You wake up to the bothersome feelings of planetary reentry, and are confused. The
Prime Crystal shouldn't be anywhere near a planet, last you'd checked in with the navigation sector. There certainly hadn't been any announcements to do so. Theres absolutely no responces to your attempt at contacting the network either.
...The
entire network is missing? Partially down for maintenance sure, but missing? The
Prime Crystal is big enough to impersonate a small sun
and has done so on at least one occasion! And there is light shielding to protect against loose space debris breaking things. How could it all go missing? The pirates can't do anything effective and they were the only aliens within reasonable communications range. Maybe there was an asteroid collision or something that didn't bounce off the shield and hit the surface, that
does happen sometimes. Nothing of importance results from those, the repairs last less than a cycle and rarely even hit the same region as you, much less local sector. Although the crystalline nearby do get some free asteroid material to use afterwards.
Time to get back to work then...right. Planet. Gravity. This early-cycle is not off to a good start for you. Do you at least have your scanning array intact?
...Well this place is a mess, even by Crystalline experiment standards. There is the remains of at least a dozen empires down there, not to mention all of the accursed interference and leaking energies from who-knows-where...and your network access is still drawing a blank so you can't even get the name of the damn planet you'll soon lithobrake upon! There's still other crystal around you, so the network should be right..there...
...There's only some basic crystal surrounding your core. Which means something broke you off the
Prime Crystal's surface. Which means you are on your own.
Alone. Without the centuries of accumulated research data you had access to (not to mention all the data you would've gotten approved in a couple cycles!) only a single sleep session ago. This is going to
suuuuuuuuck.
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Where exactly on this ruined planet do we land, and what is our name?
Crater location:
[]
This is fine: Crash in one of the few minimally-ruined areas. Which is not to say things are
intact, but at worst it's just old tech that is both old and broken. Easy start, room to grow in peace.
[]
A Wizard Did It: Crash near some magitech artifacts, things leaking magic, holes in reality, potential lost logia, the whole nine yards. Early access to Arcane research tree from all the interesting-but-magical surroundings. Non-magical artifacts are either trapped in pocket dimensions or require a lot of travel to find. Good luck.
[]
Quantum Fuckups: Crash near some crashed spacecraft, malfunctioning high-tech death turrets, buildings that are larger inside than out, those sorts of things. Most of it is ruined, inoperable, or out of power, but what is still operational hasn't had maintenance since their source civ died and almost certainly considers you Not Friendly. Early access to High-Tech Materials research tree from all the nearby shinies. Magical artifacts are either trapped in alternate realities or require a lot of travel to find. Good luck.
[]
Aggressive Negotiations: Crash near a suspiciously-new looking xeno-archaeology base placed midway between an extensive battlefield full of ruined technological terrors and a large floating island. Being a geological entity from space, having to deal with aliens (in both diplomacy or war) early on before you have significant energy reserves is not your forte. You'd rather research things in peace and occasionally ruin asteroids during your experiments. And they'll probably want to mine you and do other
offensive things just because you aren't them!. Start with either Trait: Communicative Augmenta, or two of the following Warfare tree traits: Dampening Fields, Absorption Fields, Offensive Export, Explosive Entry. Hard mode start due to the competing nearby sentients.
Name:
[] Write-in.
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Some background: We're a crystalline being (aka a space rock alien), unintentionally detached from the biggest collection of them in existence: the
Prime Crystal. Crystalline generally take up about 10m of space in some form or another, the map is in squares because its easier to make the map using squares, not because we are sqaure. The
Prime Crystal is a sphere, for example. Anyway, aside from consuming energy (or generating a small amount in emergencies), most true crystalline aboard are either bored or curious about what they're flying past in space. This has gotten the
Prime Crystal as a whole a reputation as a highly-mobile scientific death trap full of crystal aliens to the parts of the galaxy unlucky enough to have been passed by.
Our protagonist however, does not have the amplified fusion reactors, capital ship-grade weaponry, or sheer mass of the
Prime Crystal. They have their core, a small, quickly breaking up shell of basic-grade power and storage crystal, and a desire to get the hell off this planet, or at least meet back up with their research companions via hyper-range comms and get some colonial schematics. Preferably both, with some new artifacts to research on their way back. In the meantime, since they did not keep a full database of tech on them locally they need to rebuild their tech from the ground up to get off-planet. Perhaps learn some new stuff on the way there.
Also this is my first time running a quest, but not my first time running something on a forum: I've got an older version of this on the dwarf fortress forums. The two are on completely separate planets and the old mechanics are sorta a mess, so I'm not gonna link it here. Feel free to point out if I've screwed up and made something too cheap or other feedback on stuff, since while I did have help rebuilding the mechanics I wouldn't be surprised if something is a bit off with the numbers.
Most of the time we'll be exploring or tinkering with things as we find them (unless we start near the alien base or discover others), but all of the mechanics relevant to the quest (except the High-Tech Materials and Arcane trees, which I'll add as we discover them) are
here, if you want to see what we can make from our own tech instead of stealing from what exists here after we land and explore our surroundings.