RP Player Recruitment Thread

It is the Forty-First Millenium, and Chaos is rising across the galaxy.
For ten thousand years the False Emperor has sit upon the Golden Throne, a corpse worshiped by trillions of ignorant fools.
You are a Heretic. A soul cast from the Imperium, or perhaps not born within its stifling confines.

I am Zahariel, writer of fanfiction for the Warhammer 40000 universe. You can find my writings on fanfiction.net. Currently, I am trying out a simplified RPG system that allows for players to play almost anything, with a heavy emphasis on story-telling more than the rules themselves.
This Wednesday, at 16:30 GTM, I am hosting a game of Black Crusade with these rules on rollz.org. If you are interested and available, contact me, with the description of what kind of character you would like to play. Here are a handful of character concepts to serve as your inspiration or use as is :
Alpha Legionnary spreading corruption across Imperial society
Highborn dabbling in heretical secrets out of boredom
Fallen preacher of the Ecclesiarchy who was captured by the Word Bearers
Sorcerer of the Thousand Sons, who left Sortiarus to find revenge on the Imperium
Renegade Inquisitor, hunted by his kin after his fall from radicalism to outright heresy
Heretek from a Dark Mechanicum forge-world who left after being on the losing side of a power struggle
Possessed Marine from the Word Bearer Legion, cast into the Warp during a failed extraction
 
A Play of Steel and Powder

A Nation Game in Grand Strategy Cross-Post

Gunpowder comes to Westeros in this timeskipping reboot of @Texan's Dance of Dragons game. The Targaryens languish on the throne of Westeros, rotting as literally as their control of the kingdom wanes while in the west the Lannister forges churn out shot and guns in preparation for open rebellion. Essos struggles against itself as almost a century of uneasy cooperation is pushed to the breaking point and new tools of conquest seem to spring up out of workshops and guildhalls every day.

Modded by myself, @Ceslas and @Wade Garrett, this is an interesting entry point for those looking for a slightly different RP experience, or people put off by that game's hundreds of pages of OOC. ;)

Take a look!

While not your traditional PbP, there's a robust contingent of really excellent writers in this and it offers longer-term/broader-scale drama, potentially from cradle to grave.
 
A Play of Steel and Powder

A Nation Game in Grand Strategy Cross-Post

Gunpowder comes to Westeros in this timeskipping reboot of @Texan's Dance of Dragons game. The Targaryens languish on the throne of Westeros, rotting as literally as their control of the kingdom wanes while in the west the Lannister forges churn out shot and guns in preparation for open rebellion. Essos struggles against itself as almost a century of uneasy cooperation is pushed to the breaking point and new tools of conquest seem to spring up out of workshops and guildhalls every day.

Modded by myself, @Ceslas and @Wade Garrett, this is an interesting entry point for those looking for a slightly different RP experience, or people put off by that game's hundreds of pages of OOC. ;)

Take a look!

While not your traditional PbP, there's a robust contingent of really excellent writers in this and it offers longer-term/broader-scale drama, potentially from cradle to grave.

I have read the core books of the series but none of the side stories nor watched the show, is that information advisable to have?
 
I have read the core books of the series but none of the side stories nor watched the show, is that information advisable to have?
Not for this game so much as we are entirely off the rails and provide the pertinent history and conditions at start. That said, a lot of the side stuff is good and things like A World of Ice and Fire can be helpful for general worldliness. You ought to be fine with the core series and any questions we can see about answering. ;)
 
A bit of double dipping in the role playing community but here I go:

Hi, I'm looking for additional co-GMs for the Stellar Radiance; a space version of my previous invasion games.

OOC - The Stellar Radiance - The Space Opera/Fantasy/SciFi Crossover Invasion Game

I'm also specifically looking for someone willing to play:

A Metroid faction
A 40k faction (Eldar, Tau, Necrons, or Tyranids; we already have people slated for the Imperium, Orks, and Chaos)
Something from Homestuck
Marvel/DC
Grey Goo/Universe at War/Sins of a Solar Empire/Homeworld/Stellaris/Spore/Galactic Civilizations
Star Wars (Rebels, the Republic, or the Confederacy; we already have an Empire player and two mandalorians)
Mass Effect

I'm only going to personally take up people playing those four under my own GMing wing given how packed I am; but if you're able to serve as a Co-GM you can pick whatever (though I won't personally GM you if you're out of that list).

