Vote tally - Attempting to Fulfill the Plan: GDI Edition

Adhoc vote count started by Ithillid on Jun 24, 2021 at 11:34 AM, finished with 189 posts and 71 votes.

Tally configuration

Simple majority
Ithillid
Attempting to Fulfill the Plan: GDI Edition
Post #5185
Post #5373

Block
Yes
Enabled
Enabled
Enabled
Enabled
71
189

  • [X] Plan Housing, Red Zone and Consumer Goods
    -[X] Yellow Zone Fortress Towns (Phase 2) 70/200 2 dice 40 R
    -[X] Blue Zone Power Production Campaigns (Phase 2) 18/500 2 dice 20 R
    -[X] Heavy Rolling Stock Plants 0/250 4 dice 40 R
    -[X] Civil Clothing Factories 150/200 1 dice 10 R
    -[X] Edinburgh Electric Motor Plant 0/125 2 dice 30 R
    -[X] Yellow Zone Aquaponics Bays (phase 3) 15/80 2 dice 20 R
    -[X] Organic textiles farms 0/100 1 dice 10 R
    -[X] Red Zone Tiberium Harvesting (Phase 7) 35/130 2 dice 50 R
    -[X] Red Zone Containment Lines (Phase 1) 0/180 3 dice 75 R
    -[X] Orbital Shuttle Bays, 0/70 1 fusion die 20 R
    -[X] Educational MultiMedia Initiatives 0/300 3 dice 15 R
    -[X] Multi Use Stadium Program 0/100 1 dice 20 R
    -[X] Reclamator Fleet RZ-1 North (Super MARVs) 0/210 3 dice 60 R
    -[X] Hydrofoil Shipyards (Duqm) 0/100 2 dice 20 R
    -[X] Security Review (Orbital) 2 dice +1 orbital
    -[X] Security Review (Tiberium) 2 dice +1 LC
    -[X] Security Review (Servicesl) 2 dice +1 service
    [X] Plan AAAAAHHHHHbatement
    -[X] Blue Zone Microgeneration Program (Phase 1), 1 die (5 Resources)
    -[X] Yellow Zone Power Grid Extension (Phase 2), 1 die (5 Resources)
    -[X] Heavy Rolling Stock Plants, 3 dice (30 Resources)
    -[X] Yellow Zone Light Industrial Sectors, 2 dice (20 Resources)
    -[X] Civil Clothing Factories, 1 die (10 Resources)
    -[X] Yellow Zone Aquaponics Bays (Phase 3), 1 die (10 Resources)
    -[X] Organic Textiles Farms, 2 dice (20 Resources)
    -[X] Blue Zone Perimeter Fencing (Phase 2), 4 dice (60 Resources)
    -[X] Yellow Zone Tiberium Harvesting (Phase 4), 4 dice (80 Resources)
    -[X] Red Zone Tiberium Harvesting (Phase 7), 2 dice (50 Resources)
    -[X] Orbital Shuttle Bays, 1 fusion die (20 Resources)
    -[X] Security Review (Orbital), 1 die
    -[X] Educational MultiMedia Initiatives, 2 dice (10 Resources)
    -[X] Expand Local Public Media Operations, 2 dice (20 Resources)
    -[X] Red-1 North Super MARV Fleet, 3 dice (60 Resources)
    -[X] Hydrofoil Shipyard (Copenhagen), 2 dice (20 Resources)
    -[X] Security Review (Orbital), 3 dice
    [X] Plan Fusion AAAAAHHHHHbatement
    -[X] Fusion Power Prototype, 1 die (20 Resources)
    -[X] Yellow Zone Power Grid Extension (Phase 2), 1 die (5 Resources)
    -[X] Heavy Rolling Stock Plants, 3 dice (30 Resources)
    -[X] Yellow Zone Light Industrial Sectors, 2 dice (20 Resources)
    -[X] Civil Clothing Factories, 1 die (10 Resources)
    -[X] Yellow Zone Aquaponics Bays (Phase 3), 1 die (10 Resources)
    -[X] Organic Textiles Farms, 2 dice (20 Resources)
    -[X] Blue Zone Perimeter Fencing (Phase 2), 4 dice (60 Resources)
    -[X] Yellow Zone Tiberium Harvesting (Phase 4), 4 dice (80 Resources)
    -[X] Red Zone Tiberium Harvesting (Phase 7), 2 dice (50 Resources)
    -[X] Orbital Cleanup (Phase 1), 1 fusion die (10 Resources)
    -[X] Security Review (Orbital), 1 die
    -[X] Educational MultiMedia Initiatives, 3 dice (15 Resources)
    -[X] Multi Use Stadium Program, 1 die (10 Resources)
    -[X] Red-1 North Super MARV Fleet, 3 dice (60 Resources)
    -[X] Hydrofoil Shipyard (Copenhagen), 2 dice (20 Resources)
