CAPE WARS (OOC)


No official portraits exist of Raven-1, and she does not wear a costume, making positive identification somewhat difficult. Her official army photos depict a woman who looks entirely unremarkable, and if anything a bit bookish.
Name: Raven-1 (Leah Abrams)
Pronouns: She/Her
Age: 37
Starting Location: Chicago
Powers: Often considered a Batman, Raven-1 possesses two abilities of note, an intuitive understanding of superhuman powers and their limitations, and the ability to establish a telepathic "tactical net" for several hours at a time. She combines these abilities with a vast well of experience with high explosives, small arms, heavy weapons, leadership, small unit tactics, counterinsurgency doctrine, assassination, force-building, and anti-super techniques, alongside impressive physical fitness.
Faction: Popular Front
Bio: Leah Abrams never expected people to call her "The Super-Killer", nor does she particularly like the label. For one, plenty of people kill those with powers; it's not like it's hard to shoot a man who can control oobleck while he's taking a piss, and someone like Diebackeman has probably killed more supers than Leah ever has. Anyone could do what she does, they just need to have a little skill, some dedication, good work ethic, the right training, proper equipment, and a sprinkling of luck.

Raven-1 started her career as one of the first women to gain acceptance into the US Army Special Forces, colloquially known as the "Green Berets", and almost immediately thereafter became the first female member of the Green Berets to be empowered. Posted to the 5th Special Forces Group, she saw action in Iraq as an "advisor" to partner forces, before being reassigned to the recently (re)formed Blue Light in 2016 to counter increasing supervillain threats. One year later, Leah Abrams killed her commanding officer after her reports of his repeated and persistent sexual harassment and multiple assaults on fellow servicewomen were ignored, and deserted with her entire squad. Carving out a reputation as a super-killer for hire, the newly christened "Raven-1" carried out operations similar to those she had conducted while in government service, liquidating supers deemed troublesome and/or threatening to society while avoiding too much attention. It was during this period she met her future wife, Rebecca, and for the first time found a place where she could simply be. Leah was thinking she might just hang up her rifle and retire, but then came the Year of the Supervillains.

After spending the fight against Minuteman eliminating Minuteman's supporters around DC (her plan on how to defeat Minuteman were not well received by the gathered supers), Raven-1 realized her skills were needed more now than ever. Offering her services to Chicago-based community organizations which would eventually merge into the Popular Front, Raven-1 shifted her focus to protecting her loved ones the only way she knew how to, assisting state-building efforts and liquidating the warlords who might threaten them. Over the years, Leah Abrams has gotten married, adopted a daughter, been granted a house, expanded her squad into the feared "Raven Company", and killed an enormous number of people, whether powered or not. As the Popular Front's premiere assassin and liquidator of warlords, Raven-1 has killed and killed and killed and killed, the epitome of a military professional. Yet, Leah Abrams still goes home to her Chicago rowhouse, kisses her wife warmly, hugs her daughter, and is at peace. She may wade through blood, but it's so that people like them don't have to, so that her wife can read books, blush when teased, sleep peacefully, take their daughter to school, and have unimportant conversations with her neighbors.

Although she has recently taken a long vacation for the first time in a decade, citing "needing to spend time with her family" and "needing to do some housecleaning", Raven-1 has once again reported for duty and offered her services to the Popular Front's leadership. Her job may be hard, it may be thankless, and it may be dangerous, but someone has to do it, and it might as well be someone as good at it as Leah Abrams.
 
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Name: Thunderbird
Pronouns: They/Them
Age: 38
Starting Location: Reno
Faction: Nemesis
Powers:

God of Thunder and Lightning:
Thunderbird can manipulate lighting and electricity. They can freely separate electric charges at people or objects, or coat themselves in electrical energy to increase their durability or speed.
Thunderbird's body is always in a state of electrification.

Bio: Before the empowerment Thunderbird lived a rather normal life working as an electrician in the American Southwest, although always feeling boxed in by life's triviality. As the empowerment hit they felt a surge of power and the sub station they were working on at the time exploded in an electrical explosion inadvertently caused by Thunderbird.

After the sub station incident, Thunderbird primarily spent their time fighting nazis, fascists, and other right wingers in their home state of Arizona earning much public praise. However overtures from US government officials were denied time and time again as Thunderbird had no wish to be constrained as they had been in their pre-super job.

They were eventually "discovered" by agents of Nemesis who offered Thunderbird to work for her. Although hesitant Thunderbird agreed once they got assurances that the "job" would be very flexible. After having met Nemesis several times Thunderbird refers to her as their friend - how deep or sincere this friendship really is remains unknown.

Thunderbird is currently in Reno working as the second-in-command to Interceptor.
 

Name: Riposte (formerly Hannah Sharp)
Pronouns: she/her
Age: 38
Starting Location: Texas City
Powers: Along with greatly enhanced reaction times and awareness, Riposte possesses the ability to, put simply, cut through anything physical. Any kind of object, regardless of its durability or size, can be cut as long as she's using an object with a sharp enough edge to do it. She's chopped up tanks, concrete, rock, men, flames, and even a bomb during the SNAFU that was Aegis' Indian campaign. She's yet to meet her upper limit, yet, and is eager to test the extent of her power.
Faction: Commonwealth of Justice
Bio: Hannah was born into a comfortable life in the suburbs of California as an only child, but found herself deeply bored by the prospect of a life in business, like her parents, or in academia. With her disinterest reflected in her grades, Hannah decided to dramatically pivot and join the military. Taking surprisingly well to it, her energy and initiative managed to snag her a position as a Sergeant by the time everything went completely straight to hell.

Hannah was unlucky enough to be deployed in Afghanistan when the first Supers emerged, but lucky enough to gain a power of her own and for the remnants of her unit to end up as part of Aegis' army. The resulting hell march engendered an intense loyalty to the leader who'd managed to drag them out of that death trap, and an equally intense skepticism of the government that had abandoned them. It also taught Riposte that she didn't just enjoy fighting, she was extremely good at it, leading to her becoming more and more fixated on testing the limits of her abilities and cutting down stronger opponents.

Ideologically, Riposte primarily nods along and expresses agreement whenever Aegis speaks of his vision, but doesn't give things any more thought than that. In her role as his second in command, she is effective and loyal, but has a tendency to seek confrontation with opposing supers at the expense of her role as an officer, often handing off command to subordinates while she goes "dueling". Having finally arrived in Texas herself, delayed due to an unfortunately unsuccessful attempt to negotiate for more supplies and weaponry from abroad, she's eager to join in with what her boss has been up to.
 

