Quite the contrary; unless the sensors are precise enough to detect and track the incoming fire, dodging will be a matter of evasion patterns and good luck. If the shooter is better at predicting where the target will be then the target is at avoiding fire, it will be hit.
It's the same issue that has defined navel gunnery from the age of sail right up until the invention of guided missiles. A spotter may detect a gun has fired long before the round hits, but that doesn't mean they know where the round is before it arrives...
Now, if Taylor can give the Migrant Fleet sensors that can track mass driver shots in real time, or better yet speed of light energy weapons with sufficient range... well, see Incompatible Systems by this very author to see how effective such a setup can be. Especially if they also get a better FTL drive to allow effective "Shoot and Scoot" tactics....
I've said this before, but the whole issue with ME combat being largely throwing very fast rocks at each other is that (A) they only go in straight lines aligned with the horizontal axis of the ship, making targeting require pointing your ship directly at the enemy, which also means you're moving
towards the enemy, and (B) if you're moving very fast towards each other in battle, it makes dodging an incoming projectile much harder even
with ME fields. There's going to be a limit to how far you can actually move sideways while accelerating forwards. And of course if you're dodging, that means that your target lock on the opponent is necessarily lost until you can point directly at him again...
Missiles are less of a silly idea, but they're also much more complex, expensive, and large than dumb projectiles, so there's a limit to how many you can carry. Especially since as far as I can determine ME combat really concentrates on mass drivers as the primary weapon.
You also see some very odd ideas in fics about how such combat actually
works, too. I was reading one the other day that had the bad guys shooting a whole crapload of disruptor missiles at our plucky heros, then
fighters to escort the missiles so the other side couldn't shoot them down...
I mean... WHAT? This is
not how it works! Or if it
does the ME-verse is even more weird than I thought it was
I think it was the same fic that had a comment along the lines of the missiles coming directly at the good guys were impossible to shoot down because they were moving too fast
They're coming right at you. That means that they're just getting bigger and bigger with no lateral movement. By
definition this is the ideal setup for a successful interdiction!

And unlike mass driver slugs, killing a missile at range removes it as a threat, which is far more difficult for something that's just very fast and very hard. In that case you need to push it off course enough to miss, something not entirely trivial.
The problem with directed energy weapons is as varied as the weapons themselves; Lasers need really good focusing systems to deliver enough energy to target at anything greater than planetary distances (<1000 miles/ 1609 km) . The lasers used for the Apollo laser retroreflector experiment, while being a relatively small beam size, was actually a spot tens of yards across at lunar distances, and that was with some fairly good equipment.
Partical Accelerators are power hogs, even with Gravtec's superconductor. The closer you get to C, the more power you need. The theoretical meson guns of sci-fi need entire new theories of high energy physics to get a meson up to the relativistic speeds needed to precisely time their decays. Even then, the ME Kinetic Shield may be able to take the brunt of the hit, because of the relatavistic mass of the particle stream. And so on. The torpedo will be king, especially if they use some kind of one-shot DEW for the warhead, like a nuclear pumped X-ray laser. Doesn't need to intercept, just get close enough to get a firing solution, and then you've got several petawatts of x-rays burning through your ship.
Lasers
primarily need to be at a short enough wavelength to cover the required distance and still have a suitably small spot size. A visible light laser of
any feasible power output less than "We shoved a star into the power supply" is only going to be a lethal weapon at ranges of a few thousand to tens of thousands of kilometers, if for no other reason than the beam divergence is too large to allow focusing it to a small spot.
On the other hand, if you can produce a gamma laser, you can punch a hole in something a million kilometers away without too much trouble, assuming you can actually
hit it. And if you can run your laser as a continuous wave output, you compensate for that sort of thing by just raster-scanning the general area you think the enemy is in, and then target the area that glows vividly as it starts to vaporize

There's also the bonus that even a glancing shot on a ship is likely to create so much secondary radiation from the hull being illuminated by a massively powerful gamma beam that you kill everyone on board within minutes anyway. Actually cutting the ship in half is largely redundant...
One other thing to consider is that the CIWS laser systems the ME species use are not all that powerful in real terms. Yes, they're sufficient to take out a missile at a few tens of kilometers, but I highly doubt they can actually vaporize one, just slice it up enough to kill it. That being the case the obvious counter to it is a bomb-pumped laser missile, or even a nuclear HEAT charge, that detonates instantly when it detects an incoming anti-missile laser before that laser can damage it enough to render it inert. You of course arrange to have it use the direction the beam
came from as the direction
it fires in
Even if it takes only milliseconds for the CIWS laser to burn through the missile, that's more than enough time to let it acquire the source of that beam as a target and fire its countermeasures.
For that matter, simply using enhanced radiation warheads of sufficient size and having one detonation method being "We're being shot at, explode now," would be fairly devastating under those circumstances. Because by the time the enemy can shoot your missiles down, they're close enough to him to give him a really good neutron sun-burn
Most ME stories lack imagination in the weapons department. Luckily we have Taylor Hebert here, and one thing she doesn't lack is
imagination...