A Shadow, an Eon, and a Worm (Worm/Pokemon)

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So, this thread here is the result of a bored author being asked a hypothetical question, in a...
Disclaimer and Chatty Bit
Location
England, Smugsville.
I don't own either Pokemon or Worm.
Worm is the property of Wildbow.
Pokemon belongs to Game Freak and Nintendo.
None of this belongs to me, I'm just writing in this sandbox for my own amusement and the amusement of others.

So, this thread here is the result of a bored author being asked a hypothetical question, in a Discord, with a bunch of other people.
Shoutouts to @eonmoon for the original idea, and the rest of the Taylor Varga Discord for putting up with the insanity of our working discussion while we plotted this stuff.
Basically, this runs on a combination of Pokemon Mystery Dungeon rules, like turns and the idea of announcing moves before use, as well as talking, and the anime, so no move limit.
Now, confusion may commence!
Things may be adorable and/or funny, so please read with caution.
Now, a bunch of explainy bits for people who don't know what's going on below, all nested in these spoiler tags. Good luck, have fun.

Essentially, the Pokemon world works on weird physics. Luckily a lot of that isn't particularly relevant to this story, but I think it's best to explain.
There's more than 800 species of Pokemon, a number which keeps climbing. Each Pokemon has either one or two types, abilities- one or two, plus a 'hidden' ability- and movesets. In the games, a Pokemon can only know up to four moves, but that's a rule I'm not using. There's stats, Physical and Special; a Physical move uses Physical Attack and Physical Defense, while a Special move uses Special Attack and Defense. Speed determines turn order, or in this case movement speed, and HP is how many attacks a Pokemon can take before fainting.
Shadow is a Vulpix, making her a pure Fire type, with the ability Flash Fire, which makes her immune to fire and gives her a small stat boost.
Eon is a Ninetales, the evolved form of Vulpix. He's also pure fire type with Flash Fire. Eon's special in that he's a shiny Ninetales, meaning that he has a different colour scheme to a normal one- grey fur instead of gold, with blue tail tips instead of orange.
In Mystery Dungeon, Pokemon explore these suddenly appearing Dungeons. The layout is different every time, and they get jobs to do things, like explore, rescue Pokemon, find or deliver items, and escort, to name a few.
For the sake of your sanity, you might want to look up a type matchup chart, just to help out, though I'm not using a lot of the stuff in there. We are, after all, elsewhere.

The Wormverse is a mess. There's a bunch of superheroes and villains, called Parahumans, who get their powers in something called a Trigger Event. A person's Trigger is normally an extremely traumatic, one bad day, though they can be extended events that cause a person to collapse. This gives them powers, which then results in supers running about.
Every three months, one of three creatures, called Endbringers, attack and wreck a city, causing hundreds of deaths each attack. The approximate death rates for Capes- aka Parahumans- that fight back is one in four.
Behemoth is the biggest, and the first to have shown up in 1992. He's radioactive, extremely tough, and has a kill field. He's a fairly slow dynakinetic, making him able to take attacks well.
The second to appear and second smallest, he's fast and a macro hydrokinetic- he can sense the water in people. His attacks are normally coastal, bring a lot of rain, and tend to lead to tsunamis. He can create a water echo, which acts as armour, and is ridiculously powerful. He sank both Kyushu and Newfoundland during his attacks.
The third, the smallest, and probably the scariest, she looks like a sepharim, and is a precognative- she see's the future, and tends to set up plots months or years in advance. People who spend too long near her 'song', a scream she uses to control people, become 'Ziz bombs', people who are normally used for her plots. Anywhere she goes where her attacks last long enough get quarantined.
Cape powers fall into twelve classifications, and can fit more than one.
Mover; superspeed, flight, teleportation, and other sorts of inhuman mobility.
Shaker; the ability to manipulate surroundings in some way.
Brute; more strength, more toughness, or both, as well as regeneration.
Breaker; the user gets a different state, normally one that changes how physics works on them.
Master; typical controller. Could be a people Master, a Master of some kind of animal, or could create projections as minions.
Tinker; creates Tinkertech, which is impossible to be understood by pretty much anyone else, and is normally beyond human capability.
Blaster; ranged attacks, like laser beams.
Thinker; improved mental functions. They might think quicker, have better senses, enhanced perception, precognition in various forms, and more.
Striker; requires touch or close contact.
Changer; changes the users body to another shape, material, or an organism that might not exist outside of the power.
Trump; powers relating to powers- copying, granting, altering or removing, mainly.
Stranger; stealth and deception, like invisibility or a perception filter, or a forget-me field.
There's the PRT- Parahuman Response Team- that has a bunch of Capes and try to keep the peace. The Protectorate are over 18, the Wards are under it. The PRT are all normals who oversee the Protectorate and the Wards.
We're in Brockton Bay, which has a lot of Capes for the area, and not enough heroes to fight all the villains.
It's probably recommended that you go look stuff up if you get confused, I'm not too sure I've done it justice, but that should be all you need to start out reading.

