Introduction
DB_Explorer
Purveyor of alternate realities.
- Location
- San Diego, California
- Pronouns
- He/Him
Celeritas: Jupiter Feretrius
Current Status: CLOSED - SEE REBOOT
Current Status: CLOSED - SEE REBOOT
The Celeritas finds itself on the tiny Jovian Moon of Thebe, a miserable rock only useful for its ice and the resultant water, oxygen and miscellaneous volatile. But the governor of the corporate settlement on the moon has been undertaking a massive excavation of a tower found in the ice, a relic of an earlier age when lasers beamed power to ships.
But shortly before the Celeritas is due to leave from a simple delivery job the governor orders the docks locked down. No ship is allowed to leave, a thief it seems stole valuable data and items from the governor. The other ship captains have discussed that this might be a ploy to extort bribes or make a pretense to seize cargos. The colonies guards are not tough some argue, but many remain unconvinced and are more than willing to wait it out. Some even suggest finding the thief and leveraging a reward out of the governor.
But merchant ships are not the only ships docked, a ship from the mysterious [Player Backstory generated] Church of Titan, more of a cult than a church is also docked and has been for a long while. The cult seems interested in the governors dig site as well. At present, in an attempt to gather information on the situation (and settle some personal scores) the ships' loadmaster has started a bar brawl.
But shortly before the Celeritas is due to leave from a simple delivery job the governor orders the docks locked down. No ship is allowed to leave, a thief it seems stole valuable data and items from the governor. The other ship captains have discussed that this might be a ploy to extort bribes or make a pretense to seize cargos. The colonies guards are not tough some argue, but many remain unconvinced and are more than willing to wait it out. Some even suggest finding the thief and leveraging a reward out of the governor.
But merchant ships are not the only ships docked, a ship from the mysterious [Player Backstory generated] Church of Titan, more of a cult than a church is also docked and has been for a long while. The cult seems interested in the governors dig site as well. At present, in an attempt to gather information on the situation (and settle some personal scores) the ships' loadmaster has started a bar brawl.
- Original Hard Science Fiction Setting
- No lengthy setting books to read
- Only a brief overview ... really!
- Tight Knit Crew
- Centered on the Corporate Domains of the Jovian System
- 4D6 modified FATE SRD
- Tailored plot arcs based on character histories and skills ranging from smuggling, corporate sabotage and plain old mercenary work.
- Posts every 2-3 days
- 6-7 Players Total
- Multiple factions and agendas that influence player options and are influenced in turn by player actions.
- Progress personal and group reputation, skills and resources.
Plenty of jobs to do then, if your not too picky.
Celeritas is set in an original hard science fiction setting inspired by works such as Firefly, Cowboy Bebop and The Expanse. Your characters will be the freshly hired crew of a small cargo ship plying the space around the Jovian (Jupiter) system and its some 60 plus moons with the simple goal of getting paid. Unfortunately the powers that be, or even your own characters histories may make such a goal anything but simple.
The game will be running off the FATE roleplaying system with a few tweaks to help it work for a hard science fiction setting. Setting information and the extras are detailed below. The setting guide is an attempt to provide bounds for you to make up your own ideas as such its heavy on the broad strokes but light on details. The idea though is that Celeritas is a Hard science fiction setting so while something being an engineering problem is fine, breaking known science is a no go.
This is a 'reboot' of an earlier game by the same name that got suffered from my own real life scheduling conflicts. Despite the short duration of the game though I did learn lessons from it on running a game and given the relatively early phase the last game petered out on I decided restarting the game with a better foundation would be more appropriate.
As for the subtext with the game name. Jupiter, the planet, is named for the Roman name of the Greek god Zeus. For the Romans Jupiter had many epithets. Feretrius was referred to the 'one who carried away the spoils of war' and relates to the Roman custom of taking the arms of a slain commander and offering them to their gods. It was also invoked when making solemn oaths. You also have it's origin from the Latin word meaning 'to strike'
Given the nature of the Jovian system making the subtitle for the new roleplay reference a ritual of one ruler offering the arms of another ruler seemed appropriate - or perhaps I've been reading too much Roman history
Feel free to ask questions, ask about character ideas or work with other would be players to make characters. For more information on the FATE RP system you can look here, with characters being here. For more on the philosophy of the system read this.
I would like to thank @Sushi for the blank character profile and the general page layout, including some of the BB code usage.
General Notes and Modifications of FATE SRD
- Notice does NOT influence turn order. Whomever posts first.
- In addition to the default Four Actions, players can also use the Discover Action. It gives less Aspects and Invocations than a CA or Attack but can reveal important narrative details.
- We're using a Non-Standard Skills List.
- Resources removed and replaced with a Wealth Stress track
- Wealth stress track does not recover with time.
- Extras including
- Cyberware
- Drones
- Spaceships as characters
- Space combat for the above spaceships
- We're using 4d6 / 4d3 for FATE die / Fudge die.
1-2 = -1
3-4 = 0
5-6 = +1
Aspects: High Concept & Trouble + 3 Phrases (Optional)
Skills: Great (+4)
Refresh: 3
Stress Tracks: Physical & Mental & Wealth
Consequences: 2/4/6
Skills: Great (+4)
Refresh: 3
Stress Tracks: Physical & Mental & Wealth
Consequences: 2/4/6
Code:
[b]Name:[/b] X
[b]Appearance:[/b] X
[b]Age:[/b] X
[b]Position:[/b] X
[b]Birthplace:[/b] X
[b]Aspects:[/b] X
[b]Refresh:[/b] X
[b]Fate Points:[/b] X
[b]Physical:[/b] X
[b]Mental:[/b] X
[b]Wealth:[/b] X
[b]Consequences:[/b] X
[b]Personality & Bio:[/b] X
[b]Skills:[/b] X
[b]Stunts:[/b] X
Athletics
Burglary
Brokerage (Specialized from Academics/Lore)
Contacts
Deceive
Engineering (Specialized from Craft)
Electronics (Specialized from Craft)
Empathy
Fight
Investigate
Academics (Replaces Lore)
Medicine
Notice
Physique
Pilot (Split from Drive)
Provoke
Rapport
Shoot
Spacehand (Specialized From Craft and Lore)
Stealth
Will
Burglary
Brokerage (Specialized from Academics/Lore)
Contacts
Deceive
Engineering (Specialized from Craft)
Electronics (Specialized from Craft)
Empathy
Fight
Investigate
Academics (Replaces Lore)
Medicine
Notice
Physique
Pilot (Split from Drive)
Provoke
Rapport
Shoot
Spacehand (Specialized From Craft and Lore)
Stealth
Will
Last edited: