"Extremis Malis, Extrema Remedia" - Motto of the Strategic Homeland Division
When you were seized by unconsciousness, you felt like you were floating in a world of darkness and pain, pulled along by some unseen force. Jumbled words and unseen shouts echoing through everything. Above all, one image manages to cut its way through the darkness. A single white bedsheet flutters in the wind, partially shredded and hanging from the side of a skyscraper high above the ground. On it, the word HELP painted in sloppy black paint.
Then, it too fades away into gray.
When the world comes into focus it does so slowly, the bright light of the rising sun slowly diminishing to reveal the ruined cityscape of Manhattan. The steady drumbeat of a helicopter rotor thrums in your head as you try and sit up. "Wha-" you start, but wince as pain lances through your head.
"Good, you're awake." You blink and the fuzzy form in front of you resolves itself into Jake, "Relax, you're gonna be fine." He tries to give a smile and a reassuring smile, but with half his face covered in bloody bandages and the way it quickly sours it's not quite as reassuring as it ought to be. "You're going to way more fine than me, anyway. Fuck."
You look around in confusion, where is every-...then the memories come flooding back, the explosion, everything. What...who...why? "Oh my god, is everyone-"
"Yeah, they're all dead." Jake looks down and runs his hand through what's left of his hair, "Worse, I found out more about the first wave. Turns out they're all either dead or MIA, which in this case means-aah!" the man winces and grabs his leg, which is covered in yet more blood-stained bandages and a crude wooden splint, "Fuck me...it means that they're probably dead, we just haven't found them yet."
You blink once, and you can feel the very concept crashing through your mind, everyone's...dead? No, they can't be dead, they can't. It's...what? No no no this wasn't how it was supposed to be, a voice screams in your head, too loud. You were the second wave, but the first wave was supposed to- how could they possibly have died? With their training? What is going on? They have to be missing. Yes. Missing. It can't fall apart like this.
"Tower, this is JTF 121 coming in. I have two division agents on board, one severely wounded. That explosion was their ride in." You're broken out of your reverie by the pilot shouting to be heard over the wind and the rotor blades. "ETA Thirty Seconds! You should see the camp on your right!"
"Look!" You feel someone's hands grab your shoulder as Jake pulls your delirious eyes away from the ruined New York skyline and back to him, "Everything's fucked! But we can't give up now, we have to get through this, you have to get through this! So eyes up, I'm counting on you. Can't exactly afford not to."
"Yeah" you nod weakly, but when the helicopter touches down and you numbly dismount to push past the swarming JTF medics you certainly don't feel it. You let one of the medics pull you to the side, but all he does is shine a flashlight in your eyes before patting you on the shoulder. He lets you go because he thinks you're alright but you are not alright. Everything is a mess. The camp is disorganized. There's people rushing to and fro, but why are they all here? Why aren't you being flown in further into Manhattan? What is going on?
"You're fine!" the medic yells, shouting to be heard over the chopper, "but I don't know what you're looking to accomplish here, everything past this camp is a goddamn warzone!"
Warzone. The word echoes through your head as you're guided to a briefing, as if you're fine. You're not fine. You're not fine. But still they push your forward and still they guide you there. Everyone is dead but you have to pull it together. Your brother's voice echoes in your head, giving you some clarity. Mom's gone, Aisha's gone, your dad is probably gone but fuck him. Your brother's still there and you don't want to disappoint him by becoming a nervous wreck. That was never you. You were the guardian angel. Unflappable. Remember that. He's alive. You're alive. You can do this. You can be the person they expect you to be. You can be the agent they want you to be.
Focus. They're speaking. It's important.
---
Situation Report: The State of Manhattan
"Manhattan is an island at war with itself. Once the heart of New York City and the financial center of the United States, the borough has gained a new, unfortunate moniker: the source of the Green Poison outbreak. When the country rallied against what they thought was "just" a smallpox outbreak, Manhattan was the poster-child for CERA attempts to stop the spread of Green Poison and find a cure. Drawing a line across the center of Manhattan, they created the Midtown Quarantine Zone. The Division's first wave was activated and sent, along with the US Army, to restore order. Martial law was declared. Tent cities were built. Treatments centers were established. The sick were moved in, ostensibly, to be tended to.