Name: Rob
Pronouns: He/Him
Age: 37
Starting Location: Naperville, Illinois
Powers: Rob has two complementary powers the first is a powerful regeneration effect that does little to heal but is excellent at halting the degradation of wounds and allowing him to heal faster than a normal person. The second is that he physically grows more powerful as he is wounded, while untouched he is slightly stronger than your average person, and when on the edge of death he is theoretically a match for the best.
Faction: Himself
Bio: Growing up on the streets of Boston Rob didn't have much of a name or much of anything beyond what he could steal. As time moved on he started stealing more and more as he got into fight after fight growing to enjoy the adrenaline rush. This culminated in him getting into a fistfight with a group of people that managed to nearly kill him. Thankfully he escaped, however, his wounds would have killed him except luckily for him the next morning he awoke with powers. He spent many years bouncing around the United States fighting for fun and for who would fill his belly. He has since settled down in Naperville however he is growing bored and may yet move out in search of more fun and fights to have.
 

Name: Riposte (formerly Hannah Sharp)
Pronouns: she/her
Age: 38
Starting Location: Texas City
Powers: Along with greatly enhanced reaction times and awareness, Riposte possesses the ability to, put simply, cut through anything physical. Any kind of object, regardless of its durability or size, can be cut as long as she's using an object with a sharp enough edge to do it. She's chopped up tanks, concrete, rock, men, flames, and even a bomb during the SNAFU that was Aegis' Indian campaign. She's yet to meet her upper limit, yet, and is eager to test the extent of her power.
Faction: Commonwealth of Justice
Bio: Hannah was born into a comfortable life in the suburbs of California as an only child, but found herself deeply bored by the prospect of a life in business, like her parents, or in academia. With her disinterest reflected in her grades, Hannah decided to dramatically pivot and join the military. Taking surprisingly well to it, her energy and initiative managed to snag her a position as a Sergeant by the time everything went completely straight to hell.

Hannah was unlucky enough to be deployed in Afghanistan when the first Supers emerged, but lucky enough to gain a power of her own and for the remnants of her unit to end up as part of Aegis' army. The resulting hell march engendered an intense loyalty to the leader who'd managed to drag them out of that death trap, and an equally intense skepticism of the government that had abandoned them. It also taught Riposte that she didn't just enjoy fighting, she was extremely good at it, leading to her becoming more and more fixated on testing the limits of her abilities and cutting down stronger opponents.

Ideologically, Riposte primarily nods along and expresses agreement whenever Aegis speaks of his vision, but doesn't give things any more thought than that. In her role as his second in command, she is effective and loyal, but has a tendency to seek confrontation with opposing supers at the expense of her role as an officer, often handing off command to subordinates while she goes "dueling". Having finally arrived in Texas herself, delayed due to an unfortunately unsuccessful attempt to negotiate for more supplies and weaponry from abroad, she's eager to join in with what her boss has been up to.

Approved, welcome back.
 

Name: John H. Blackmore / Blackclaw
Pronouns: He/Him
Age: 46
Starting Location: Burbank , California
Powers:
While one would expect the enhanced senses , reflexes , agility , and night vision , and while retractable claws are always handy in a fight , best advantage is his emphatic power : he is gifted with the ability to perceive emotions from the surface level ones a player might hide while bluffing to deep seated trauma all the way to brief flashes of intent preceding a finger curling around a revolver.
This is not without it's drawback however , for the deeper the emotions , the most time he use this power , all the more he take away with him a part of all the demons he saw , leaving a toll on his psyche.
Faction: Nemesis
Bio:
It was all so easy back in the day.
Do good , get those doing harm , and if you ever were in doubt about something , there were so many other heroes you could ask , could lean on.
Then it all started going down. You had the obvious scum of course , but it all wasnt so clear for most of the cases , patrols.
Heroes were doing more and more of the killing , regular folks were following in their footsteps , and nobody knew what was going on or running headless.
All those Heroes he knew , used to lean on ? Gone , most of them. Others left , others couldnt do it , couldnt be asked to do it , not when he knew what they carried all too well.
So there was only one thing to do right ? Ask the commissioner what to do , go Fed all-time. They had the tips , they knew where the bad guys were , how to get them.
But waging a war , that wasnt what he signed up for , not when so many regular folks were on the other side of the guns , not when he could so often tell they were good in their hearts.
So he left , and joined the Popular Front.
But he wasnt built for Revolution as much as he liked union folks , didnt had it in his heart to fight the Feds either , so he left again , much more easily and on more amicable terms than when he left the Feds to be honest about the Popular Front.
But when you are a washed-up hero looking like an anthromorphic cat with just half a History degree in your pocket , you learn quick you can't stay independent long.

So Nemesis it was. She didn't go waging wars , for now. Not so bad a villain , not much of an ideology any old friends could end up disagreeing with.
But still plenty of cases to resolve , ill intentioned infiltrators and would-be spies causing problems.
That could work.
 
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Codename: Sunburst
Name: Elizabeth 'Liz' Bracket
Pronouns: She/Her
Age: 33
Starting Location: Buffalo, New York
Powers: Elizabeth is a flying brick, complete with the whole standard package. But what she has that makes her stand out somewhat from others is an ability to manipulate energy using her hands, typically in the form of blasts of some sort, though she is capable of more fine control, making rough and fragile constructs, like flying fish or smiley faces. Safe to say those aren't all that useful in combat. All of this is powered by the sun, take her from its warm embrace and she tends to be weaker, and vice versa more powerful under its shine.
Faction: Upstate
Bio:

Elizabeth wanted to be more than what she is now.

She had the same silly dream every kid did. Be an astronaut, go stand on the moon, see the stars, all that dumb crap. She was kinda clever for her age, with enough dedication to do well in school, and as a cheery, confident child she made many friends with her classmates. Her father and mother were kind, supportive parents, and though her older brother could be a dick he watched her back at school, keeping any bullies off her back—often without her knowing. A boring life, perhaps, but a good one. A solid one.

But as with all things in this new era, everything took a turn for the worst with the Empowerment.

Elizabeth was one of the lucky ones—from a certain perspective, at least. Her powers were decent, they didn't harm her, but…

But they were scary, still. She discovered them when she was walking home one day and tripped on her own two feet. But instead of her face colliding with the pavement, her hands crashed straight through it in a reflexive attempt to stabilize, leaving her staring at the powdered mess of what was left. Most kids would've been excited by the revelation. Elizabeth, instead, was scared. What if she hurt someone by accident? Try to shake a hand and pop it right off? Her fears were only heightened when she blew a street light in half trying to tear her arms from the sidewalk, ripping up the rest of it.

