Ascension, A D-List Supervillain Quest [CK2]

@hcvquizibo @giodan @Lordfartquad @exerty @SpaceSloth

first of i want to say thanks for choosing my plan but i want to ask are you okay if i add a trait because i am liking
[] Paper Pusher and [] Weak that okay with you it would push our Personal Combat down to 9 after the ambitious trait but it would give us 20 to stew and 26 to learning after the ambitious trait?
 
@hcvquizibo @giodan @Lordfartquad @exerty @SpaceSloth

first of i want to say thanks for choosing my plan but i want to ask are you okay if i add a trait because i am liking
[] Paper Pusher and [] Weak that okay with you it would push our Personal Combat down to 9 after the ambitious trait but it would give us 20 to stew and 26 to learning after the ambitious trait?


Yea sure that's cool with me I thought we'd be doing robot minion anyways so personal combat is less useful
 
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Adhoc vote count started by Spicy Serious on Aug 1, 2019 at 3:49 PM, finished with 33 posts and 20 votes.
 
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[X] Mad genius in the making
 
how do we raise our Health because it's at 3/3 and other stats?
 
Vial, Character Creation 2
Your breath is visible on the night air as you silently work your way down the streets, the few people you had once passed becoming non existent as you made your way into the area of the warehouse district that sits abandoned, quietly claimed by people like you.

Your heart begins to sing as you spot the building you claimed for yourself, the vial growing warmer, a small part of you thinks it's excited, though the more rational side of your mind reminds you that means it's burning through it's Mana. You'd have to hurry.

The sounds of your almost frantic steps echo across the desolate area, followed by the loud metallic creaking of the solid iron door placed on the building.

The interior is a mess of wires and broken, half-working equipment from experiments past. But in the center, your masterpiece. A lounge chair seemingly, a metallic arm holding a syringe positioned by it. And to the right of the chair is the bit that was truly difficult to get semi-working, a pole descending through a hole, Green light licks at it's base, Mana visibly coursing through it.

Perhaps some would flinch at the thought of letting a Ley Line's worth of energy course through them, while injecting blood commonly known to horrible mutate then kill people, but you aren't of such weak constitution.

You move to seat yourself in the chair, excitement leaping in your throat, as you consider the contents of the vial...

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What's in the vial?
[] Draconic Blood
-Fiery, powerful Great Beasts that lack control, but more than make up for it with sheer power that manages to outweigh that of even their kin.
(+Wild Magic?, +???)

[] Giga Eel Blood
-Great Beasts that command thunder and lighting, they make up for their lack of power in comparison to their Kin with cunning and ambushes. Perhaps the easiest to control.
(+Wild Magic?, +???)

[] Great Serpent Blood
-Beasts that hunt the deserts, as quick as a strike of lightning and with venom that can corrode a tank in seconds, and utterly kill many. Their poison infecting their mana itself. The hardest to simply implement.
(+Wild Magic?, +???)
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AN: the Null Trait has been updated slightly to provide better clarity.
 
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[X] Giga Eel
Lightning is pretty dang useful. Electromagnetism is a Fundamental Force of the Universe next to Gravity. Thanks to A Certain Scientific Railgun I know a variety of possible move sets with control of electricity. Calling Natural Lightning from the Sky (which is a "You die cause I said so" attack due to how powerful Natural Lightning is), shooting regular lightning from herself like a human taser, use magnetism to manipulate ferrous objects like iron sand and then vibrating them to get them to shear objects, and finally to become a Human Railgun.
 
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