[x] Former Terran Worlds they'll be able to hold plenty of your kind and will have resources to make use of…but you'll likely to have deal with both Zerg remnant and Terran reclamation attempts if you want a foothold on such a planet.
[x] The blueprints for Terran physicist based equipment this should help with the integration of psychic potentials into greater machinery.
[x] Infested Ghost: The first forays into physicist infested Terrans the Infested Ghost is basically a match for its uninfected counterpart. 5 Points
[x] Sergeants: More powerful variants of your existing infantry units sans infested canines the Sergeant leaders 5 to 10 of its compatriots and uses minor psychic powers to coordinate with it's fellows. 5 Points
[x] Captain: The next step up from Sergeants the Captain coordinates around 20 or more sergeants and has increased combat capabilities to match. 10 Points.
[x] Colonials: Commanding 40 or so Captains in a combat area the Colonial is the strongest infantry strain and have the power to boost allied forces from a distance. 15 Points.
[x] Infested Workers: An improvement on the infested Civilian the Infested Worker is more durable and comes equipped with a cybernetic appendage that lets it both ease the healing of organic issue and weld together metallic constructs. This is a great step up from the miserable stat of their previous existence and should allow increase that rate at which new planets are settled. 5 Points.
[x] Next Stage Infested Goliath: Unlocks the choices for an infested Goliath replacement. 5 Points.
[x] The Sneaker: A strange fighter the Sneaker uses its stealth to close in on enemies and then once within range grabs onto the hostile units and start spewing acid onto it. It is a little cheaper than the Infested Wraith but it's still going to be less common than say a Mutalisk. 5 Points.
[x] Manufacturing Building: "With the higher number of mechanical units I have a feeling that we'll need a structure that focuses on building machinery before we find our limits in that area tested."
[x] The strange blueprints: "You know with these I can probably finish up the designs and put this ship into service…with some modifications of course."
[x] Plentiful Worlds that can hold a large population, you will however run a much higher risk of running into Terrans if you decide that this is the path for you.
[x] The blueprints for Terran physicist based equipment this should help with the integration of psychic potentials into greater machinery.
[x] Infested Ghost: The first forays into physicist infested Terrans the Infested Ghost is basically a match for its uninfected counterpart. 5 Points
[x] Sergeants: More powerful variants of your existing infantry units sans infested canines the Sergeant leaders 5 to 10 of its compatriots and uses minor psychic powers to coordinate with it's fellows. 5 Points
[x] Captain: The next step up from Sergeants the Captain coordinates around 20 or more sergeants and has increased combat capabilities to match. 10 Points.
[x] Infested Workers: An improvement on the infested Civilian the Infested Worker is more durable and comes equipped with a cybernetic appendage that lets it both ease the healing of organic issue and weld together metallic constructs. This is a great step up from the miserable stat of their previous existence and should allow increase that rate at which new planets are settled. 5 Points.
[x] Hive Cities: Utterly massive housing and food production structures that can hold incalculable numbers of infested Terrans the Hive City boosts the already massive stable population of Plentiful worlds to truly obscene levels.
[x] Next Stage Infested Siege Tanks: Unlocks the choices for an infested Goliath replacement. 5 Points.
[x] Next Stage Infested Goliath: Unlocks the choices for an infested Goliath replacement. 5 Points.
[x] The Grudge: Bigger and more powerful than the other choices the Grudge does away with the steal all together and comes with a wide variety of powerful weapons including lasers, Scourges, and even rear mounted turren to guard against sneak attacks from behind. In addition the Grudge possess increased armor making it the most durable of the possible replacements.5 Points
[x] Next Gen Infested Medics. "Now that outline infantry have been updated I think we could do some pretty interesting with the infested medic strain. "
[x] Manufacturing Building: "With the higher number of mechanical units I have a feeling that we'll need a structure that focuses on building machinery before we find our limits in that area tested."