Also, mild to heavy spoiler warnings for both Pokemon Mystery Dungeon; Blue Rescue Team, PMD; Explorers of Sky, and Worm, as is to be expected for this sort of stuff.
 
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Moves- How They Work.
In this story, Moves use the criminally underused concept of Aura- in canon, that is. In fanon, Aura's probably criminally overused at this point.

Essentially, Pokemon can learn to use any type of Aura, but they naturally produce Aura in their type- so, Fire for Eon and Shadow. However, they can transform it into other types of Aura- like Psychic, which is how they use Extrasensory- or even types that are dynamically opposite their own, like Ice or Water. It just takes a lot more effort.

Along with this, I'm abusing the Field egg group a bit, since that theoretically allows for any Pokemon to be in the family tree- Shadow has a Lucario, for example, which is why she can use Heal Pulse, while Heal Bell comes from a Delcatty. As such, Shadow has a really weird and varied moveset- think Ashes of the Past Ivysaur, and you'll have something similar. She's also slowly working on teaching Eon most of her Moves, since that's possible.

I'll also quote something from a conversation about later plot bits from Discord, so spoiler below.

"Shadow; I'm also abusing how the 'lineage' moves work in mine; that is, you can learn them, but it's way easier if someone else in your family knew them, since it'll pass down the ability to do it…

Eon; longer windup to modify aura power from default fire mix, its possible. Just really friggen hard.

Shadow; Mhm. The inheritance just makes it easier. It's why most Pokemon only know the moves that're on the moveset lists; too much effort to learn other ones.

Eon; lazyness

Shadow; Yup. And having to find a tutor. Though you can get lucky sometimes, and have a team that's willing to trade moves a lot. Wild Pokemon don't have that advantage… of course, you've also got those teams that have Legendaries… And believe me when I say that lack of legends on teams, laziness and time requirement are basically the only reasons why exclusive moves are exclusive."

So there's also that as a factor as well.

Pokemon get more and more tired as they use Moves, leading to them eventually being incapable of using that Move anymore- Power Points, basically. With Shadow's Heal Pulse and Heal Bell, I'm also treating them as being PP Max-ed, so they have 16 and 8 respectively. This is a little variable, though, so sometimes she only gets 10 and 5, or other random numbers. She always knows how many she has left before she runs out, though, and then- as mentioned in the healing part of the PHO post- she has to rest, and even that won't totally help unless she rests for multiple days.

Things like Max Elixirs and Leppa Berries will help, though, letting her ignore the limits.

Lineage moves, by the way, are just what I'm calling Egg Moves, because I felt they needed a different name to the one in the game, especially since I don't think anyone actually calls them that.

Anyway, hopefully that explains a little bit about how I'm using Moves in this one. Hope that's helped people figure out how things are working here, and maybe it'll keep later bits from getting confusing because they don't know stuff.
 
Shadow's Family Tree
So, while writing chapter 19 of this (yes, there's a bit of a buffer) I ran across something. It's become a bit of a running joke that Shadow has a weird family tree, which allows her access to a lot of lineage Moves. For those who don't remember, that means she has the Move in her family tree, making it easier for her to learn Moves, though she still needs to learn them.

Anyway, while writing, I made a reference to another family member, and decided 'Hey, I should probably make a family tree to keep track of all this so I don't make mistakes! That shouldn't be too hard, right?'

That was yesterday afternoon, and given that while writing this post I realised I'd made a mistake and had to fix it... yeah.

Anyway, it goes back only five generations, six if you count Shadow's, and doesn't include all the aunts, uncles, cousins, and siblings that would inevitably also be on this. Honestly, this is just to give an idea of how weird the tree is, and let me keep track of things without going mad.

In other news, the Field egg group works really well for chain breeding Moves.

I'm also working on a different idea to the game mechanics of 'only eggs of the female Pokemon, or the non-Ditto'. The groups of eggs are a mix of both, though some species naturally have less in a group. The dragons are one, Vulpix are another, etc... mostly Pokemon known to have really long lives or be really rare.

EDIT: For easier viewing, look at the next info threadmark along, Alex's looks a lot cleaner with the same information.

Tree! It's a mess. It's also bloody massive, sorry.
 
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Family Tree, Version 4
Now that the sidestory is out, i can finally publish the family tree version 2! Version 3. Version 4?
Okay whatever expect the next version when @ShadowVulpix has decided more of the names and ages.

The left is the youngest, and it's ignoring anyone not directly in Shadow's line aside from the other referenced characters like her siblings and some cousins.
 
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