Your vision blurs slightly as you weigh your options. You are quite desperate in trying to get out of here as quickly as possible, and help would be certainly appreciated. Yet you're skeptical on what Decker's job might be. If he needs someone he trusts, you might not be so keen in doing something that'll put you in more risk than you already are in.
Then again, you've been putting yourself at risk for quite some time now. And with the alternative being shipped off to a PlasTech deprogramming center, what's a little bit of extra risk added to the pile?
When Decker looks like he's about to rescind his offer, you simply nod. "Not like I have much of a choice here," you say, folding your arms over your chest. "Fine, I'll trust you. I just hope you're not going to make me do something I'll regret once we get out of here."
Hearing your answer, you watch the tips of Decker's mouth curl slightly, the trench-coated man chuckling softly in approval. "Good to hear, Minsk. And I promise you, I won't lead you astray. Now that I've got your consent, give me a moment, I have a call to make."
"A call?" Now he's just being crazy. Doesn't he remember where the both of you are? "Won't security be able to detect it the moment you try to contact someone?"
His small smile twists into a devious grin as he starts to pace around. "Yeah, but trust me, security won't even notice." Bringing his left index finger up to just below his left ear, he turns his attention away from you to whatever he was doing.
"Hey Central, it's me, Decker," he says, surprising you for a moment. Guess he must have a communicator installed in his ear. "... Yeah, I know you told me to not use this line unless it's an emergency, but trust me, it's an emergency. I'm in an enforcer detainment facility in PlasTech territory. ... No, I'm not calling you to get me bailed out just because I got into another fist fight. Central… Central! … I know, I know, but please, let me explain myself…"
You tune out Decker's voice for a moment as you rub your forehead a bit, wincing a bit as you touch the bruise there. Though you're standing, you're concerned for the information that you have in the database. If the data ended up getting corrupted or even lost…
"... Yeah, yeah Central, you don't have to remind me about my performance. And no, the mission hasn't been compromised yet. … And that's what I'm getting at, that's why I called you, Central. It's not me, it's the guy who's here with me. … His name is Minsk, and he's been accused of treason against PlasTech."
The room is silent as Decker makes no response. You start feeling a knot forming in your chest, worried that might have been the end of this chance of getting out. However, Decker starts to shake his head.
"No, he's standing, looks a bit worse for wear but he's okay. … He didn't sound like he was lying to me earlier, though he was rather quiet about the whole thing. … No, he didn't say anything else about the subject. … Well he's willing to trust me, so there's that. If anything bad happens, I'll take care of it, okay? You know I wouldn't do anything that'll hurt the agency. ... Central? … Yes, Central. … Alright Central. Don't worry, I'll make sure to keep an eye on him."
Lowering his hand from his head, Decker turns towards you, that grin still on his face. "Well guess it's your lucky day, Minsk." As he spoke, you hear a soft beeping as the security door's lines change from red to green. "Come on, most of the guards here are getting ready to take off their shifts, so we only got about a ten minute window to get out of here before security notices what's going on."
Decker takes lead as he taps the door open, you sticking close to him as much as possible as the both of you exit the cell. The door behind you closes shut, the green glow returning back to its normal red. As you take stock of your surroundings, you're finally able to get a good look outside from one of the windows.
It's night time. The one of the things you could remember before you ended up here was the sun being low in the horizon. You realize that you must have been out for at least a few hours. You try looking down on the street, hoping to see the street name, but Decker quickly waves you over.
"My gear's a few doors down. We're going to hit that and then we're heading straight to the televator. And Minsk," Decker says intently, making sure you're paying attention to him. "If I tell you to hide, you hide immediately. You let me handle any security we might come across."
Nodding, you quietly follow Decker down into a hallway, passing by a few doors before reaching one with a plaque on the side saying 'Evidence Room.' Bringing his index finger up to his ear again, Decker mutters, "We're in front of the evidence room." As if on cue, the door lights up, sliding open as the both of you duck in as it closes quickly afterwards.
Snooping around for a bit, Decker quickly stops in front of a safe. Tapping it a bit, the safe door unlocks as Decker proceeds to swing it wide open.
"This is gonna take me a little bit, but keep an eye on the door, will you? Oh, and here, this probably belongs to you."
As you look towards Decker, you see a small box being tossed towards you. Taking a moment to undo the lock, you open it up and see that it is indeed your gear, looking a little roughed up, but other than that looking perfectly operational. Taking out the contents, you stash away your...
(Choose Two)
[] Your trusty Neural Disruptor, having fully recharged itself long after you've last used it to knock out a security guard that nearly interrupted your work. (Will knock out any target immediately. Slowly recharges itself after use.)
[] Your D.A.R.T. Pistol, still unused after being given to you when you started your campaign of corporate subversion. (Non-lethal ranged weapon that must be externally recharged when exhausted. Comes with a spare Charge Pack.)
[] Your EMP Device, having fried its fair share of electronic locks and security cameras. (Knocks out any unshielded electronics in its blast radius. Delicate electronics may end up being destroyed.)
[] Your Hologram Projector, useful in a pinch when needing to find cover, or make a distraction. (May be reprogrammed at a terminal to change its projection. Currently programmed to project an industrial crate.)
As you're stashing your gear away, a data terminal catches your eye. Moving closer to it, you realize that whoever was last using it didn't secure it properly, the terminal still logged in from the last user. Realizing this, your take a quick glance towards Decker, seeing that he was still digging through the safe for his equipment. He did ask you to keep an eye on the door, but a compromised terminal isn't something you see every day. Especially one that is still logged in.
You bring your hand up for a bit. You could easily interface with the device and take whatever information you want, but probably enough for one important file. The word 'arrest reports' gets your attention. Though you wouldn't be able to actually access and read the file until you get access to another terminal, it could be useful to have a report on not only your arrest, but Decker's as well.
That is, if you decide to do it. Your vision blurs again, reminding you of the damaged state your database is in right now. Attempting to download new information might just cause you to lose some important data during the transfer or worse, lose whatever information there might still be.
Staring at the data terminal, your eyes return back to the door. Maybe you should just do what Decker told you to do. You're already putting a lot of trust into him getting you out. Doing anything that could possibly endanger this escape attempt could prove fatal.
[] Download the Arrest Reports
[] Don't Download the Arrest Reports