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Vote tally - Attempting to Fulfill the Plan: GDI Edition
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Simple majority
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Ithillid
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Attempting to Fulfill the Plan: GDI Edition
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Post #28577
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Post #28776
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Disabled
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Disabled
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Enabled
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Block
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Yes
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Enabled
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Enabled
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Enabled
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Enabled
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81
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200
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[X] Plan MORE POWER But No Tiberium Power
-[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
-[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
-[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
-[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
-[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
-[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
-[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
-[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
-[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
-[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
-[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
-[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
-[X] Automatic Medical Assistants 0/300 (1 Dice, 20 R) (1/4 median)
-[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
-[X] Expand Resettlement Programs (automatic)
-[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
-[X] Firehawk Wingmen Drones 0/450 (3 Dice, 60 R) (3/6 median)
-[X] Plasma Warhead Factory (Phase 1) 53/90 (1 Die, 10 R) (100% chance Phase 1, 15% chance Phase 2)
-[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
-[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
-[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
-[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
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[X] Plan Rebuild and Rearm
-[X] Yellow Zone Fortress Towns (Phase 6) 0/300 2 die 40R 0%
-[X] Rail Network Construction Campaigns (Phase 4) (Upated) 128/325 3 dice 45R 92%
-[X] Indianapolis Reconstruction Surge (New) 1 Infra die +1 Tib die (see tib section) 10R 82%
-[X] Continuous Cycle Fusion Plants (Phase 6) 30/300 4 dice 80R 86%
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/640 2 dice 40R 4%
-[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
-[X] Division of Alternative Energy 1 Erewhon die auto 10R
-[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
-[X] Bergen Superconductor Foundry (Phase 1) 0/95 2 die 60R 95%
-[X] Medical Supplies Factories 129/225 1 die 20R 44%
-[X] Tarberry Development 0/40 1 die 20R 100%
-[X] Wadmalaw Kudzu Plantations (Phase 2) 0/300 2 dice 20R 0%
-[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
-[X] Indianapolis Reconstruction Surge (New) 1 die 10R see Infra
-[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 4 dice 80R 80%
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 1 die 15R 1% (100% for stage 6)
-[X] Harvesting Tendril Development (New) 0/40 1 die 30R 100%
-[X] Lunar Rare Metals Harvesting (Phase 1) 0/160 2 die 40R 58%
-[X] Lunar Heavy Metals Mines (Phase 2) 145/385 4 dice 80R 92%
-[X] Automatic Medical Assistants 0/300 2 dice 40R 0%
