Are you posters really voting to turtle up yet again when a chance to investigate something that seems not at all dangerous and long dead drops into our lap? Is Emma a coward?

COME ON. There's not reward at the end for caution. You don't get a prize for being cowardice. You all get that Emma dies at the end of this quest no matter what, right? It's just a matter of whether the things she sees along the way were interesting enough to be worth your time as a player. You can't caution your way to victory.

[X] Execute course change and prepare for an away mission.
-[X] Look for roads leading to the crater. If it was some sort of settlement, there were likely roads going to and from it and potentially buildings along the way. If you find a road, land near it a good few hours drive from the crater and drive on it to see if you can find anything along he way.


There, the above is my best suggestion on how to explore it.
 
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I do feel like a little exploration would be good for her. Being able to get off the ship and enjoy a mostly habitable planet could be a nice relief. Plus we might find something interesting.
Not sure what our priorities should be though, closer inspection of the blast site for structural remains?

[X] Plan Cautious Exploration
-[X] Get the LEV deployable, whether that means we idle around long enough to set up the vehicle bay or we just manhandle in some fuel and a little ammo and get it out the hatch somehow after landing the Iris. Then investigate with LEV and Emma.
-[X] If we have to spend 2 weeks in the system, top off all the tanks and fabricate the necessary equipment to set up 5 Secbots, 1 Medbot, and 2 Uuniversal Loadouts while we do so. Bring the Secbots and Medbot with you in the LEV if so.
 
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Are you posters really voting to turtle up yet again when a chance to investigate something that seems not at all dangerous and long dead drops into our lap? Is Emma a coward?

COME ON. There's not reward at the end for caution. You don't get a prize for being cowardice. You all get that Emma dies at the end of this quest no matter what, right? It's just a matter of whether the things she sees along the way were interesting enough to be worth your time as a player. You can't caution your way to victory.

[X] Execute course change and prepare for an away mission.
-[X] Look for roads leading to the crater. If it was some sort of settlement, there were likely roads going to and from it and potentially buildings along the way. If you find a road, land near it a good few hours drive from the crater and drive on it to see if you can find anything along he way.


There, the above is my best suggestion on how to explore it.
Dude, we're not "turtling up". The quest has barely started. We're just being careful. We have one human and one ship. If something happens to either one, our options become severely limited. One more month and we can wake up Fredrikson. Then we can set up the Vehicle Bay in the Iris. That will let us use the Marauder LEV to easily visit planets and other interesting sites while leaving the Iris safely in orbit or out of immediate danger.

Whatever was targeted on the planet, we know it was destroyed by a nuclear mine. That implies it was placed there for some reason, but it's very rare to ever plant a single mine. They're generally area denial weapons. And if they were frequently used by Anarchist terrorists, they're probably not easily detected by normal sensors.

If a dormant mine is triggered, even a glancing blow could cripple the Iris or critically damage important systems, such as the medical suite keeping the other two survivors alive or the cryopod with Fredrikson.
 
Hmm.

Well, that's interesting. And we have been turtling a lot...

How about we take a break to refuel and fab while we put up the Vehicle Bay, then go investigate? I doubt 2 weeks will make a difference, and having a squad of SecBots that we can direct from the LEV should provide some degree of protection. If people are really antsy, we can ask @bigbow if we can deploy the LEV in a more clumsy manner without the Bay, given that we did get it into the Iris without the bay after all.

Also, Bigbow, if you could update the Iris sheet and our sheet that would be great. I also thought we would need longer to armor the foundry???
 
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Dude, we're not "turtling up". The quest has barely started.

Barely started? Is that really what you think?

I mean, maybe if you assume the intended length in an ideal world, maybe that's true. The truth is, though, most quests falter in a matter of months. I suppose maybe that explains the difference in our perspectives.

If you think about what's most risky for Emma, having the quest stop updating is much more likely to 'kill' her than some in-game action. And the best way to stop that is to have her do interesting things in-game and explore the universe that so much care has obviously been taken to prepare.

This is, what, the second or third update in a row where huge chunks of the episode are "holodeck time" which I guess may say interesting things about Emma's character but aren't exactly the most engaging thing to read. (I can only hope it was more interesting to write.)


The slim towers of the Silkenway seemed like reeds from here; streaks of navy-blue jutting into the sky, the arresting glow of Shinano-II framing them in green like an emerald dawn seeping through the cracks of a blanket woven in steel.

