Vote tally - Attempting to Fulfill the Plan: GDI Edition

Scheduled vote count started by Ithillid on Jul 14, 2024 at 8:05 AM, finished with 143 posts and 68 votes.

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Ithillid
Attempting to Fulfill the Plan: GDI Edition
Post #50480
Post #50622

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Yes
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68
143

  • [X] Plan Rocky Road to Aldrin
    -[X] Infrastructure 5 dice, +27, 115R
    --[X] Karachi Planned City (Phase 4) 178/390 1 dice + 2 Tib dice 60R 100%
    --[X] Nuclear Infrastructure Rebuilding (New) 0/200 2 dice 30R 17%
    --[X] Drone Logistical Integration 201/240 1 die 15R 100%
    --[X] Postwar Housing Refits (Phase 2) 33/150 1 die 10R 14%
    -[X] Heavy Industry 5 dice + 2 Free dice, +34, 165R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 5+6) 147/540 4 dice 80R 18%
    --[X] Aberdeen Isolinear Fabricator (Phase 2) 103/180 2 dice 60R 100%
    --[X] Microfusion Cell Laboratories 80/150 1 dice 25R 96%
    -[X] Light and Chemical Industry (4 dice +29) 95R
    --[X] Bergen Superconductor Foundry (Phase 5) 483/1140 2 dice 90R
    --[X] Civilian Exosuits 0/85 1 die 20R 69%
    --[X] Factory Automation Programs 229/280 1 die 15R 99%
    -[X] Agriculture 6 dice, +29, 90R
    --[X] Spider Cotton Plantations (Phase 4+5) 1/360 4 dice 60R 47%
    --[X] Laboratory Meat Deployment (Phase 2) 0/170 2 dice 30R 57%
    -[X] Tiberium 7+2 free+E dice, +39, 175R
    --[X] Red Zone Containment Lines (Stage 6+7) 54/350 3 dice 75R 39%
    --[X] Hewlett-Gardener Mothballing (Phase 1+2+3) 0/150 2 dice 20R 94%
    --[X] Tiberium Inhibitor Deployment (Blue Zones) 0/75 1 dice 30R 100%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-3 British Isles) 30/75 1 die 30R 100%
    --[X] Enhanced Harvest Tiberium Spikes Phase 2 (Updated) 161/180 Erewhon 20R 97%
    –[X] 2 dice to Karachi
    -[X] Orbital 9+AA dice, +34, 250R
    --[X] Impulse Drive Cargo Ship Development 0/80 1+AA die 40R 88%+
    --[X] Assembler Bay 161/240 1 die 20R 89%
    --[X] Experimental Crops Bay (Stage 1) 0/215 2 dice 40R 26%
    --[X] Aldrin Planned City (Phase 2) 268/465 5 dice 150R 100%
    -[X] Services 4 dice +35 105R
    --[X] Regional Hospital Expansions (Phase 2) 85/270 2 dice 50R 53%
    --[X] Rage Engine Development (Tech) 0/80 1 die 25R 89%
    --[X] Stasis Box Development (Tech) (MS) 0/120 1 die 30R 27%
    -[X] Military 6 dice + 2 Free + AA, +31, 175R
    --[X] Advanced Articulation Systems (Tech) 0/60 1 die 15R 99%
    --[X] Orbital Nuclear Caches 0/140 1 die 20R 3%
    --[X] Ground Forces Zone Armor (Set 2) (Phase 2+3) 236/570 4+AA dice 100R 59%+
    --[X] Governor-A Deployment (Refits) 156/350 1 dice 20R
    --[X] Unmanned Support Ground Vehicle Deployment 0/240 1 dice 20R
    -[X] Bureaucracy 4 dice +29 0R
    --[X] Administrative Assistance x2
    [X] Plan Attempting to Fill Big Craters Everywhere But Monrovia
    -[X] Infrastructure (5/5 Dice, +27 bonus, 160 R)
    --[X] Karachi Planned City (Phase 4) 178/390 (2 dice + 4 Tib, 120 R) (___)
    ---[X] All costs for the project are being accounted here, none in Tiberium
    --[X] Postwar Housing Refits (Phase 2) 33/150 (1 die, 10 R) (14% chance)
    --[X] Drone Logistical Integration 199/240 (1 die, 15 R) (100% chance)
    --[X] Nuclear Infrastructure Rebuilding 0/200 (1 dice, 15 R) (1/2.5 median)
    -[X] Heavy Industry (5/5 Dice, +34 bonus, 125 R)
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 5) 147/270 (2 dice, 40 R) (99% chance)
    --[X] Aberdeen Isolinear Fabricator (Phase 2) 108/180 (2 dice, 60 R) (100% chance)