-[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
-[X] Mind Shields Development (New) 2 dice 40R 92%
-[X] Firehawk Wingmen Drones 0/450 2 dice 40R 0%
-[X] Plasma Warhead Factory (Phase 1) 53/90 1 die 10R 100% (15% for stage 2)
-[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
-[X] Escort Carrier Shipyards (Battleship Yards) 0/120 2 dice 40R 87%
-[X] Merchantman Carrier Conversions 150/200 1 die 20R 92%
-[X] Heavy Support Laser Development 0/50 1 die 20R 100%
-[X] Shark Class Frigate Shipyards (Melbourne) 0/300 4 dice 80R 64%
-[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
-[X] Allocate Resources to Reconstruction Commissions (Aggressive) 1 die auto 20R
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[X]Plan Phoenix
-[X] Yellow Zone Fortress Towns (Phase 6) (Updated) 0/300 3 dice 60R 28%
-[X] Rail Network Construction Campaigns (Phase 4) 128/325 3 dice 45R 92%
-[X] Continuous Cycle Fusion Plants (Phase 6) (Updated) 30/300 4 dice 80R 86%
-[X] Nuuk Heavy Robotics Foundry (Phase 3) (Updated) 352/600 4 dice 80R 93%
-[X] Division of Alternative Energy 1 die auto (Erewhon) -10R/t
-[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
-[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
-[X] Medical Supplies Factories 129/225 2 dice 40R 95%
-[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 4 dice 40R 61%
-[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 4 dice 80R 80%
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
-[X] Harvesting Tendril Development 0/40 1 die 30R 100%
-[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
-[X] Automatic Medical Assistants 0/300 2 dice 40R
-[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
-[X] Hardlight Interface Development (New) 0/40 1 die 15R 100%
-[X] Expand Resettlement Programs (New) 1 die auto -5R/t
-[X] Firehawk Wingmen Drones 0/450 6 dice 120R 63%
-[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
-[X] Escort Carrier Shipyards (Battleship Yards) 0/120 1 die 20R 22%
-[X] Merchantman Carrier Conversions 150/200 1 die 20R 92%
-[X] Escort Carrier Shipyards (New York) 0/240 2 dice 40R 4%
-[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 99%/94%/77%/49%
-[X] Allocate Resources to Reconstruction Commissions (New) 1 die auto
--[X] Aggressive (20 resources per turn)
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[X] Plan MORE POWER + Firehawk Wingmen
-[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
-[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
-[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
-[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
-[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
-[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
-[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
-[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
-[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
-[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
-[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
-[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
-[X] Automatic Medical Assistants 0/300 (1 Dice, 20 R) (1/4 median)
-[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
-[X] Expand Resettlement Programs (automatic)
-[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
-[X] Firehawk Wingmen Drones 0/450 (6 Dice, 120 R) (63% chance)
-[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (1 Dice, 20 R) (22% chance)
-[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
-[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
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[X] Plan MORE POWER While Erewhon Plays Refugee Tetris
-[X] Infrastructure 6/6 Dice 95 R
--[X] Rail Network Construction Campaigns (Phase 4) 128/325 (3 Dice, 45 R) (92% chance)
--[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
