Hybrid Factions (Terran/Zerg)
Ok sorry if updates have slowed down I just go a kitten and taking care of it's a full time job.
So here's have an info blurb about Zerg/Terran Hybrid faction style to tide you over.
Infested Terrans (Mesh Route): The route you guys currently are on these guys combine Terran machinery with Zerg biology to create a variety of powerful higher quality units. While not as high quilty as say the Protoss they still have a massive advantage in that area over everyone else, and can still out produce a good deal of there non-Zerg enemies. Finally attacking there planets tends to be the hardest among all the Zerg/Terran hybrid factions due to them retaining the majority of the terrans defensive focuses.
Infested Terrans (Horde Route): These guys are your classic zombie apocalypse with the power to basically get units for free even the Zerg swarm can find themselves of the wrong end of there own tactics when these guys get rolling. In terms of combat Stuckov's coop commander is a good outline of what to expect from these guys. They naturally are more offensive focused than the mesh route and will likley show up as part of the swarm proper due to the Queen of Blade's efforts.
Mutates: Infested Terrans with there free will the Mutates are a strange one in that individuals eventually starting taking after the Primal Zerg more than they do the Zerg swarm. These guys have a focus of Elite infantry with the main improvements to vehicle being more the result of Mutates having the potential to be better pilots than anything else.
UED Control: Less a Hybrid faction and more of an Alliance this faction may not seem like much due to Terrans being a late midgame faction as opposed to endgame like the Zerg, Protoss and of course Zerg/Protoss Hybrids but when placed alongside the numbers of there Zerg counterparts the UED units are surprisingly potent at there job.
Mechanized Zerg: The result of early attempts to weaponize the Zerg this option utilizes a combination of cybernetics and psi technology to control the Zerg Swarm. It has a variety of powerful units but out of the Hybrid Zerg/Terran options it is the most dangerous to those attempting to initiate it.
So here's have an info blurb about Zerg/Terran Hybrid faction style to tide you over.
Infested Terrans (Mesh Route): The route you guys currently are on these guys combine Terran machinery with Zerg biology to create a variety of powerful higher quality units. While not as high quilty as say the Protoss they still have a massive advantage in that area over everyone else, and can still out produce a good deal of there non-Zerg enemies. Finally attacking there planets tends to be the hardest among all the Zerg/Terran hybrid factions due to them retaining the majority of the terrans defensive focuses.
Infested Terrans (Horde Route): These guys are your classic zombie apocalypse with the power to basically get units for free even the Zerg swarm can find themselves of the wrong end of there own tactics when these guys get rolling. In terms of combat Stuckov's coop commander is a good outline of what to expect from these guys. They naturally are more offensive focused than the mesh route and will likley show up as part of the swarm proper due to the Queen of Blade's efforts.
Mutates: Infested Terrans with there free will the Mutates are a strange one in that individuals eventually starting taking after the Primal Zerg more than they do the Zerg swarm. These guys have a focus of Elite infantry with the main improvements to vehicle being more the result of Mutates having the potential to be better pilots than anything else.
UED Control: Less a Hybrid faction and more of an Alliance this faction may not seem like much due to Terrans being a late midgame faction as opposed to endgame like the Zerg, Protoss and of course Zerg/Protoss Hybrids but when placed alongside the numbers of there Zerg counterparts the UED units are surprisingly potent at there job.
Mechanized Zerg: The result of early attempts to weaponize the Zerg this option utilizes a combination of cybernetics and psi technology to control the Zerg Swarm. It has a variety of powerful units but out of the Hybrid Zerg/Terran options it is the most dangerous to those attempting to initiate it.
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