She ran. She hid, and by some miracle, she was not found out. She said nothing to her parents, even though they noticed her quiet panic, said nothing to her brother, and stubbornly continued on, and eventually the incident faded from mind. There were bigger things to worry about, after all. Homework, friends, the advent of becoming an adult…and the growing population of superpowered people tearing into the country. It was all right, most said. The government would handle it. And besides, there were real life superheroes to deal with those who would misuse their abilities!

Then came the Year of the Supervillains.

Elizabeth was huddled in the living room with her family the day King Steel assaulted the beating heart of the United States government. For most, such an event was across the country or a world away, but for her and her family, it was happening right in their city. Even though King Steel was defeated the event left her shaken. Could she have done something? Sure, she was a kid, but still.

While her doubts began to consume her things just got worse, month after month brought forth nothing but misery. So many people were hurting, and it felt like the world was starting to come down on its head. Her parents were beginning to argue about leaving the city, and her brother was running head on into his rebellious teenager phase. Life sucked, but as she would soon learn, everything could always get worse.

Her family was on a bridge when Minuteman attacked. They were trying to leave and had run into a convoy full of his thugs shoving their way across the bridge when something bright and flashy exploded. The whole thing turned into goop, vaporizing most of the militiamen rushing to support their hero, and sending the Becket family tumbling down a twenty foot drop, trapped in their car. They were crashing into the street below before Elizabeth even knew what was happening.

When she had gathered her bearings she found that she had slid across the street, dazed but unharmed. Her family, however, was still in the car. The crushed, ruined car.

Rescuers found her hours later, even as the fight between Minuteman and DC's defenders raged on, huddled beside the ruined wreck. She had pulled it apart with her bare hands, desperately trying to free her family from it, and all she got from her effort was a splintered wreck, bloody hands, and the corpse of her mother. She was the only survivor in the area.

She proved unresponsive to their efforts, but unresisting either, and like many citizens of that doomed city she was evacuated. As she was taken across the Potomac, she listened to the sounds of the great battle overtaking the city. The gunfire, the booming smashes of tackles and punches echoing, buildings collapsing, and the strange crackle of powers. She idly ruminated on jumping into the water while nobody was looking and sinking to the bottom, but her mothers last words held her back.

Live. Thats what she was told to do.

Live.

What an unfortunate thing to inflict on a person.

But Elizabeth couldn't bear to go against her mothers last wish, so she tucked her chin, and endured the frantic evacuation while her mind buzzed with thoughts. She had nothing. No money, no food, no family. To most she would just be another mouth to feed, some snot nosed refugee.

The only thing of worth were her powers, and in this new world that was better than gold.

Elizabeth turned to mercenary work. Small-time stuff in the United States at first, before eventually leaving and wandering the globe, doing odd jobs for good people, disreputable people, and despicable people. She gained a reputation as a quiet, solid worker, one who did the job then left, no muss, no fuss. It wasn't the life anyone imagined for her, least of all herself, but the only one around to care was her.

Her work ethic got her noticed back in the good 'ol US of A. A longer term contract than she usually preferred, but the pay was good. So she got to flying, and for the first time in years Elizabeth found herself back on the eastern seaboard. A ruin of a country, somehow worse than when she left it. But that doesn't matter. She's being paid to do a job, after all.
 
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Name: Gerhardt T. Slipp/The Slip
Pronouns: He/Him
Age: 43
Starting Location: Santa Fe, New Mexico
Powers: Friction control: Through currently unexplained means, The Slip can adjust the level of friction present on any solid surface.
Faction: The Changeling
Bio:
Once but a humble inspector for the Occupational Safety and Health Administration, a freak workplace safety accident in the aftermath of the Empowerment granted Gerhardt the marvellous power of controlling friction! Horrified that he had become the very workplace safety violations which he once sought to destroy, Gerhardt made the decision to use his powers for evil. As America collapsed the Slip embarked on a ruthless reign of terror and plunder throughout the southern United States, robbing any store, construction site or financial establishment found to be in gross violation of pre-collapse US workplace safety and labour law.

Working under him to enforce his PPE-fisted rule is the legion of faceless minions only known as the International Brotherhood of Goons, Henchmen, Minions and Underlings, drawn to his banner by the siren's song of paid vacations and high hazard pay. Now, having worked himself up to a position in Changeling's regime thanks to both his brutal cunning and extensive knowledge of labour law, The Slip can finally embark on his terrible crusade to ensure that every directive, bylaw and safety guideline across the former United States is followed. Down. To. The. Letter.
 
Name: Crimson Warlock (formerly Alex Hoch)
Pronouns: He/They
Age: 39
Starting Location: Pittsfield Massachusetts
Powers: Blood Manipulation - Can control the properties of blood, making it super hard, flow with increased pressure, close wounds faster, heat up, cool down. This allows them to make weapons, fire projectiles, coat themselves (over or under the skin) in armor, and supercharge organs and muscles, create blood constructs (wings, extra limbs, etc.) - furthermore, if they can get their blood in a foe, or come in contact with an open wound, can manipulate opponents blood as well. This ability also seems to have allowed him to rapidly regenerate his blood so he can use his ability much longer than a normal human. But does tire him out after long uses and can even knock himself out if he isn't careful.
Faction: Independent (mercenary work)
Bio:

Alex Hoch was a homeless man when he gained his powers. He was abandoned at birth to an orphanage run by a retired boxer. They did their best to raise him but no one would adopt him. He was taught boxing to deal with anger and other limiting mental issues and got very good at it, possibly a career path, but he never liked the idea. Trying to get into college but being rejected at every turn Alex turned to a life of crime as a simple pickpocket and mugger, deeply disappointing his mentor's desire for him to become a boxer. He went into a good number of scraps and gunfights in his time and learned he was very good at fighting. While not glamorous it was enough for food, cigarettes, and the occasional train ride to another part of the city.

When he realized his powers he did his best to keep them to himself and tried to lay low as the world raged around him, only using it to help him escape situations or as a last resort against people who wanted to chase him. It wasn't long before he started getting noticed and would start having to fight other supers. He was a good fighter from all his time as a street thug with dirty tactics, and a brutal borderline blood thirst approach to combat he quickly proved he was good at dealing with minor supers at least. When the first people approached him to help them do a bank heist for a cut of the profit, it clicked.

