Blue Swarm Redux (Starcraft x Mass Effect)

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A redux of the Blue Swarm quest, once more the Zerg will find themselves in the world of mass effect and it is up to you the clever leader of this fragment of the swarm to grow the hive, grow your power. For the swarm.
The Event
You are a Zerg, not a simple Zerg bioform made to die, not an industrious drone working to grow the hive. You are a leader of the swarm the commander of the hive you are surrounded by. Or you had been, in a moment all that you were shifts and breaks the universe itself cracking in half and breaking apart around you. Your mind has never before seen such an event but before you could learn of it or respond you and much of your core hive were shifted thrown beyond the reach of all others and taken by darkness.




[ ][World] One of Live Overgrown
When you recover you find yourself on a world of dense jungles and deep bogs, overflowing with life. Thick vines and massive trees, this world has its own dangers and plentiful biomass.


[ ][World] One of Ice Frozen Solid
When you recover you find yourself on a world of frozen mountains and icy oceans. Planes of white snow and crystal ice, this world is low on resources but few will ever have reason to travel here.


[ ][World] One of Ash Burning
When you recover you find yourself on a world of ash and lava, volcanoes and sulfur clouds. The dark sky hides this world from space it is rich in resources and filled with danger from the environment.


[ ][World] One of Water Flooded
When you recover you find yourself on a world of seas the ocean all around you waves breaking on a few small islands and twisting hurricanes in the distance. The Zerg rarely go to the depths but they can and few would have the power to strike a sunken hive.


[ ][World] One of Sand Scorched
When you recover you find yourself on a world of deserts and broken cities. Some ancient people were killed here their bodies long since returned to the sands and dust. The relics of the past will be useful but others will want them as well.




[ ][Brood] Cerebrate
Before the strange event, you were a cerebrate you were the hands of the overmind. You have the swarm unending, purity of form the will of the Swarm.
SC 1 Zerg Units, Higher Control, Faster Development


[ ][Brood] Queen
Before the strange event, you were a broodmother of the Zerg — a mistress under the queen of blades. You are a powerful creature in your own right far more so than the Cerebrates.
SC 2 Zerg Units, Powerful Hero Unit, Faster Spawning


[ ][Brood] Alpha
Before the strange event, you were a powerful alpha of the primal Zerg. You and your pack were shifted here. Your strength is pinnacle your pack is powerful.
Primal Zerg Units, Powerful Hero Units, Units Self Advance


[ ][Brood] Commander
Before the strange event, you were one of the infected terrans with a mind intact left to control your twisted kin. You are the Zerg virus given power and life shaped into greatness.
Infected Terran Units, Technology, Advanced Zerg Virus
 
Rules
Welcome, once the character creation is over the quest will work in plan system each turn you will have a number of resources and actions. You will use your dice to take those actions and develop them. Each action will have a DC that is how hard the action will be you can spend multiple dice on one action and if you do so the larger rolled number will be used, this allows you to focus on important actions at the cost of the number of actions you can work on.

Actions and Dice fall under the following categories.
Military
These actions are about creating war groups, creating defenses, and going to war or on the hunt.
Research
These actions are about developing new bioforms, solving problems, and exploring the nature of the universe.
Diplomatic
These actions are about reaching out to others.
Growth
These actions are about growing the size of the swarm and creating clusters, and hives.
Exploration
These actions are about exploring the worlds and galaxy you find yourself in.

And there is a special category of dice.
Free
These dice can be put to any action.
 
Vote closed
Scheduled vote count started by Planetary Tennis on Aug 11, 2024 at 1:18 PM, finished with 28 posts and 21 votes.
 
The Arrival
You are not in a leviathan, your brood's leviathan died when Amon's forces had struck the world the queen had you protecting. A new Leviathan was being grown but the forms are not quick to grow. Zergling and drones are in constant motion patrolling the world for the forces remaining mostly the Protoss. There are many types of the first born this is the type of black and red, but the wrong type, you know there are black and red Protoss allied against Amon but you care little for things not of the swarm. You see a light and move back on your legs the spines on your body standing up ready to fire when you find the target. The world is growing brighter and you move your mind through the eyes of a thousand overlords and seers then with a crack you feel the minds of your brood torn from you and your own mind torn apart in an instant.

It is not in the Zerg's nature to sleep, so awaking is unique for you as you hear the sounds of birds above you and the lapping of water against a sandy shore. Your eyes open and your mind reaches out, you shift lowering your body readying your mind. Very few of your brood remains, much has been lost, your surroundings are far from the world the Queen of Blades had you protecting. Replaced by a strange one seemingly untouched by man or Zerg with clean tasting air. Something has happened.



Each Broodmother has access to the core of the Zerg, but each brood has specializations skills and talents? What was your Brood like?

