Should we have plan voting in this quest?

  • Yes

    Votes: 7 35.0%
  • No

    Votes: 5 25.0%
  • Don't care

    Votes: 8 40.0%

  • Total voters
    20
  • Poll closed .
Well, my vote is reserved for any one that is German, but here's what I originally was considering (as to not dilute the plans) - Heroic/Optimistic/Friendship-Hungry, the blonde haired one, hope for Gleipnir... And one of the first questions asked would likely be "is it possible to make the bindings of Gleipnir into a cannon?"

Yes. This makes a Mami Tomoe.

But considering the dilution of the plans, I'm saving the actual vote for a more decided plan.
Well, I have the Honorable trait instead of Optimistic, but otherwise that's basically my plan. Would you be opposed to voting for it?
 
Okay, so.

@Paleb05

@redtrunks2

Apologies for pinging you both, but I noticed our three plans are fairly similar. All of us have some variation on Germany and Heroic, with the second trait swapped out. Germany is the most popular start point and almost every plan has it, but we kinda have too many. Would you guys be opposed to switching votes to just one plan? I'd be fine voting for either of yours if you don't like mine.
 
Okay, so.

@Paleb05

@redtrunks2

Apologies for pinging you both, but I noticed our three plans are fairly similar. All of us have some variation on Germany and Heroic, with the second trait swapped out. Germany is the most popular start point and almost every plan has it, but we kinda have too many. Would you guys be opposed to switching votes to just one plan? I'd be fine voting for either of yours if you don't like mine.

Okay,

[X] Plan A Heroine in need of friends
 
Hey guys, it's almost 5 PM where I am. In a couple of hours, I'll tally up the votes and close it. I have to say, I did not expect this quest post to get so popular so quickly.
 
I feel like choosing all of the personality traits may have been a mistake. Stoic leaning into another trait and Friendship Hungry/Lonely almost seem like they should be mandatory (Beautiful too for Reasons :V), maybe with another flaw tied to our starting nation somehow. And/Or extra choosable ones.

For some reason that one plan with the name Sonata made me jump to Ar Tonelico. That would be a good one to mine for other Symphogear girl pics (Cocona best girl, fite me).

Also we have like three or four punch girls off the top of my head considering various fandoms. Home grown Hibiki, not too far off Yuna, distant Tifa, around the bend Vivio, and most recently Absolute Best Girl (fite me):

Already got something written for it, kinda. Might have made Gungnir too powerful in my need to make the plot happen at all with how Bad things went, but eh. Will probably never get published as per usual, but also eh.

Speaking of Miku, there's like a few hundred of the Shenshoujing lying around IRL. It seems like everyone should have a few of those or something even if only like a tenth of them exist in Symphogear's setting or something.
 
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Presumably Miku's is a specific mirror with enough power to warrant it, given it was in a ruin. You want MP 'Gears, go farm Bikki for Gungnir cancer.:V
 
I feel like choosing all of the personality traits may have been a mistake. Stoic leaning into another trait and Friendship Hungry/Lonely almost seem like they should be mandatory (Beautiful too for Reasons :V), maybe with another flaw tied to our starting nation somehow. And/Or extra choosable ones.
I'm not sure what you're saying here. All I wanted to do was give you guys as many choices as to what her personality would be like as possible. Letting you guys choose two positive character traits and a negative character trait seemed like a good starting point.

I'm also not sure what a "flaw tied to your home country" would look like. I mean, do you want me to go into national stereotypes, like all the Americans are rude, the Germans are authoritarian, and the Japanese are quiet? Even if you make the argument that those stereotypes apply to the average person living in that country, your character isn't exactly average.
 
Speaking of Miku, there's like a few hundred of the Shenshoujing lying around IRL. It seems like everyone should have a few of those or something even if only like a tenth of them exist in Symphogear's setting or something.
From what I've gathered, I'm fairly sure Miku's Shenshoujing is specifically Himiko's mirror (which came up when looking for specific notable examples of shinju-kyo mirrors.)

Can't point to a strong in-show argument, but the fact that Miku couldn't just get a Faust Robe made from a random mirror by Elfnein implies it's a particular mirror and that one (short of, say, the Yata no Kagami) is the one notable one that stands out for Eastern mirrors.

The fact that the name is given in Chinese for a mirror found in Japan seems to also give credence to the theory of "Shenshoujing is specifically Himiko's Mirror" - seeing how Himiko herself was recorded more in the Chinese as opposed to Japanese history accounts.