    -[X] Security Review (Orbital), 3 dice
    [X] Plan Derpmind's Terrible No Good Compromise Plan
    -[X] Heavy Industry 5/5 dice 50R
    --[X] Blue Zone Power Production Campaigns (Phase 1) 18/500 2 dice 20R 0%
    --[X] Heavy Rolling Stock Plants 0/250 3 dice 30R 23%
    -[X] Light and Chemical Industry 3/3 dice 40R
    --[X] Civil Clothing Factories 150/200 1 die 10R 78%
    --[X] Edinburgh Electric Motor Plant 0/125 2 dice 30R 64%
    -[X] Agriculture 2/3 dice 20R
    --[X] Yellow Zone Aquaponics Bays (phase 3) 15/80 1 die 10R 63%
    --[X] Organic textiles farms 0/100 1 die 10R 28%
    -[X] Tiberium 5/5 + 4 Free 190R
    --[X] Yellow Zone Tiberium Harvesting (Phase 4) 49/300 7 dice 140R 99% (64% Phase 5 if also a 0/300 project)
    --[X] Red Zone Tiberium Harvesting (Phase 7) 35/130 2 dice 50R 98%
    -[X] Orbital Industry 2/3 dice 20R
    --[X] Orbital Shuttle Bays 0/70 1 die 20R 58%
    --[X] Security Review
    -[X] Services 4/4 20R
    --[X] Childcare and Preschool programs 0/230 2 dice 10R 8%
    --[X] Multi Use Stadium Program 0/100 1 die 10R 28%
    -[X] Military 5/5 dice 80R
    --[X] Red-1 North Super MARV Fleet 3 dice 60R 45%
    --[X] Hydrofoil Shipyards (Copenhagen) 0/100 2 dice 20R 82%
    -[X] Bureaucracy 3/3 + 1 Free dice
    --[X] Security Reviews Orbital Industry DC60 2 dice 98%
    --[X] Security Reviews Services DC60 2 dice 98%
    [X] Plan Power and Industry
    -[X] Blue Zone Power Production Campaigns (Phase 2) 4 Dice 40R
    -[X] Heavy Rolling Stock Plants 0/250 3 dice 30R 23%
    -[X] Civil Clothing Factories, 1 die (10 Resources)
    -[X] Edinburgh Electric Motor Plant 0/125 2 dice 30R 64%
    -[X] Yellow Zone Aquaponics Bays (Phase 3), 2 die 20R
    -[X] Organic textiles farms, 1 dice 10R 28%
    -[X] Yellow Zone Tiberium Harvesting (Phase 4), 3 dice 60R 54%
    -[X] Red Zone Tiberium Harvesting (Phase 7), 2 dice 50 R 95%, 13% of 2 phases
    -[X] Orbital Shuttle Bays, 1 die 20R 58%
    -[X] Expand Orbital Communications Network (Phase 2) 29/150 1 die 10R 7%
    -[X] Childcare and Preschool programs 0/230 3 dice 15R 63%
    -[X] Multi Use Stadium Program 0/100 1 die 10R 43%
    -[X] Super MARVs 0/210 3 dice 60R 45%
    -[X] Advanced Myomer Works 0/125 2 dice 20R 55%
    -[X] Hydrofoil Shipyards(copenhagen) 0/100 1 die 10R 28%
    -[X] Security Reviews(LCI), 3 dice
    [X] Plan Steady Progress
    -[X] Blue Zone Arcologies (Phase 1)(Progress 0/450: 15 Resources per Die) (++++ Housing, +++ Consumer Goods, -- Energy) 2x 30R
    -[X] Fusion Power Prototype(Progress 0/200: 20 Resources per Die) (+ Energy) 1x 20R
    -[X] Blue Zone Microgeneration Program (Phase 1)(Progress 38/60: 5 resources per die) 1x 5R
    -[X] Yellow Zone Power Grid Extension (Phase 2)(Progress 101/275: 5 resources per die) (++ Energy) 3x 15R
    -[X] Heavy Rolling Stock Plants(Progress 0/250: 10 resources per die) (++ Logistics, ++ Capital Goods, --- Energy) 3x 30R
    -[X] Chemical Precursor Plants(Progress 36/200: 15 resources per die) (++ Capital Goods, --- Energy) 2x 30R
    -[X] Blue Zone Light Industrial Sectors(Progress 0/350: 10 Resources per die) (++++ Consumer Goods, -- Electricity, - Capital Goods, --- Labor) 1x 10R
    -[X] Civil Clothing Factories(Progress 150/200: 10 resources per die) (+++ Consumer Goods, - Energy) 1x 10R
    -[X] Yellow Zone Aquaponics Bays (phase 3)(Progress 15/80: 10 resources per die) (+ Food, + Consumer goods -- Water) 1x 10R
    -[X] Organic textiles farms(Progress 0/100: 10 resources per die) (++ consumer goods, - Labor) (Nothing until Civil Clothing Factories) is completed. 2x 20R