--[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
-[X] Heavy Industry 5/5 Dice + 3 Free Dice 160 R
--[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
--[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 Dice, 60 R) (54% chance)
-[X] Light and Chemical Industry 5/5 Dice 110 R
--[X] Medical Supplies Factories 129/225 (2 Dice, 40 R) (95% chance)
--[X] Bergen Superconductor Foundry (Phase 1) 0/95 (1 Die, 30 R) (45% chance)
--[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
-[x] Agriculture 4/4 Dice 40 R
--[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 (4 Dice, 40R) (61% chance)
-[X] Tiberium 7/7 Dice 140 R
--[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 (5 Dice, 100 R) (99% chance)
--[X] Harvesting Tendril Development 0/40 (1 Die, 30R) (100% chance)
--[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
-[X] Orbital 6/6 Dice 120 R
--[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
-[X] Services 5/5 Dice + EREWHON 100 R, -5 RpT
--[X] Neural Interfaced Operating Theaters 122/160 (1 Die, 20 R) (100% chance)
--[X] Automatic Medical Assistants 0/300 (2 Dice, 40 R) (2/4 median)
--[X] Mind Shields Development 0/120 (2 Dice, 40 R) (92% chance)
--[X] Expand Resettlement Programs (EREWHON) (automatic)
-[X] Military 8/8 Dice + 4 Free Dice 220 R
--[X] Shell Plants (Phase 6) 7/150 (2 Dice, 20 R) (72% chance)
--[X] Firehawk Wingmen Drones 0/450 (4 Dice, 80 R) (4/6 median)
--[X] Merchantman Carrier Conversions (High Commitment) 150/200 (1 Die, 20 R) (92% chance)
--[X] Shark Class Frigate Shipyard (Melbourne) 0/300 (2 Dice, 40 R) (2/4 median)
--[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
--[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
-[X]Bureaucracy 4/4 Dice, -20 RpT
--[X] Allocate Resources to Reconstruction Commissions (Maximal, -30 RpT)
--[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
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[X] Plan Tis But A Scratch
-[X]Infrastructure 6/6 105R
-[X] Yellow Zone Fortress Towns (Phase 6) 2 dice 40R 0%
-[X] Indianapolis Reconstruction Surge 1 die + 1 Tib die 20R 82%
-[X] Rail Network Construction Campaigns (Phase 4) 3 dice 45R 92%
-[X]Heavy Industry 5/5 150R
-[X] Continuous Cycle Fusion Plants (Phase 6) 5 dice + 1 free die 120R 100%
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 1 free die 20R 0%
-[X] Puerto Madryn Reconstruction Surge 1 free die + 1 Erewhon Die 20R 98%
-[X] Western Europe Reconstruction Surge 1 free die 10R 100%
-[X]Light and Chemical Industry 5/5 110R
-[X] Reykjavik Myomer Macrospinner (Phase 4) 2 dice 40R 81%
-[X] Bergen Superconductor Foundry (Phase 1) 1 die 30R 45%
-[X] Medical Supplies Factories 2 dice 40R 95%
-[X]Agriculture 4/4 70R
-[X] Wadmalaw Kudzu Plantations (Phase 2) 1 die 10R 0%
-[X] Poulticeplant Development 1 die 20R 95%
-[X] Freeze Dried Food Plants 2 dice 40R 99%
-[X]Tiberium 7/7 130R
-[X] Yellow Zone Tiberium Harvesting (Phase 9) 5 dice 100R 99%
-[X] Intensification of Green Zone Harvesting (Stage 6) 1 die 15R 100%
-[X] Indianapolis Reconstruction Surge 1 die
-[X]Orbital 6/6 120R
-[X] Lunar Heavy Metals Mines (Phase 2) 6 dice 120R 99%
-[X]Services 5/5 70R
-[X] Neural Interfaced Operating Theaters 1 die 20R 100%
-[X] Hallucinogen Development 1 die 15R 88%
-[X] Hardlight Interface Development 1 die 15R 100%
-[X] Mind Shields Development 1 die 20R 28%
-[X] Expand Resettlement Programs 1 die autopass
-[X]Military 8/8 190R
-[X] Wingman Drone Deployment
--[X] Firehawk Wingmen 3 dice 60R 0%
-[X] Plasma Warhead Factory (Phase ) 1 die 10R 100%
-[X] Shell Plants (Phase 6) 2 dice 20R 72%
-[X] Escort Carrier Shipyards
--[X] Battleship Yards 2 dice 40R 87%
-[X] Merchantman Carrier Conversions
--[X] High Commitments 1 free die 20R 92%
-[X] Heavy Support Laser Development 1 free die 20R 100%
-[X] Shark Class Frigate Shipyards
--[X] Melbourne 1 free die 20R 0%
-[X]Bureaucracy 4/4