(It's that, or perhaps a fragment of the Mugen-kane - the bell that's the origin story behind the Pokemon Bronzor and Bronzong. I'd feel a Mugen-kane Not!Shenshoujing wouldn't be as strongly light based and have more of a resonance effect though.)
 
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Would you guys be opposed to switching votes to just one plan? I'd be fine voting for either of yours if you don't like mine.
I guess I can get behind this
[X] Plan A Heroine in need of friends
(Cocona best girl, fite me).
I don't know Ar Tonelico, but Papika is still better
Absolute Best Girl (fite me):
why would we fite you, you're right
 
I'm not sure what you're saying here. All I wanted to do was give you guys as many choices as to what her personality would be like as possible. Letting you guys choose two positive character traits and a negative character trait seemed like a good starting point.
Except she already has a backstory. A major, if not the major, defining point of her would be personality was already laid out before us. Born with no parents, with no childhood, and our future set in stone- to fight until we die.

Choices are fine, but only so long as they remain consistent with the already presented narrative. Some of them fit to a degree: Meek, Rebellious, or Doubtful? Sure, each fit in in their own way with a regimented secret government project raising a young girl that's more weapon than human to most if not all of them.

*Shrug* If you can make them fit, good on you I guess.

I'm also not sure what a "flaw tied to your home country" would look like. I mean, do you want me to go into national stereotypes, like all the Americans are rude, the Germans are authoritarian, and the Japanese are quiet? Even if you make the argument that those stereotypes apply to the average person living in that country, your character isn't exactly average.
You can call them stereotypes, doesn't change that they're real. Japanese are Conforming. If you don't fit in, you're hammered down like a nail until you do or you break. That's just their culture and there's no denying it.
 
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So it's impossible for deviating from that stereotype to be a thing there?
Especially given ProtaGear's labrat backstory provides options for ignoring stuff that results in said stereotype?
 
Except she already has a backstory. A major, if not the major, defining point of her would be personality was already laid out before us. Born with no parents, with no childhood, and our future set in stone- to fight until we die.

Choices are fine, but only so long as they remain consistent with the already presented narrative. Some of them fit to a degree: Meek, Rebellious, or Doubtful? Sure, each fit in in their own way with a regimented secret government project raising a young girl that's more weapon than human to most if not all of them.

*Shrug* If you can make them fit, good on you I guess.
She does have a large part of her backstory and motivations decided for you by how I've set it up, yes. But you get to decide the rest. Is she a snarky hot-head or a calm and gentle girl? Does she fight solely because she's duty-bound to as a soldier, or does she aspire to be a superhero? Does she have interests outside of fighting or training? These are all different things that she could be. Do you agree or not?

You can call them stereotypes, doesn't change that they're real. Japanese are Conforming. If you don't fit in, you're hammered down like a nail until you do or you break. That's just their culture and there's no denying it.
Dude, I'm not denying stereotypes exist.

So it's impossible for deviating from that stereotype to be a thing there?
Especially given ProtaGear's labrat backstory provides options for ignoring stuff that results in said stereotype?
This ^
 
Well, considering my prospect is pretty much aiming for the shield. "Basically shield bash combat style" seems like it might be viable?

Or something, I just want to go with a weaponized barrier style here, because that's a pretty neato aesthetic.
 
So it's impossible for deviating from that stereotype to be a thing there?
Especially given ProtaGear's labrat backstory provides options for ignoring stuff that results in said stereotype?
If you can make it internally consistent then its fine, that's more important than anything, but if you're not even going to use what comes from that background then why use it in the first place?
She does have a large part of her backstory and motivations decided for you by how I've set it up, yes
This is different though and was not mentioned at all up until now. Objections withdrawn for now.
 
If you can make it internally consistent then its fine, that's more important than anything, but if you're not even going to use what comes from that background then why use it in the first place?

What baffles me about your line of arguement is that... well, you could have gone for other objections. Like, say, are there pros and cons based on things like each countries economic/military/political/demographic/etc set-up and how that might impact the development of the agency we work for or the sorts of enemies we have to deal with (the Illuminati is a bigger deal in Germany and the US then Japan and Fine is a bigger deal in the US and Japan then Germany, not to mention possible difference in non-supernat enemies). Butyou go this whole national stereotypes route? Huh?
 