    --[X] Microfusion Cell Laboratories 80/150 (1 die, 25 R) (96% chance)
    -[X] Light Industry (4/4 Dice, +29 bonus, 95 R)
    --[X] Bergen Superconductor Foundry (Phase 5) 644/1140 (2 dice, 60 R) (2/6 median)
    --[X] Factory Automation Programs 229/280 (1 die, 15 R) (99% chance)
    --[X] Civilian Exosuits 0/85 (1 die, 20 R) (69% chance)
    -[X] Agriculture (6/6 dice, +29 bonus, 90 R)
    --[X] Spider Cotton Plantations (Phase 4+5) 1/360 (4 dice, 60 R) (Phase 4, 47% chance Phase 5)
    --[X] Laboratory Meat Deployment (Phase 2) 0/170 (2 dice, 30 R) (57% chance)
    -[X] Tiberium (7/7 dice +3 Free Dice + AA, +39 bonus, 140 R)
    --[X] Karachi Planned City (Phase 4) (4 dice, see Infrastructure)
    --[X] Reclamator Hub RZ-1S Benghazi 0/250 (1 die, see Military)
    --[X] Red Zone Containment Lines (Stage 6) 54/180 (2 dice, 50 R) (99% chance)
    --[X] Hewlett-Gardener Mothballing (Phase 1+2+3) 0/150 (1 die, 10 R) (Phase 1, 60% Phase 2, 1% Phase 3)
    --[X] Tiberium Inhibitor Deployment (BZ-3 British Isles) 30/75 (1 die, 30 R) (100% chance) (+1 PS)
    --[X] Tiberium Inhibitor Deployment (BZ-13 West Africa) 0/75 (1 die, 30 R) (92% chance) (+1 PS)
    --[X] Enhanced Harvest Tiberium Spikes Phase 2 (Updated) 161/180 (AA die, 20 R) (97% chance) (-5 PS)
    -[X] Orbital (9/9 Dice + 1 Free dice + Erewhon + AA, +34 bonus, 330 R)
    --[X] Impulse Drive Cargo Ship Development 0/80 (1+AA dice, 40 R) (100% chance)
    --[X] Assembler Bay 161/240 (1 die, 20 R) (89% chance)
    --[X] Lunar Homesteading (Phase 4+5) 42/440 (3 dice, 90 R) (Phase 4, ~1/3 median to Phase 5 plan target)
    --[X] Aldrin Planned City (Phase 2) 268/465 (5+E dice, 180 R) (Phase 2, 5/12 to Phase 3 plan target)
    -[X] Services (4/4 dice, +35 bonus, 110 R)
    --[X] Regional Hospital Expansions (Phase 2) 85/270 (2 dice, 50 R) (53% chance)
    --[X] Wet AI Development 0/240 (2 dice, 60 R) (7% chance)
    -[X] Military (6/6 Dice + 2 Free die, +31 bonus, 185 R)
    --[X] Reclamator Hub RZ-1S Benghazi 0/250 (2 dice + 1 Tib, 60 R) (70% chance)
    --[X] NovaHawk Factory Refits (Phase 1) 30/150 (1 die, 25 R) (15% chance)
    --[X] Ground Forces Zone Armor (Set 2) (Phase 2+3) 236/570 (3 dice, 60 R) (Phase 2, 2% Phase 3)
    --[X] Governor-A Deployment 156/350 (1 die, 20 R) (38% chance of 260/350 autocomplete target)
    --[X] Unmanned Support Ground Vehicle Deployment 0/240 (1 die, 20 R) (1/3 median)
    -[X] Bureaucracy (4/4 Dice, +29 bonus)
    --[X] Administrative Assistance (Fusion Shipyard Reconstruction)
    --[X] Administrative Assistance (Enhanced Harvest Tiberium Spikes)
    [X] Plan MARVy Road to Aldrin
    -[X] Infrastructure 5 dice, +27, 125R
    --[X] Karachi Planned City (Phase 4) 178/390 1 dice + 3 Tib dice 80R 100%
    --[X] Nuclear Infrastructure Rebuilding (New) 0/200 2 dice 30R 17%
    --[X] Drone Logistical Integration 201/240 1 die 15R 100%
    --[X] Postwar Housing Refits (Phase 2) 33/150 1 die 10R 14%
    -[X] Heavy Industry (5 dice +34) 125R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 5) 147/540 2 dice 40R 99%
    --[X] Aberdeen Isolinear Fabricator (Phase 2) 103/180 2 dice 60R 100%
    --[X] Microfusion Cell Laboratories 80/150 1 dice 25R 96%
    -[X] Light and Chemical Industry 4 +29 95R
    --[X] Civilian Exosuits 0/85 1 die 20R 69%
    --[X] Bergen Superconductor Foundry (Phase 5) 483/1140 2 dice 60R
    --[X] Factory Automation Programs 229/280 1 die 15R 99%
    -[X] Agriculture 6 dice, +29, 90R
    --[X] Spider Cotton Plantations (Phase 4+5) 1/360 4 dice 60R 47%
    --[X] Laboratory Meat Deployment (Phase 2) 0/170 2 dice 30R 57%
