Skies of Earth [ISOT/Airship Admiral Quest]

[X] Plan: For the Monarchy and Stability
-[X] Regional Power
-[X] Great War (Can change)
-[X] Absolute Monarchy
-[X] Aether Crystals (Can change)
-[X] Western
-[X] Stats
--[X] Diplomacy: Rank 2 - 3 points
--[X]Politics: Rank 2 - 3 points
--[X]Intrigue: Rank 2 - 3 points
--[X]Fleet: Rank 2 - 3 points
--[X]Ground: Rank 1 - 1 point
--[X]Science: Rank 2 - 3 points
--[X]Occult: Rank 0
-[X] Admiral Franz von Steuben (Can change)
-[X] 1. Expeditionary Fleet (Can change)
-[X] Male
-[X] 26-35
-[X] Traits
--[X] Admiral of the Skies
--[X] Red Baron
--[X] Skilled Admiral
--[X] Skilled Admiral
--[X] Extra Prepared
 
[X] The Kind Princess
-[X] Hegemon: In your world, your nation was the undisputed hegemon. There was no nation greater or more powerful than it was, it dominated, the air, the seas, and the land with ease. Its name was uttered from one end of the globe to the other and their monarchs were considered the wealthiest and most powerful people in the entire world. There is pride in such a nation, pride and perhaps snobbiness that follows with having the legs of giants.
-[X] 2nd Great War: You have knowledge of the true proportions of a great war, you were either there or your predecessors did. In its wake, you could tell that the world had changed for better or worse. Yet, another one more terrible than the last would come and preparations were made for it.
-[X] Absolute Monarchy: The monarch in your nation has the last word and his word is the law.
-[X] Liftium: A gas that when superheated creates lift, requires very special boilers to work.
-[X] Western
-[X] Stats
--[X] Diplomacy: Rank 2 - 3 points
--[X]Politics: Rank 1 - 1 point
--[X]Intrigue: Rank 1 - 1 point
--[X]Fleet: Rank 2 - 3 points
--[X]Ground: Rank 0
--[X]Science: Rank 1 - 1 point
--[X]Occult: Rank 1 - 1 point
-[X] Name
--[X] Princess Mary of the House Tudor
-[X] Fleet Name
--[X] First Royal Fleet Avalon
-[X] 18-25
-[X] Traits
--[X] Heir to the Throne: You are either the heir to the throne or the king himself, one way or another, you found yourself leading one of your nation's ships. But being a king means nothing if you cannot have the loyalty of your people and that loyalty has to be won and maintained through respect and your men respect you, both as a person and as admiral, at least most of them do, which is already far more than many admirals ever get to since it's not really needed. Now that you are in another world, you are the sole figure of home for these people. A king and a leader to them.
--[X] Friend of Refugees: You are well known for your charity, your acts of kindness and overall people have a perception of you as a helper of refugees and champion of the people in general. This has made it so that your flying towns have accommodated more people that find your protection desirable and well accommodating. However, your status as a champion of the people must be maintained in order to keep this up.
--[X] Diplomat: A bottle of wine and a couple of nice words are often more than enough to win a battle before the shooting has even begun. You have become experienced in the craft of learning the way of the ink and pen, as well as with your words. This is useful when negotiating with dignitaries and other high-ranking officials, not so much with dealing with your rank and file cadet sailor. You have a little something that will help you sweet-talk some of the new faces you will see in this world.
--[X] Admiral of the Skies: War in the skies is a completely different thing from war on the ground. Strategy and tactics differ significantly from these forms of warfare that humans have become so adept at. You became were one of such adepts either due to natural talent, your experience, or the sheer number of hours that were spent learning the texts about aerial warfare. All in all, you are a good commander of your fleet and know how to get most of it in combat.
[+10 Bonus to fleet rolls.]
 
[X] The Hang Tuah/Zheng He has arrived

Nation Traits: Pick one for fluff.
[X] Great Power: Your nation was a great power, one among many but not the first among them. Your nation had a combination of industry, population, and military might that could be deployed throughout the globe with ease. Yet, they had rivals and probably more than one at that that opposed them.


Era Traits: Pick one for fluff.
-[X] 2nd Great War: You have knowledge of the true proportions of a great war, you were either there or your predecessors did. In its wake, you could tell that the world had changed for better or worse. Yet, another one more terrible than the last would come and preparations were made for it.