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This is different though and was not mentioned at all up until now. Objections withdrawn for now.
You are wrong. This was all mentioned in the opening post. You were told beforehand that you would be playing a girl who was raised to be a living weapon by her country in order to fight supernatural threats. That is what is set in stone. Her reaction to that is what's up in the air. Again, does she fight Noise because she has to? Because she's motivated by some heroic ideal? For the thrill of it? And what does she do outside of battle? Those are what you get to chose. You know, what sets her apart from every other child raised as a human weapon in this setting.


What baffles me about your line of arguement is that... well, you could have gone for other objections. Like, say, are there pros and cons based on things like each countries economic/military/political/demographic/etc set-up and how that might impact the development of the agency we work for or the sorts of enemies we have to deal with (the Illuminati is a bigger deal in Germany and the US then Japan and Fine is a bigger deal in the US and Japan then Germany, not to mention possible difference in non-supernat enemies). Butyou go this whole national stereotypes route? Huh?
Well, what I would reply to that is the strengths of each country doesn't really affect you directly, mainly because you make that country the strongest in the world by virtue of you being you. I chose to highlight the authority figures that will be in your life and the possible choices of Relics you get to make a Gear out of.
 
What baffles me about your line of arguement is that... well, you could have gone for other objections. Like, say, are there pros and cons based on things like each countries economic/military/political/demographic/etc set-up and how that might impact the development of the agency we work for or the sorts of enemies we have to deal with (the Illuminati is a bigger deal in Germany and the US then Japan and Fine is a bigger deal in the US and Japan then Germany, not to mention possible difference in non-supernat enemies). Butyou go this whole national stereotypes route? Huh?
It was about personality points, which leads to how one is raised, in what environment, what the people around them are like. We now the environment and we have an idea of the how, that leaves the who outside of three figures and we have no idea how long at least two of them have been involved in our development. Which would be more culture than anything. Everything you mentioned is a part of culture though honestly.
This was all mentioned in the opening post
Glossed over. You mention being raised as a weapon and then hand off a vote for character traits, some of which fly in the face of such an environment. I'm surprised more people weren't confused how they would fit such a setting.
 
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Glossed over. You mention being raised as a weapon and then hand off a vote for character traits, some of which fly in the face of such an environment. I'm surprised more people weren't confused how they would fit such a setting.
Which character traits do you think contradict her backstory as someone raised to be a soldier? Make that clear to me.
 
Which character traits do you think contradict her backstory as someone raised to be a soldier? Make that clear to me.
As a soldier? None. Soldiers are people first under everything.

As a living weapon raised from day one to be a soldier without ever learning to be a person under it? Nerdy, Beautiful, Heroic, Optimistic, Honorable, Hedonistic, Aristocratic.

It depends heavily on the freedoms she was given for her to explore with, those ones just stand out as the first ones that would drop off the list very quickly, but to look towards another example Mash from FGO would be what I'd expect out of someone who basically got nearly all of the freedom while being raised in a similar environment. Mash is about as well adjusted as Chris is though, which is to say "how in the hell?"
 
[X] To Be A Hero
Heres the thing I like the shield aspect and everything about it besides maybe the punchy part because that is Hibiki's thing, but it is the closest to something I'd want and even if I made another template vote is closing soon and everyone is pretty much decided so this one gets mine.

Also Ver is going to be a problem, and do we need some amount of game knowledge for the mechanics and info here or not, I've watched the anime but haven't gotten into the games.
 
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As a living weapon raised from day one to be a soldier without ever learning to be a person under it? Nerdy, Beautiful, Heroic, Optimistic, Honorable, Hedonistic, Aristocratic.

It depends heavily on the freedoms she was given for her to explore with, those ones just stand out as the first ones that would drop off the list very quickly, but to look towards another example Mash from FGO would be what I'd expect out of someone who basically got nearly all of the freedom while being raised in a similar environment. Mash is about as well adjusted as Chris is though, which is to say "how in the hell?"

Let me tell you like it is.

First, every person is different. Just because Mash turned out like she was doesn't mean that every living weapon is going to end up being like Mash.

Second, each and every one of those traits is justifiable by her backstory, and I don't see how a single one of them contradicts it.
 
Let me tell you like it is.

First, every person is different. Just because Mash turned out like she was doesn't mean that every living weapon is going to end up being like Mash.

Second, each and every one of those traits is justifiable by her backstory, and I don't see how a single one of them contradicts it.
And I told you I withdrew my objections to the matter already.
 
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