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Welcome to Arkham Lounge, friend.
Assets and Acts of the Lounge, last updated turn seven
Josiah Arkham: The owner circa Aug. 1900 - . A stage magician trained in burglary among other arts. Has sold his soul to Abigail Roth, who he encountered in a dingy bar while drunk, in exchange for his Bar having an assured stream of clientele, though not necessarily enough to make ends meet. Obsessed to an unhealthy degree with various indigenous artefacts.

Violet Hall: A singer Josiah had located while looking for entertainers: they had agreed to work using their voice, their pay a few dollars every day they worked. Politically an anarchist, personally when it comes to her job as a performer Hall is also highly ambitious and driven when given the reigns.

Davis Jacobs: Cousin to the cook, and the house Handiman. A skilled carpenter and laborer who allowed for more ambitious projects and kept the Lounge maintained.

Crane Brews: A collection of beverages that incorporated various narcotics and minor neurotoxins to deliver an alternate intoxication to beer, one that bypassed most peoples alcohol tolerance. Thanks to recent investments, cheaper than before.

Bowman Brews: The moonshine heap, low quality, and powerful. Sourced from Bowman Island, this drink caused occasional health problems, but it made up for these issues by being ungodly affordable. The Elderberry Wine meanwhile was rare and expensive, but those who drunk it agreed it was a delicious vintage, even if it occasionally caused strange fits and visions in those who drank it.


Assorted Goth-County Farms: Josiah had secured deals with numerous integrated and black communities in Gotham County and beyond to supply the Lounge with food, typically cheap staples such as rice, corn, chicken, and pork as dictated by the season, as well as whatever fresh vegetables were on offer and, crucially, dairy.

Dry Ice: Good for special effects, good for keeping things cold.

Vogel and Brown: The house comedians. Former performers at Hermanns, they typically worked the day matinee with Violet or did evening show when Josiah was busy.

The Kitchen: A kitchen ran by Mark Jacobs with cheap foods of various types such as eggs, bacon, toast that the waiter brought to customers. It sported a cold room that was mostly empty these days.

St. Majeste: An old riversteamer where the Arkham Lounge was located, it was a barely floating wreck that required significant repairs. Mostly functional, it had the Lounge, a kitchen and pantry kept cold by dry ice, and a library for its owner to use, and had been given a modern electrical system and, of course, the Gluckenmotor.


Arkham Projectocorder Prototype: Large, and somewhat bulky and expensive to produce, this device allowed for both the filming and projecting of short reels of unusual quality and length, and was wheeled to allow for moving shots. Further, it came with a phonograph based system that could be used to provide separately recorded sound.

Gentlemans Entertainment Parlor: A gambling slash entertainment hall that Josiah uses to mill money from patrons and, occasionally, hold cinema exhibitions.

The Mystery Lounge!: Home to numerous items that Josiah had bought, stole, or looted. An incredibly tasteless, needlessly sensationalist, dubiously researched and frequently racially tacky exhibit that none the less brought in the occasional tourist, typically inducing a horrified fascination with those capable of recognizing the problems with it. History isn't gonna remember this one kindly.

ACTS and REELS:


Taming of the Fouls:
An act that involves a large number of doves and pigeons. Currently, most were kept in a special coup when not acting. They had been trained to be surprisingly well coordinated, and more important, unlikely to crap in a customers food.

Stories of Smoke and Mirrors:
A sadly slightly undercooked act consisting of tales spun by Professor Arkham in the form of puppetshows with himself as the narrator and villain: the smoke and props gave it an interesting atmosphere, but it was still subpar for various technical reasons.

Crystal Ball Act:
It didn't have an official name, but it was an act where Josiah would use a crystal ball, ventriloquism, and cold reading as well as a healthy dose of spying to create "predictions" for his audience.

The Lady of Moon and Stars:
An operatic and emotion inducing series of ballads sung by Violet dressed as the titular lady of moon and stars. It was technically unimpressive but in terms of performance had generally still received positive reviews.


Amohalko!: A storytelling act that focused on presenting the mundane state of Oklahoma as if it were a fantastical foreign land ruled by a strange and sometimes bewildering people. Not particularly inspired but it wasn't a complete dud.

The Magic of Editing: A film reel consisting of Josiah performing a simple magic trick, doing a twirl and his outfit seemingly transforming before your eyes into a new all white ensemble, before performing a different trick. An early piece of editing trickery and visual effects inspired by french film-makers.

'The Lounge' Interview Reels: A series of reels and sound-discs consisting of film recordings of the Lounge and its daily operations and audio interviews with the employees. Responsible for causing patrons of the Lounge for generally agreeing that the imprisonment of one Violet Hall was unjust.
 
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The Lounges current deck of playable Frame Cards, updated Turn 6
Hand of Madness: You can whisper into the minds of your patrons susceptible to your influence, accelerating and manipulating their madness to achieve your desired fate. Enhanced potency while drink selection is toxic. Allows for manipulation of madness. 4 Turn Cooldown. 3 TURNS UNTIL CAN BE USED.

Financier of the Future:
The Manager had embarked on a venture that had them acting as a major financier for one or more people and projects. You could use your hold over the manager and their wallet to help grease development along. Enhanced potency when revenue is GREEN. Additional potency at BLACK increasing every rank after that. Can spend an additional Manager AP upon a major venture that you are already backing. No Cooldown, but costs LARGE amount of revenue.

Full Moon over Gotham:
Gotham is a liminal space, a city with one foot in the shadows. Josiah has, irrevocably, made sure that the St. Majeste also sails in dark waters: the Lounge is not a place of magic. It is a place of mystery, illusion, darkness, a place of madness and terrible supernatural horror, a mirror of Gotham itself. Craft a horror or dark supernatural themed event: it will occur on the next full moon. Increased potency for anthology style horror tales. Can be used for free without overwriting Skein of Fate opportunity ignoring cooldown once per in-game and out of game year, in Fall: this will produce a halloween event. 3 Turns Cooldown.
 
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