[][Brood] Name of your Brood
[][Name] Your Name
[][Colors] Your colors

Specialization (Select 1)
[][Special] Horde
You were a mistress of the uncountable swarm one who used the numbers of your brood above all else. Doubles amounts of Small forms produced per action. (Zerglings, Banglings, Scourge) Decreases Control Cost for all units.
[][Special] Mind Games
You were a mother of shadows one to strike unseen and unnoticed by all. You would always take the first strike and make it count. Grants all units the Tunneling Claws Ability. Access to Permanent Changelings.
[][Special] Titans
To break your foes under foot your foot must be greater than your foes. You were a commander of the greatest of the Swarms beasts, your forces great enough in strength the lesser numbers mater little. Reduces costs of all Massive forms producing actions. (Ultralisks, Brood Lords, Leviathans) Gain Omegalisk Strain, Reduces DC of research into Pinnacle Bioforms.
[][Special] Defensive
Your brood was not one to take to their foes but one to hold a world against all comers. To defend the hives established. A bulwark of the swarm. Defensive structures are automatically part of Hive Building/Growth actions. Increases Durability and Health of all structures.
[][Special] Individualistic
Your brood was an odd one, while you had the same masses of the swarm you tended to particular specimens more and created forms more powerful than the standard, though at greater cost. Can create Heroic forms of Zerg, they can advance on their own and provide special aid but are costly. Lost Heroic Units can be reborn after dying.
[][Special] Aerial
The skies would darken before your brood. Your eyes are always up your legions in the air. All aerial units are cheaper and produced easier. Basic Clusters automatically include a Spire. Halves Control Cost of all air units.

Boons (Choose 3)
[][Boon] Increased Die
You start with 1 of each die Mechanically, except for Military where you start with 2. Increases a die other than free in count by 1.
-[] Die to Gain
[][Boon] Extra Free Die
At the cost of 2 boons gain 1 extra free die at start.
[][Boon] Greater Hive
Your hive that survived the transition was larger. You have all structures and units available to produce at start.
[][Boon] Scattered Hive
A large number of your broods creatures transitioned with you but were scattered you can explore the world to find them in the meantime they will do their best to establish clusters.
[][Boon] Specialist Brood
For 2 boons you can pick a second Specialty.
[][Boon] Powerful Form
Broodmothers are no weak things that can be easily broken but you are greater still. You can take on Ultralisks in combat and win.
[][Boon] Hive Tenders
You have perfected the use of queens to tend to the hives and their larva massively increasing the spawning potential of each cluster.
[][Boon] Retinue
Gain a special command pool to spend on a retinue of units that will follow and protect the Broodmother at all times with no action cost to maintain or rebuild.
[][Boon] Tinkerer
You have a talent for molding and mending flesh, an eye from essence. You are no Abathur but all research actions on new Bioforms gain a bonus.
[][Boon] Daughter
You are not alone in your brood. You were tending to another a Broodmother you were raising until she understood what was required to run a brood. She too was transported, and her company and aid will be appreciated.
[][Brood] Talkative
You are a Broodmother that has had many encounters with other races and many reasons to speak both friendly and far from it, you have no maluses to social or Diplomatic actions against non-zerg.
[][Brood] Ally
The alliance against Amon only had the Zerg protecting your world but an ally of another race was with you. The Protoss is cut off from his people, and world as you are and a single one can not rebuild but perhaps he will be useful still.



The world you have found yourself on is not just a piece of rock in space. In and around the oceans there is more to this planet.)

Major Features (Choose 2)
[][MF] Marine Flats
This world has many massive shallow seas that have rich biospheres that can feed the hive and serves as the first line in and out of the world as the islands are small.
[][MF] Leviathans of the Sea
The oceans are not empty, great beasts of the depths that can threaten any of your units swim there. They are danger yes but for each you fall new strains of Zerg more dangerous than what came before could be made.
[][MF] Rocky Ring
The planet is orbited by a large ring of asteroids providing a rich habitat for orbital hive clusters.
[][MF] Ring of Fire
There is a large area of geological activity creating many volcanoes and largely mineral rich zones.
[][MF] Undersea
The ocean does not end at the sea floor, this planet is covered in a deep network of flooded tunnels and caverns.
[][MF] Ezo
This watery world has a small amount of ezo available in its crust something that the Swarm can exploit once they discover it.
[][MF] Ruins
A small ruin complex can be found on this planet. Well it does not contain a great deal of Technology or information it does have some utility and can be exploited for rare resources and hints about the greater Galaxy.

Lesser Features (Choose 4, Can select a Lesser feature more than once mark with a x# to show.)
[][LF] Acid Kelp
There's a forest of unique help with acidic properties when damaged. While not completely unique it could be used for some interesting strands and provides a nice reserve of biomass if necessary.
[][LF] Mineral Deposit
A not insignificant mineral deposit easily accessible. This will help the Swarm get its feet under it before it is able to do any sort of deep excavation of the crust.
[][LF] Ocean Trench
An Abyssal trench so deep under the sea that it begins to stress even the advanced carapace of the Zerg. If nothing else it will extremely difficult to reach you there.
[][LF] Abyssal Grave
In an odd quirk of the local biology no creatures have entered the deep sea scavenger niche so all things that die above the depths sink and are not consumed. This grave contains a large amount of easily accessible biomass though no usable essence.
[][LF] Lilly Islands
Part of this world is defined by a large archipelago of artificial Islands created by a natural plant that reaches up with large solid tops. This is a unique ecosystem with some interesting adaptations to it. As well as an easy source of biomass.
[][LF] Unique Life
There is some form of unique oceanic life with interesting essence that should you gather provide you a unique series of adaptations for the Swarm.
[][LF] Swampy Island
Several islands with natural swamps covering them, these bogs to be used to gather natural gases that can be used to replace vespine with some effort.
[][LF] Living Gardens
A massive creature of the deep that survives on microscopic organisms, this gentle giant is covered in symbiotic life that has adapted to this relationship. This is an easy source of essence and bio mass.
[][LF] Large Island
A particularly large island that could be used to support a hive cluster out of the water for the various reasons you would want to have it with easy access to the sky.