Government Traits: Pick one for fluff
-[X] Constitutional Monarchy: Your monarch doesn't have unlimited power and has given most of his legislative faculties to a body of representatives. How representative that body is can be discussed.
--[X] Outside of religious duties and forming the wealthy backbone of your upper class even now, the nobility has been stripped of most of its privileges with those remaining generally pertaining to things such as being allowed to carry a sword without being in uniform and being allowed to duel. The Monarchy itself has divested power over the treasury, diplomacy and the law into varying governing bodies with the military being the sole stronghold of nobility with many officers coming from noble families and private armies and fleets existing below the Imperial Forces.

Lift Methods: Pick One
-[X] Aether Crystals: Crystals that create lift on their own, but that must be treated in order to reach their full potential.

Culture: Please pick one for overall cultural influences.
-[X] Southeast Asian

Name:
-[X] Tengku(a title) Muzaffar Alam Shah bin Sultan Mizar Makmur Shah


Fleet Name: Because every fleet needs one.
-[X] Far West Expeditionary Fleet

Sex:
-[X] Male

Age: Pick one
-[X] 18-25

Admiral Stats: Ranks are from levels 0 to 6, each rank grants a +10 in rolls that cover that area of expertise. You begin with 10 points to distribute as you wish amongst these stats. Rank 1 costs 1 Point, Rank 2 Costs 2 Points so 3 in total, Rank 3 costs 3 points and 6 in total. And so on.

-[X] Diplomacy: rank 2, 3 points

-[X] Politics: rank 2, 3 points

-[X] Intrigue: rank 1, 1 points

-[X] Fleet: rank 2, 3 points

-[X] Ground: rank 2, 3 points

-[X] Science: rank 0

-[X] Occult: rank 0

Admiral Traits: Pick 3+2 (Omakes)

-[X] Skilled Admiral: You had time to refine your skills, you have studied more than just the art of war or perhaps studied it even more. Regardless, you can show it through a diverse cadre of skills to use.
[You gain 3 more points to spend for admiral stats][May take more than once]

-[X] Red Baron: Airplanes always were something that you admired, the sleek small crafts that took to the sky on their own and with pilots that managed to make crazy feats seem reasonable. Perhaps, you were an earlier supporter of aircraft for airships or you yourself were a pilot for your nation's aerial navy that rose through the ranks. Regardless, your reputation precedes you and you managed to gather knowledge about their use in combat through experience and with the help of experienced officers. As such, your operations with aircraft are smoother.
[+10 Bonus to rolls for aerial operations You know how to make use of aircraft better than most. Bonus to fighters and Bombers in combat. Also affects air hussars.]

-[X] Diplomat: A bottle of wine and a couple of nice words are often more than enough to win a battle before the shooting has even begun. You have become experienced in the craft of learning the way of the ink and pen, as well as with your words. This is useful when negotiating with dignitaries and other high-ranking officials, not so much with dealing with your rank and file cadet sailor. You have a little something that will help you sweet-talk some of the new faces you will see in this world.
[+10 to rolls with dealing with NPC's and Earth Nations.]

-[X] Heir to the Throne: You are either the heir to the throne or the king himself, one way or another, you found yourself leading one of your nation's ships. But being a king means nothing if you cannot have the loyalty of your people and that loyalty has to be won and maintained through respect and your men respect you, both as a person and as admiral, at least most of them do, which is already far more than many admirals ever get to since it's not really needed. Now that you are in another world, you are the sole figure of home for these people. A king and a leader to them.
[Morale issues are mostly non-existent unless food goes scarce or consecutive defeats happen to the fleet. You must look out for your people and find them a new home probably. Increases morale in battle due to the monarch being present and also increases population by another 30% This one costs two traits]
--[X] You are a prince with a reasonable claim to the throne, though only if several of your family members were to suffer accidents or prove unfit.
 
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[X] Plan Für das Vaterland
-[X] Hegemon: In your world, your nation was the undisputed hegemon. There was no nation greater or more powerful than it was, it dominated, the air, the seas, and the land with ease. Its name was uttered from one end of the globe to the other and their monarchs were considered the wealthiest and most powerful people in the entire world. There is pride in such a nation, pride and perhaps snobbiness that follows with having the legs of giants.
-[X] 2nd Great War: You have knowledge of the true proportions of a great war, you were either there or your predecessors did. In its wake, you could tell that the world had changed for better or worse. Yet, another one more terrible than the last would come and preparations were made for it.
-[X] Absolute Monarchy: The monarch in your nation has the last word and his word is the law.
-[X] Liftium: A gas that when superheated creates lift, requires very special boilers to work.
-[X] Western
-[X] Stats
--[X] Diplomacy: Rank 2 - 3 points
--[X]Politics: Rank 1 - 1 point
--[X]Intrigue: Rank 1 - 1 point
--[X]Fleet: Rank 2 - 3 points
--[X]Ground: Rank 2 - 3 points
--[X]Science: Rank 1 - 1 point
--[X]Occult: Rank 1 - 1 point
-[X] Name
--[X] Prince Wilhelm III of the House Hohenzollern
-[X] Fleet Name
--[X] Hochseeflotte
-[X] Sex
--[X] Male
-[X] Age
--[X] 18-25
-[X] Traits
--[X] Skilled Admiral: You had time to refine your skills, you have studied more than just the art of war or perhaps studied it even more. Regardless, you can show it through a diverse cadre of skills to use.
[You gain 3 more points to spend for admiral stats][May take more than once]