It did not work. A cure was not found. The treatment centers did not work. Something happened. The Quarantine Zone was no longer working. In the third week of December, the Federal government issued an evacuation order to its military personnel. The Quarantine Zone went dark.
Guards and wardens from Riker's Island were withdrawn to Manhattan to become part of the Joint Task Force, a coalition of Manhattan policemen, national guard, animal control, firefighters, volunteers, and other emergency personnel, tasked with the impossible task of preventing a spiral into chaos. Much of the Army refused to leave, and deserted. The largest contingent formed the Last Man Battalion under Lieutenant Colonel Charles Bliss. Some of the JTF's best joined him.
In the emergency, New York's Public Sanitation Committee, tasked with keeping the streets clean and disease controlled outside of Quarantine, seceded. Aid workers, doctors, sanitation workers, and even a municipal councilor who had refused to leave the city with the Mayor joined together against the evacuation. They turned against the JTF, seized many of our depots, took our supplies. The fucking civvies even shot at us.
With everything going to shit, we were not prepared for the next group of assholes. The Rikers came out of nowhere, attacking our positions in Stuyvesant and Gramercy with military-grade explosives. You ever seen what a claymore does to your legs? We had to evacuate. No other choice was possible. In West Midtown, police were defecting. The remnant of pre-outbreak gangs were at war with one another, and with us. They were hanging us from the lamp-posts. We had no choice but to evacuate to several hardpoints.
In the northwest, there's the emergency broadcast center. We use it for announcements and important messages to civilians. Let them know we still exist. In the southeast, we still control WarrenGate and its power plant. Some good people there under Johanna Bradley, who knows how we'll get em' out if the Rikers come knocking. Lincoln Tunnel is under our commander Maria Cortez. It's our most fortified position but we can't get her out of there. Holds our last supply line, with Jersey; most of our food and supplies are coming through that way. Post Office across the street from Madison Square Garden was our former command center but we lost contact eighteen hours ago and we fear the worst because that's what we're used to. Camp Hudson, originally an evacuation point, is our last remaining command hub.
To make matters worse, the gangs are starting to get clever. Stronger. Five O's got a tight control over Chelsea. Fray holds all of Penn Plaza from Madison Square, though no one's playing games there anymore given it's a field hospital and fortress. Finch is recruiting from the refugee camp in Hudson Yards, preparing for something. Michelle Mason has killed a dozen of our people calls herself the "Chef" of Hell's Kitchen. The Captain holds sway in Piers South to the east shore of the Hudson. And then there's the fucking traitor, "Chief", former police officer who betrayed his precinct and now thinks he's the duke of Clinton.
And rumor has it that around Times Square and Columbus Circle...the Bullet King holds court.
The Upper West and East Sides have been abandoned, with most civilians evacuated to Queens or Harlem, where the military still has control. South Manhattan has been stripped and evacuated, with most of its people sent either north to us here in midtown or to Staten Island. Way things are looking, Midtown Manhattan's the only place south of Harlem where there's still people on this island worth protecting.
As for the Dark Zone and Central Park...we don't go there anymore."
---
You wander out after the briefing. You can't really believe it. Someone shouts after you but you don't really pay attention to their voice. You stumble through ruined barbed wire and a destroyed checkpoint. It looks blasted out. A grenade? The camp was hit with a grenade. How. Where did they get the grenades? What is going on? This wasn't in the briefing. This wasn't in your training. You weren't supposed to go in alone. You were meant to have a squad and-and-and- what is that smell? It's just above freezing and you smell something strangely severe, but you can't tell what it is. You stumble past the checkpoint. You see that there's a boy watching you.
"Agent James!" A medic is shouting after you, but there is a growing ringing in your ears. The city is eerily quiet. Brooklyn was quiet, too, but not like this. And the smell, what is that coming from? You've never smelled anything like it before. You keep going, walking in the no man's land outside of the camp. And then you catch sight of someone glaring straight at you. He's young, no older than thirteen, with light skin and a toque. There is a yellow "five" spraypainted into his too-big coat. He watches you, for a while, and when he realizes you seem him, he sprints away. You try to wave, but he just keeps running. You've never seen a kid run that desperately before. As if he was afraid.