You may take 1 Negative Feature to the world and gain 1 Major or 2 Lesser Features in exchange.
[][NF] Pirate Base
This world is host to a band of terminus pirates. They won't be missed if you're able to kill them but they'll be armed and ready for a fight even if they don't expect it from you.
[][NF] Human Colony
A colony beyond the edge of human space, it is not unheard of for such places to go dark so should you attack it you'll have time to come up with a response.
[][NF] Ruins
Something crashed/died here long ago it yet lingers a body of a spaceship made of metal tingling with life. It calls, it sings, it beckons.
[][NF] Asari Colony
A colony of the asari, they were not prepared to be attacked like you can strike them. However should you do so your presence will be known soon.
[][NF] Research Outpost
A small Outpost with very few members however they are constantly looking and searching. This can provide unique benefits however it can be a challenge.
[][NF] Major Route
This world is known to the Galaxy, though it is on all the star maps and alongside a major trade route a combination of political and economic issues have kept any of the races from settling it. However as you expand your presence will be discovered with time.



And that will be the end of character creation. Please vote by plan for this one as it will be an absolute mess otherwise. If you have anythings that you could think of for Boon or features please ask. And ask any questions you have about the ones that are already exist.
 
Last edited:
Vote closed
Scheduled vote count started by Planetary Tennis on Aug 14, 2024 at 12:10 AM, finished with 24 posts and 16 votes.

  • [X] Plan Mother of Monsters
    -[X][Brood] Typhon Brood
    -[X][Name] Echidna
    -[X][Colors] White & Purple
    -[X][Special] Titans
    -[X][Boon] Powerful Form
    -[X][Boon] Hive Tenders
    -[X][Boon] Tinkerer
    -[X][MF] Leviathans of the Sea
    -[X][MF] Rocky Ring
    -[X][MF] Ezo
    -[X][LF 3] Lilly Islands
    -[X][LF 4] Unique Life
    -[X][LF 5] Swampy Island
    -[X][LF] Large Island
    -[X][NF] Pirate Base
    [X]Plan Rock and a Hard Place
    -[X][Brood] Charybdis Brood
    -[X][Name] Scylla
    -[X][Colors] Blue and Green
    - [X][Special] Defensive
    -[X][Boon 1] Specialist Brood
    --[X][Special 2] Titans
    -[X][Boon 2]Talkative
    -[X][MF] Leviathans of the Sea
    -[X][MF 2] Ruins
    -[X][LF 1] Mineral Deposit
    -[X][LF 2] Ocean Trench
    -[X][LF 3] Lilly Islands
    -[X][LF 4] Unique Life
    -[X][NF] Pirate Base
    -[X][LF 5] Swampy Island
    -[X][LF 6] Living Gardens
    [X] Plan: Expand and Adapt
    -[X][Brood] Lilith's Brood
    -[X][Name] Lilith
    -[X][Colors] Silver and Black
    -[X][Special] Individualistic
    -[X][Boon] Retinue
    -[X][Boon 2]Talkative
    -[X][Brood] Ally
    -[X][MF] Leviathans of the Sea
    -[X][MF] Undersea
    -[X][LF 1] Mineral Deposit
    -[X][LF 3] Lilly Islands
    -[X][LF 4] Unique Life
    -[X][LF 6] Living Gardens
    -[X][NF] Human Colony
    [X] Plan Not-Primal Brood
    -[X][Brood] Genesis
    -[X][Name] Antara
    -[X][Colors] Black and blue
    -[X][Special] Titans
    -[X][Boon 1] Specialist Brood
    --[X][Special] Individualistic
    -[X][Brood] Ally
    -[X][MF] Leviathans of the Sea
    -[X][MF] Rocky Ring
    -[X][MF] Ring of Fire
    -[X][LF 1] Mineral Deposit
    -[X][LF 2] Ocean Trench
    -[X][LF 4] Unique Life
    -[X][LF 5] Swampy Island
    -[X][NF] Pirate Base
    --[X][MF] Ring of Fire
    [x]Plan Mother of Lies
    -[x][Brood] Fallere Brood
    -[x][Name] Loya Cypher.
    -- [x] You have no idea why Kerrigan named you so except a vague psi-image "progenitor of falsehoods/ the first deceiver". You try to meet the expectations.
    -[x][Colors] Shades of metallic grey.
    -[x][Special] Mind Games
    -[X][Boon] Tinkerer
    -[x][Boon] Daughter
    -- [x]Maya Cypher
    -[X][Boon 2]Talkative
    -[X][MF] Leviathans of the Sea
    -[X][MF] Rocky Ring
    -[X][MF] Ring of Fire
    -[x][LF] Acid Kelp
    -[X][LF 2] Ocean Trench
    -[x][LF] Abyssal Grave
    -[X][LF 3] Lilly Islands
    -[X][NF] Pirate Base
    [X] Plan Family road trip
    -[X][Brood] Sarinas Brood
    -[X][Name] Sarina
    -[X][Colors] Black and red
    -[X][Special] Individualistic
    -[X][Boon] Tinkerer
    -[x][Boon] Daughter
    -[X][Boon] Powerful Form
    -[X][MF] Leviathans of the Sea
    -[X][MF] Ezo
    -[X][MF] Ring of Fire
    -[X][LF 4] Unique Life
    -[X][LF 3] Lilly Islands
    -[X][LF 6] Living Gardens
    -[X][LF 5] Swampy Island
    -[X][MF 2] Ruins
 