    -[X] Tiberium 7+4 free+E dice, +39, 155R
    --[X] Red Zone Containment Lines (Stage 6+7) 54/350 3 dice 75R 39%
    --[X] Hewlett-Gardener Mothballing (Phase 1+2) 0/150 1 dice 10R 60%
    --[X] Tiberium Inhibitor Deployment (Blue Zones) 0/75 1 dice 30R 100%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-3 British Isles) 30/75 1 die 30R 100%
    --[X] Enhanced Harvest Tiberium Spikes Phase 2 (Updated) 161/180 Erewhon 20R 97%
    --[X] 3 dice to Karachi
    --[X] 2 dice to MARV
    -[X] Orbital 9+AA dice, +34, 250R
    --[X] Impulse Drive Cargo Ship Development 0/80 1+AA die 40R 88%+
    --[X] Assembler Bay 161/240 1 die 20R 89%
    --[X] Experimental Crops Bay (Stage 1) 0/215 2 dice 40R 26%
    --[X] Aldrin Planned City (Phase 2) 268/465 5 dice 150R 100%
    -[X] Services 4 dice +35 105R
    --[X] Regional Hospital Expansions (Phase 2) 85/270 2 dice 50R 53%
    --[X] Rage Engine Development (Tech) 0/80 1 die 25R 89%
    --[X] Stasis Box Development (Tech) (MS) 0/120 1 die 30R 27%
    -[X] Military 6 dice + 2 Free + AA, +31, 215R
    --[X] Advanced Articulation Systems (Tech) 0/60 1 die 15R 99%
    --[X] Orbital Nuclear Caches 0/140 1 die 20R 3%
    --[X] Ground Forces Zone Armor (Set 2) (Phase 2) 236/285 2+AA dice 60R 100%
    --[X] Reclamator Hub RZ-1S 0/250 2+2 Tib dice 80R 100%
    --[X] Governor-A Deployment (Refits) 156/350 1 dice 20R
    --[X] Unmanned Support Ground Vehicle Deployment 0/240 1 dice 20R
    -[X] Bureaucracy 4 dice +29 0R
    --[X] Administrative Assistance x2
    [X] Plan Attempting to Fill Big Craters In Monrovia
    -[X] Infrastructure (5/5 Dice, +27 bonus, 160 R)
    --[X] Karachi Planned City (Phase 4) 178/390 (2 dice + 4 Tib, 120 R) (___)
    ---[X] All costs for the project are being accounted here, none in Tiberium
    --[X] Postwar Housing Refits (Phase 2) 33/150 (1 die, 10 R) (14% chance)
    --[X] Drone Logistical Integration 199/240 (1 die, 15 R) (100% chance)
    --[X] Nuclear Infrastructure Rebuilding 0/200 (1 dice, 15 R) (1/2.5 median)
    -[X] Heavy Industry (5/5 Dice, +34 bonus, 125 R)
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 5) 147/270 (2 dice, 40 R) (99% chance)
    --[X] Aberdeen Isolinear Fabricator (Phase 2) 108/180 (2 dice, 60 R) (100% chance)
    --[X] Microfusion Cell Laboratories 80/150 (1 die, 25 R) (96% chance)
    -[X] Light Industry (4/4 Dice, +29 bonus, 95 R)
    --[X] Bergen Superconductor Foundry (Phase 5) 644/1140 (2 dice, 60 R) (2/6 median)
    --[X] Factory Automation Programs 229/280 (1 die, 15 R) (99% chance)
    --[X] Civilian Exosuits 0/85 (1 die, 20 R) (69% chance)
    -[X] Agriculture (6/6 dice, +29 bonus, 90 R)
    --[X] Spider Cotton Plantations (Phase 4+5) 1/360 (4 dice, 60 R) (Phase 4, 47% chance Phase 5)
    --[X] Laboratory Meat Deployment (Phase 2) 0/170 (2 dice, 30 R) (57% chance)
    -[X] Tiberium (7/7 dice +3 Free Dice + AA, +39 bonus, 140 R)
    --[X] Karachi Planned City (Phase 4) (4 dice, see Infrastructure)
    --[X] Reclamator Hub RZ-1S Benghazi 0/250 (1 die, see Military)
    --[X] Red Zone Containment Lines (Stage 6) 54/180 (2 dice, 50 R) (99% chance)
    --[X] Hewlett-Gardener Mothballing (Phase 1+2+3) 0/150 (1 die, 10 R) (Phase 1, 60% Phase 2, 1% Phase 3)
    --[X] Tiberium Inhibitor Deployment (BZ-3 British Isles) 30/75 (1 die, 30 R) (100% chance) (+1 PS)
    --[X] Tiberium Inhibitor Deployment (BZ-13 West Africa) 0/75 (1 die, 30 R) (92% chance) (+1 PS)
    --[X] Enhanced Harvest Tiberium Spikes Phase 2 (Updated) 161/180 (AA die, 20 R) (97% chance) (-5 PS)
    -[X] Orbital (9/9 Dice + 1 Free dice + Erewhon + AA, +34 bonus, 350 R)