The terrace is filled with the gentle buzz of afternoon conversation as you lean sideways, returning your sight to Roger as he smiles slowly. "You got lost again," he tells you.

"I'm a lost woman," you reply in turn, putting your chin over your hand and winking at him.

"The most dangerous kind, I'm told," he says as the server bot floats up to your part of the bar, placing two finger sized synch-shots on it.

"Complements of the house," says the bot in a suave voice before flying away in its antigrav thrusters, towards a big table with a dozen naval ratings laughing out loud at some joke.

"Cheers," you say as you grab the shot and clink it with his. You tap the top of it against your forehead as Roger does likewise, and hum in pleasure as you sway your head. You begin to feel light, relaxed; taken by gentle gusts of warm wind that drift ever upwards.

"Good taste," says Roger as he shakes the shot, leaving it on the table. "You come by here often?" The both of you are practically alone by the bar itself, though other guests leaned on the railing by the other side, gazing at the mesmerizing vistas as they talked. More still were in the middle of the terrace, chatting around small circular coffee tables.

"When I have the time. I work long shifts," you say, letting out a long breath as you look at him in the eyes. You hadn't exactly cloned Curt Lambton; that would have been crass. No, you'd just… improved upon the original model. A bigger, even sturdier black skinned ex-marine with a subtle smile and a rumbling voice. He leans back on his puny chair by the slightest margin, letting out a low, shallow breath of pleasure as the synch gets to work.

"I'm guessing… Navy?" His voice had the same purring quality as Curt's but with even smoother reverbs, a feast to the senses just as entrancing as his well-toned body, hid behind an old-fashioned buttoned shirt. He was just delectable.

"Got it in one. This is my end-of-the-month break," you say as you lean on him, whispering in his ear, "And I for one intend to enjoy it," you say you pass a finger between the folds of his shirt.

"The straightforward sort, huh?" he says as he grabs your hand and gently pushes it away, leaving you sighting with frustration. Hard to get. You loved that.

Self-correcting routines doing their job it seems…

"I've been learning to be more direct as of late," you say, repositioning for the attack, "You should try it sometime."

"I'm plenty direct, when I want to be."

You fake aloofness, "I must be plenty boring then."

He laughs, a deep baritone within the terrace. Night had befallen Shinano-IIa, the green giant beyond glittering against the skyscraper's windows. Complete darkness was rare in your homeland; night or day, the white light of the primary star almost always reflected on the titanic orb just beyond your touch, swirling with tones of forest green and mellow emerald. Distant club music sneaked through the double doors leading to the lounge of your little sandbox, and you found yourself swaying your head to the beat.

"Not at all," says Roger, flipping the synch-shot with his thick fingers, "I think you're the most intriguing catch of the night."

"Then prove it," you say as you stand up abruptly, sized by something cold and fast. You grab his head as you lean on him, surprised by your own boldness. "Kiss me like your life depended on it."

"That's a bit sudden," he says as he leans away a bit.

"Fuck it, let's just have a good time. That's why you're here, aren't you?" Customizing routines be damned, you'd tweak Roger later. Right now you just needed this.

He cracks a smile, "Alright," he says before leaning on you, his lips light on your own. Your heart stutters a bit when you don't feel anything at all, and deepen the kiss as you push him against the bar, trying to lose yourself into it.

"Take me," you tell him as you unbutton his shirt, "Take me here," you say before he can respond, kissing him again as his hands drift down. You felt sluggish, grey, barely on to it as you break the kiss. "Pump up the party!" you tell the server by the other end of the bar.

"You got it," the man calls back. The music amps up as the buzz around the room rises to meet it, people standing up from their tables and speaking louder as server bots appear from the service vents, synchs in their clamps as people call for lights and beacons.

"You the club's administrator or something?" says Roger as he holds your eyes quizzically, combing away a tuft of your deep violet hair. It had been so long, you just wanted to have a little fun.

"Yeah, an admin, something like that," you say, your words growing frantic as you kiss him faster each time, willing your dress to open up like a flower as it flows down your chest like thin gossamer leaves. A flicker of warmth manages to form somewhere in your belly, reluctantly following Roger's hands as you tear open his shirt and buttons fly apart. You deserved this.

You still feel the girl's gaze piercing your back, a streaking torpedo filling the Iris with shrapnel. They're like a guilty black thorn, poking you relentlessly the harder you push.

"More!" you yell as your arms snake around Roger, chasing his lips with no quarter.