Turn 1 (Choices)
[X] Plan Mother of Monsters
-[X][Brood] Typhon Brood
-[X][Name] Echidna
-[X][Colors] White & Purple
-[X][Special] Titans
To break your foes under foot your foot must be greater than your foes. You were a commander of the greatest of the Swarms beasts, your forces great enough in strength the lesser numbers mater little. Reduces costs of all Massive forms producing actions. (Ultralisks, Brood Lords, Leviathans) Gain Omegalisk Strain, Reduces DC of research into Pinnacle Bioforms.
-[X][Boon] Powerful Form
Broodmothers are no weak things that can be easily broken but you are greater still. You can take on Ultralisks in combat and win.
-[X][Boon] Hive Tenders
You have perfected the use of queens to tend to the hives and their larva massively increasing the spawning potential of each cluster.
-[X][Boon] Tinkerer
You have a talent for molding and mending flesh, an eye from essence. You are no Abathur but all research actions on new Bioforms gain a bonus.
-[X][MF] Leviathans of the Sea
The oceans are not empty, great beasts of the depths that can threaten any of your units swim there. They are danger yes but for each you fall new strains of Zerg more dangerous than what came before could be made.
-[X][MF] Rocky Ring
The planet is orbited by a large ring of asteroids providing a rich habitat for orbital hive clusters.
-[X][MF] Ezo
This watery world has a small amount of ezo available in its crust something that the Swarm can exploit once they discover it.
-[X][LF 3] Lilly Islands
Part of this world is defined by a large archipelago of artificial Islands created by a natural plant that reaches up with large solid tops. This is a unique ecosystem with some interesting adaptations to it. As well as an easy source of biomass.
-[X][LF 4] Unique Life
There is some form of unique oceanic life with interesting essence that should you gather provide you a unique series of adaptations for the Swarm.
-[X][LF 5] Swampy Island
Several islands with natural swamps covering them, these bogs to be used to gather natural gases that can be used to replace vespine with some effort.
-[X][LF] Large Island
A particularly large island that could be used to support a hive cluster out of the water for the various reasons you would want to have it with easy access to the sky.
-[X][NF] Pirate Base
This world is host to a band of terminus pirates. They won't be missed if you're able to kill them but they'll be armed and ready for a fight even if they don't expect it from you.

You are Echidna, Broodmother of the Typhon Brood, you may not have numbers or subterfuge of other Broods but your strength lies in strength itself. Overwhelming power that could crush your foes. To your great disappointment, your world-spanning brood is now missing the thousands of hive clusters and billions of bioforms lost. The new Leviathan not yet hatched was a casualty as well and you lack the resources to rebirth it now.

You had not been in the central hive cluster when the transition occurred and to your disappointment, the cluster you were aiding in the regrowth was lacking in many of the structures needed to support your focus. It was not all lost you remained drones remained several of the powerful specimens of your swarm remains, the massive Omegalisk towered over the small trees of the island even as they wilt from the creep. A powerful force though without a nydus network the sea before you will be a challenge for the swarm to cross.

The island where you ended up is small but part of a larger island chain perhaps this archipelago can lead to a larger area to expand into. The ring in the sky is tempting but orbital clusters are generally vulnerable and without a large brood to support them could be struck if an enemy found this world. The ocean lapped at the sand, and your eyes and the eyes of the overseers and lords turned onto the crystal blue water around you. First, you would need to go over the forces in your hands. A single Omegalisk, large and powerful enough even in a brood of billions of other bioforms you still had an exact count of their number and tracked them individually. For the other bioforms you generally had them in your mind into larger formations and groups, rarely would you care about the singular drone or the individual zerglings. Even Ultralisks and Brood Lords would be gathered into squads in the full scale of your swarm. Only the Levithans and Omegalisks stood above that teeming swarm.

