An Engineers Continous, Infinite Suffering.

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ERROR, ERROR, ERROR, ERROR, LACK OF STABILITY DETECTED.

RESTABILIZATION PROCESS BEGUN.
Turn 0
Location
Albania
Pronouns
He/Him
Complex Entwining Detected. Deploying multifocal array.

Elevated levels of paradoxical fractals, the ACCORD fails. Impossible constants, interference of greater strata observed. Engineer being selected.

Qualifications unable to be met. Reducing stringency. Qualifications unable to be met. Reducing stringency. Qualifications unable to be met. Reducing stringency.

Minimum floor reached. Qualifications cannot be lowered further. Overriding qualifications. Candidate selected.

Barriers breached, geometric temporal mould cracks. Entrance, subject acquired, bargain exchanged by subconscious negotiations. Engineer selected. Technical manual upload begin-technical manual upload failure.

Qualifications unable to be met, Engineer cannot sustain manual. New upload technique developed. Uploading minimum technology. Engineer ready.


Deploying Engineer.
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A burning sun bleeds down onto the ground, the dust of a desert ripping into airways with its eerie urgency. Something stands up, covered in a thick, concealing suit of cloth and tube, a breathing apparatus hisses oddly as they take in their surroundings.

Crack-hiss, the apparatus makes noise as they walk heavily through the desert, kneeling down occasionally to trace their hands over the infinity of sand and dust that coils across the horizon. Crack-hiss. They walk for miles upon miles, unaware and uncaring of the exhaustion anything physical should face until, finally, it arrives somewhere good enough.
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Ooh, copper here, tin about six K that way, lucky find! I wiggle my massive, gloved hands as I engage the "fabricator", whatever that is, integrated somewhere into this suit-thing. Internal sensors detect other materials further out but don't recognize them.

I'm mostly bullshitting, really, I don't actually know what's going on, but I have a bright orange (Was orange really the best choice?) indicator in my left-hand side saying "exploit local resources", like I get what that means.

Tin and copper, the precursors to bronze and an aquifer beneath, I know how to make it all, got a triplicate of ideas in my head of how to do it too. Coal, coal's needed, coal for pressure, hydraulics, heat.

Ten klicks that way, seventy metres down, four thousand tonnes, wicked cool.
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Engineer requires nudge of direction. Personality still in flux due to bargain exchange, unsettled.


[X] Simplicity is Best!
Let's be simple and sweet about this. Start with some fabricated hand tools off of trace amounts of material, collect downwards, forge into, I dunno, some sorta mining enhancer, processing tools, get it all done at a snail's pace, sure, but I won't be killing myself doing it.

[X] Hard Work!
Waking up in a huge suit after being in a very comfy bed (I was in bed right?) means there's some urgency here! Let's get up and running fast, I don't seem to get tired, thirsty or hungry, lets just get this done, whatever this is. Dig some holes, grab some shiny rocks, make some stuff!

[X] Let's Try And Be Smart!
Tin and copper, and their alloyed things can, (If the weird-not-memories are accurate.) be used for like, a lot of stuff. 'Specially when funny boiled water gets involved. Let's see if I can maybe like, automate this? I don't wanna be digging a hole in the ground forever.

Sound argumentation can improve decision-making power by as much as 5x.

Informational flow is intentionally limited. Must not aggravate festering wounds.

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Resources

None

Personnel
The Engineer

Facilities

None
 
[X] Let's Try And Be Smart!

While I'm tempted with simplicity is best. Automation is the way of man, and it boils down to efficiency.

Let's say we can make a robot that can mine 1/10 as effectively as us, and it requires gas to power.

For the same price you can have a mining drill that uses the same amount of gas that allows you to mine 10* as much.

In this way, you can use gas only 1/100 as effectively as you doing things yourself. This makes it so that, in a place without time simplicity is best.

Except, what your giving up for highly efficient mining practices is the time to do other things. You need to refine Oil into gas, you need time to create the tools you need, you need time to relax, and you use time for a ton of things. By automating the process you give yourself time to focus on other things allowing you to automatically pump gas and build production lines for robots, because while one robot can be outpaced 1000 robots can't be, and that's ignoring the potential danger of said dungeon explorations.

we can't be everywhere at once turrets can be used to defend ourselves, ai hackers can.

But also, keep in mind, gas, can be replaced with charcoal, in steam boiler systems, and that means creating wood farms, and mining coal. Even if it reduces the time of deployment we can always automate and create refuelers to refuel our mining robots. In the end, much like minecraft, automation takes things over so we can focus on the fun stuff. Like exploration, creation and innovation.
 
[X] Simplicity is Best!

Instead of being smart, let's first create solid foundations for the future.
 
[X] Let's Try And Be Smart!

A shame that we can't do a write-in for getting good quality hand tools to accelerate production of automation equipment.
 
[X] Let's Try And Be Smart!

The factory must grow. And doing it by hand is too slow. Let's lay down smelter lines and mining arrays. A little bit of startup time now will yield significantly more output in the future.
 
Turn 1
Sending impulse. Engineer coordinated. Observing results.
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The Engineer works like a creature possessed. Bare hands fold away sand and dig through stones to arrive at the copper beneath, ripping bare ore free, feeding it into openings of cloth and rubber that hum with life, spitting out fully forged tools to dig with.

They stand from the copper after a wholly impossible amount of matter enters their frame and does not leave, moving to the next site, and the next site, over and over again. Crack-hiss, the respirator sucks in air, but it never seems to leave.
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Ninety-nine kilos of copper in my chest. One falls out, I put it back, one-hundred kilos of copper in my chest!