-[X] Request Reduction in Plan Commitments 4 dice 24PS DC240 89%
-[X]Free Dice 7/7
-[X] 4 in Heavy Industry
-[X] 3 in Military
-[X]Resources Income 965/985 Reserve 0/35
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[X] Plan Phoenix, Maximal
-[X] Yellow Zone Fortress Towns (Phase 6) (Updated) 0/300 3 dice 60R 28%
-[X] Rail Network Construction Campaigns (Phase 4) 128/325 3 dice 45R 92%
-[X] Continuous Cycle Fusion Plants (Phase 6) (Updated) 30/300 4 dice 80R 86%
-[X] Nuuk Heavy Robotics Foundry (Phase 3) (Updated) 352/600 4 dice 80R 93%
-[X] Division of Alternative Energy 1 die auto (Erewhon) -10R/t
-[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
-[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
-[X] Medical Supplies Factories 129/225 2 dice 40R 95%
-[X] Wadmalaw Kudzu Plantations (Phase 2) 3/300 4 dice 40R 61%
-[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 5 dice 100R 99%
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
-[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
-[X] Automatic Medical Assistants 0/300 2 dice 40R
-[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
-[X] Hardlight Interface Development (New) 0/40 1 die 15R 100%
-[X] Expand Resettlement Programs (New) 1 die auto -5R/t
-[X] Firehawk Wingmen Drones 0/450 6 dice 120R 63%
-[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
-[X] Escort Carrier Shipyards (Battleship Yards) 0/120 1 die 20R 22%
-[X] Merchantman Carrier Conversions 150/200 1 die 20R 92%
-[X] Escort Carrier Shipyards 0/240 2 dice 40R 4%
-[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 99%/94%/77%/49%
-[X] Allocate Resources to Reconstruction Commissions (New) 1 die auto
--[X] Maximal (30 resources per turn)
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[X] Plan: Stop Blowing Holes in My Economy
-[X] Yellow Zone Fortress Towns (Phase 6) 0/300 2 dice 40R
-[X] Rail Network Construction Campaigns (Phase 4) 128/325 4 dice 60R 100%
-[X] Continuous Cycle Fusion Plants (Phase 6) 30/600 5 dice 100R 99%
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 4 dice 80R 93%
-[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 3 dice 60R 99%
-[X] Medical Supplies Factories 129/225 2 dice 40R 95%
-[X] Poulticeplant Development 0/50 1 die 20R 95%
-[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 2 dice 20R 42%
-[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
-[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 5 dice 100R 99%
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
-[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/305 4 dice 80R 61%
-[X] Lunar Regolith Harvesting (Phase 2) 50/330 2 dice 40R
-[X] Automatic Medical Assistants 0/300 3 dice 60R 16%
-[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
-[X] Hardlight Interface Development 0/40 1 Erewhon die 15R 76%
-[X] Expand Resettlement Programs 1 die 5R auto
-[X] Merchantman Carrier Conversions (High Commitments) 150/200 1 die 20R 92%
-[X] Escort Carrier Shipyard (Battleship Yard) 0/120 2 dice 40R 87%
-[X] Firehawk Wingmen Drones 0/450 3 dice 60R
-[X] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
-[X] Shark Class Frigate Shipyard (Melbourne) 0/300 1 die 20R
-[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
-[X] Railgun Munitions Development 0/60 1 die 10R 87%
-[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
-[X] Allocate Resources to Reconstruction Commissions (Maximal) 1 die 30R auto
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[X] Plan We Need Power, Ships, Renegotiations, And Reconstruction
-[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
-[X] Indianapolis Reconstruction Surge: 0/150 (1 Die, 10 R) (1 Tiberium Die, See Tiberum) (82% chance)
-[X] Continuous Cycle Fusion Plant (Phase 6): 30/300 (5 Dice, 100 R) (99% chance)
-[X] Nuuk Heavy Robotics Foundry (Phase 3): 352/600 (3 Dice, 60 R) (54% chance)
