers and be impossible to scrutinize. And so on. Now Assassins will need to actually apply the skill part of sneaking.
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