He started to be a gun for hire, his services as a military asset to those who paid the most, no allegiance, no code, just money and violence. The only exception is those still loyal to the US government who he partially blames for his terrible life and refuses to work for.

He has been on and off the job ever since, laying low whenever his name gets too big it may draw attention, and appearing when an opportunity is ripe for the harvesting.
 

Name: Venom Commander III (Armory, the Human Arsenal) (Christopher Eddington)
Pronouns: He/Him
Age: 42
Starting Location: Florida
Powers: Peak human physical potential, borderline super-intelligence, extra-dimensional storage space
Faction: VENOM
Bio: Armory, the Human Arsenal, was a world-renowned mercenary and smuggler who once put his talents to use for the highest bidder. Formerly Major Christopher Eddington of the Special Air Service, he did multiple tours overseas, retired from the army, went into private security, and was subsequently hit by the Empowerment. In lieu of a mid-life crisis, he became a supervillain-for-hire, doing spectacular murders, thefts, and other schemes on behalf of various rogue governments and private entities.

His final contract was issued just a few months ago: train VENOM's field forces up to his standard of professionalism, then lead them into battle. The subsequent dramatic upheaval amongst VENOM's superpowered leadership has left a gaping hole at the top of the org chart. With Bravo's nuclear corpse still smoking in Austin, he assumes the mantle of Venom Commander, and sets about charting an entirely new course for the organization.
 
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Name: Aaron Clay, aka Tremor
Pronouns: he/him
Age: 52
Starting Location: Right on the New England/Canadian border
Powers: Tremor boasts super strength, but his other ability is the one he gets the most use out of-he can simply slip through any inorganic material as though it is liquid, and is able to see and hear through them as well with an extremely fine seismic sense. He's able to selectively apply his immunity to objects (or people) in his grasp. Unsurprisingly, this served him extremely well as a smuggler and spy.
Faction: Scarlet Sickle's Army (Hireling) - Global Security Systems (Founder and Leader)
Bio: Who was Aaron Clay before the event? Nobody worth remembering, and that was the way he liked it. A petty crook and small time criminal, while others fought open battles in the streets, he concentrated on simply doing what he did before, but better. And it paid off quite handsomely, as he was able to ride out the chaos of the year of supervillains in New England, and amass a web of connections through pawning off some stolen technology there, spilling a few secrets there. He heard some rumblings about the upcoming throwdown at DC, and decided that the chance of a big payday outweighed the risks. So while the battle for the fate of the nation was raging overhead and outside, Tremor was selectively filching as many artifacts as he could get away with from the Smithsonian.

Of course, it turned out someone else had the same idea-him and Nightcat stumbled on one another, almost very literally, and the resulting fight went so sideways that they managed to attract the attention of the participants of the battle outside. Clay was thus, unintentionally and unwillingly, one of the fighters at DC, mostly using his power to pick off Minutemen's unpowered henchmen and some supporting capes, or spot them for "allies". Unfortunately, his pardon was contingent on him returning what he'd stolen, so Tremor instead beat a hasty retreat out of the country and decided to lay low for a while in Canada. While there, he found that his services were in high demand once more. As people still tended to look down on being an open criminal for hire, Tremor reinvented himself, founding Global Security Systems-rent a cops for the highest bidder, well paid and decently-ish equipped, quietly building a reputation for reliably fulfilling contracts, keeping a lid on boiling kettles, and definitely not just being another gang with a facelift and better PR.

It is in this new role that Tremor has finally returned to the old country, acting as hired muscle for Scarlet Sickle's returning march on New England. Against his better judgement, he's been enticed by the chance of a truly monumental payday and the promise of as much loot as he can carry out as long as he toes the line. Here's hoping it goes better than last time.
 
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BRAVO?

AGE: ??? (BIOLOGICALLY SIXTEEN)
CURRENT LOCATION: FLORIDA
FACTION: VENOM
POWERS: MECHANIZED TYPE-G EXOARMOR - PROJECT INSIDIOUS NANOENHANCEMENT -
[WOULD YOU LIKE TO KNOW MORE?]

Your name is Bravo.

The first memory you have is waking in a dark, sterile room, surrounded by doctors sticking needles into you. You were ripped from your birthing cradle just seven months after your "divine conception" through the usage of somatic cell transfer and the Super Baby Method pioneered by the first Venom Commander. You know this because the information was downloaded into your brain throughout your long slumber, along with high school-level knowledge and combat tapes of your "mother".

The scientists that pulled you out were panicked. Not many in the VENOM hierarchy knew of Venom Commander's, and later Bravo's, top secret pet project. But Bravo had died in the immense Battle of Austin, her corpse dragged away by the Loyalists to who knows where, and certain elements in VENOM demanded a new leader to replace what was lost. So the scientists in the Research Division briefed you on the horrid condition of VENOM Command, about the things your... progenitor had done, and how they wanted you, yes, you, the very first superhuman to have been born after the Empowerment, to lead them into a new age. A new Alexander the Great for VENOM.

So you took the armor they designed for you, and accepted the pills they fed you, because you knew you were destined for greater things. You knew you were destined for greater things because everything they told you pointed to that conclusion; your DNA was cloned from one of the most powerful supers to ever step foot in America, and you were the master of one of the most technologically advanced warlord factions in the country. You would save VENOM from its imminent destruction. You would advance the cause of the Dark Enlightenment. You march on the path of global conquest because you know this is right.

Your name is Bravo. You are Venom Commander, leader of VENOM Command, known to your subjects as Bravo the Resurrected, the new Alexander, destined ruler of the world.

So why do you feel so wrong?
 
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Name: Alison "Quick Glove" Naimes
Pronouns: She/Her
Age: 48
Starting Location: San Antonio
Powers:
Alison is a mid-range teleporter with an exquisite sense of precision and timing. She can teleport, with half a minute to gather herself, up to a mile. This decreases with less time between teleports, and she cannot carry anything other than herself and her accoutrements with her on her jaunts. Her precision and timing is verging on the precognative, with her able to ricochet her own bullets off each other, perform olympic grade floor routines, or notice errors in reports in an instant. It has also given her, after this many years, ataxophobia and germophobia, with her constantly wearing gloves as the most obvious sign.
Faction: The Cartels
Bio:
Alison Naimes was, at the time of the Empowerment, a Lieutenant in the Mexican army, and was definitely not working for the cartels. Since that momentous day, she realised that she could get a lot more than several hundred bucks a month in, ah, living assistance. For the next several years, she became an ever more important part of the cartel, and especially their escalating operations against other cartels, the legitimate government, and anyone who they wanted to die and needed to sleep at night. For her part, Naimes grew into her position as one of the cartel's favoured women to use for cleaning up, stepping in. She's been in and out of the US many times over the years, quieting rebellious thoughts, sending important messages, and negotiating with various groups.