    --[X] Fusion Shipyard Reconstruction 0/450 (5+AA dice, 180 R) (79% chance)
    --[X] Assembler Bay 161/240 (1 die, 20 R) (89% chance)
    --[X] Aldrin Planned City (Phase 2) 268/465 (4+E dice, 150 R) (Phase 2, 4/12 to Phase 3 plan target)
    -[X] Services (4/4 dice, +35 bonus, 110 R)
    --[X] Regional Hospital Expansions (Phase 2) 85/270 (2 dice, 50 R) (53% chance)
    --[X] Wet AI Development 0/240 (2 dice, 60 R) (7% chance)
    -[X] Military (6/6 Dice + 2 Free die, +31 bonus, 185 R)
    --[X] Reclamator Hub RZ-1S Benghazi 0/250 (2 dice + 1 Tib, 60 R) (70% chance)
    --[X] NovaHawk Factory Refits (Phase 1) 30/150 (1 die, 25 R) (15% chance)
    --[X] Ground Forces Zone Armor (Set 2) (Phase 2+3) 236/570 (3 dice, 60 R) (Phase 2, 2% Phase 3)
    --[X] Governor-A Deployment 156/350 (1 die, 20 R) (38% chance of 260/350 autocomplete target)
    --[X] Unmanned Support Ground Vehicle Deployment 0/240 (1 die, 20 R) (1/3 median)
    -[X] Bureaucracy (4/4 Dice, +29 bonus)
    --[X] Administrative Assistance (Fusion Shipyard Reconstruction)
    --[X] Administrative Assistance (Enhanced Harvest Tiberium Spikes)
    [X] Plan Kick that rock in the dick
    -[X] Infrastructure 5 dice, +27, 115R
    --[X] Karachi Planned City (Phase 4) 178/390 1 dice + 2 Tib dice 60R 100%
    --[X] Nuclear Infrastructure Rebuilding (New) 0/200 2 dice 30R 17%
    --[X] Drone Logistical Integration 201/240 1 die 15R 100%
    --[X] Postwar Housing Refits (Phase 2) 33/150 1 die 10R 14%
    -[X] Heavy Industry (5 dice +34) 125R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 5) 147/270 2 dice 40R 99%
    --[X] Aberdeen Isolinear Fabricator (Phase 2) 103/180 2 dice 60R 100%
    --[X] Microfusion Cell Laboratories 80/150 1 dice 25R 96%
    -[X] Light and Chemical Industry (4 dice +29) 95R
    --[X] Civilian Exosuits 0/85 1 die 20R 69%
    --[X] Bergen Superconductor Foundry (Phase 5) 483/1140 2 dice 60R
    --[X] Factory Automation Programs 229/280 1 die 15R 99%
    -[X] Agriculture 6 dice, +29, 90R
    --[X] Spider Cotton Plantations (Phase 4+5) 1/360 4 dice 60R 47%
    --[X] Laboratory Meat Deployment (Phase 2) 0/170 2 dice 30R 57%
    -[X] Tiberium 7+4 free+E dice, +39, 130R
    --[X] Red Zone Containment Lines (Stage 6) 54/180 2 dice 50R 99%
    --[X] Tiberium Inhibitor Deployment (Blue Zones) 0/75 1 dice 30R 100%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-3 British Isles) 30/75 1 die 30R 100%
    --[X] Enhanced Harvest Tiberium Spikes Phase 2 (Updated) 161/180 Erewhon 20R 97%
    –-[X] 2 dice to Karachi
    --[X] 5 dice to Reclamator Hub RZ-1S
    -[X] Orbital 9+AA dice, +34, 250R
    --[X] Impulse Drive Cargo Ship Development 0/80 1+AA die 40R 88%+
    --[X] Assembler Bay 161/240 1 die 20R 89%
    --[X] Experimental Crops Bay (Stage 1) 0/215 2 dice 40R 26%
    --[X] Aldrin Planned City (Phase 2) 268/465 5 dice 150R 100%
    -[X] Services 4 dice +35 105R
    --[X] Regional Hospital Expansions (Phase 2) 85/270 2 dice 50R 53%
    --[X] Rage Engine Development (Tech) 0/80 1 die 25R 89%
    --[X] Stasis Box Development (Tech) (MS) 0/120 1 die 30R 27%
    -[X] Military 6 dice + 2 Free + AA, +31, 275R
    --[X] Advanced Articulation Systems (Tech) 0/60 1 die 15R 99%
    --[X] Orbital Nuclear Caches 0/140 1 die 20R 3%
    --[X] Ground Forces Zone Armor (Set 2) (Phase 2) 236/285 2+AA dice 60R 100%
    --[X] Reclamator Hub RZ-1S 0/250 2+5 Tib dice 140R 100%
    --[X] Governor-A Deployment (Refits) 156/350 1 dice 20R
    --[X] Unmanned Support Ground Vehicle Deployment 0/240 1 dice 20R
    -[X] Bureaucracy 4 dice +29 0R
    --[X] Administrative Assistance x2
    [X] Plan Titans of Industry
