[X] Plan Attempting To Have Banks And Walls Of Guns
-[X] Infrastructure (5 dice, +32 bonus, 70 R)
--[X] Yellow Zone Fortress Towns Phase 6 273/300 (1 die, 20 R) (100% chance)
--[X] Urban Metros (Phase 4) 0/150 (2 dice, 30 R) (76% chance)
--[X] Blue Zone Apartment Complexes (Phase 9+10) 82/320 (2 dice, 20 R) (Phase 9, 9% chance Phase 10)
-[X] Heavy Industry (4 dice, +29 bonus, 75 R)
--[X] Continuous Cycle Fusion Plants (Phase 9) 236/300 (1 die, 20 R) (81% chance)
--[X] Advanced Alloys Development 0/120 (1 die, 15 R) (30% chance)
--[X] Suzuka Prototype Hover Chassis Factory 0/175 (2 dice, 40 R) (50% chance)
-[X] Light Industry (4 dice, +24 bonus, 80 R)
--[X] Bergen Superconductor Foundry (Phase 3) 251/380 (2 dice, 60 R) (79% chance)
--[X] Civilian Drone Factories 292/380 (1 die, 10 R) (52% chance)
--[X] Artificial Wood Development 0/60 (1 die, 10 R) (85% chance)
-[X] Agriculture (4 dice + 1 Free die, +24 bonus, 65 R)
--[X] Strategic Food Stockpile Construction Phase 4 134/200 (2 dice, 20 R) (99.99% chance of Phase 4)
--[X] Vertical Farming Projects (Stage 2) 65/240 (3 dice, 45R) (89% chance, less if progress decay)
-[X] Tiberium (7 dice + EREWHON!!!, +39 bonus, 170 R)
--[X] Red Zone Border Offensives (Stage 1) 0/250 (3 dice, 75 R) (74% chance)
--[X] Liquid Tiberium Power Cells (Phase 1+2) 41/280 (2 dice, 40 R) (99% Phase 1, 15% Phase 2) (-5/?? PS from Phase 1/2)
--[X] Visceroid Research Programs 0/120 (2 dice, 30 R) (99% chance) (-10 PS)
--[X] Venusian Tiberium Studies 95/120 (E die, 25 R) (91% chance)
--[X] Tiberium Harvesting Claw Deployment 363/380 (autocompletes without dice)
-[X] Orbital (6 dice +26 bonus, 120R)
--[X] Station Bay 0/400 (3 dice, 60 R) (3/5 median)
--[X] Leopard II Factory 0/350 (3 dice, 60 R) (2% chance)
-[X] Services (5 dice, +27 bonus, 110 R)
--[X] Human Genetic Engineering Programs 77/120 (1 die, 25 R) (100% chance) (-5 PS)
--[X] Regional Hospital Expansions (Phase 1) 121/300 (2 dice, 50 R) (42% chance)
--[X] Ocular Implant Development 83/120 (1 die, 20 R) (100% chance)
--[X] Hallucinogen Research 0/60 (1 die, 15 R) (88% chance)
-[X] Military (8 dice + 5 Free dice + AA die, +26 bonus, 300 R) (old)
--[X] Ground Forces Zone Armor (London) 121/180 (1+AA dice, 40 R) (98.6% chance)
--[X] Ground Forces Zone Armor (Santiago) 0/180 (1 die, 20 R) (1/2.25 median)
--[X] Island Class Assault Ship Development 0/40 (1 die, 20 R) (100% chance)
--[X] Advanced ECCM Development 0/40 (1 die, 20 R) (100% chance)
--[X] Sparkle Shield Module 0/120 (2 dice, 60 R) (91% chance)
--[X] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20 R) (22% chance)
--[X] OSRCT Stations (Phase 4) 319/395 (2 dice, 40 R) (100% with Seo bonus)
--[X] ASAT Defense System (Phase 4) 36/220 (4 dice, 80 R) (99.9% with Seo bonus)
---[X] Deliberate overkill onto Phase 5, because this is foreseeably needed in the next Plan
-[X] Bureaucracy (4 dice, 100 R)
--[X] Erewhon: I Hear You Like Space and Tiberium Research So Here Is Space Tiberium Research
--[X] Administrative Assistance: Awoo Zone Troopers Of London
--[X] Banking Reforms (-100 R)
--[X] Make Political Promises (Updated)
---[X] FMP: Complete Electric Vehicle Factory in Next Plan: +1d6 steps.
---[X] Market Socialist: Complete Electric Vehicle Factory in next Plan: +2d6 steps.
---[X] Homeland Party: Complete 2+ BZ Inhibitors by end of next plan: +3d6 Steps.
---[X] Reclamation Party: Complete 3+ BZ Inhibitors by end of next Plan: +1d6 steps.
---[X] Biodiversity Party: Compete Dairy Ranching Domes phase 2 by end of next plan: 1d10 steps.