By this point, Alison is considered one of the leaders of the cartel, with decades of acting as an enforcer, middleman, and internal affairs, having given her few long lived enemies internally, although her personal connections drop extensively outside of the top ranks for whom she has been doing the enforcing, and her own reputation as a humourless and deliberate woman. She's moved north of what was once the border - quite north - in the wake of the recent American excitements in the hope of finally solidifying the growing influence of her cartels.
 
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Name: Viper (Rebbeca Yates)
Pronouns: She/Her
Age: 37
Starting Location: VENOM Headquarters
Powers: Super int. Rebbeca's mind is always churning with projects many would deem fantastical, the stuff of science fiction, with the only real limit seeming to be her imagination. Of course, this requires actual materials and equipment to truly unlock the potential of what she creates.
Faction: VENOM
Bio:

If you told the Rebbeca of twenty years ago that she would be kidnapped by goons clad in lime green to make superweapons for them, she'd have laughed in your face. Now, however, she'd simply give a smile that anyone who bothered looking would realize is fake.

Theres a bitter curl to it too, just for herself. You see, Rebbeca has spent most of her days since the Empowerment attempting to keep her head down. She was always like that in a way; shy, quiet, stomping down on select parts of herself to get through the day. But it was all made worse the day she got powers. Because before she was ignorable, a nobody in crueler terms. But it doesn't matter who you were before you got powers, what matters is that you have them. And in possessing them you are a resource of significant value, irrelevant of what your powers actually do. Rebbeca had it worse than most, at least in her mind, because she had the ability to build. All she needed was raw materials and tools, and she could make jet boots, laser guns, food processors. Insane crap like that. Most rejoiced at getting their powers. Rebbeca found the whole experience unnerving and elected to ignore them. This was more difficult for her than it would've been if she got something more manageable like, say, shooting fire out of her hands or somesuch. Because her mind was always on. Always churning, clicking away as it told her how to make explosives with the trash can and the garbage inside, food from grass and sawdust, energy generators out of a car engine, fire hydrant, and lightning rods. Annoying as shit when all you want to do is keep your head down.

She lived a lonely life—which she was, and still is completely fine with by the way—which enabled her to pack up and leave when everything went to shit after DC. She turned into something of a road nomad for several years, and the sheer necessity of survival forced her to use her powers a bit. Keeping her truck running, repairing some small towns generator for food and a place to sleep for a bit, stuff like that. She was careful, she didn't get involved in the cape stuff, and she kept to herself. It should've worked.

But things kept getting worse and worse and worse. When the active fighting kicked up again she was stuck in Florida. She tried to find some section of the swamp to hide away in—a miserable decision in many respects—and her attempts to make it at least vaguely livable saw her caught out. VENOM troopers tracked her down, and she was given an offer that would be very unwise to refuse.

So here she is now. They've slapped some silly name on her to fit in with the rest of the club, costume included, and sat her down in a lab. The country is burning down, and now the target she's been avoiding is now slapped right on her back. Not like she can run away either. Somebody else would just pick her up. So she sits down, and she gets to tinkering. Her hands move on their own, too many repressed ideas to be able to do little more than guide, her power roaring its appreciation for the opportunity to truly create. The costume they have made for her is kinda funny, but getting saluted in the halls inspires something warm in her chest. A small thing, of course. A little spark. But she begins to think that maybe this won't be so bad after all.

There's no one in the world you can rely on besides yourself. But having some disposable help can't hurt. And some traitorous part of her is starting to like it here.
 
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PSYCHEDELIC

NAME: VIVIAN BERAS
AGE: 36
LOCATION: VENOM Headquarters
FACTION: VENOM

POWERS:
  • Two small triangular horns made of bone and cartilage have erupted from Vivian's skull. From certain angles, they resemble cat ears. These horns are where Vivian's latent psionic abilities are projected from; if broken, they will grow back, but Vivian will fall unconscious from the sheer pain from such an injury, and will be unable to use her abilities with any kind of control until her wounds heal.
  • Immense latent psionic ability limited within a twenty-five meter radius. Within this radius, Vivian can telekinetically manipulate light to incredibly heavy objects with ease, use them as projectiles or shields, or tear them apart with sheer force of will. This power most often manifests in the form of "vectors", invisible arms of psionic energy that can move, bludgeon, crush, or cut up any offending person or object with immense force, and shield Vivian from high-powered bullets (up to and including APFSDS rounds), explosions, or superpowered attacks.
  • Vivian can fly by using her psychic abilities. Additionally, by projecting a mental force field around her, Vivian can smash through buildings by simply flying through them without physical harm.
  • Vivian possesses a twenty meter field of absolute perception around her, within which her mind can respond to threats subconsciously; a sniper bullet would get batted aside by a vector without her knowing.
  • Vivian has demonstrated a form of mind-reading within a ten-meter radius. However, this ability is limited to skimming off of surface level thoughts and/or vague emotional impressions; she can only demonstrate full memory reading capacity when in physical contact with someone, but in doing so can also modify memories as well.
  • Vivian has displayed a capacity for the creation of minor illusions, to the point where they are indistinguishable on security camera footage or mirror reflections. She uses them to hide her horns and hair color.
  • Vivian's hair is pink. No one knows why.



Vivian's life was pretty garbage. Deadbeat parents, a lack of friends, social isolation, etc. She was the sort of person to curl up in a library and ignore all her problems outside rather than confront them head on. It didn't mean she didn't want to cut loose every once in a while; she just knew she couldn't without suffering severe consequences. Her lack of decisiveness led her to vacillate on applying to a college, and when her parents once again yelled at her over this, she simply moved out to a run-down flat. There she stewed, working shoddier and shoddier jobs until she was introduced to the drug trade by a "friend" of hers. It paid well.

Then the Empowerment came, and granted her so much.

Her newfound psychic powers allowed her to abandon her dead-end criminal career working as a lookout for drug dealers, and she instead turned towards making some real cash. She could walk into a bank and walk out with thousands of dollars under her belt, rip apart gang members with her mind, or fly to wherever she wanted. Even after King Steel came onto the scene, the supervillain known as Psychedelic could do whatever she pleased, blowing cash on buying expensive cars and assembling a small-time criminal enterprise.