[x] The strange blueprints: "You know with these I can probably finish up the designs and put this ship into service…with some modifications of course."
[X] Plan mass army
[x] Plentiful Worlds that can hold a large population, you will however run a much higher risk of running into Terrans if you decide that this is the path for you.
[x] A list of terran psychic skills, this should help with the variety of your psychic forces.
[x] Infested Ghost: The first forays into physicist infested Terrans the Infested Ghost is basically a match for its uninfected counterpart. 5 Points
[x] Sergeants: More powerful variants of your existing infantry units sans infested canines the Sergeant leaders 5 to 10 of its compatriots and uses minor psychic powers to coordinate with it's fellows. 5 Points
[x] Captain: The next step up from Sergeants the Captain coordinates around 20 or more sergeants and has increased combat capabilities to match. 10 Points.
[x] Colonials: Commanding 40 or so Captains in a combat area the Colonial is the strongest infantry strain and have the power to boost allied forces from a distance. 15 Points.
[x] Infested Workers: An improvement on the infested Civilian the Infested Worker is more durable and comes equipped with a cybernetic appendage that lets it both ease the healing of organic issue and weld together metallic constructs. This is a great step up from the miserable stat of their previous existence and should allow increase that rate at which new planets are settled. 5 Points.
[x] Hive Cities: Utterly massive housing and food production structures that can hold incalculable numbers of infested Terrans the Hive City boosts the already massive stable population of Plentiful worlds to truly obscene levels.
[x] Bioports: "It will cost the infested Starports ability to take flight, but if you want I can modify the infested startport so it can create pure Zerg strains in addition to infested terran units."
[x] The strange blueprints: "You know with these I can probably finish up the designs and put this ship into service…with some modifications of course."
[x] Former Terran Worlds they'll be able to hold plenty of your kind and will have resources to make use of…but you'll likely to have deal with both Zerg remnant and Terran reclamation attempts if you want a foothold on such a planet.
[x] The blueprints for Terran physicist based equipment this should help with the integration of psychic potentials into greater machinery.
[x] Infested Ghost: The first forays into physicist infested Terrans the Infested Ghost is basically a match for its uninfected counterpart. 5 Points
[x] Sergeants: More powerful variants of your existing infantry units sans infested canines the Sergeant leaders 5 to 10 of its compatriots and uses minor psychic powers to coordinate with it's fellows. 5 Points
[x] Captain: The next step up from Sergeants the Captain coordinates around 20 or more sergeants and has increased combat capabilities to match. 10 Points.
[x] Infested Workers: An improvement on the infested Civilian the Infested Worker is more durable and comes equipped with a cybernetic appendage that lets it both ease the healing of organic issue and weld together metallic constructs. This is a great step up from the miserable stat of their previous existence and should allow increase that rate at which new planets are settled. 5 Points.
[x] Hive Cities: Utterly massive housing and food production structures that can hold incalculable numbers of infested Terrans the Hive City boosts the already massive stable population of Plentiful worlds to truly obscene levels.
[x] Next Stage Infested Siege Tanks: Unlocks the choices for an infested Goliath replacement. 5 Points.
[x] Next Stage Infested Goliath: Unlocks the choices for an infested Goliath replacement. 5 Points.
[x] The Grudge: Bigger and more powerful than the other choices the Grudge does away with the steal all together and comes with a wide variety of powerful weapons including lasers, Scourges, and even rear mounted turren to guard against sneak attacks from behind. In addition the Grudge possess increased armor making it the most durable of the possible replacements.5 Points
[x] Next Gen Infested Medics. "Now that outline infantry have been updated I think we could do some pretty interesting with the infested medic strain. "
[x] Manufacturing Building: "With the higher number of mechanical units I have a feeling that we'll need a structure that focuses on building machinery before we find our limits in that area tested."
[x] The strange blueprints: "You know with these I can probably finish up the designs and put this ship into service…with some modifications of course."