    --[X] Karachi Planned City (Phase 4) 178/390 2 dice+2 dice 80R 100%
    --[X] Drone Logistical Integration 201/240 1 Erewhon die 15R 84%
    --[X] Nuclear Infrastructure Rebuilding (New) 0/200 2 dice 30R 17%
    --[X] Postwar Housing Refits (Phase 2) 33/150 1 die 10R 14%
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 5+6) 147/540 4 dice 80R 18%
    --[X] Aberdeen Isolinear Fabricator (Phase 2) 103/180 3 die 90R 100%
    --[X] Nuuk Heavy Robotics Foundry (Phase 4) 143/935 4 dice+1 AA die 100R
    --[X] Microfusion Cell Laboratories 80/150 1 AA die 25R 45%
    --[X] Bergen Superconductor Foundry (Phase 5) 644/1140 3 dice 90R
    --[X] Civilian Exosuits 0/85 1 die 20R 69%
    --[X] Spider Cotton Plantations (Phase 4) 1/175 4 dice 60R 100%+ 47% of stage 5
    --[X] Laboratory Meat Deployment (Phase 2) 0/170 2 dice 30R 57%
    -[X] Hewlett-Gardener Mothballing Phase 1 0/150 2 dice 20R 94%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-3 British Isles) 30/75 1 die 30R 100%
    --[X] Tiberium Inhibitor Deployment (Yellow Zone 10) 0/100 1 die 30R 60%
    --[X] Enhanced Harvest Tiberium Spikes Phase 2 (Updated) 161/180 1 die 20R 100%
    --[X] Impulse Drive Cargo Ship Development 0/80 1 die 20R 88%
    --[X] Assembler Bay 161/240 1 die 20R 89%
    --[X] Aldrin Planned City (Phase 2) 268/465 6 dice 180R 100%
    --[X] Rage Engine Development (Tech) 0/80 1 die 25R 89%
    --[X] Stasis Box Development (Tech) (MS) 0/120 2 dice 60R 100%
    --[X] Projected Hardlight Development (Tech) 0/60 1 die 15R 100%
    --[X] NovaHawk Factory Refits (Refit) 30/300 1 die 25R
    --[X] Ground Forces Zone Armor (Set 2) (Phase 2+3) 236/570 3 dice 60R 2%
    --[X] Governor-A Deployment (Refits) 156/350 1 die 40R
    --[X] Unmanned Support Ground Vehicle Deployment 0/240 1 die 20R
    --[X]Administrative Assistance (4 dice) HI+HI
    [X] Plan Finishing The Fight
    -[X]Infrastructure (5 dice +27) 105R
    --[X] Karachi Planned City (Phase 4) 178/390 3 + 1 AA die 80R 5.66/11 median for Phase 4+5 (See Tiberium)
    --[X] Postwar Housing Refits (Phase 2) 33/150 1 die 10R 14%
    --[X] Drone Logistical Integration 201/240 1 die 15R 100%
    -[X] Heavy Industry (5 dice +34) 125R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 5) 147/270 2 dice 40R 99%
    --[X] Aberdeen Isolinear Fabricator (Phase 2) 103/180 2 dice 60R 100%
    --[X] Microfusion Cell Laboratories 80/150 1 die 25R 96%
    -[X] Light and Chemical Industry (4 dice +29) 95R
    --[X] Civilian Exosuits 0/85 1 die 20R 69%
    --[X] Bergen Superconductor Foundry (Phase 5) 483/1140 2 dice 60R 2/6 median
    --[X] Factory Automation Programs 229/280 1 die 15R 99%
    -[X] Agriculture 6 dice, +29, 90R
    --[X] Spider Cotton Plantations (Phase 4+5) 1/360 4 dice 60R 47%
    --[X] Laboratory Meat Deployment (Phase 2) 0/170 2 dice 30R 57%
    -[X] Tiberium (7 dice +39) 4 Free + 1 AA 215R
    --[X] Karachi Planned City (Phase 4) 178/390 2 dice 40R (See Infrastructure)
    --[X] Red Zone Containment Lines (Stage 6+7) 54/350 3 dice 75R 39%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-2) 0/75 1 die 30R 92%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-3 British Isles) 30/75 1 die 30R 100%
    --[X] Enhanced Harvest Tiberium Spikes Phase 2 161/180 1 die 20R 100%
    --[X] Reclamator Hub Red Zone 1 South 1 die 20R (see Military)
    -[X] Orbital (9 dice +34) 3 Free + 1 AA + Erewhon 400R
    --[X] Impulse Drive Cargo Ship Development 0/80 1 die 20R 88%
    --[X] Fusion Shipyard Reconstruction 0/450 4 die 120R 20% (assumes 60 Progress from Reconstruction without 1%)
    --[X] Assembler Bay 161/240 1 die 20R 89%