Then DC came, and the world went to shit. Vivian was forced to flee her little criminal empire in New Hampshire as Red Hammer came to power, and decided to go into the mercenary business instead. For the next ten years, Psychedelic worked various jobs for cartels, the Loyalists, VENOM, the Gulf Pirates, and even the Popular Front at one point, all to make a living in the post-American world.

Her latest contract was with VENOM Command, where she was to help pacify Florida of Loyalist insurgents. Unfortunately for her, Bravo bit the dust two days after she arrived in Miami, and with the Gulf occupied by the Loyalist fleet, Vivian has effectively been stuck with VENOM. But hey, a job's a job, and who knows? Maybe she can retire from the mercenary business permanently…
 
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"If Red Hammer is the American Stalin then I am the American Zhukov but with great tits. Or the American Trotsky but with great tits. Who was the one Stalin killed again?"

THE SCARLET SICKLE (Scarlett Sickles)
AGE:
25. She hasn't aged a single day since the Empowerment.
Starting Location: Just crossed the border between New England and Canada. The QUEEN is BACK baby.
Starting Forces: A couple of hundred exiles from Red Hammer's purges, mixed with a couple of hundred normie mercenaries. Whatever, SHE is the star of the show anyway.

POWERS:

- Flying Brick:
You know the package. Super-strength, super-speed, super-durability, and flight. Strong but Red Hammer would have wiped the floor with her ass--don't say that within her earshot though.

- Blood Manipulation: Sickle can control her own blood in a variety of manners like shooting pressurized blood jets out of her eyes and fingers or regulating her body temperature by making her blood literally boil in her veins. She uses her blood mostly as projectiles. She is also a universal donor.

- Regeneration: Sickles don't age. She doesn't get sick and none of the wounds she gets stays for long. Its not that useful in combat because her regen isn't very fast--except for one thing: she can't die of blood loss. Her blood is regenerated much faster than any other part of her body.

BACKSTORY:
Sickles was one of the first capes to join Red Hammer. A lot of people still kinda her for that but when you are a lonely superheroine far from any help and one of the strongest capes in America asks you to join him or die there aren't winning options. She always found him to be a massive dick, truth be told, but he paid well, and being one of the originals had its privileges.

Until Red Hammer started getting more and more paranoid and purging people. Scarlett was always quite an amoral person, but even she had her limits--and the fact her boss was worried about strong capes didn't assuage her worries. Scarlett's relationship with Lindsay wasn't really the warmest either...

DC was the breaking point.

She argued on strategic grounds that they should help. Prepare their strongest capes and swoop in near the end of the fight to kill both Minuteman and all the wounded capes. It wouldn't make sense to just allow that monster to just take the capital uncontested.

But Red Hammer was a bitch. Always has been and always would be. He refused and when Scarlet insisted he shutted her down. Tensions between America's Stalin and his most trusted lieutenant grew...

Scarlett wasn't stupid. She fled to Canada before he could purge her with a good chunk of stolen state funds. Ever since she has been gathering political refugees from his regime of terror, cajoling Mountain King for money, and preparing her triumphant return to American soil. She was beginning to lose hope until Captain Power grew a pair of balls and took down the big guy with the Popular Front.

Now she is finally home... and ready to hit it big.
 



Name: Leona Hanson aka Menagerie
Pronouns: she/her
Age: 37
Starting Location: Washington DC
Powers: Long range telepathy and sense sharing with any kind of animal, allowing for two way communication. No, she cannot actually command them to do things they don't want to do. Stop asking.
Faction: Loyalist
Bio: Leona has a lot of things to be bitter about. For a brief moment when she first realized she had powers, the sky seemed like the limit. Who wouldn't want a bear they could call in as back up, or to be able to spy on people with birds? Then she actually asked a bear to help her deal with a robbery and he said "no". Well, technically he didn't say that, but that was the gist of it. Asshole. It turned out she couldn't actually control animals-just hijack their senses and communicate with them. Worse thing was, apparently realizing she could understand them made them get a lot more demanding in what they asked for, and it was actually extremely expensive and "impractical" to bribe large predators with steady rations of raw meat. So Leona got stuck on glorified recon and spying duty, because birds were happy to fly around places and were relatively modest in their demands. It wasn't exactly glamorous, but she collected a paycheck and helped other heroes. Then everything went straight to hell when King Steel had his moment on live TV, the "Year of Supervillains" culminating in most of her family and hometown getting mulched when that prick Minuteman decided he wanted to be king of shit mountain, and since then things haven't exactly gotten better. Left behind in DC, though they continually insisted it was only a temporary holding action until reinforcements could return, Leona has watched steadily as her position grows ever more precarious and her requests for assistance seemingly get endlessly delayed. Still, there was a hope of eventual improvement, or at least treading water. Leona was given a bigger stipend for her "employees" and some of the eggheads even toyed with the idea of making weapons and equipment for them. Though, somehow, it always just ended up being another kind of spy camera for her birds. But information collection was important, as they kept telling her, and it led to her playing more of a role in command and control, so that was something. They were consolidating, putting the worst remnants of the wild days behind bars or in the ground, and in general there was the sense they were going places, with the Appalachian line finally breaking and Paragon heading east. Then Austin happened.

Right now, Cosmos is laid up in a hospital bed, their best remaining army and general have decided to stage a coup and march in the wrong direction, and the Mormon Missile is preaching about his own messianic status. This isn't the worst day of her life, but it's making an absolutely phenomenal attempt at it so far. She's had just about enough.
 
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Name: Thomas Colt aka. Titan
Pronouns: he/him
Age: 36
Starting Location: Superior Republic
Powers: Flying Brick
Faction: Superior Republic
Bio: Thomas had always believed deep down that being a hero was what fate had in store for him. Sure, he had expected an NFL Hall of Fame type of deal but when he woke up being able to bench press tanks that also did the trick. After the empowerment things were crazy, with the Cape Wars people have mostly forgotten but the first wave of villains like the Arsonist had been really nasty. Bashing in the heads of school shooter types and doing disaster relief felt great but that couldn't be all that there was to being a hero. When his dad got cancer from the chemicals the factory in his home-town had been pumping in the local river for decades Titan realized he now had the power to do something. When he confronted the owner things went...sideways. The fucker had the audacity to laugh when Titan politely suggested to close the factory immediately and to cover the medical bills of everyone. Titan doesn't really remember what happened next only that the slimebag had said something about "critical infrastructure" and the wet thud when his fist turned the dude's head into a fine red mist. When he came to his senses he fled the scene.