The music amps up again as the doors to the lounge slam open, spilling out party goers as they jam to the synth-rail beat now dominating the terrace. Any pretense of conversation takes a swift death as tables are taken aside and flickering neon lights begin streaking through the tiles, the people breaking out into dancing circles and showing their moves, shouts of exhilaration growing stronger with each drop of the base.

Yes. You were getting there, a flickering core of swirling warmth within your chest. You laugh breathlessly, coaxing that little reluctant flame, pushing yourself into it with each short breath, clearing your mind of everything else as you devour Roger's form with your hands and lips, an explorer of his broad landscape which now embraces you like a warm, heavy blanket. He fights back admirably, tilting you against the bar as you nuzzle his neck.

The party was almost like home; the exuberant faces whooping in joy, fists up as they jumped. The green gaze of Shinano slashed through couples locked in dual jams, swaying from side to side in synchronized beats to the all-thump of the heavy bass now consuming all. The world could end right this moment and nobody would notice, so great was the rave. Had they all died at once to the calamity? Or had there been enough warning to evacuate to the shelters below, away from the emerald giant and the stars above, below to die in fear and darkness?

"More! Max it out!" you shout at the sky.

The lights now flash every quarter-second, the music consuming you from within as the impromptu dance floor grows absolutely packed with partying guests. The naval ratings by the big table are kissing and making love to each other between the cutting neon holograms streaking through the air like living auroras, swaying silhouettes melding with each other as synch beacons float above the crowd in a dozen different colors.

You extend a swaying hand towards one of the beacons, grasping the pulsing red light from afar and drawing it over Roger's nose. You sneak your finger past his lips, and he gasps harshly as his eyes widen, hot breath tickling your eyelashes. You smile as you sway again and lick your finger, savoring his scent. Flylove-22 hits you like a speeding maglev train and you moan lowly, Roger's hands grasping your breasts as you melt into his embrace. You'd been fighting before, you realize, keeping him at bay. Now you're soft against his form, your skin afire against his, electricity curling around your mouth with each kiss and you moan in ecstasy at the sky. A brilliant airship docks with the terrace and connects its dance floor to the event, groups of off-worlders from Nagamo joining the party as its great spotlight blinds you to the world and life narrows down to the burning anchor now grasping you close.

Yesss, you think, exhaling as if near death.

The overall volume drops down to half, the crowd parting around a straight-backed person of androgynous gender, immaculate in its naval staff uniform. "Commodore, we've a priority three finding on the scope."

"Go away!" you growl, returning to Roger's lips and kissing him franticly, but the electricity is gone, the black spike popping the swirl in your belly. Your duty was all you had left. Would you murder it for sex with a mangled scrap of persocode? And then; alone and adrift, dead stars and dead purpose. The pulse pistol's muzzle would be a comfort then.

I'd do it, you realize. Park the Iris in a long eccentric orbit. Fab a set of tungsten plates with warnings for those to come. You saw yourself standing in the bathroom, looking at the mirror, but not in your uniform. Never in the uniform.

No. Purpose was everything. Duty meant life. You whimper as you hug Roger close, taking long breaths.

"I don't know who he is, but he can fuck right off," he whispers, lips angling for another bite.

I mean, does anyone have anything to say about the section I quote above? Any interesting discussion you want to have about it? Yes? What does it say about Emma? Anything?

Or should we move on to exploring the planet instead?
 
You know, @Goldfish , there's being prepared and being paranoid. Bigbow has been pushing us to engage the story for a few updates now and I would really like to give the GM what he wants instead of purely playing the "numbers go up" game. I built the plan I did because I believed that getting Fredrikson up ASAP was the correct IC choice but from the meta perspective reducing the number of updates Bigbow has to write while we indulge in turtling is a good idea. And now the GM is pretty much begging us to, ya know, do something. It may not be the best IC decision, but I don't think that he is going to fuck us over for trying to be responsive to the narrative. He has, at the least, made it clear that permanently turtling is no bueno by sending something to shoot at us. So let's take some precautions, but at least be willing to engage. If bad shit happens, then you have lots of ammo to shut the haters up with. And if not, not only do we investigate something that makes them happy, but the turtlers likely have a vehicle bay and more things fabricated.

As much as I hate to agree with BV on anything, he is right that lack of GM enthusiasm kills quests faster than anything. Boredom is likely to kill this quest more than any choice we make with Emma.