What's an invasion game you ask? You pick a faction from some setting you like and you take it to invade another setting; in this case something I made. While the focus is on states and armies; individual characters still matter quite a bit and will help to provide for role playing hooks and the like. It's very light on actual mechanics so don't worry too much on that front.
 
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Welcome to the year 2500, Employee! As a new inductee into the deeper workings of The Corporation, I am pleased to announce that we are holding signups for the opening of a new department! If you sign up now and pass the screening process, you could become one of an elite branch of Corporation executives who engage in troubleshooting activities across the globe!

So don't be nervous, Employee, join The Black Bag Department and see what the other side of Cyberpunk is like.
 
GM WANTED!

//BEGIN TRANSMISSION

//NEW MISSION AVAILABLE

//CODENAME: "OMEGA: ENEMY UNKNOWN"

//DESCRIPTION: A roleplay running on the CONTACT: Alien Defense RPG system, in which a standard cyberpunk world is suddenly faced with alien life, some friendly, some neutral, and some very, very hostile. An international military organization has been formed specializing in dealing with these threats: OMEGA. The group deals with alien attacks and organizes diplomatic meetings with the few that are friendly, but the world at large doesn't even know of their existence, let alone that we've made first contact a while ago, thanks to some very good cover-ups and the fact that conspiracy theorists don't do a very good job of looking sane and rational. There's some base-building involved, as well as research and the good old-fashioned shooty-shooty-bang-bang.

//THREAD LINK:
OOC - OMEGA: Enemy Unknown (Alien Defence RP) [Applications Welcome.]

//NOTE: ALL THE PLAYERS HAVE BEEN SELECTED AND APPROVED ALREADY, BUT OUR GM ABANDONED IT A FEW DAYS AGO BEFORE WE COULD EVEN PUT UP THE IC. POSTING IN THE THREAD NOW WILL LIKELY RESULT IN A NECRO PENALTY SINCE MOST OF THE DISCUSSION TAKES PLACE IN A PM, SO IF YOU'RE INTERESTED IN RUNNING A CAMPAIGN WITH US FEEL FREE TO LET US KNOW IN THIS THREAD AND WE'LL INVITE YOU. SINCE OUR OLD GM HAS LEFT, FEEL FREE TO INCREASE THE PLAYER LIMIT AS YOU SEE FIT. FURTHERMORE, WE HAVE NO CLUE WHAT THE PLANNED CAMPAIGN WAS, SO EITHER CONTACT @Gideon020 PRIVATELY TO GET THE ORIGINAL PLOT, USE ONE IN THE RULEBOOK WE'LL SUPPLY, OR JUST MAKE ONE UP.
 
GM WANTED!

//BEGIN TRANSMISSION

//NEW MISSION AVAILABLE

//CODENAME: "OMEGA: ENEMY UNKNOWN"

//DESCRIPTION: A roleplay running on the CONTACT: Alien Defense RPG system, in which a standard cyberpunk world is suddenly faced with alien life, some friendly, some neutral, and some very, very hostile. An international military organization has been formed specializing in dealing with these threats: OMEGA. The group deals with alien attacks and organizes diplomatic meetings with the few that are friendly, but the world at large doesn't even know of their existence, let alone that we've made first contact a while ago, thanks to some very good cover-ups and the fact that conspiracy theorists don't do a very good job of looking sane and rational. There's some base-building involved, as well as research and the good old-fashioned shooty-shooty-bang-bang.

//THREAD LINK:
OOC - OMEGA: Enemy Unknown (Alien Defence RP) [Applications Welcome.]

//NOTE: ALL THE PLAYERS HAVE BEEN SELECTED AND APPROVED ALREADY, BUT OUR GM ABANDONED IT A FEW DAYS AGO BEFORE WE COULD EVEN PUT UP THE IC. POSTING IN THE THREAD NOW WILL LIKELY RESULT IN A NECRO PENALTY SINCE MOST OF THE DISCUSSION TAKES PLACE IN A PM, SO IF YOU'RE INTERESTED IN RUNNING A CAMPAIGN WITH US FEEL FREE TO LET US KNOW IN THIS THREAD AND WE'LL INVITE YOU. SINCE OUR OLD GM HAS LEFT, FEEL FREE TO INCREASE THE PLAYER LIMIT AS YOU SEE FIT. FURTHERMORE, WE HAVE NO CLUE WHAT THE PLANNED CAMPAIGN WAS, SO EITHER CONTACT @Gideon020 PRIVATELY TO GET THE ORIGINAL PLOT, USE ONE IN THE RULEBOOK WE'LL SUPPLY, OR JUST MAKE ONE UP.