Had he pulled that stunt half a year later he would have gotten away with it but Titan was too early. King Steel and the Year of Supervillains hadn't happened yet. Things were going to shit but Uncle Sam had enough of a grasp back then to do something about you when you murdered the owner of a munitions factory. They didn't even negotiate and instead sent a squad of capes to take him out at night. It was a close run thing but being an offensive linemen with superpowers made Titan a harder target than they had expected. Beaten half to death and with a bunch of new murders on his rap sheet Titan did the only sensible thing and flew to Mexico at full speed. Good call because they would have sent Cosmos next.

The Cape Wars had started early in Mexico and the cartels were always looking for talent, especially if it had no other perspective. Thomas hid the Titan costume away and started working as a cape-killer and bodyguard for hire. His rules (no civilians, no children) weren't always easy to follow but he stuck to them. If you are good enough at your job even cartel bosses are willing to accept a few idiosyncrasies in their hired muscle. Endless wetwork and skirmishes numbed Thomas so when DC happened he just didn't bother and passively watched the death of America from his luxury hacienda.

Just drifting along the currents of the Mexican Cape Wars Thomas didn't even consider returning to America until the Superior Republic contacted him. SARCOPHAGUS was the contingency plan for Captain Power's death and it included hiring a whole bunch of talent to keep the country from falling apart. Thomas specifically was supposed to keep Mnemosyne alive and in power. Clearly a shit job, it was obvious the Republic was going to be up shit creek without Captain Power and America was full of expansionist psychos that would do their best to kill the absurdly strong mind reader squatting on valuable real estate.

He couldn't quite explain why he took the job and why he dusted off his old costume. Maybe Mnemosyne could give him something no amount of cartel gold could buy...meaning. Deep down he knew Titan could never be the hero he once had been but he could matter.
 
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Name: Wild Rose / Sidney Roche
Pronouns: He/him
Age: 37
Starting Location: Los Alamos
Powers:
  • Human RADAR Dish: Wild emits microwaves at will to map out a physical outline of the terrain and objects on it up to 20 miles around himself. He can make this map visible on electronic devices he touches, to share the information with others. By using the Doppler effect he can detect movement and velocity, detecting weather and tiny objects moving quickly such as bullets, but this can be detected by those with hearing outside human range. By touching the ground he can use ground penetrating radar to map out subterranean terrain - detecting tunnels, oil and water reservoirs, etc.
  • Avian Physiology: After being captured by the villain Genox in 2020, Wild was transfused with harpy eagle DNA. For most of the past ten years he has grown feathers, superhuman muscles (the proportionate strength of a man-sized eagle) and talons. But over the final two years of this period he's lost the use of his hands, his bones have hollowed out, and he is now capable of flight over long distances.
Faction: Changeling
Bio:
  • In 2014 he was a gay undergrad at UC Boulder and the woman that would become his mentor was a conservative rancher from the rural Western part of the state. Sagebrush was strong, bullet proof, and a wizard with a lasso but she had problems actually tracking down varmints to hogtie. He became her sidekick to help protect the state they both loved, and genuinely grew to love and respect her. After Steel King he became a wreck - he started carrying a gun and his drug problem accelerated. Did Sagebrush become distant from him or was he the one that pushed her away? Either way in the Year of Villains, one of their rogue's gallery, the biomancer Genox, attacked with his gang of mutants and Sagebrush wasn't there. Wild was captured and Genox mutated his DNA before getting killed on his next caper. When another hero arrived to clean out the lair of the remaining mutants, rescuing Wild, he learned about the Battle of DC. Sagebrush had died…on the side of Minuteman. If he had been around, if he hadn't been such a fuckup, could he have talked her out of it?
  • Between 2021 and 2028, as a visible mutant with superhuman strength he worked as a mercenary in the unincorporated territories of the West. For the first time he learned to use his Doppler radar to dodge bullets, knives and fists in real time; becoming quite the superhuman martial artist. But being too stained by association with Minuteman for the Popular Front and unwilling to work with reactionaries limited his options and kept him on the move
  • The loss of his hands to the transformation and his bones becoming lightweight to enable flight caused him to to be seriously injured in 2028. Hearing about a queer commune in Salt Lake City he made his way to the Garden of Eden to retire from the Cape life.
  • In 2030, Avenging Angel happened. Fleeing the destruction of The Garden of Eden, Wild eventually wound up in Los Alamos hoping to find a way to both keep his flight and restore his manual dexterity and toughness.
 
Name: Sleeper.
Pronouns: She/her.
Age: [Censored].
Starting Location: [Censored].
Powers: Sleeper can deal and take more damage the longer she stays awake. Sleep deprivation still affects her. Power resets when she sleeps.
Faction: Loyalist.
Bio: Sleeper is a woman of smoke and mirrors. One can speak of a time before the Empowerment as a mere hypothesis. She was most likely an American citizen. Her time as a normal person may have given her delayed sleep phase disorder. Maybe she hurt people for a living. Who knows? Her tight-lipped nature gave few clues one way or the other. What is certain is that she remained loyal to the government when the chips were down in DC. For some reason, she has been inactive since early 2030. Theories abound as to her whereabouts. Conceivably, Sleeper could be in a trailer with empty bottles of Nuvigil outside. And by chance her red eyes saw the date on the calendar.
 
Name: Crimson Warlock (formerly Alex Hoch)
Pronouns: He/They
Age: 39
Starting Location: Pittsfield Massachusetts
Powers: Blood Manipulation - Can control the properties of blood, making it super hard, flow with increased pressure, close wounds faster, heat up, cool down. This allows them to make weapons, fire projectiles, coat themselves (over or under the skin) in armor, and supercharge organs and muscles, create blood constructs (wings, extra limbs, etc.) - furthermore, if they can get their blood in a foe, or come in contact with an open wound, can manipulate opponents blood as well. This ability also seems to have allowed him to rapidly regenerate his blood so he can use his ability much longer than a normal human. But does tire him out after long uses and can even knock himself out if he isn't careful.
Faction: Independent (mercenary work)
Bio:

Alex Hoch was a homeless man when he gained his powers. He was abandoned at birth to an orphanage run by a retired boxer. They did their best to raise him but no one would adopt him. He was taught boxing to deal with anger and other limiting mental issues and got very good at it, possibly a career path, but he never liked the idea. Trying to get into college but being rejected at every turn Alex turned to a life of crime as a simple pickpocket and mugger, deeply disappointing his mentor's desire for him to become a boxer. He went into a good number of scraps and gunfights in his time and learned he was very good at fighting. While not glamorous it was enough for food, cigarettes, and the occasional train ride to another part of the city.