    -[X] Blue Zone Perimeter Fencing (Phase 2) (Progress 36/400: 15 resources per die) (4 points of yellow zone mitigation) 5x 75
    -[X] Orbital Shuttle Bays(Progress 0/70: 30 resources per die) (10 point discount to all space actions) 1x 1Fx 20R
    -[X] Security Reviews 1x
    -[X] NOD Research Initiatives(Progress 0/150 : 30 resources per die) 1x 30R
    -[X] Childcare and Preschool programs(Progress 0/230: 5 Resources per die) (--- Labor) 2x 10R
    -[X] Virtual Reality Arcades(progress 0/250: 10 resources per die) (++++ Consumer Goods, - Capital Goods, --- Energy) 1x 10R
    -[X] Reclamator Fleet RZ-1 North
    --[X] Super MARVs(progress 0/210: 20 resources per die) (3 Points Red Zone Mitigation, 25 RpT) 3x 60R
    -[X] Apollo Fighter Factories
    --[X] Toronto (Progress 0/70: 15 resources per die) (-- Labor, --- Energy) 1x 15R
    -[X] Hydrofoil Shipyards
    --[X] Duqm (Progress 0/100: 10 Resources per die) (--- -- Energy, -- Labor) 2x 20R
    -[X] Security Reviews (Orbital) (DC 60 + 1 operations die) 3x
    [X] Plan Food Focused
    -[X] Blue Zone Duplex Row Housing (Phase 2), 3 die (30 Resources) (72.76%)
    -[X] Blue Zone Microgeneration Program (Phase 1), 1 die (5 Resources) (94%)
    -[X] Yellow Zone Power Grid Extension (Phase 2), 3 die (15 Resources) (66.85%)
    -[X] Yellow Zone Light Industrial Sectors, 2 dice (20 Resources) (0%)
    -[X] Civil Clothing Factories, 1 die (10 Resources) (63%)
    -[X] Yellow Zone Aquaponics Bays (Phase 3), 1 die (10 Resources) (48%)
    -[X] Organic Textiles Farms, 2 dice (20 Resources) (72.25%)
    -[X] Vertical Farming projects, 4 dice (60 Resources) (50.33%)
    -[X] Yellow Zone Tiberium Harvesting (Phase 4), 4 dice (80 Resources) (88.75%)
    -[X] Red Zone Tiberium Harvesting (Phase 7), 2 dice (50 Resources) (82.89%)
    -[X] Orbital Shuttle Bays, 1 fusion die (20 Resources) (43%)
    -[X] Security Review (Orbital), 1 die
    -[X] Educational MultiMedia Initiatives, 4 dice (20 Resources) (56.96%)
    -[X] Red-1 North Super MARV Fleet, 3 dice (60 Resources) (33.85%)
    -[X] Hydrofoil Shipyard (Copenhagen), 2 dice (20 Resources) (72.25%)
    -[X] Security Review (Orbital), 3 dice
    [X] Plan slight logistical focus
    -[X] Yellow Zone Fortress Towns (Phase 2) 2 dice
    -[X] Rail Link Reconstruction (Phase 2) 2 dice
    -[X] Fiber-Optic Expansion 1 die
    -[X] Blue Zone Power Production Campaigns (Phase 2) 1 free die
    -[X] Fusion Power Prototype 1 die
    -[X] Blue Zone Microgeneration Program (Phase 1) 1 die
    -[X] Yellow Zone Power Grid Extension (Phase 2) 2 dice + 1 free die
    -[X] Heavy Rolling Stock Plants 1 die + 2 free dice
    -[X] Personal Electric Appliances Factories 1 die
    -[X] Civil Clothing Factories 1 die
    -[X] Perennial Aquaponics Bays 2 dice
    -[X] Yellow Zone Aquaponics Bays (phase 3) 1 die
    -[X] Yellow Zone Tiberium Harvesting (Phase 4) 3 dice
    -[X] Red Zone Tiberium Harvesting (Phase 7) 1 die
    -[X] Orbital Shuttle Bays 1 fusion die
    -[X] Near Body Survey Probes 1 fusion die
    -[X] Childcare and Preschool programs 3 dice
    -[X] Educational MultiMedia Initiatives 1 die
    -[X] Apollo Fighter Factories
    --[X] Toronto 1 die
    -[X] Shell Plants (Phase 2) 2 dice + 1 free die
    -[X] Hydrofoil Shipyards
    --[X] Duqm 2 dice
    -[X] Security Reviews (Light and Chemical Industry) 1 Light and Chemical Industry die + 3 Bureaucracy dice
    [x] Plan Tiberium is the Answer!
