Rahm started as if surprised at Brandons voice. His eyes cleared, as he spoke.
"I note exploring the cave would leave an unexplored door at our backs. " He pointed out wryly. "But we would perhaps hear the door opening. I agree we should investigate the passage of the cloven hoof...carved by water, most likely...the natural places here are worth investigating. They're rich in magic. In the water, the air, the very stones. It breathes. It lives, it defies me. I look forward to what lies ahead. I don't usually don't say that very often..." he said, counting the drops of water hitting the pools.
"But, allow your prophet to illuminate the path to the future." He said, with a small snort of subdued laughter.
Rahm tapped his flute with a long forefinger and muttered a few words-and a ghostly, glowing human figure appeared. The body had no features, being entirely made of a low blue light, though it was perceptively female. It promptly started skipping down the passage as if in a state of joy, hopefully lighting up whatever might lay beyond.
Action: Rahm sends dancing lights in the shape of a human up the rocky corridor. He explores the corridor after if the party decides to go.
Dancing Lights
Brandon allowed the tribal shaman's words to pass by without comment. His eyes tightened slightly at the claims of prophecy, but he didn't speak. Whether the wild lander was breathtakingly arrogant or a complete madman, this was hardly the time or place for a religious discourse. He'd save the lecture for another time.
Of course, a small part of his mind whispered to him that impiety and conceit were what destroyed the Kingdom of Alfos to begin with, and created these very ruins. The clergy of Alfos had no doubt thought there was no harm in saving their warnings and sermons for a better time either, and paid heavily for it.
Still, he wasn't here to save anyone's soul. Not today, at least. He had enough concerns already; he'd deal with exploring his current surroundings before borrowing further trouble.
Ihab huffed loudly with exertion has everyone turned away from the door. "I agree with Rahm" She said bitterly "Either way, we're exposing our backs to unknown threats. Don't suppose any of you smart folks have any magics that will tell us if anyone is following us?"
Kicking at the ground with the sole of her wrapped feet, the robbed women looked over at the other of their little party "But If the rest of you wish to explore this cave, I'm OK with that" She sighed.
"Exposing my back to a closed, heavy door that looks like it has not been opened in some time is a threat I feel I can live with," Brandon responded unmoved "But I'm not
just thinking in terms of potential danger. There is a water source nearby, from the looks and sounds of it, and we will eventually need to refill our waterskins. And as the Godlustre was cast into the great river to begin with, I imagine we should attempt to follow its course as closely as possible in our search."
Brandon allowed a moment for the others to consider his words. He hoped he had not come off as too irritable straight away. All of the time he tended to spend in the forge, temple and training grounds had taken its toll on his social skills over the years. He knew he had a bad habit of saying the wrong thing at the wrong time and offending people.
"In regards to the possibility of being followed, there is not much I myself can do other than keep watch and listen carefully," the priest said with a small shrug "My apologies".
He raised his glowing shield to face the open corridor and began to advance, noting as the Yurnothi soldier stepped up beside him to go with him.
The figure, dim light radiating from every movement, skips up the corridor and into the darkened room.
It skips over shallow water and patches of higher, dryer stone completely covered with moss for around thirty feet before it runs into a pillar. The lights billow and then reform, waiting for further commands.
The rock pillar is a wall at least around fifteen feet wide - you can just see the edge of it curving away from you on the left side - and around ten feet high, of the same grey stone as the walls.
Perhaps disturbed by the light, you hear some thing or (things) splashing in the water, though whatever it is keeps well away from the light.
Taking a deep breath, Brandon whispered another brief prayer to his goddess, beseeching Knossi for guidance in his search. Once done, he advanced into the cave alongside his companions, moving slowly and carefully. As he walked forward through the water, he cautiously cast the light of his shield over the floor and walls, taking his time to scan his surroundings carefully.
He used the faint sounds of running water and splashing to guide him, navigating his way through a combination of sight and sound.
Actions: Brandon casts the Guidance cantrip on himself and uses it to augment his efforts at a Perception skill check to scan his surroundings as the explores. Result of 28.