[x] Yet More Investigation
Once again you create another natural infested Terran. What did you want this one's job to be again?
[x] A Fleet Commander.
[x] An elite combatant.
[x] A base commander.
[x] A support commander for one of the Cerebrate level Infested Terrans.
In addition you also order the continued scouting of both the Barren planet and the Frozen planet. You aren't able to find much more on the frozen planet aside from some spare docks, they do further it's possibility as a navel jump off point but do not do much more than that.
From what you can tell from the Barren planet there are three major Ghost facilities, one that focuses on the genetics aspects of ghosts, one that's focused on the practical training of Ghost abilities, and one that focuses on the more theoretical aspect of psychics. If there is more than that your forces sadly are unable to find them without risk of being caught you'll have to establish a hidden base of some kind you want to get that information.
Finally you have Terra create infested Siege Tanks, at this point they have no real functional differences from their normal counterparts but they fill an as of yet empty niche within your forces so you are happy enough with that.
What do you do next? (Choose 2)
[x] Create another natural grown infested terran.
[x] Create another Governer Strain. (Locked until you control more than one planet.)
[x] Create another Cerebrate level infested Terran. (And finally figure out a name for these guys.
[x] Focus on building another infested unit type. (Choose an already researched infested unit to produce above the others)
[x] Order a colonization of one of the newly found planets.
[x] Set up a secret base on the Barren Planet.
[x] Send more scouts out to look for new planets.
[x] Order your Phantoms to start tracking Terran shipping in the area.
Terra's research projects. (Choose 1)
[x] Shrike turrets "Hey dad! Let's put a gun on those infested bunkers it'll make them even better at shooting the enemy!"
[x] Fortified Bunker "If we make bunkers tougher and able to hold more marines that's good! Right daddy!?"
[x] Next Gen Infested Medics. "Now that outline infantry have been updated I think we could do some pretty interesting with the infested medic strain. "
[x] Infested Firebats: "These things have lagged behind our other infantry, I think it's time we either update them or look for a replacement."
[x] Manufacturing Building: "With the higher number of mechanical units I have a feeling that we'll need a structure that focuses on building machinery before we find our limits in that area tested."
[x] Perdition Turret (Fire) "With these we can burn all the bad guys!"
[x] Perdition Turret (Chemical) "On the other hand we can melt them with acid instead!"
[x] Bioports: "It will cost the infested Starports ability to take flight, but if you want I can modify the infested startport so it can create pure Zerg strains in addition to infested terran units."
[x] Juggernaut Plating: "FIrebats are very potent but they tend to lack a bit in the durability department, I think we should fix that!"'
[x] Explosive Marines: "Those old school exploding marines are pretty potent, maybe we should see if we can copy them?"
[x] Larger Ships: "While we've already got one design down the others are always open if you feel like it." (Choose one of the four ship designs from earlier.)
[x] The strange blueprints: "You know with these I can probably finish up the designs and put this ship into service…with some modifications of course."