    -[x] Yellow Zone Fortress Towns (Phase 2) 1 die 20R
    -[X] Blue Zone Power Production Campaigns (Phase 2) 18/500 2 dice 20 R
    -[x] Heavy Rolling Stock Plants 0/250 5 dice 50R
    -[X] Civil Clothing Factories 150/200 1 dice 10 R
    -[x] Edinburgh Electric Motor Plant 0/125 3 dice 45R
    -[x] Yellow Zone Aquaponics Bays (phase 3) 15/80 1 die 10R
    -[x] Organic textiles farms 0/100 2 dice 20 R
    -[x] Red Zone Tiberium Harvesting (Phase 7) 35/130 5 dice 125R
    -[x] Multi Use Stadium Program 0/100 2 dice 20R
    -[x] Reclamator Fleet RZ-1 North (Super MARVs) 0/210 4 dice 80R
    -[x] Hydrofoil Shipyards (Copenhagen) 0/100 2 dice 20R
    -[x] Security Reviews: Orbital 2 dice + 1 orbital
    -[x] Security Reviews: Services: 2 dice + 1 services
    [X] Plan Unsure of a Name
    [X] Plan: Consumer Goods now not later
    -[X] Fiber-Optic Expansion (Progress 0/240), 3 dice (60 Resources)
    -[X] Kure Machine Works (Progress 0/300), 4 dice (60 Resources)
    -[X] Chemical Precursor Plants (Progress 36/200), 1 dice (15 Resources)
    -[X] Blue Zone Light Industrial Sectors (Progress 0/350), 4 dice (40 Resources)
    -[X] Civil Clothing Factories (Progress 150/200), 1 dice (10 Resources)
    -[X] Edinburgh Electric Motor Plant (Progress 0/125), 2 dice (30 Resources)
    -[X] Yellow Zone Aquaponics Bays (Phase 3) (Progress 15/80), 1 die (10 Resources)
    -[X] Organic textiles farms (Progress 0/100), 1 dice (10 Resources)
    -[X] Blue Zone Perimeter Fences (Phase 2) (Progress 36/400), 5 dice (75 Resources)
    -[X] Orbital Shuttle Bays (Progress 0/70), 1 dice (20 Resources)
    -[X] Childcare and Preschool programs (Progress 0/230), 3 dice (15 Resources)
    -[X] Multi Use Stadium Program (Progress 0/100), 1 dice (10 Resources)
    -[X] Super-MARVs (Red-2 North), 2 dice (40 Resources)
    -[X] Hydrofoil Shipyards
    --[X] Copenhagen (Progress 0/100), 2 dice (20 Resources)
    -[X] Security Reviews(LCI), 3 dice
    [X] Plan Consumption Expansions and Preparations
    -[X] Fiber-Optic Expansion 3 dice, 60R
    -[X] Blue Zone Microgeneration Program (Phase 1) 1 die 5R
    -[X] Heavy Rolling Stock Plants 4 dice 40R
    -[X] Personal Pharmaceuticals Plants 2 dice 30R
    -[X] Civil Clothing Factories 1 die 10 R
    -[X] Edinburgh Electric Motor Plant 2 die 30R
    -[X] Yellow Zone Aquaponics Bays (phase 3) 1 die 10R
    -[X] Organic textiles farms 2 dice 20 R
    -[X] Agricultural Processing Plants (Phase 1) 2 die 20R
    -[X]Blue Zone Perimeter Fencing (Phase 2) 5 dice 75 R
    -[X] Orbital Cleanup (Phase 1) 2 Fdice, 20 R
    -[X] Childcare and Preschool programs 1 die, 5R
    -[X] Educational MultiMedia Initiatives 1 die, 5R
    -[X] Multi Use Stadium Program 1 die, 10R
    -[X] Reclamator Fleet RZ-1 North
    --[X] Super MARVs 3 dice, 60R
    -[X] Hydrofoil Shipyard Copenhagen 1 die, 10R
    -[X] Point Defense Refits 1 die, 10R
    -[X] Security Review (Orbital), 3 dice
Back
Top