Being a kid was the best.
I remember being in a hurry to grow up the last time around but...
I remember being in a hurry to grow up the last time around but...
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fitoor | 8 |
Apparently, one of Mr Lavere's other employees was being let off, but made a mess when he decided to be difficult about it, and dropped the ketchup.
It was a lot of ketchup.
I walked up to Amelia, put one hand on her shoulder, and when she looked at me, said in my best gruff impression,
"... Heeeyyy!"
The tears came instantaneously.
Shit! Shit! Spiderman lied to me! Oh, wait it was Prowler that gave that advice in the movie.
Damn you my defective past life pop culture knowledge!
The silence dragged on for a few seconds. The incapacitated gangster looked at me like was a particularly new kind of stupid.
My Shirou Emiya impression must have been spot on!
First is the timeline. This is like 12 years before canon, so I'm uncertain about the current cast.
The second is the direction that I want to take this in... I wanted to create a story with a little of KB's flow in the Worm verse, and keep it light hearted, which is not exactly easy without ruining the essence if both stories.
The third is pacing. I want to spread this story over a decade or so.
The SH9 dropped by BB around this time. How involved do you want Thales to be with them?
Hey!
This is my first fanfic and I have every intention to continue it. There are however a lot if issues that I need to deal with.
First is the timeline. This is like 12 years before canon, so I'm uncertain about the current cast. Which gangs are active, what their rosters are, which heroes they face, and all the multitude of OCs I need to fill the gaps.
All slots are initially set to Charged. A slot changes state from Dormant to Hollow depending upon these factors:
While it's not really relevant anymore since he's already used his initial Charges, but what type of powers were his initial Charges attuned to?Charges: All charges are not identical. A charge obtained from Grue will be much more compatible with creating Darkness Manipulation or related powers than one obtained from Purity or Lady Photon. You may only use at most 3 charges to craft a power.
You explained how slots transition from Dormant to Hollow, but what is the process between Hollow and Charged. You mention here that it can be done either via physical contact or close vicinity, but is it instantaneous? Does it require some process like Dormant->Hollow?Gaining charges : Once you have a hollow slot you can start copying charges. Physical contact allows you to fill up all your hollow slots. Close vicinity allows all but 2 hollow slots to be filled up.
Wait what? If he has a Hollow slot and he touches a parahuman, he can transition that slot into a Charged slot with a predisposition to a power similar to said parahumans. This can then be spent to create a power for him to use, thus transitioning the slot into Dormant and requiring time and/or parahuman combat to transition back into Hollow. this makes sense.Physical contact is necessary to steal or grant powers to others.
While it's not really relevant anymore since he's already used his initial Charges, but what type of powers were his initial Charges attuned to?
You explained how slots transition from Dormant to Hollow, but what is the process between Hollow and Charged. You mention here that it can be done either via physical contact or close vicinity, but is it instantaneous? Does it require some process like Dormant->Hollow?
Also, how does 'all but two' really work? Sure, if you have three or more Hollow slots and are trying to fill them up immediately, then it's obvious, but what if you have three Charged slots and two Hollow slots but the Charged slots were charged a while ago, does it 'remember' how they were charged in order to determine if you can use vicinity on the Hollow slots? What if you have Dormant slots instead, does it 'remember' how the slots were charged before they were used in order to see if you can use vicinity?
Now he can alternatively steal a parahumans power or grant a person a power, which makes sense because the CYOA version let you, but you don't mention the slots at all. This sentence was formatted with Gaining Charges, so presumably it's either a formatting error and you're missing some explanation or the theft / granting involves a Hollow slot transitioning into a Charged one. Which doesn't make much sense at all. I could see you needing to have a Hollow slot in order to steal a power, and doing so transitions the Hollow slot into Dormant and grants you the full power of the parahuman (irrespective of how many slots it would take you to create a copy of it). I could similarly see you needing a Hollow slot to grant a power to someone (maybe the power 'fills' the slot [even if it was created from multiple slots worth of Charges] and then you give it to someone, transitioning it to Dormant). But Hollow to Charged through stealing or granting powers? Nope.
Leaving Hollow slots available is a terrible move unless you're actively working towards getting physical access to a parahuman to get Charged slot attuned to a powerset which you are aiming to get next. Sure, it takes time and danger to transition Dormant slots to Hollow, but if you don't Charge your Hollow slots and use them then you're wasting such potential and putting yourself in more danger in the mean time. I can see keeping some Charged slots to be used in an emergency to solve an eminent danger, but keeping Hollow slots is just stupid. This means that such a radar would only be situationally useful, and since it doesn't tell you who or where they are I'd say it's not a bad thing to include.I'm of two minds about the idea as it necessitates some sort of parahuman detection sense if you have Hollow slots. Which could be fun in itself.
This isn't listed in your Information post. While true, a Striker Power Nullifier isn't nearly as useful as a Shaker one (eg. Hatchet Face), it's pretty useful for restraining individual parahumans short term or bypassing normally well defended parahumans defenses if you can get a chance. Without metaknowledge, luck, or overwhelming power, Alabaster is easy to restrain but extremely hard or impossible to kill. With power nullification killing him is trivial once restrained (which is nearly as easy as a normal human). Lung probably wouldn't revert back to human-form if you disable/nullify his power but he wouldn't grow larger or regenerate making him a lot easier. There are many similar examples.Basically, you can't actually steal power. You can only fill up your Hollow slots. I called it stealing because physical contact with a Cape also allows you to disable/nullify their powers. You don't need slots for those.
Leaving Hollow slots available is a terrible move unless you're actively working towards getting physical access to a parahuman to get Charged slot attuned to a powerset which you are aiming to get next. Sure, it takes time and danger to transition Dormant slots to Hollow, but if you don't Charge your Hollow slots and use them then you're wasting such potential and putting yourself in more danger in the mean time. I can see keeping some Charged slots to be used in an emergency to solve an eminent danger, but keeping Hollow slots is just stupid. This means that such a radar would only be situationally useful, and since it doesn't tell you who or where they are I'd say it's not a bad thing to include.
This isn't listed in your Information post. While true, a Striker Power Nullifier isn't nearly as useful as a Shaker one (eg. Hatchet Face), it's pretty useful for restraining individual parahumans short term or bypassing normally well defended parahumans defenses if you can get a chance. Without metaknowledge, luck, or overwhelming power, Alabaster is easy to restrain but extremely hard or impossible to kill. With power nullification killing him is trivial once restrained (which is nearly as easy as a normal human). Lung probably wouldn't revert back to human-form if you disable/nullify his power but he wouldn't grow larger or regenerate making him a lot easier. There are many similar examples.