-[X] Reykjavik Myomer Macrospinner (Phase 4): 514/640 (2 Dice, 40 R) (84% chance)
-[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
-[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
-[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
-[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
-[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
-[X] Indianapolis Reconstruction Surge: (1 Die, 10 R) (See Infrastructure)
-[X] Lunar Heavy Metals Mines (Phase 2): 145/385 (6 dice, 120 R) (99% chance, 2% chance Phase 3)
-[X] Automatic Medical Assistants: 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
-[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
-[X] Expand Resettlement Programs: Auto (1 Erewhon Die, 5 RpT)
-[X] Firehawk Wingmen Progress: 0/450 (3 Dice, 60 R) (3/6 median)
-[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
-[X] Escort Carrier Shipyards (Battleship Yards): 0/120 (2 Die, 40 R) (87% chance)
-[X] Merchantman Carrier Conversions (High Commitment): 150/200 (1 Die, 20 R) (92% chance)
-[X] Heavy Support Laser Development: 0/50 (1 Die, 20 R) (100% chance)
-[X] Shark Class Frigate Shipyard (Melbourne): 0/300 (3 Dice, 60 R) (14% chance)
-[X] Request Reduction in Plan Commitments DC 120/160/200/240: 3 Dice (DC 240 49% chance, DC 200 77% chance, DC 160 94% chance)
-[X] Allocate Resources to Reconstruction Commissions (Maximal): Auto (1 Die, 30 RpT)
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[X] Plan Simon's but with plasma and railguns
-[X] Rail Network Construction Campaigns (Phase 4): 128/325 (3 Dice, 45 R) (92% chance)
-[X] Yellow Zone Fortress Towns (Phase 6) 0/300 (2 Dice, 40 R) (2/4 median)
-[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Tib Die, 10 R) (82% chance)
-[X] Continuous Cycle Fusion Plant (Phase 6) 30/300 (5 Dice, 100 R) (98.8% chance)
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 (3 + E Dice, 80 R) (89% chance)
-[X] Medical Supplies Factories: 129/225 (2 Dice, 40 R) (95% chance)
-[X] Bergen Superconductor Foundry (Phase 1): 0/95 (1 Die, 30 R) (45% chance)
-[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 (2 Dice, 40 R) (81% chance)
-[X] Wadmalaw Kudzu Plantations (Phase 2): 3/300 (4 Dice, 40 R) (61% chance)
-[X] Yellow Zone Tiberium Harvesting (Phase 9): 2/325 (5 Dice, 100 R) (99% chance)
-[X] Harvesting Tendril Development: 0/40 (1 Die, 30 R) (100% chance)
-[X] Indianapolis Reconstruction Surge 0/150 (1 Die + 1 Infra Die, 10 R) (82% chance)
-[X] Lunar Heavy Metals Mines (Phase 2+3) 145/385 (6 Dice, 120 R) (99.99% chance of Phase 2, 2.3% chance of Phase 3)
-[X] Neural Interfaced Operating Theaters: 122/160 (1 Die, 20 R) (100% chance)
-[X] Automatic Medical Assistants 0/300 (2 Dice, 40 R) (1/4 median)
-[X] Mind Shields Development: 0/120 (2 Dice, 40 R) (92% chance)
-[X] Expand Resettlement Programs (automatic)
-[X] Shell Plants (Phase 6): 7/150 (2 Dice, 20 R) (72% chance)
-[X] Firehawk Wingmen Drones 0/450 (4 Dice, 80 R) (4/6 median)
-[X] Plasma Warhead Factory (Phase 1): 53/90 (1 Die, 20 R) (100% chance, 15% chance Phase 2)
-[X] Merchantman Carrier Conversions (High Commitment) 0/200 (1 Die, 20 R) (92% chance)
-[X] Escort Carrier Shipyards (Battleship Yards) 0/120 (2 Dice, 40 R) (87% chance)
-[X] Heavy Support Laser Development 0/50 (1 Die, 20 R) (90+ % chance)
-[X] Railgun Munitions Development 0/60 1 die 10R 87%
-[X] Allocate Resources to Reconstruction Commissions (Aggressive, -20 RpT)
-[X] Request Reduction in Plan Commitments (3 Dice) (99.5/94.0/77.2/49.2% chance of successive DC's)
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[X] Plan Frankenstein v1
-[X]Infra 6/6 100R +34
--[X] Yellow Zone Fortress Towns (Phase 6) 0/300 3 die 60R 28%
--[X] Rail Network Construction Campaigns (Phase 4) (Upated) 128/325 2 dice 30R 38%
--[X] Indianapolis Reconstruction Surge (New) 1 Infra die +1 Tib die (see tib section) 10R 82%