Therefore, a compromise. To be modified based on what @bigbow says.

[X] Plan Cautious Exploration
-[X] Get the LEV deployable, whether that means we idle around long enough to set up the vehicle bay or we just manhandle in some fuel and a little ammo and get it out the hatch somehow after landing the Iris. Then investigate with LEV and Emma.
-[X] If we have to spend 2 weeks in the system, top off all the tanks and fabricate the necessary equipment to set up 5 Secbots, 1 Medbot, and 2 Uuniversal Loadouts while we do so. Bring the Secbots and Medbot with you in the LEV if so.
 
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Okay. If ya'll want to explore, we can at least do it properly. It won't take long to finish armoring the Foundry and Heavy Fabricator, and we can use the remaining fab time from a two week stop to finally get our Labor Bots upgraded. A Medbot for emergency medical care and a squad of Secbots will give Emma meaningful fire support should combat occur.

While that's happening, we can let the Iris do a comprehensive scan of the planet and surrounding system as Emma is getting the Vehicle Bay set up. This not only make it easier to deploy the Marauder, but also for it to be docked quickly, should a hasty retreat be necessary.

[X] Execute course change and prepare for an extended stay in the system. While the Iris remains stealthed and its automated systems work on their assigned tasks, take comprehensive sensor readings of the new star system, looking for any sort of abnormality which might not be readily apparent, both on the planet itself and in the system itself. We will then make a decision on how to proceed based on what the sensors reveal. If we find nothing, however, we will depart the system and continue on our way.
-[X] Idle in the star system (Refuel, Mine, Fab) - 2 weeks
--[X] Fabricator (14 Fabrication Units Available)
---[X] Repair Bot (Cost: 4 Units but requires time equivalent to 8 Units)
---[X] Labor Bot Customization
----[X] Medbot (Cost: 2 Units each, Total: 2 Units)
----[X] Secbot [x2] (Cost: 2 Units each, Total: 4 Units)
-[X] Emma's Actions: x1 Available
--[X] Set up a Vehicle Bay and ready the LEV for action.
 
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Please, no more time in the ship building up "in-her-mind" Fredrickson to a level he can't possibly meet in real life, hallucinating about Children of the Corn, mentally masturbating to a sim, and imagining ways to make the Iris into a space sarcophagus after blowing her brains out. I mean if this is not an obvious GM cue to get off the ship I don't know what is.

[X] Plan Cautious Exploration
-[X] Get the LEV deployable, whether that means we idle around long enough to set up the vehicle bay or we just manhandle in some fuel and a little ammo and get it out the hatch somehow after landing the Iris. Then investigate with LEV and Emma.
-[X] If we have to spend 2 weeks in the system, top off all the tanks and fabricate the necessary equipment to set up 5 Secbots, 1 Medbot, and 2 Uuniversal Loadouts while we do so. Bring the Secbots and Medbot with you in the LEV if so.
 
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Thus isn't Numbers Go Up quest, and you don't play it via making numbers go up for 10 updates in a row.

[X] Plan Cautious Exploration
-[X] Get the LEV deployable, whether that means we idle around long enough to set up the vehicle bay or we just manhandle in some fuel and a little ammo and get it out the hatch somehow after landing the Iris. Then investigate with LEV and Emma.
-[X] If we have to spend 2 weeks in the system, top off all the tanks and fabricate the necessary equipment to set up 5 Secbots, 1 Medbot, and 2 Uuniversal Loadouts while we do so. Bring the Secbots and Medbot with you in the LEV if so.
 
I like your plan @Goldfish but I think we should do a couple more things.

First of all, we suck at engineering we should try to get one Toaster online, just in case we find something broken.

And second I am assuming that in our library we should have some kind of small explorations bots (similar to these ones from Star Wars), and if @bigbow confirms that we have them we should send them just in case

 
I like your plan @Goldfish but I think we should do a couple more things.

First of all, we suck at engineering we should try to get one Toaster online, just in case we find something broken.

And second I am assuming that in our library we should have some kind of small explorations bots (similar to these ones from Star Wars), and if @bigbow confirms that we have them we should send them just in case

Yeah, I've been wanting a Repair Bot for a while now, but the fab time has to come from somewhere. We need a Medbot and the Secbots if we're going to send Emma anywhere potentially dangerous, IMO. We could postpone finishing the armor for the Foundry and Heavy Fabricator, I guess?