You notice that the power is still working. That's a relief. And there's probably still clean water operating in most of the cities. You vaguely remember some of the JTF handing out bottles inside to civilians, though your mind isn't working all that great right now. The great organizational fulcrum seems to be a bit stalled. It's odd, you think, as you survey a big outcrop in the field outside, how little focus you have now, when it used to be that even small tasks could-
You fall backwards. Those are bodies. A hand is poking out of the ground in front of you. The outcrop is bodies. There must be- oh god, there must be hundreds of people here, they're not even in body bags, what the fuck-
You scrabble backwards rapidly and hit another body, facedown in the snow, and that's when you stand up and start to run back towards the checkpoint and inside. The medic is still standing there. He doesn't look shocked, or sad. Just resigned.
"I was hoping we could have introduced you to the good people of Manhattan after I gave you some painkillers."
You puke.
---
A little while later you're calmed down. The medic realized that the shock of the explosion and seeing the city must have shook you more than it was immediately obvious. He gives you some mild painkillers, some hot tea, and then your nerves start to relax. Your training, a little shaken by the sudden death of all of your comrades and the realization that you were right next to a mass burial ground, kicks in. Division Agent. Division Agent. Right. Organize yourself. Your mind. Your situation is difficult. First priority should be...well, nothing today. But tomorrow, you'll gather JTF forces. Prepare a plan to relieve the Base of Operations. No doubt this gangster "Fray" has struck at it. He's the largest concentration of force in the area.You can take it back. It's a much better base of operations to project power around the West End and it's near the Lincoln Tunnel Checkpoint. From there...you'll have to see what happens from there. You can speak to Jake about it tomorrow. But you have some training here. Division agents were trained in the basics of command, leadership, taking charge. Even if you don't have a squad, you can do this. You can take charge just like you did in Brooklyn.
A man lays dying in a pool of blood. A shot rings out, on the roof of the police precinct. He dies. It was in the heat of combat, you tell them. You watch the JTF's eyes, their behavior. They are happy, of course, but also hungry. You wonder what these hungry people would do if a criminal stood between them and a single extra meal, and you forgive yourself for shooting a man in the head. You have to forgive yourself. There is no other option.
They are counting on you.
You dispel the unfortunate memory. Right. You have a few hours before bed, and the medic has told you to stay away from any intensive planning for the rest of the night. Tomorrow.
For now, you have some time to do some social activities. Not only will it help calm you down a little, put you back in the driver's seat, but talking to different people and different groups in Camp Hudson can grant you some information. Choose two out of four interactions in Camp Hudson. Top two will win.
[] Check up on Jake. He's the only other remaining Division agent from the Second Wave and the two of you need to stick together.
[] Speak to civilians. If you're going to help the people of Manhattan you need to get to know them. Talk to some of the civilians in Camp Hudson.
[] Play cards with JTF. The JTF will be the military arm of any relief effort. You can find out what their morale is like and get to know them a little more.
[] Chat with Medical Personnel. There are two doctors in Camp Hudson. They know more about the medical situation than anyone else, and they can give it to you straight.
[X] Check up on Jake. He's the only other remaining Division agent from the Second Wave and the two of you need to stick together.
[X] Speak to civilians. If you're going to help the people of Manhattan you need to get to know them. Talk to some of the civilians in Camp Hudson.
[X] Check up on Jake. He's the only other remaining Division agent from the Second Wave and the two of you need to stick together.
[X] Speak to civilians. If you're going to help the people of Manhattan you need to get to know them. Talk to some of the civilians in Camp Hudson.
[X] Check up on Jake. He's the only other remaining Division agent from the Second Wave and the two of you need to stick together.
[X] Speak to civilians. If you're going to help the people of Manhattan you need to get to know them. Talk to some of the civilians in Camp Hudson.
[X] Check up on Jake. He's the only other remaining Division agent from the Second Wave and the two of you need to stick together.
[X] Speak to civilians. If you're going to help the people of Manhattan you need to get to know them. Talk to some of the civilians in Camp Hudson.
Still waiting for Sanitation Comittee to become the Pyromaniac Cleaners. They were the most interesting faction to me, also hoping to scavenge a flamethrower. Also looking forward to inter gang warfare and territory changes.
[X] Speak to civilians. If you're going to help the people of Manhattan you need to get to know them. Talk to some of the civilians in Camp Hudson.
[X] Chat with Medical Personnel. There are two doctors in Camp Hudson. They know more about the medical situation than anyone else, and they can give it to you straight.
Let's get a little perspective from some people who aren't totally keyed in to the party line, if we can...