-[X]HI 5/5+2 free 130R +29
--[X] Continuous Cycle Fusion Plants (Phase 6) 30/300 4 dice 80R 860%
--[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/640 2 dice 40R 4%
--[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
-[X]Light and Chemical Industry 5 dice +24 110R
--[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 2 dice 40R 81%
--[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
--[X] Medical Supplies Factories 129/225 2 dice 40R 95%
-[X]Agriculture 4 dice +24 60R
--[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
--[X] Freeze Dried Food Plants 126/200 2 dice 40R 89%
-[X]Tiberium 7/7 135R +39
--[X] Indianapolis Reconstruction Surge (New) 1 die 10R see Infra
--[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 4 dice 80R 80%
--[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 1 die 15R 1% (100% for stage 6)
--[X] Harvesting Tendril Development (New) 0/40 1 die 30R 100%
-[X]Orbital 6/6 + 1 140R +26
--[X] Lunar Heavy Metals Mines (Phase 2+3) 145/760 7 dice 140R 21%
-[X]Services 5/5 + Erewhon 95R
--[X] Automatic Medical Assistants 0/300 3 dice 60R 16%
--[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
--[X] Hardlight Interface Development 0/40 1 Erewhon die 15R 76%
--[X] Expand Resettlement Programs 1 die auto
-[X]Military 8/8 + 4 210R
--[X] Merchantman Carrier Conversions (High Commitments) 150/200 1 die 20R 92%
--[X] Escort Carrier Shipyard (Battleship Yard) 0/120 2 dice 40R 87%
--[X] Firehawk Wingmen Drones 0/450 4 dice 80R
--[X] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
--[X] Shark Class Frigate Shipyard (Melbourne) 0/300 1 die 20R
--[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
--[X] Railgun Munitions Development 0/60 1 die 10R 87%
-[X]Bureaucracy 4 dice +24
--[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 99%/94%/77%/49%
--[X] Allocate Resources to Reconstruction Commissions (New) 1 die auto
---[X] Aggressive (20 resources per turn)
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[X] Plan: Stop Blowing Holes in My Economy (with Windmills)
-[X] Yellow Zone Fortress Towns (Phase 6) 0/300 2 dice 40R
-[X] Rail Network Construction Campaigns (Phase 4) 128/325 4 dice 60R 100%
-[X] Continuous Cycle Fusion Plants (Phase 6) 30/600 4 dice 80R 86%
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 352/600 4 dice 80R 93%
-[X] Division of Alternative Energy (New) 1 die 10R auto
-[X] Reykjavik Myomer Macrospinner (Phase 4) 514/640 3 dice 60R 99%
-[X] Medical Supplies Factories 129/225 2 dice 40R 95%
-[X] Poulticeplant Development 0/50 1 die 20R 95%
-[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 2 dice 20R 42%
-[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
-[X] Yellow Zone Tiberium Harvesting (Phase 9) 2/325 5 dice 100R 99%
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
-[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/305 4 dice 80R 61%
-[X] Lunar Regolith Harvesting (Phase 2) 50/330 2 dice 40R
-[X] Automatic Medical Assistants 0/300 3 dice 60R 16%
-[X] Neural Interfaced Operating Theaters 122/160 1 die 20R 100%
-[X] Hardlight Interface Development 0/40 1 Erewhon die 15R 76%
-[X] Expand Resettlement Programs 1 die 5R auto
-[X] Merchantman Carrier Conversions (High Commitments) 150/200 1 die 20R 92%
-[X] Escort Carrier Shipyard (Battleship Yard) 0/120 2 dice 40R 87%
-[X] Firehawk Wingmen Drones 0/450 3 dice 60R
-[X] Heavy Support Laser Development (New) 0/50 1 die 20R 100%
-[X] Shark Class Frigate Shipyard (Melbourne) 0/300 1 die 20R
-[X] Shell Plants (Phase 6) 7/150 2 dice 20R 72%
-[X] Railgun Munitions Development 0/60 1 die 10R 87%
-[X] Request Reduction in Plan Commitments DC 120/160/200/240, DC 240 3 dice 18 PS 49%
-[X] Allocate Resources to Reconstruction Commissions (Maximal) 1 die 30R auto
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[X] Plan We Need Power, Ships, And Reconstruction