It depends on how involved fabbing a Probe Bot would be, too. If they're something we can use, Emma might not need to go planetside right now, which would let us postpone fabbing the Secbots.
 
Yeah, I've been wanting a Repair Bot for a while now, but the fab time has to come from somewhere. We need a Medbot and the Secbots if we're going to send Emma anywhere potentially dangerous, IMO. We could postpone finishing the armor for the Foundry and Heavy Fabricator, I guess?

It depends on how involved fabbing a Probe Bot would be, too. If they're something we can use, Emma might not need to go planetside right now, which would let us postpone fabbing the Secbots.

It looks like the armoring is finished? We could do more, I guess, but there is a point at which we're gliding a lily.

Repair bot is nice, I guess, but I wouldn't compromise a secbot squad for it. Though I get the sense we're being overly paranoid... The nuclear detonation hit long enough ago that there is apparently a lake there and there's no other sign of human presence.
 
It looks like the armoring is finished? We could do more, I guess, but there is a point at which we're gliding a lily.

Repair bot is nice, I guess, but I wouldn't compromise a secbot squad for it. Though I get the sense we're being overly paranoid... The nuclear detonation hit long enough ago that there is apparently a lake there and there's no other sign of human presence.
We only did 10 of 14 progress on armoring the Foundry and Heavy Fabricator. I guess that translates to Light Armor. I would like to finish it up, since it's only four from completion.
 
[X] Plan Cautious Exploration
-[X] Get the LEV deployable, whether that means we idle around long enough to set up the vehicle bay or we just manhandle in some fuel and a little ammo and get it out the hatch somehow after landing the Iris. Then investigate with LEV and Emma.
-[X] If we have to spend 2 weeks in the system, top off all the tanks and fabricate the necessary equipment to set up 5 Secbots, 1 Medbot, and 2 Uuniversal Loadouts while we do so. Bring the Secbots and Medbot with you in the LEV if so.
 
@Goldfish IIRC IS the thing is that 10/14 was not marking the progress of armoring the fabricator bay.

Since we did not know how much fabstock we needed, we simply assigned as much as we could from the 14 units that we get from staying idling around for 2 weeks.

Basically 4/14 from the Fredbot and 10/14 from the plating.

[X] Goldfish
 
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We only did 10 of 14 progress on armoring the Foundry and Heavy Fabricator. I guess that translates to Light Armor. I would like to finish it up, since it's only four from completion.

The 10/14 was me trying to keep track of progress on armoring. See post above.

We do have this quote.

You can of course, I'll add an action to that effect next turn. Bear in mind though that using the Gravpress is possibly the most energy intensive thing you can do. I'm talking about the lights dimming because the main reactor is sputtering trying to feed the beast as it manipulates gravity to make super-dense alloys. You'd have to orbit for a month to get enough to cover the entire fab and foundry.

So I guess that maximum armor requires a full month of effort.
 
@Goldfish IIRC IS the thing is that 10/14 was not marking the progress of armoring the fabricator bay.

Since we did not know how much fabstock we needed, we simply assigned as much as we could from the 14 units that we get from staying idling around for 2 weeks.

Basically 4/14 from the Fredbot and 10/14 from the plating.

[X] Goldfish
The 10/14 was me trying to keep track of progress on armoring. See post above.

We do have this quote.

So I guess that maximum armor requires a full month of effort.
Okay, I've updated my plan to include fabbing a Repair Bot rather than further armoring the Foundry and Heavy Fabricator. Although the Repair Bot only needs 4 units of feedstock to fab, it's greater complexity means it takes as long to fab as something which normally uses 8 units. To make room for that, I've had to adjust the production of Secbots from 4 down to 2. Is that an acceptable trade-off for ya'll?
 
Okay, I've updated my plan to include fabbing a Repair Bot rather than further armoring the Foundry and Heavy Fabricator. Although the Repair Bot only needs 4 units of feedstock to fab, it's greater complexity means it takes as long to fab as something which normally uses 8 units. To make room for that, I've had to adjust the production of Secbots from 4 down to 2. Is that an acceptable trade-off for ya'll?

I personally don't think that the secbots are all that important, whatever happened here happened at least decades ago so I consider that the light guns of the other Lalibots may be enough.

I would rather use the fabstock to create some kind of exploration probe.

@bigbow Do we have any design in the fabricator of small exploration bots (like the imperial one from Star Wars) and if we do so, how much fabstock we need to create them?
 
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