    --[X] Lunar Homesteading (Phase 4) 42/220 3 dice 90R 100%
    --[X] Aldrin Planned City (Phase 2) 268/465 3 + 1 AA + Erewhon dice 150R 100%, 4.33/13 median for Phase 2+3
    -[X] Services (4 dice + 35) 110R
    --[X] Regional Hospital Expansions (Phase 2) 85/270 2 dice 50R 53%
    --[X] Wet AI Development (Tech) (MS) 0/240 2 dice 60R 7%,
    -[X] Military (6 dice +31) 1 Free 140R
    --[X] Reclamator Hub Red Zone 1 South (Progress 0/250) 2 dice 40R (see Tiberium) 71%
    --[X] Governor-A Deployment (Refits) 156/350 1 die 20R
    --[X] Ground Forces Zone Armor (Set 2) (Phase 2+3) 236/570 3 dice 60R 2%
    --[X] Unmanned Support Ground Vehicle Deployment 0/240 (1 die, 20 R) (1/3 median)
    -[X] Bureaucracy
    --[X] Administrative Assistance 2 dice: Aldrin
    --[X] Administrative Assistance 2 dice: Karachi
    [X] Plan Tech dev and Plan goals 1205R
    -[X] Infrastructure 5 dice, +27, 75R
    --[X] Karachi Planned City (Phase 4) 178/390 1 dice + 4 Tib dice 120R 100%
    --[X] Postwar Housing Refits (Phase 2) 33/150 1 dice 10R 14%
    --[X] Drone Logistical Integration 201/240 1 dice 15R 100%
    --[X] Nuclear Infrastructure Rebuilding (New) 0/200 2 dice 30R 17%
    -[X] Heavy Industry 5 dice + 1 Free 115R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 5) 147/270 2 dice 40R 99%
    --[X] Aberdeen Isolinear Fabricator (Phase 2) 103/180 2 dice 60R 100%
    --[X] Microfusion Cell Laboratories 80/150 1 dice 25R 96%
    --[X] Nuuk Heavy Robotics Foundry (Phase 4) 143/935 1 dice 25R
    -[X] Light and Chemical Industry 4 dice +29 105R
    --[X] Bergen Superconductor Foundry (Phase 5) 483/1140 3 dice 90R
    --[X] Factory Automation Programs 229/280 1 die 15R 99%
    -[X] Agriculture 6 dice, +29, 90R
    --[X] Spider Cotton Plantations (Phase 4+5) 1/360 4 dice 60R 47%
    --[X] Laboratory Meat Deployment (Phase 2) 0/170 2 dice 30R 57%
    -[X] Tiberium 7+1 free+E dice +AA, +39, 215R
    --[X] Tiberium Vein Mines (Stage 11) 0/165 2 dice 40R 85%
    --[X] Enhanced Harvest Tiberium Spikes Phase 2 (Updated) 161/180 1 EE 20R
    --[X] Red Zone Containment Lines (Stage 6+7) 54/350 3 dice 75R 39%
    --[X] 3 dice + 1 AA dice to Karachi
    -[X] Orbital 9 dice + 1AA, +34, 250R
    --[X] Impulse Drive Cargo Ship Development 0/80 1 dice + AA 40R 100%
    --[X] Assembler Bay 161/240 1 die + AA 40R 100%
    --[X] Experimental Crops Bay (Stage 1) 0/215 2 dice 40R 26%
    --[X] Aldrin Planned City (Phase 2) 268/465 5 dice 150R 100%
    -[X] Services 4 dice + 2 Free +35 165R
    --[X] Regional Hospital Expansions (Phase 2) 85/270 2 dice 50R 53%
    --[X] Rage Engine Development (Tech) 0/80 1 die 25R 89%
    --[X] Wet AI Development (Tech) (MS) 0/240 2 dice 60R 7%,
    --[X] Stasis Box Development (Tech) (MS) 0/120 1 die 30R 27%
    -[X] Military 6 dice + 2 Free , +31, 160R
    --[X] Advanced Articulation Systems (Tech) 0/60 1 die 15R 99%
    --[X] NovaHawk Factory Refits (Refit) 30/300 1 dice 15R
    --[X] Orbital Nuclear Caches 0/140 1 die 20R 3%
    --[X] Ground Forces Zone Armor (Phase 2+3) 236/570 3 dice 60R 2%
    --[X] Unmanned Support Ground Vehicle Deployment 0/240 1 dice 20R
    --[X] Governor-A Deployment (Refits) 156/350 1 dice 20R
    -[X] Bureaucracy 4 dice +29 0R
    --[X] Enhanced Harvest Tiberium Spikes Phase 2
    --[X] Impulse Drive Cargo Ship Development
    [X] Plan Late to the Party
    -[X]Infrastructure 5/5 Free Dice: 1/6 Admin Dice: 0/2 AI Dice: 0/1 165R
    --[X] Karachi Planned City (Phase 4) 178/390 3 dice + 3 Tib dice 120R 100%
    --[X] Drone Logistical Integration 201/240 1 die 15R 100%
    --[X] Nuclear Infrastructure Rebuilding 0/200 2 dice 30R 17%