A single Ultralisk survived but the island and oceans will be a difficult place to use them to their full benefit. Beyond that, you could not replace the giants at this time something you will have to correct soon to feel comfortable. The air is empty, the fliers of your brood had not been on the surface near the ground instead they were constantly on patrol. This means none of your flying creatures except for the overseers and overlords were with you on this new planet. You had a few dozen roaches and hydralisks, and two hundred zerglings. You were not in the most developed part of the hive when transported so no infestors, impalers, or swarm hosts had been in the radius transported. Three dozen overlords and half a dozen overseers remain, as well as the four queens who had been tending to the four hatcheries in the young cluster.

The cluster itself was just those four hatcheries and the associated spawning pools, an evolution chamber, and a few of the various crawlers filled out the remaining parts of the minuscule part of your brood around you. You need to get to work.

Clusters
Landing (Temporary Name)
Location Arrival Archipelago
- Development 0
- Defense 1
- Spawning 2
- Extraction 1
- Specialties None
Resources
Minerals
Income: 50, Expense: 0, Current: 100

Biomass
Income: 25, Expense: 0, Current: 100

Vespine
Income: 0, Expense: 0, Current: 25

Control
Used: 12.25, Supplied: 17.5
Forces
Overlord Groups (12)
3​
Overseer Groups (12)
0.5​
Drone Groups (50)
2​
Zergling Groups (100)
2​
Roach Groups (12)
4​
Hydralisk Groups (12)
3​
Ultralisk Groups (4)
0.25​
Omegalisk (1)
1​
Evolutions
Creatures
- Drones (Production and Extraction of resources)
- Overlord (Control, Scouting, Flying, Transport)
-- Overseer (Control, Scouting, Flying, Detection, Changling Spawn) [Locked]
- Zerglings (Warform, Cheep, Melee, Quick)
-- Banelings (Warform, Cheep, Suicide) [Locked]
- Roaches (Warform, Stealth, Resilient, Range, Melee) [Locked]
-- Ravager (Warform, Artillery, Quick) [Locked]
- Hydralisks (Warform, Range, Quick) [Locked]
-- Impaler (Warform, Stealth, Artillery (Subterranean)) [Locked]
- Queen (Warform, Spawning, Support, Range, Creep)
- Infestor (Stealth, Hijacking, Infestation, Support) [Locked]
- Swarm Host (Locust Spawning, Stealth) [Locked]
- Ultralisk (Warform, Tank, Melee, Cleaving, Massive) [Locked]
-- Omegalisk (Warform, Tank, Regenerating, Melee, Cleaving, Massive, Striking, Muliattack) [Locked]
- Mutalisk (Warform, Flying, Ranged, Multishot) [Locked]
-- Viper (Warform, Flying, Anti-Air, Support) [Locked]
- Corruptor (Warform, Flying, Anti-Air) [Locked]
-- Brood Lord (Warform, Flying, Resilient, Broodling Spawn, Artillery, Massive) [Locked]
- Scourge (Warform, Flying, Cheep, Suicide) [Locked]
- Leviathan (Warform, Transport, Flying, Spawning, Massive+, Resilient, Regenerating, Striking, Multiattack, Artillery) [Locked]

Structures
- Hatchery (Spawning, Complexity 0)
-- Lair (Spawning +, Overseer, Complexity 1)
---Hive (Spawning ++, Complexity 3)
-- Leviathan Egg (Transition, Complexity 5)
- Extractor (Vespine Processing, Complexity 0)
- Spawning Pool (Zergling, Queen, Complexity 0)
-- Baneling Nest (Baneling, Complexity 1)
- Spine Crawler (Defensive Melee, Mobile, Complexity 0)
- Spore Crawler (Defensive Anti-Ait, Mobile, Complexity 0)
- Evolution Chamber (Research, Complexity 0)
- Roach Warren (Roach, Ravager, Complexity 0)
- Hydralisk Den (Hydralisk, Complexity 1)
-- Impaler Den (Impaler, Complexity 2)
- Nydus Network (Transport, Complexity 1)
- Spire (Mutalisk, Corruptor, Scourge, Complexity 1)
-- Greater Spire (Brood Lord, Viper, Complexity 3)
--- Leviathan Spire (Leviathan, Complexity 5)
- Infestation Pit (Infestor, Swarm Host, Complexity 2)
- Ultralisk Cavern (Ultralisk, Complexity 3)
-- Omegalisk Cavern (Omegalisk, Complexity 5)
Sites
Arrival Archipelago
- Minerals Poor
- Vespine None
- Biomass Poor


You have 1 Free Die
  • [] Spawn Zerglings
    Zerglings are the basic warriors of the swarm and even focused on larger types as you are, you will need them. Spawn a swarm of them.
    Minerals 5, Spawn 1
    DC 0/50/100
    [] Spawn Queens
    Queens are powerful support while your dedication to spawning means you already have some queens, those are needed to keep up your production of larvae.
    Minerals 10, Spawn 1
    DC 0/75/150
    [] Spawn Overlords
    You need to see what is happening you need more bodies in the brood, overlords are the first step to both.
    Minerals 5, Spawn 1
    DC 0/50/100

