[X] No change to Aspiration
I keep talking about how Ash maybe should change their aspiration but then I can't figure out what the new aspiration should be. I don't hate the new Wands aspiration that was suggested, but I think this is fine for now.

The update was very nice by the way. I noticed I haven't really given a ton of feedback lately beyond leaving 'like' reactions, so yeah just to be clear the update was good and I enjoyed it.
 
while creating a better guide to Ascension is a worthy goal, it feels like something that would be possible without being a capital-A Aspiration... unless the goal is to create a definitive guide, which... sounds a bit too all-encompassing.
I feel like you may be lowballing the difficulty of creating a proper guide to a deeply personal and deeply occult process. Occult, which is to say, occluded. Hidden. Something which can only truly be understood through the process of discovering it.

If anything, I'd expect the problem to be more that we couldn't create such a guide even as the output of an Aspiration. Though I still am willing to bet it'd get us closer than many/any existing samples.
 
[X] I aspire to create a better guide to the higher levels of Ascension. (Wands.)

Fine, you convinced me
 
If we get one of the Deck Thinners we should probably deckthin The Tower. The Scry 2 deck options are also a lot more valuable in the context of.. well, Trumps.
 
If we get one of the Deck Thinners we should probably deckthin The Tower.
Nope:
[] Take a breath, and move on: Gain this card as an Aura.
[] Spend 1 Willpower: Add this card to your Pneuma. You may choose one Minor Arcanum in the Ascent Deck to become Lost.
-[] Discard nothing
-[] Write-in a Minor Arcanum card from the Ascent Deck
Minor Arcana only. You can't just yeet a major power of the dream with a card that's been in the deck from the start.

Anyway, vote closed, by a 1-vote margin the nays have it.
Scheduled vote count started by picklepikkl on Apr 27, 2024 at 7:53 PM, finished with 23 posts and 13 votes.
 
The Fifth Night -- Part One
[*] No change to Aspiration

Tally

This time, when you open your eyes in the dreaming-realm, you have difficulty believing them. You're not in the lowlands anymore, of course, but neither are you in the foothills you have become used to. No, you're on one of the great mountains of the dream. On its lower reaches, to be sure, below the cloud level, where the way is still relatively gentle going, but... you're there. You're climbing towards the summit directly, not just wandering around in a vaguely mountainwards direction.

There's no guarantee that what you seek will be at the top of this mountain, of course, insofar as "this mountain" is at all a meaningful concept in a realm where geography is more of an art than a science. But you're closer. Bit by bit, you're getting closer.

On the subject of getting closer, the world around you looks the same as it did when you were last in the dreaming-realm, or at least you aren't noticing any differences. Now that you have the opportunity to pay attention for the sake of contrast, you'd definitely say that the vibrancy of the colors you've been seeing in the waking-world is not as intense as the true palette of dreams. But it definitely feels like your perception of the waking-world is altering to become more in line with the one you have in the dream.

(Which, of course, suggests the uncomfortable question: is this a change wherein you see things that are not there because you expect to see them, or is this a change wherein you have begun seeing things that were there all along but which you have been heretofore unable to perceive?)

Questions, questions. Ever the questions. You wish the books you had read as a beginner had had more to say, to give you a better idea of what you were getting into. For that matter, you wish the books you were consulting these days had more to say, because you're stumbling your way through tribulations and changes without a real guide to the Ascent. You play with the notion of writing one yourself when you reach the top; while the idea is extremely intriguing, not least because you are not sure how to translate some of the insights you have had into mere words that will make sense outside your own head, you set it aside for now. You're still driven to understand this place for its own sake: as a child you loved understanding the whys and wherefores of things, and that's no less true as you approach thirty.

So you set your face toward the mountain-top, and you start hiking.



XIX THE SUN

An insight into the nature of the dreaming-realm: hiking up mountains is actually really hard.

You stop to rest a few times. The slope is relatively gentle, but that just means "a constant walkable incline" instead of "sheer faces of rock you will have to find some way up or else go around." It's hell on your calves, and the wind gusts up every now and then and makes the whole affair rather frightening. You've never been particularly scared of heights, but you think you could be convinced. You eye the rock shelf above you with grim determination: it looks like a fairly broad flat place where you can stop for a longer rest and get your bearings, if you can just make it the few dozen feet there without your legs giving out.