*Sticks his hand up.* I'm interested in running this campaign for you lot.
 
The clash of swords...
The bang of pistols...
The arcane energies of magic...
The dagger in the dark...
The letter to cause a civilization's downfall...
The invasion from the sea...
or the dragonfire from the skies...

All these and more is within your power or can be used against you... You are a lord of the Sword Coast with a mighty castle! (well, the start of one) and none shall bar your path to glory!

Hi guys! I'm recruiting players for my castle management game here... basically, there are two factions (3-5 players) each whose goal is to become the most influential faction in the Sword Coast (Forgotten Realms) if not outright conquering it... so, how about it?
 
The war is over. After long last, after so many people dead, after those burning cities, the war is over.

The Mission to Cydonia was a success. The Ethereal Ones no longer have a foothold in this system, and all that remains is the clean up.

Or at least, that's what most people would say.

As a commander of X-Com, you know better. While the Alien War is now over, the troubles it has left behind still threaten the world. Argentina is still a mess from that whole 'the country defected to the aliens' thing, France is looking like it might break into a civil war between those who resolved to fight on to the last dying gasp (preferably someone else's) and those whom sought to surrender, Moscow is still in ruins even if that Chryssalid infestation was stomped out for good a month ago, and the only reason the Middle East isn't at war with each other is the threat of an international intervention to keep the oil supplies going during wartime.

Oh, wait, the Alien War is over. Hopefully no one throws a lit match down there.

And of course, the shadow of Elerium, Element 115, lies over everything like… well, like something you find displeasing. X-Com recovered surprisingly immense amounts of the material during the Alien War, but that stockpile is not infinite. And with the end of the Alien War, there are no known sources for more of this vital wonder material. Being that practically everything discovered in the Alien War runs off of it, that is not a good thing. New sources must be found.

Lastly, and perhaps most importantly, is the Signal. Released at the moment the Alien Brain perished, who knows who heard its death cry? Someone, something, built the Cydonia base for the brain. The technological expertise to build all the alien weapons, design the alien craft, all came from somewhere. And the idea that all the aliens you fought might be native to Mars… Well, most are in agreement that that is a trifle unlikely.

No, they came from somewhere.

The question is, will they return?

Or perhaps it is, when will they return?

--------------------------------
Recruitment Open
Thread Link
 
You wake up to the sound of birdsong and nature while lying down on the leaves, twigs, and grass of the mountainous countryside that you see all around you.

Which might be somewhat concerning as even if you did live in such environs, you're pretty sure you went to sleep inside a house or apartment. To make things more concerning, you are with several other people who are also waking up.

And in your pocket is a crumpled note:


Save her. Save Maria Kristov. Dr. Romanov knows...

So the question is, SV...

 
So I want to run a campaign, from failed campaigns so far my lessons learned is that firstly I am going through with a campaign as long as I have two people and am going to hard cap at 6 people max. The second is that while I do not have high standards I need to say I am not just going to do a hand holding dungeon crawl, I am looking for players who react to each and the world around them as well as people who feel that once they get into their character they are able to show initiative. If Shadowrun goes forward for example rather than a bunch of stat blocks staring at each other over a table during a Johnson meet I am hoping for people who are willing to negotiate or at least react to offers, even if it is non-verbal such as passing a glance to the face while taking a drink, some kind of character feedback to the events going on around you and interaction with each other and the world beyond hitting it with a sword.

That said, these are my current ideas, I am only going to do one at the moment.

The first idea is my favorite but understand it will not be everyone's cup of tea. Usually when I do campaigns they are intended to be newbie friendly, this is a Shadowrun campaign which would be very, very unfriendly to new players. There will be no chance to learn where you are on the curve, the campaign will be high powered and you will start in a Aztechnology black site prison, the prison escape is not even the hard part for the initial story arc. The difficulty will not come solely from mechanics, I do not believe in the Shadowrun GM/Player cold war so NPCs will be statted appropriately but opposition will be tough and players will need to be somewhat familiar with Shadowrun as a setting if all you have read is the novels or some sourcebooks that is fine.