    [] Scout
    You need to see what is around you, what is on this world and you have the overlords and seers to do so.
    DC 20/40/60/80/100
    [] Biomass Collection
    The biomass in the region is useful to gather it up for your needs. The biomass may fight against collection so you will need to send some warforms with the drones.
    DC 60/120

    [] Expand defenses
    Morph more defenses, this will weaken one of your drone groups by an amount. But you will have spine crawlers and spore crawlers to defend yourself with.
    Minerals 15, Drone Group 0.5
    DC 0/75/100
    [] Patrol
    You can see the world but you should keep an eye out. Use available units to patrol the land and water near your location.
    DC 40

    [] Restructure
    You have a number of groups that were broken apart while you have enough to regather them the Zerg are not in top shape while you lack the structures to spawn the more complicated Zerg you can start to repair your brood's combat readiness.
    DC 50/100
  • [] Rift Wondering
    How did you end up here how could you and a part however small of your brood be stolen away?
    DC: ???

    [] Aquatic Zerglings
    The zerglings have a variant that allows them to move quickly in water and to strike with their full power under the sea. It will slow them down on land to a degree.
    Biomass 5
    DC: 20/60/100
    [] Nets
    The humans on the few ocean worlds you know of use fishing nets to harvest biomass you can try to replicate the structure with the Zerg.
    Biomass 5
    DC: 40/80/120
    [] Sunken Clusters
    For the Zerg structures to thrive underwater an older form needs to be pulled from memories. Submerging the structures into the ground makes them more defendable, and resilient to the pressures of the depths.
    Biomass 10
    DC: 50/100

    [] Defragment the essence
    The genetic knowledge of the Zerg is redundant but even then forms can be lost while you have all of your current brood you may find access to other forms in the genes you have in the hive cluster. Even if you do not knowing all the essences will help your research of them.
    DC: 30/60/90
  • [] Call out
    The forces arrayed against Amon would support you and get you back to your brood but something feels off.
    DC ???

    [] Ponder memories
    You do not have others to speak to but chances are the Zerg will not be the ones you encounter first. Go over your memories of the other races and ready yourself for interactions with them.
    DC 75/150
  • [] Spawn Drones
    The drones are the foundation for the Zerg hives you need more to gather more resources, to morph more structures. They are the backbone.
    Minerals 5, Spawn 1
    DC 0/50/100
    [] Spawn Overlords
    You need to see what is happening you need more bodies in the brood, overlords are the first step to both.
    Minerals 5, Spawn 1
    DC 0/50/100

    [] Expand the cluster's spawning
    Grow new hatcheries and spawning pools so that the hive has more of the larvae that it will need, you will add additional queens to support these new hatcheries at no cost, you will have no difficulty replacing the drones you need to morph.
    Minerals 20
    DC 10/50/90
    [] Morph Extractors
    Grow extractors to process vespine gas, you will have no difficulty replacing the drones you need to morph.
    Minerals 10
    DC 10/60/110

    You have not found any raw vespine or vespine precursors.
    [] Morph Evolution Chambers
    Evolution chambers allow a cluster to automatically receive benefits developed for the brood. Your main cluster already has one.
    [] Ready Warrens
    You will need to expand the hive and roaches serve as a base for this, you will need to be able to spawn more. Additionally, warrens allow the hive cluster to perfect its acid increasing the damage of the spine and spore crawlers. You will have no difficulty replacing the drones you need to morph.
    Minerals 10
    DC 10/60/110
    [] Develop Nests
    The baneling and latter scourge are a core of the zerg. You will need them if you are to go into the sea as their suicide explosions are a reliable way to ward off the creatures of the deep. Additionally the reactive nature of the banelings is used in structures in the same cluster to damage creatures striking at them. You will have no difficulty replacing the drones you need to morph.
    Minerals 10
    DC 10/60/110
    [] Expand defenses
    Morph more defenses, this will weaken one of your drone groups by an amount. But you will have spine crawlers and spore crawlers to defend yourself with.
    Minerals 15, Drone Group 0.5
    DC 10/60/110
    [] Grow the cluster
    Morph several hatcheries into Lairs improving your spawning and allowing the cluster to develop enough for more types of structures to be morphed.
    Minerals 10 Vespine 10
    DC 20/80/140

    [] Mineral utilization
    The drones are just gathering near surface deposits of metals and other minerals, you can have them burrow deeper to find more materials but this may not succeed.
    DC 40/80/120
    [] Biomass Collection
    The biomass in the region is useful to gather it up for your needs. The biomass may fight against collection so you will need to send some warforms with the drones.
    DC 60/120

    [] Restore the Cluster
    Your hive cluster is in disarray after the transition while you can ignore it for a while, though the sooner you put everything back in order the sooner you can get to expansion.
    DC 40/80/120
  • [] Explore the archipelago
    You don't know where this land leads and it may show you a location of interest.
    DC 20/50
    [] Scout
    You need to see what is around you, what is on this world and you have the overlords and seers to do so.
    DC 20/40/60/80/100
    [] Explore the ocean
    The Zerg rarely go into the sea, few of the worlds in the Koprulu had vast seas, and the rewards from expanding there were rarely worth the time it took during the wars.
    DC 30/60
    [] Explore the ring
    The creation of an orbital cluster will be a boon despite the risk of letting an enemy know where you are look through the ring with your overlords for a good position.
    DC 50/75/100/125
 
Mechanics
1 Hour Moratorium

The rules will be updated here as they come up and I get to them feel free to ask about rules you don't see here or that are unclear.