    -[X]Heavy Industry 5/5 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 125R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 5) 147/270 2 dice 40R 99%
    --[X] Aberdeen Isolinear Fabricator (Phase 2) 103/180 2 dice 60R 100%
    --[X] Microfusion Cell Laboratories 80/150 1 die 25R 96%
    -[X]Light and Chemical Industry 4/4 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 95R
    --[X] Bergen Superconductor Foundry (Phase 5) 644/1140 2 dice 60R 0%
    --[X] Factory Automation Programs 229/280 1 die 15R 99%
    --[X] Civilian Exosuits 0/85 1 die 20R 69%
    -[X]Agriculture 6/6 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 90R
    --[X] Spider Cotton Plantations (Phase 4) 2/175 3 dice 45R 100%
    --[X] Laboratory Meat Deployment (Phase 2) 0/170 3 dice 45R 99%
    -[X]Tiberium 7/7 Free Dice: 1/6 Admin Dice: 0/2 AI Dice: 0/1 105R
    --[X] 3 dice for Karachi
    --[X] Red Zone Containment Lines (Stage 6) 54/180 3 dice 75R 100%
    --[X] Hewlett-Gardener Mothballing (Phase 1) 0/50 1 die 10R 100%
    --[X] Enhanced Harvest Tiberium Spikes Phase 2 161/180 1 die 20R 100%
    -[X]Orbital 9/9 Free Dice: 2/6 Admin Dice: 1/2 AI Dice: 1/1 330R
    --[X] Impulse Drive Cargo Ship Development 1 die + 1 admin die 40R 99%
    --[X] GDSS Columbia Bays
    ---[X] Assembler Bay 161/240 1 die 20R 89%
    --[X] GDSS Shala Bays
    ---[X] Experimental Crops Bay (Stage 1) 0/255 3 dice 60R 98%
    --[X] Lunar Homesteading (Phase 4) 42/220 2 dice + Erewhon 90R 99%
    --[X] Aldrin Planned City (Phase 2) 268/465 4 dice 120R 100%
    -[X]Services 4/4 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 120R
    --[X] Regional Hospital Expansions (Phase 2) 2 dice + 1 admin die 75R 93%
    --[X] Wet AI Development 0/240 1 die 30R 0%
    --[X] Projected Hardlight Development 0/60 1 die 15R 100%
    -[X]Military 6/6 Free Dice: 2/6 Admin Dice: 0/2 AI Dice: 0/1 160R
    --[X] Ground Forces Zone Armor (Set 2) (Phase 2) 236/285 5 dice 100R 100%
    ---[X] Phase 3 236/570 98%
    --[X] Governor-A Deployment (Refits) 156/350 2 dice 40R 31%
    --[X] Unmanned Support Ground Vehicle Deployment 1 die 20R 0%
    -[X]Bureaucracy 4/4 Free Dice: 0/6 AI Dice: 0/1 0R
    --[X] Administrative Assistance (Impulse Drive Cargo Ship Development) 2 dice
    --[X] Administrative Assistance (Regional Hospital Expansions) 2 dice
    -[X]Free Dice 6/6
    --[X] 1 in Infrastructure
    --[X] 1 in Tiberium
    --[X] 2 in Orbital
    --[X] 2 in Military
    -[X]Resources Income 1190/1450 Reserve 0/375 Bank 100
    [X] Plan Aldrin's Memory
    -[X]Infrastructure (5 dice +27) 175R
    --[X] Karachi Planned City (Phase 4 + 5) 178/390 4 + 2 TIB die 120R
    --[X] Postwar Housing Refits (Phase 2) 33/150 1 free die 10R
    --[X] Drone Logistical Integration 201/240 1 free die 15R 100%
    --[X] Nuclear Infrastructure Rebuilding 0/200 1 + 1 aa die 30 R
    -[X] Heavy Industry (5 dice +34) 125R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 5) 147/270 2 dice 40R 99%
    --[X] Aberdeen Isolinear Fabricator (Phase 2) 103/180 2 dice 60R 100%
    --[X] Microfusion Cell Laboratories 80/150 1 die 25R 96%
    -[X] Light and Chemical Industry (4 dice +29) 95R
    --[X] Civilian Exosuits 0/85 1 die 20R 69%
    --[X] Bergen Superconductor Foundry (Phase 5) 483/1140 2 dice 60R
    --[X] Factory Automation Programs 229/280 1 die 15R 99%
    -[X] Agriculture 6 dice, +29, 90R
    --[X] Spider Cotton Plantations (Phase 4+5) 1/360 4 dice 60R 47%
    --[X] Laboratory Meat Deployment (Phase 2) 0/170 2 dice 30R 57%
    -[X] Tiberium (7 dice +39) 2 Free 145R
