I've said this before, but the whole issue with ME combat being largely throwing very fast rocks at each other is that (A) they only go in straight lines aligned with the horizontal axis of the ship, making targeting require pointing your ship directly at the enemy, which also means you're moving towards the enemy, and (B) if you're moving very fast towards each other in battle, it makes dodging an incoming projectile much harder even with ME fields. There's going to be a limit to how far you can actually move sideways while accelerating forwards. And of course if you're dodging, that means that your target lock on the opponent is necessarily lost until you can point directly at him again...
Oh PLEASE! ME is notoriously ignorant on anything related to actual science, what made you think it'd be any different with even basic physics? Still, even even disregarding ME, there's really no excuse to consider "airplanes in space" combat as even remotely realistic!
[old fart ranting sounds]*grumble grumble* ...cut my Newtonian flight
simulator teeth with the original "Orbiter" as a
proper nerd should and popped my
true 6DoF space combat cherry with JJFFE, and let me tell you, you had to actually plan your approach, not like these pew-pew games of yours.
Kids these days need clumsy little green men to teach them the most basic of orbital mechanics, have the maths all done up for them, and even then still can't log as little as one thousand measly hours at it... *grumble grumble* I'll wager you lot didn't even play with those virtual Legos game, Space Engineers, did you? Haven't even heard of auxiliary thrusters, did you? How the hell do you think ships manoeuvre to dock?!
See here, you whippersnappers, the reason why ships would point toward each others wouldn't be to accelerate towards each other, but to reduce their cross-section as much as possible
once they're in engagement range! At this point they should be able to dodge with auxiliary thrusters around the ship just fine, even go backwards with the retros in the nose, so they won't give the enemy a shot at their big, soft flanks and avoiding to expose their fragile main thrusters until the battle is completely lost. *grumble grumble*
If they kept accelerating they'd overshoot each other and potentially reduce the engagement time to as little as
nanoseconds. For a prolonged engagement to occur that doesn't devolve into jousting passes, at least one of the parties - and that means the faster ships if both sides aren't trying to meet, if you didn't get that - has to manoeuvre to an intercept course that leaves both parties in the same course and at a very low relative speed, but I guess that's expecting too much from you upstarts.*grumble grumble*[/old fart ranting sounds]
More seriously: if you want to see a
good example of hard sci-fi space battles take a look at
Starship Operators. The plot is rather weak, the protagonists' ship gets some ridiculously OP upgrades, but it has the most realistic depictions of space battles I've ever seen.