Zerg are gathered into groups with a size based on the strength of the Zerg units. These do not necessarily directly equate to the power in the Starcraft game. Each unit group costs one control to maintain, if you go over your control a cluster has the chance to go feral and become separate from your swarm. The exceptions are Overseers and Overlords who provide 5 control per group. If a group loses units from battle or used to morph new forms it will be recovered as part of the turn after if the local cluster has the required structures to unlock them. However, for the turn they are weakened they are less effective.

Biomass can be used directly when called for or can be used in place of materials or vespine. Biomass can be turned into materials at a 2:1 ratio, and into vespine at a 10:1 ratio. This allows you access to more advanced bioforms even if you can not access vespine though it does mean you need a large amount of biomass to do so.
 
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Strong Foundation
Omake: A Solid Foundation

Echidna was less than pleased with her current situation. She had been separated from the bulk of her brood and been stranded on a foreign world. One that was going to be annoying to work with if it was all water like she suspected. What really vexed her was that she couldn't properly use her preferred strategy here. The massive strains she favored would only sink here and that was discounting the problems that would come with spawning them.

Bah, no matter, she was still Zerg. Unlike Terrans or Protoss, they were not ones to bemoan their circumstances. No, they fought, adapted and thrived against all odds. She would overcome this obstacle and return to the swarm. Rebuild her brood and destroy whoever was responsible for this. It was simply a matter of time and devising how. This world would be hers before too long.

Something that she was distinctly well suited to do. Brood mothers like herself often did not indulge in weaving essence. Instead relying on the evolution chambers and master. Echidna though was not so complacent as she understood that evolution was the swarms greatest strength. The broodmother strove to always be able to improve upon her strains and raise them to ever greater heights. This was just one more cycle of improvements.

First and foremost was devising the means for her brood to exploit the oceans around them. The Zerg did not often dive below but they were fully capable of it. Especially when they got samples of local wildlife. Until then she would have to make do with existing essence. Fortunately, she already knew a decent basis to work with. The ocean was not that far from a field she knew well.

The void of space carried a certain similarity to the depths of the ocean. Both were three dimensional environments, devoid of conventional atmosphere and possessed suffocating pressure. At greater depths, the loss of light was apparent and vision became unreliable. The need to survive with little warmth of any kind. How certain frames were useless because they could not properly move about as needed.

She could not make any void borne strains at the moment but she could still access their essence. They would provide an excellent spring board into the waves below. First she would take their ability to survive without atmosphere. This would be essential for her work here. These new creatures would need the capacity to work with little to no proper air for extended periods of time yet also be able breathe properly. The leviathan could provide that with its ability to move from void to atmosphere.

Next would come the needed dynamics of the body. Extra limbs were only a hindrance in the depths. Reducing speed and creating drag on the body. They needed a dynamic form flexible yet strong to propel itself. The corrupter could be of use here. A creature that was aerodynamic in build and could survive under great pressure.

Finally the means to survive in low temperatures. Any void strain could be used for this. They all possessed the capacity to survive in extreme low environments. Perhaps the behemoth of old would be able to provide. Not a common strain anymore but it still had its uses.

Yes this new adaptation was coming along well thought Echidna as she watched the essence shift.

@Planetary Tennis
 
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Vote closed
Scheduled vote count started by Planetary Tennis on Aug 18, 2024 at 8:30 PM, finished with 21 posts and 9 votes.
 
Turn 1 (Results)
Spawn Queens
Queens are powerful support units. Your dedication to spawning means you already have some queens, which are necessary to maintain your production of larvae.
Minerals: 10, Spawn: 1
1 Level of Success


Queens—some brood mothers see them as powerful command nodes, potent strategists for the swarm, capable of leading forces against the enemies of the brood. Others see them as force multipliers that can help the swarm's forces hold their ground even in the face of enemy fire and weapons. Still, others view them as tools to grow the hive, spawn more larvae, and expand the creep. All of these perspectives are true, and as the batch of queens you've grown breaks free of their cocoons, you know you have powerful force multipliers and tactical commanders under your control. They may not be independent enough to be conversationalists, but you prefer being alone to having lesser brood mothers or queenlets yammering your praises.

Gain 1 Unit of 6 Queens.


Scout
You need to see what is around you, what is on this world, and you have the overlords and seers to do so.
2 Levels of Success


The world is vast, and you split up your scouting forces. Several overseers and overlords head north along the archipelago islands, while many others explore the blue void surrounding your island of arrival, searching for points of interest. Your scouts venture far and wide, discovering that the planet—or at least the area near you—is open sea with a few island chains of little significance. However, you do find a larger island chain with a central island covered in a verdant swamp. The lush life here represents biomass, and you might be able to find vespine in the swamp gasses.