Next idea is if people want Shadowrun but fear my previous idea where their initial job is pretty locked in unless they want to risk painful excruciating death and then on the first job risk painful excruciating death anyway. This would be either a standard runner campaign in the Carib League or a Shanghai campaign at either street scum or standard level. The Carib League would be very mobile and politically involving while Shanghai will be local focused with far reaching consequences. Naturally Shadowrun campaigns can develop any which way because I believe in living worlds so you can walk away from any meet at any time ignoring a planned story for any IC reason.

For 40k fans my first idea is Black Crusade where each player starts with a warship using Rogue Trader rules, if advanced archetypes are used the pirate prince archetype would get double points for their ship. This will have a decision from the players early on dictating what kind of campaign this will be and will naturally run at a higher power level than usual.

If the ships idea is not your thing I also have a more standard Black Crusade campaign running as part of a warband when your ship is attacked and the early game will involve surviving the boarding action and trying to find a way to escape before Imperium reinforcements arrive. The early game will have that feeling of things being on a time limit and with the active combat going on in n enclosed space have things encroaching in on the players while they survive and find their way out.

Not everyone is a Chaos fan and for that we have Rogue Trader with a campaign in which the ship will be taking part in a gold rush of sorts, a warp storm has begun dying down and an explorator ship as managed to survive reaching the other side and coming back. With a safe route marked with beacons and mapped out no sane rogue trader in the region could possibly pass up such an opportunity even as the Imperium prepares to formally move into the region to (re)claim the worlds. The way I do RT is a bit different at chargen, since the Rogue Trader is clearly the leader and has more power and authority over the other players than most systems I will first need to decide who would be the Rogue Trader and they work almost a co-gm in a sense with the ability to affect the narrative since naturally a character they would have spaced a decade ago will not being hanging out on the ship without a good reason like protection from a powerful friend so players need to build characters with the Rogue Trader in mind.

Finally I have an idea for a system I have never used before, the FFG Star Wars system. I have heard good things and think a fun campaign could be built around a small team of rebels operating in the Outer Rim region with the standing orders of causing mayhem and havoc for the Empire while having a budget of 0. Yes, you are reading that right, you are a rebel force with no budget, you are expected to find your own funds to perform your mission due to a severe cash inflow problem for the rebellion currently. I am undecided on Disney or EU canon an this is something I would want to talk to prospective players over.

I also have two ideas for Fallout but as I cannot find a system I like for that will not run that unless I can hack one together or find one. Of these ideas are there any people like, would be interested in playing in, or would like to know more about?
 
@Conundrum I did a diceless FONV RP for a while. Enjoyed it a lot but definitely showed the need for a system for more open-world exploration kind of games.
 
Yeah, I used to do a lot of diceless play by post stuff years ago and have moved to prefer systems and dice over freeform barring a close knit group for most situations.
I could see diceless being good if you're really solid about the scope of your RP, but just about anything I do ends up needing a map and various supplemental materials anyway. Out of the games Fallout New Vegas is pretty nice since you can lift IRL maps as source materials.

Post-apoc stuff tends to get equipment oriented very very fast in my experience. Like I recently purchased the Roadside Picnic Tabletop sourcebook, and it's got this weird combination of a lot of rules to remember for purchasing equipment (down to how much money you spend in character creation), defining abilities, weaknesses, but nothing really for dice rolling / conflict resolution. It would work okay in person I think, since it's really more of a puzzle / critical thinking game ("How do I get through this death-anomaly given my character?") but it did point out challenges that post-apoc / survival kinda plays present.

I think Fallout in particular lends to more stat-tracking and a definite inventory, so most people go for D20, GURPS or something in that vein. You'd probably have huge character sheets. And trying to get granular mechanics for ghoulification, super mutant mutation... yeaaah.

I actually think Fate would be really good for it (but obvs biased given my background) because FO is a combination of sorta-realistic post-post apoc and really pulpy supermutants and energy weapons. The Aspect system lends to keeping equipment tracking from spiraling hopelessly out of control, too, and stunts play to the unique brand of crazy it offers. I'd probably reboot my FONV campaign in Fate if I had time and energy for it.
 
That is a pretty fun looking list of games there, I am uncertain which I would like more. Though the Fallout one might edge things out a bit, and the FFG Star Wars would be in the later. That game is just really stingy on character creation, especially with how easy failure is with the other dice. Though I would be willing to help out with other things.

I play regularly in a Shadowrun game each week and run a Rogue Trader game myself so might be able to help in that respect.
 
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