Still waiting for Sanitation Comittee to become the Pyromaniac Cleaners. They were the most interesting faction to me, also hoping to scavenge a flamethrower. Also looking forward to inter gang warfare and territory changes.
[x] Check up on Jake. He's the only other remaining Division agent from the Second Wave and the two of you need to stick together.
work together stick together die together
[x] Chat with Medical Personnel. There are two doctors in Camp Hudson. They know more about the medical situation than anyone else, and they can give it to you straight.
horrible death plague? sure that kills enough people. but what 'bout all the other illnesses that come with winter, and, uh, the preparations for spring (y'know when everything thaws including the corpse-piles)
[X] Check up on Jake. He's the only other remaining Division agent from the Second Wave and the two of you need to stick together.
[X] Chat with Medical Personnel. There are two doctors in Camp Hudson. They know more about the medical situation than anyone else, and they can give it to you straight.
So we don't have the context or time to sift through the piles of useless gossip the civilians will give us, and we can guess that morale is three feet below the gutter. We will be dealing with a lot of sick people, with people who might be sick, and we will be at high risk of infection ourselves. So, let's ask the doctors to state the nature of the medical emergency. That way we can get some information we can actually use. Second, even if Jake isn't capable of field work, he is still the only one here with our level of training. He'll be good to bounce ideas off of, see what he thinks of the situation.
It's interesting to see the changes so far.
It seems very weird that MSG is a gang stronghold when the BoO is literally right across the street.
Making the LMB army deserters certainly does a better job of explaining their resources, but will they be as hostile to the JTF as they were in the game?
Why did the New York's Public Sanitation Committee just randomly jump ship from the JTF? (I'm sure we will find out later)
they're in plain sight my friend, just because they got a name change doesn't mean they were cut, and in fact in some ways they have been significantly upgraded from their in-game appearance
This is canon. MSG is where you rescue Kandel from in-game, and it reflects on the collapse of JTF authority. When the game starts the BoO is under attack and needs help. Presumably, given you get the mission to save Kandel after saving the BoO, these rioters were attacking from the MSG. The BoO has a skeleton crew, after all.
Making the LMB army deserters certainly does a better job of explaining their resources, but will they be as hostile to the JTF as they were in the game?
None of the factions are as hostile to the JTF as in-game, because in game the JTF and the factions were just tagged as enemies. You can actually perform diplomacy with these factions, but that doesn't mean they aren't all assholes in their own way.
they're in plain sight my friend, just because they got a name change doesn't mean they were cut, and in fact in some ways they have been significantly upgraded from their in-game appearance
This is canon. MSG is where you rescue Kandel from in-game, and it reflects on the collapse of JTF authority. When the game starts the BoO is under attack and needs help. Presumably, given you get the mission to save Kandel after saving the BoO, these rioters were attacking from the MSG. The BoO has a skeleton crew, after all.
I always had the impression that MSG fell not too long before we arrived, but really that's just nitpicking the details on my part.
None of the factions are as hostile to the JTF as in-game, because in game the JTF and the factions were just tagged as enemies. You can actually perform diplomacy with these factions, but that doesn't mean they aren't all assholes in their own way.
We are talking about a timescale of weeks here so it's hard to say what recently really means. If you're hung up on the term "fortress", the JTF considers chest-high walls made out of furniture a fortress because they're at that point. Remember, not wholly reliable narrators.
But by God are they stylish! Seriously, look at this:
The clear crisp lines, the easy to differentiate regions, the subtle shading, and clear colour coding. It even has unique symbols for each group/region of interest that don't get in the way of the information being conveyed. It is truly a work of art.
Totally legitimate write-in:
[] Find whoever put together that beautiful map. They might be useful. Also, single.
The clear crisp lines, the easy to differentiate regions, the subtle shading, and clear colour coding. It even has unique symbols for each group/region of interest that don't get in the way of the information being conveyed. It is truly a work of art.
[X] Check up on Jake. He's the only other remaining Division agent from the Second Wave and the two of you need to stick together.
[X] Chat with Medical Personnel. There are two doctors in Camp Hudson. They know more about the medical situation than anyone else, and they can give it to you straight.
They are fun names! These characters have actual names but we wanted to embrace some of the underlying post-apocalyptic vibe of The Division, so we toned it down in some places and in other places...