    --[X] Karachi Planned City (Phase 4) 178/390 2 dice 40R (See Infrastructure)
    --[X] Tiberium Vein Mines (Stage 11) 0/165 2 dice 40R 85%
    --[X] Red Zone Containment Lines (Stage 6+7) 54/350 3 dice 75R 39%
    --[X] Enhanced Harvest Tiberium Spikes Phase 2 161/180 1 Free die 20R 100%
    --[X] Hewlett-Gardener Mothballing 0/50 1 Free die 10 R
    -[X] Orbital (9 dice +34) +1 AA + Erewhon 290R
    --[X] Impulse Drive Cargo Ship Development 0/80 2 die 40R 100%
    --[X] Experimental Crops Bay (Stage 1) 0/215 1 AA die 20 R
    --[X] Assembler Bay 161/240 1 die 20R 89%
    --[X] Aldrin Planned City (Phase 2+3) 268/1315 6 + Erewhon dice 210R 100% Phase 2
    -[X] Services (4 dice + 35) 100 R
    --[X] Regional Hospital Expansions (Phase 2) 85/270 2 dice 50R 53%
    --[X] Wet AI Development (Tech) (MS) 0/240 1 dice 30R 7%
    --[X] Rage Engine Development (Tech) 0/80 1 die 25R 89%
    -[X] Military (6 dice +31) 2 Free 150R
    --[X] Governor-A Deployment (Refits) 156/350 1 free die 20R
    --[X] Ground Forces Zone Armor (Set 2) (Phase 2+3) 236/570 4 dice 80R 2%
    --[X] Stealth Disruptor Deployment 0/160 2 dice 30R 74%
    --[X] Unmanned Support Ground Vehicle Deployment 0/240 1 free die 20R
    -[X] Bureaucracy
    --[X] Administrative Assistance 2 dice: Aldrin
    --[X] Administrative Assistance 2 dice: Karachi
    [X] Plan It's a Marathon, not a Sprint
    --[X] Karachi Planned City (Phase 4) 178/390 2 dice+2 dice 80R 100%
    --[X] Drone Logistical Integration 201/240 1 Erewhon die 15R 84%
    --[X] Nuclear Infrastructure Rebuilding (New) 0/200 2 dice 30R 17%
    --[X] Postwar Housing Refits (Phase 2) 33/150 1 die 10R 14%
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 5) 147/270 2 dice 40R 99%
    --[X] Aberdeen Isolinear Fabricator (Phase 2) 103/180 3 die 90R 100%
    --[X] Microfusion Cell Laboratories 80/150 1 die 25R 96%
    --[X] Bergen Superconductor Foundry (Phase 5) 644/1140 3 dice 90R
    --[X] Factory Automation Programs 229/280 1 AA die 15R 65%
    --[X] Civilian Exosuits 0/85 1 die 20R 69%
    --[X] Spider Cotton Plantations (Phase 4) 1/175 4 dice 60R 100%+ 47% of stage 5
    --[X] Laboratory Meat Deployment (Phase 2) 0/170 2 dice 30R 57%
    --[X] Xenotech Tiberium Processing Plants (Stage 3) 61/300 3 dice 120R 90%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-3 British Isles) 30/75 1 die 30R 100%
    --[X] Tiberium Inhibitor Deployment (Yellow Zone 10) 0/100 1 die 30R 60%
    --[X] Liquid Tiberium Power Cell Deployment (Phase 3) 4/125 2 dice 40R 100%
    --[X] Enhanced Harvest Tiberium Spikes Phase 2 (Updated) 161/180 1 die 20R 100%
    --[X] Impulse Drive Cargo Ship Development 0/80 1 die 20R 88%
    --[X] Assembler Bay 161/240 1 die 20R 89%
    --[X] Lunar Homesteading (Phase 4) 42/220 1 dice 30R
    --[X] Aldrin Planned City (Phase 2) 268/465 6 dice 180R 100%
    --[X] Rage Engine Development (Tech) 0/80 1 die 25R 89%
    --[X] Stasis Box Development (Tech) (MS) 0/120 2 dice 60R 100%
    --[X] Projected Hardlight Development (Tech) 0/60 1 die 15R 100%
    --[X] NovaHawk Factory Refits (Refit) 30/300 1 die 25R
    --[X] Thunderbolt II Missile Development (Platform) (Munitions) 0/60 1 die 15R 99%
    --[X] Ground Forces Zone Armor (Set 2) (Phase 2+3) 236/570 3 dice 60R 2%
    --[X] Governor-A Deployment (Refits) 156/350 1 die 40R
    --[X] Unmanned Support Ground Vehicle Deployment 0/240 2 dice 40R 2%
    --[X]Administrative Assistance (2 dice)
    --[X] Hand Off Capital Goods to Market 1 die auto
    ---[X] Hand off 10 Capital goods
    --[X] Transfer Funds to the General Pool -60 R/turn
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