When he realized his powers he did his best to keep them to himself and tried to lay low as the world raged around him, only using it to help him escape situations or as a last resort against people who wanted to chase him. It wasn't long before he started getting noticed and would start having to fight other supers. He was a good fighter from all his time as a street thug with dirty tactics, and a brutal borderline blood thirst approach to combat he quickly proved he was good at dealing with minor supers at least. When the first people approached him to help them do a bank heist for a cut of the profit, it clicked.

He started to be a gun for hire, his services as a military asset to those who paid the most, no allegiance, no code, just money and violence. The only exception is those still loyal to the US government who he partially blames for his terrible life and refuses to work for.

He has been on and off the job ever since, laying low whenever his name gets too big it may draw attention, and appearing when an opportunity is ripe for the harvesting.

Hey, sorry for missing this.

Crimson Warlock (@Clone157)
 


Name: Janice "Zirconia" Farrar
Pronouns: She/Her
Age: 30
Starting Location: Odessa, Texas
Powers:
Janice's body is a essentially one human scale and humanoid shaped crystal. She cannot turn back to flesh and blood, which has been a source of great discomfort for her. Her crystal body does not exactly match any naturally existing compound but is approaching diamond levels of toughness allowing her to withstand and dish out punishment far in excess of a normal human.

Janice does not eat, breath or sleep but she does require exposure to sunlight to function, her body stores the sun's ambivert energy and uses it as a power source to move her body with the solar energy acting as replacement for lost muscles-tendons. The downside of this is that if Janice is kept out of sunlight for long enough she will lose any ability to move until she is given a chance to recharge, one day of sunlight exposure is normally more than enough to get her through the night.

In addition to her general toughness Janice can expend her reserves of energy to repair herself within limits such as sealing up fractures, she is by no means immortal and if shattered into separate pieces via explosives, extreme blunt trauma or superhuman abilities she will die.

Faction: The Cartels
Bio: When the Empowerment happened Janice was a somewhat burned out and sick of her job mechanic, she had spent time and money on an education that should have let her go higher and bigger but a combination of confusion as to exactly those big dreams would take shape and a emptying bank account - unsympathetic family saw her stewing in dead end job fixing cars in the Texas countryside.

When the transformation hit she panicked, locking herself indoors and staying away from the windows for fear of what people might do to the 'freak' she had become. This was a mistake as by staying out of direct sunlight for so long Janice found herself becoming more and more tired and eventually lost the ability to move with her terrified mind slipping into a fever dream state. Thankfully her neighbor wanting someone to speak to about the chaos unfolding worldwide used a spare key to look for the missing Janice and found her statue style form.

When an ambulance crew, called over by her shaken neighbor, managed to drag her form outside and set about loading her in their vehicle the sun on her crystal skin was enough for Janice to return to life and independent action. This mostly took the form of screaming and bone breaking thrashing.

Janice as a result of her new condition developed a deep and intense phobia of the dark and night, mostly out of concern that her reserves would run out and she would be left trapped alive and aware but unable to do anything. 'I Have No Mouth And I Must Scream' wasn't quite accurate, when she ran out of energy things took on a dreamlike quality, but it was to close for comfort. Going by the Cape name Zirconia Janice did some work for the local police as a small name government aligned hero.

Then King Steel launched his coup attempt and the world went crazy. Relatively early into the Year of the Supervillain's Zirconia got called to help deal with a superpowered criminal who had taken a hostages. The villain who could teleport objects around but not normally people freaked out when the crystal superwoman tackled him and in desperation blasted her with his power, Zirconia vanished without a sound.

Unknown to everyone but her Zirconia was teleported straight down and ended up buried among the building's foundations. She tried to dig her way out and made some progress but ran out of charge before she could get free. It wasn't until quite a few years later that she was dug out of the earth, as bad luck would have it some Cartel muscle had been observing the renovation of the property and they accidently unearthed a shiny prize.

Zirconia woke from an endless haze of nightmare to find the world and herself in a very different position than before. On the world stage Minuteman had smashed the country apart, superhuman warlords were running amuck and apparently Florida was under the control of an Atomic Monster and a literal Legion of Doom? On the personal level the crooks who had dug her up had told their bosses and their bosses after a little research had decided to compel her loyalty, ie by managing to insert a awful lot of plastic explosives down her throat and into her stomach cavity.

Zirconia now worked as superhuman muscle for the Cartel's for the simple reason they had the power to kill her with the push of a button.
 
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Name: John Bell
Pronouns: He
Physical Age: Hasn't aged since empowerment
Mental age: 23
Actual age: 38

Starting Location: Florida St. Augustine
Powers:
Weak Short range telepathy and sense sharing with in 20 meters, allowing for networked intelligence & communication if the targets are willing. Not at all mind control and the targets can easily make mental blocks to his mind reading. Minor mental shielding to other psychics
-Peak human intelligence
-SuperHuman Strength
-Regenerating bio armor for his high durability and resistance to great temperature differences, it is also how he takes up O2 underwater.
It partially retracts into his body out of combat/use for preference and when rest, leaving him vulnerable as a normal human to injury.
-T-eng: life blood that is the source of his wolverine level regeneration, can be given to others to heal them or as a fuel source, he dies if he runs out of blood which can happen if over used in a battle out paces it's natural replenishment, it glows brightly at all times and were it's visible it's soft and easy to puncture.
-Bio plasma can throw a limited amount of plasma bolts or fire using his life blood.
Faction: Independent
Bio:
He wasn't from Florida, he a normal collage graduate when he experienced the empowerment while riding his bike along the river the change hit him and he lost his balance and took a dive down a river. He did not regain confusing while the changes were occurring, his body respond by conserving energy and energy a state of hibernation. He would flow down the river to the Hudson bay and into the Atlantics where he would cross the Atlantic many times following the Gult current and cross back in the north equatorial current each time. He would sleep through the era of superheroes and villains, the coming of King Steel, the "super-revolutionaries", and then Minuteman and his part in the fall of these United States. He would wake up on a beach well over a decade out of time in a body he has trouble recognizing. He has no real combat experience, no one he knows and only himself to rely on, and his idea of America clashes with the reality he is in. He is only getting to know people in St. Augustine.

As of now he has been doing odd jobs, mostly working on air conditioners and doing duct work. Not much work for a biologist it seems.
 
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