After a heroic effort that has you resolving to amend your nascent workout routine to include a StairMaster, you reach the shelf and collapse, letting out a relieved sigh. You screw your eyes shut to savor the feeling of relief in your leg muscles, and as such it takes you a little while to hear the scraping and shuffling against rocks, associate that with purposeful movement, and realize you are not alone.

When you open your eyes, you can see that at the far end of the rock shelf is what looks like... a little kid playing by themself? Did an actual child get into the dreaming-realm somehow? There's a campfire near them: maybe they came with an adult who is off doing something and built them a fire in the meantime? But up here? What?

You stagger to your bitterly-complaining feet and start walking over to the kid. As you get closer, you call out. "Hey there! Is everything all right?" The child looks up, then looks at you, and that's when you realize your mistake.

In your defense, he's such an archetypal looking child. You could easily imagine that this kid was the protagonist of a children's book: a perfect little tousle-haired boy. Maybe that should have been a clue: no actual kids look that much like the Idea Of Kid. But, no, you didn't put it together until you got close enough to see his face. His eyes are luminous orbs of molten gold: no sclera, iris, or pupil, just the sheen of metal. Nevertheless, you can somehow tell where he's looking, and specifically when his gaze settles on you.

The weight of his regard is like a yoke on your shoulders, and it's all you can do to not physically stagger. He is regal, and dignified, and perfectly self-possessed, not despite his childishness but somehow because of it. Then he smiles, and the sheer joy is like the physical impact of a blast front, and you do stagger this time. It seems impossible, when he smiles, that anything really bad could ever happen to him, or that anything might possibly wish him harm. You understand, beholding him, that you must be in the presence of the entity the books referred to only as the Golden Prince.

(Standing before him, you feel leaden and ashamed about how small and sad you are. You feel as though, if you were better, you would be like him.)

But he does not turn away from you, or look upon you with pity. He is very earnest and solemn as he speaks.

"Will you go on an adventure with me? I could go by myself, of course, but -- it's always better to adventure with a friend. Especially a new friend. And so many dreamers like you don't have time for adventures. They're so busy with their important dreaming-work, their Ascent. I suppose the Ascent must be frightfully important indeed. I can't blame them. But I think it's a little bit sad.

"We could go in any direction you like. There's always something to find, whichever way you go."

How do you respond?

[] Spend 1 Willpower, taking a little time here with the Golden Prince before moving on: Add this card to your Pneuma.
[] Spend 1 Willpower, going on a small adventure with the Golden Prince: Gain the winner of the [ADVENTURE] vote. Add this card to your Pneuma.

[][ADVENTURE] Supernal Force
[][ADVENTURE] Supernal Insight
[][ADVENTURE] Supernal Experience
[][ADVENTURE] Supernal Connection

[][ASCENT] Keep exploring.
[][ASCENT] Wake up, ending the Night.



Decks and Resources: Character Sheet
Night-specific information: 1/max 6 Explorations
 
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[X] Spend 1 Willpower, going on a small adventure with the Golden Prince: Gain the winner of the [ADVENTURE] vote. Add this card to your Pneuma.

[X][ADVENTURE] Supernal Connection

[X][ASCENT] Keep exploring
 
I feel like I might be missing somthing, is going on an adventure not better in every way? Is the first option meant to cost will power?
You are not missing anything. The same thing was the case with Mother Ancient two nights ago. There is one option that is mechanically superior to the other, but requires closer narrative engagement. Maybe you don't want to spend a bunch of time playing with a little kid-looking supernatural being who is impossibly perfect in every way -- maybe that's sufficiently uncomfortable for you to be worth losing out on the free resource. I suspect that's not the case, but for a different sort of character making their way up the Ascent the Golden Prince would be an incredibly discomfiting presence and maybe that character would choose to avoid engaging as much as possible. This thread has chosen non-mechanically-optimal things before in the name of narrative, and undoubtedly will do so again. That is 100% working as intended.
 
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[X] Spend 1 Willpower, going on a small adventure with the Golden Prince: Gain the winner of the [ADVENTURE] vote. Add this card to your Pneuma.
[X][ADVENTURE] Supernal Insight
[X][ASCENT] Keep exploring.