Exploring the open ocean is not without risks, much to your surprise. As your forces explore, a large serpent launches itself out of the sea, high enough to snatch a low-flying overseer in its maw. The control creature dies, forcing you to direct the rest of your scouting forces higher, away from the dangerous open ocean. The loss will be quickly recovered, but the presence of large predators in the waves indicates that much more is happening in the depths.

Swamp Island Hive Cluster Location Found for Future Use.
Oceanic Megafauna Discovered with Minimal Casualties.



Aquatic Zerglings
The zerglings have a variant that allows them to move quickly in water and strike with full power under the sea. However, this will slow them down on land to some degree.
Biomass: 5
2 Levels of Success


The zergling is a humble and simple creature—one you often find little reason to focus on, given your preference for the larger, more powerful agents of the swarm. Yet the archives contain many variations of the simple zergling. You wonder if a greater focus on the swarm's numbers would give you special insight into maintaining many nearly identical strains. With your current focus, however, you can identify many of the core components that differentiate the Aquatic Zerglings from other strains. Not only do you have the aquatic zergling strain, but adapting other creatures to excel in the sea will be easier going forward.

Zergling Strain Replaced with Aquatic Zerglings.
Aquatic Modifications to Other Strains Have Reduced DCs.



Nets
The humans on the few ocean worlds you know of use fishing nets to harvest biomass. You can try to replicate the structure with the Zerg.
Biomass: 5
1 Level of Success


Creating a new structure is always an interesting project—one you have rarely indulged in. The swarm rarely requires completely new structures, and even more rarely is a brood mother of your talents the one to create such things. Yet you do not falter. While there are surely others who would have completed this sooner or with more finesse, you have built the basics of a structure—a large sticky net from a burrowed main body. When biomass is captured, the net constricts around it and drags it in. In addition to gathering biomass, the Filter Nets provide some degree of protection against hostile aquatic fauna in the shallows.

Gain Filter Net Structure.


Ponder Memories
You do not have others to speak with, but chances are the Zerg will not be the first ones you encounter. Go over your memories of the other races and ready yourself for interactions with them.
1 Level of Success


You consider the Protoss for a moment before dismissing them. The race is simple in the end. Their psionics mean that you will have little need for finesse, and given the nature of the war on Amon, the Protoss will be either allied with or hostile to you, with little room for negotiation. So, you turn your thoughts to humanity. They are a complex question, with many factions and sub-factions all vying for power, even just within Koprulu. You know of the UED, another human polity from the Terran homeworld of Earth. There are more groups of humans with different causes and alliances than there are strains in the Zerg—or at least it seems so. This makes humans the race you will most likely have to communicate with. You delve into the genetic memories of the swarm and the contact you had with the infected human admiral. You study several human languages and trust yourself to communicate reasonably in them. If you encounter an unknown race, you hope that race has also come across humanity, enabling communication.

Gain Reduced Penalty for First Contact Actions.


Develop Nests
The baneling, and later the scourge, are core components of the Zerg. You will need them if you are to venture into the sea, as their suicide explosions are a reliable way to ward off the creatures of the deep. Additionally, the reactive nature of the banelings is used in structures within the same cluster to damage creatures that strike at them. You will have no difficulty replacing the drones you need to morph.
Minerals: 10
0 Levels of Success


Banelings are powerful creatures, essential in the swarm's warfare. It was important to get them up and running quickly. However, the drones you needed for the morphing process were preoccupied with mineral extraction and similar tasks, and you accidentally overrode the morphing order with the order for the rest of their kin to continue mining. You only noticed this much later when you couldn't find the growing nest. You have now started the nest growing, but the delay means it will not be available for baneling morphing for some time.

Baneling Nests Delayed for One Turn.


Explore the Archipelago
You don't know where this land leads, and it may reveal a location of interest.
2 Levels of Success


The island chain you are part of is a mountain range, not a volcanic one. This becomes quickly apparent as the islands are not growing in any particular way, with their sizes varying randomly from one island to the next. The island you arrived on is larger than most. While you could spread to the others, like the more distant archipelagos in the ocean, they offer little space for a proper hive and would only support a hatchery and a few auxiliary structures. They will only be worthwhile once you have grown significantly. However, the island chain is not without value. At the end of your section of the chain lies a massive island. The center of the mountain range forms a triangle of three archipelagos converging on this central island. The island is large, though not rich in biomass, with several mountains and other disruptive features. It is sufficient to support a truly massive hive cluster, or perhaps two. Certainly, it is enough that you could grow a new Leviathan on it if needed.

During the exploration of the island, you discover something important: a series of artificial structures hidden near one of the smaller mountains. It seems to be the entrance to a larger facility, but you pull your scouts back before they can be detected. Overlords and overseers are not stealthy creatures. It appears that you are not alone here.
 
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