--[X] Red Baron: Airplanes always were something that you admired, the sleek small crafts that took to the sky on their own and with pilots that managed to make crazy feats seem reasonable. Perhaps, you were an earlier supporter of aircraft for airships or you yourself were a pilot for your nation's aerial navy that rose through the ranks. Regardless, your reputation precedes you and you managed to gather knowledge about their use in combat through experience and with the help of experienced officers. As such, your operations with aircraft are smoother.
[+10 Bonus to rolls for aerial operations You know how to make use of aircraft better than most. Bonus to fighters and Bombers in combat. Also affects air hussars.]

--[X] Heir to the Throne: You are either the heir to the throne or the king himself, one way or another, you found yourself leading one of your nation's ships. But being a king means nothing if you cannot have the loyalty of your people and that loyalty has to be won and maintained through respect and your men respect you, both as a person and as admiral, at least most of them do, which is already far more than many admirals ever get to since it's not really needed. Now that you are in another world, you are the sole figure of home for these people. A king and a leader to them.
[Morale issues are mostly non-existent unless food goes scarce or consecutive defeats happen to the fleet. You must look out for your people and find them a new home probably. Increases morale in battle due to the monarch being present and also increases population by another 30% This one costs two traits]

--[X] Engineer: Boilers, gears, and metal sheets. You know the blueprints of your flagship by heart and know them even better than the engineer that made it. But that is only the tip of the iceberg of your knowledge, at heart, you are also a master of logistics and are quite capable of managing the logistical footprint of your ship.



[X] Plan: For the Monarchy and Stability

edit: I'm also ok with this plan: for the monarchy and stability
 
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[X] Plan Air Mongols
-[X] Great Power
--[X] As Britannia rules the waves in our world, the Blue Sky Horde (and its sub-hordes) rule the skies!
-[X] 2nd Great War
--[X] Participated on the side of not!Austria, whose side manage to eke out a victory after a long and bloody conflict.
-[X] Elective Monarchy
--[X] The Great Khagan is elected via a Kurultai of the ship captains of the Blue Sky Horde The chosen heir of the last Khagan - typically their favourite child, usually a son but not always - is usually who is elected, but upsets have happened in the past. Female Khans and Khagans do use those titles and not Khatun.
-[X] Aether Crystals
-[X] Central Asian
--[X] Turko-Mongolian melting pot with a steady trickle of other groups joining the fleet piece meal of the century.
-[X] Name : Khutulun-Maria Khan
--[X] The names of her grandmothers, Khutulun her paternal grandmother, Khagan before her Father and an admiral of great renown, while Maria, her maternal grandmother, was the daughter of the Archduke of a large nation to the West (our homeworld's version of Austria), the marriage of her parents serving to draw both nations together and to fight alongside each other during the the (first) Great War.
---[X] Khutulun-Maria's full name and list of titles is extensive, exhaustive and exhausting, as well as being a multilinguistic melting pot.
-[X] Fleet Name : The Onyx Horde (of the Blue Sky Horde)
--[X] Both to stay in the theme and since Legion wants to name his flagship the Onyx. The Blue Sky Horde is a federation of multiple hordes (fleets) each under a Khan, beholden to the great Khagan.
-[X] Female
-[X] 18-25
-[X] Diplomacy: rank 2, 3 points
-[X] Politics: rank 2, 3 points
-[X] Intrigue: rank 1, 1 points
-[X] Fleet: rank 2, 3 points
-[X] Ground: rank 1, 1 points
-[X] Science: rank 1, 1 points
-[X] Occult: rank 1, 1 points
-[X] Heir to the Throne
-[X] Extra Prepared
-[X] Red Baron
-[X] Skilled Admiral

Edit :
[X] The Hang Tuah/Zheng He has arrived
 
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