[X] Plan Attempting To Supply Double Zone Armor
-[X] Infrastructure (5 dice, +32 bonus, 60 R)
--[X] Yellow Zone Fortress Towns Phase 6 220/300 (1 die, 20 R) (68% chance)
--[X] Blue Zone Apartment Complexes (Phase 8+9) 15/320 (3 dice, 30 R) (Phase 8, 21% chance Phase 9)
--[X] Emergency Caloric Reclamation Processor Installations 0/80 (1 die, 10 R) (68% chance)
-[X] Heavy Industry (5 dice, +29 bonus, 80 R, -30 RpT)
--[X] Continuous Cycle Fusion Plants (Phase 9) 128/300 (1 die, 20 R) (1/2 median)
--[X] Crystal Beam Industrial Laser Deployment 433/600 (3 dice, 60 R) (96% chance)
--[X] Distributed Heavy Industrial Authority (1 die, -30 RpT) (autosuccess)
-[X] Light Industry (4 dice, +24 bonus, 120 R)
--[X] Bergen Superconductor Foundry Phase 3 0/380 (4 dice, 120 R) (13% chance)
-[X] Agriculture (4 dice, +24 bonus, 50 R)
--[X] Ranching Domes 228/250 (1 die, 20 R) (100% chance)
--[X] Strategic Food Stockpile Construction Phase 3+4 128/375 (3 dice, 30 R) (Phase 3, 44% chance of Phase 4)
-[X] Tiberium (7 dice, +39 bonus, 160 R)
--[X] Tiberium Processing Plants Stage 2 20/200 (2 dice, 60 R) (63% chance)
--[X] Tiberium Inhibitor Deployment (RZ-7 North America) 0/120 (1 die, 30 R) (35% chance)
--[X] Tiberium Harvesting Claw Deployment 0/380 (3 dice, 45 R) (3% chance)
--[X] Venusian Tiberium Studies 0/120 (1 die, 25 R) (40% chance)
-[X] Orbital (6 dice + 1 Free Die + EREWHON!!!, +26 bonus, 160 R)
--[X] GDSS Enterprise Phase 5 997/1535 (6+E dice, 120 R) (58.6% chance)
--[X] Lunar Rare Metals Harvesting (Phase 2) 56/115 (1 die, 20 R) (83% chance)
-[X] Services (5 dice, +27 bonus, 125 R)
--[X] Human Genetic Engineering Programs 0/120 (1 die, 25 R) (28% chance) (-5 PS on completion)
--[X] NOD Research Initiatives 87/200 (1 die, 30 R) (35% chance)
--[X] Regional Hospital Expansions Phase 1 (2 dice, 50 R) (2/4 median)
--[X] Ocular Implant Development 0/120 (1 die, 20 R) (28% chance)
-[X] Military (8 dice + 6 Free dice + AA die, +26 bonus, 285 R)
--[X] OSRCT Stations Phase 3 5/690 (8 dice, 160 R) (Phase 3, 24% chance of Phase 4, 42% with Seo bonus)
--[X] Universal Rocket Launch System Deployment (Phase 3) 133/200 (1 die, 15 R) (75% chance)
--[X] Ground Forces Zone Armor (New York) 0/180 (2 dice, 40 R) (39% chance)
--[X] Ground Forces Zone Armor (London) 0/180 (1+AA dice, 40 R) (20% chance)
--[X] Escort Carrier Shipyards (Newark) 179/240 (1 die, 20 R) (81% chance)
--[X] Mastodon Heavy Assault Walker Deployment 144/225 (1 die, 10 R) (61% chance)
---[X] Yes, no dice on ASAT. I'm explicitly planning four dice and 99.3% chance completion next turn.
---[X] This is actively beneficial, because it lets us spend 20 R/die for overflow
---[X] Into a 30 R/die ASAT Phase 5 project we very much will want to take next Plan.
---[X] Several others do this too. For the Zone Armor.
--[X] Erewhon: Play Space Factorio
--[X] Administrative Assistance: Awoo Zone Troopers Of London
--[X] Make Political Promises
---[X] Free Market Party: 228 seats (0; 50; 28; 150): -5 Capital Goods, -20 RpT to the private market: +1d20 steps.
---[X] Homeland Party: 50 seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
---[X] Biodiversity Party: 34 seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
---[X] Reclamation Party: 12 Seats (0; 8; 4; 0): Commit to Increase Red Zone Abatement by at least 20 points next plan: +2d6 steps
--[X] Interdepartmental Favors
---[X] Navy: Develop and Deploy Governor A: +5 Political Support
---[X] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
---[X] SCED: Develop and build at least one Conestoga class : +5 Political Support
---[X] InOps: Give them 60 RpT in Q4 of each year from 2062-65: +10 Political Support