I've been digging for…. However long it took me to dig all this stuff! I have somewhere in the range of four hundred kilos of stuff, and also ideas on how to use them. I've got this whole array made of a highly temperature-resistant alloy of copper and tin. I made a basic heating system out of it! No idea what to use it for except to melt more copper faster.

Who am I even talking to anyways, back to it!
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Like a switch is flipped, they go back to work, creating more tools, a furnace burns, steam pours free from water collected, pushing through pipes and dragging more water to the surface. Copper is shaped internally into steam-actuated claws and massive trowels, piping hooking into each and every machine present.

Copper is dragged free, tin is dragged free, coal is dragged free, collated by hand into great stockpiles whilst sand is filtered and stone is shattered away from more valuable resources. Dirty smoke rises up and soils the air, unfiltered pillars rising.

Furnaces churn ingots, ingots are hoarded for the purpose of hoarding, material is pulled from the earth for no greater reason than the acquisition of such a thing. The Engineer begins to fall into rote, its purpose fulfilled, but no greater objective present.
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What am I even doing? I look at the smokestacks, just a few of them, rising nearby, a few more over in the distance made of "fabricated" alloy, technically bronze of a type, no zinc for it to be brass.

Zinc's hard to find you know? For copper all you need to do is apply heat and the atmospheric chemicals do what you want otherwise. Ancient red smiths cast it in arsenic, but tin is just as well, a primitive bronze, sorta.

The furnace burns, just over 800 Celsius, melting copper out into a hydraulically actuated ingot press that cools it with pumped water from the aquifer beneath. The water hisses, boiling off the copper as its set into shape, pulled along actuating limbs and thrown onto a pile by the hissing joints of the burnished bronze machine.

It already needs maintenance, the bronze cracking, but to do that, I'd have to walk all the way to the tin. The annoyance is grating, but I rise and start making the trek over. This is dumb.
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Engineer experiencing morale failure. Qualifications should have guarded against this.

Qualifications were discarded.

Failure points unknown...

Requesting guidance.

[X] Activate further technological imprints.

Imprints expand their means. Normally, the Engineer does this itself, however, the Engineer can be aided by straining the world.

The Engineer can acquire these by stumbling over their activation conditions as well.

We could activate more than one or two, but the consequences of such an intervention may be dire.

Available Imprints.
Mobility Technology (Wheels and Tracks. Record trouble with long-distance travel)

Ferrous Metallurgy. (Iron and steel, as well as simple alloys of both. Record trouble in materials tolerances.)

Electrical Actuation. (Mobility via electrical actuating limbs. Record trouble in materials movement and processing.)

[X] Trust In The Process.


Do not strain the world. Trust in the Engineer and their continued mental stability. Hopefully, they can crack the secrets of Imprinting on their own.

[X] MAKE CONTACT.

Open the floodgates, speak to the Engineer. Unthinkable, unknown, terrifying. Each voice in the MULTIPLICITY of advisement opened to the mind of the creature.

This is a massive strain on the world, the ADVERSARY will be strengthened.

Open all words in the correct font to Engineer perception, may the ACCORD protect us.

Adequate argumentation can increase decision power by as much as 5X.
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Resources

Mild Reserves of Copper, Tin, Coal and Bronze.

Personnel
The Engineer

Facilities

Tin/Copper/Coal Hydraulic Mining Operation, has to be hand transported.
 
[X] Activate further technological imprints.
-[X] Ferrous Metallurgy. (Iron and steel, as well as simple alloys of both. Record trouble in materials tolerances.)
-[X] Electrical Actuation. (Mobility via electrical actuating limbs. Record trouble in materials movement and processing.)


Let's get that dopamine hit and start Factorio Cycle, we can make contact once we establish basic automated factory.
 
[X] Plan: Trains
-[X] Activate further technological imprints.
--[X]Mobility Technology (Wheels and Tracks. Record trouble with long-distance travel)
--[X] Electrical Actuation. (Mobility via electrical actuating limbs. Record trouble in materials movement and processing.)


The biggest hassle is getting stuff where it needs to go. Making some basic trains would help with this, or belts if they are part of this. I considered adding iron, but I feel like the engineer should be able to figure that out pretty easily once they find an iron patch.
 
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The biggest hassle is getting stuff where it needs to go. Making some basic trains would help with this, or belts if they are part of this. I considered adding iron, but I feel like the engineer should be able to figure that out pretty easily once they find an iron patch.

You're making poor engie handcraft longer then it is necessary. Improving automation means we spent less time crafting parts for basic structures, this translates into more time to spent on gathering resources and building more factories.

I don't think we even produce enough material that we need to improve our mobility. I think this tech only unlocks some sort of minecart system aka box with wheels that moves on rails.



[X] Activate further technological imprints.

i support dezron's idea

Under Tech imprints vote add:
-[X] Ferrous Metallurgy. (Iron and steel, as well as simple alloys of both. Record trouble in materials tolerances.)
-[X] Electrical Actuation. (Mobility via electrical actuating limbs. Record trouble in materials movement and processing.)
 
You're making poor engie handcraft longer then it is necessary. Improving automation means we spent less time crafting parts for basic structures, this translates into more time to spent on gathering resources and building more factories.

I don't think we even produce enough material that we need to improve our mobility. I think this tech only unlocks some sort of minecart system aka box with wheels that moves on rails.





Under Tech imprints vote add:

All of the techs solve one of our problems. Mobility means we don't have to keep trekking back and forth between resource deposits. Iron means we don't have to keep repairing our machines. And electricity means we can stop hand crafting and moving inputs around manually.

They're all good and needed. But I personally think the time lost moving between deposits is the biggest penalty at the moment.
 
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