On one hand, we have finishing the set of Supernals, on the other, we have trying to tailor our Power to meet the challenges we may face?
I'll go for the former for now, to round things off and make options easier to handle together with Trumps.

Note: After this we will have 8/20 WP, better start rationing it if Trumps allow us to do so :/
 
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[X] Spend 1 Willpower, going on a small adventure with the Golden Prince: Gain the winner of the [ADVENTURE] vote. Add this card to your Pneuma.
[X][ADVENTURE] Supernal Insight
[X][ASCENT] Keep exploring.

Our Pneuma is currently badly depleted on Pentacles, for obvious reasons, but assuming the prices stay the same then when factoring in Trumps (including the fact that we're guaranteed to pick up this one) we can afford to spend 5 Power of any other attribute without touching the respective Ace. Given that we can probably afford to slack on exactly one attribute (assuming symmetry again, so we'd have two choices for how to win a given trial), I think working on lowering the effective Trump cost of our worst non-Pentacles option should be a priority as far as optimizing for trials goes. This also nicely coincides with picking up a copy of our last missing Supernal, which is optimal for having options into other cards we might encounter.

And of course, narratively speaking, I am all in favor of Ash taking an Adventure Break with a weird kid.
 
[X] Spend 1 Willpower, going on a small adventure with the Golden Prince: Gain the winner of the [ADVENTURE] vote. Add this card to your Pneuma.

[X][ADVENTURE] Supernal Insight

[X][ASCENT] Keep exploring.
 
I suspect that's not the case, but for a different sort of character making their way up the Ascent the Golden Prince would be an incredibly discomfiting presence and maybe that character would choose to avoid engaging as much as possible.
It really makes me wonder what the heck a Trump Aura is like here - every non-Peril Trump encounter so far has cost WP in every option, so if this pattern holds why would we burn WP to not even get a Trump in the Pneuma out of it?

A Trump version of the 3 cards sounds... interesting at best?
 
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[X] Spend 1 Willpower, going on a small adventure with the Golden Prince: Gain the winner of the [ADVENTURE] vote. Add this card to your Pneuma.
[X][ADVENTURE] Supernal Insight
 
[X] Spend 1 Willpower, going on a small adventure with the Golden Prince: Gain the winner of the [ADVENTURE] vote. Add this card to your Pneuma.

[X][ADVENTURE] Supernal Connection

[X][ASCENT] Keep exploring
 
[X] Spend 1 Willpower, going on a small adventure with the Golden Prince: Gain the winner of the [ADVENTURE] vote. Add this card to your Pneuma.
[X][ADVENTURE] Supernal Insight
[X][ASCENT] Keep exploring.
 
[X] Spend 1 Willpower, going on a small adventure with the Golden Prince: Gain the winner of the [ADVENTURE] vote. Add this card to your Pneuma.

We were just trying to make our life less lonely and monofocused on the Ascent, and more lively and connected, and here the idea of a perfect child wants to hang out with us just for fun. The cards are being nice.

I'll leave choosing the exact resource to people who've been paying closer attention to those x)
 
[X] Spend 1 Willpower, going on a small adventure with the Golden Prince: Gain the winner of the [ADVENTURE] vote. Add this card to your Pneuma.
[X][ADVENTURE] Supernal Insight
[X][ASCENT] Keep exploring.
 
It really makes me wonder what the heck a Trump Aura is like here - every non-Peril Trump encounter so far has cost WP in every option, so if this pattern holds why would we burn WP to not even get a Trump in the Pneuma out of it?
I mean, both The Empress and The Sun did cost WP for every option, but they also both gave us the card in our Pneuma even in the less-engaged option (presumably because the experience would impress itself on us rather emphatically no matter what). I'd be willing to bet that there exists at least one more Trump pattern which does allow for just getting the card as an Aura without expending WP (or where the non-Aura option has a higher cost, at least), on top of the two we've seen so far ("spend WP for Pneuma no matter what, opt-in for bonus special effect" and "trial").

Or maybe one of the Minor Arcana we have yet to meet just converts the top card of the deck into an Aura directly or something weird like that, I suppose.
 
He seems like a good kid. Also, I absolutely want to see what this Adventure is.

[X] Spend 1 Willpower, going on a small adventure with the Golden Prince: Gain the winner of the [ADVENTURE] vote. Add this card to your Pneuma.
[X][ADVENTURE] Supernal Insight
 
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