Day by day the eve of destruction grows closer. Follow Edgar McCoy as he finds himself yanked out of isolation and forced to contend with an imminent apocalyptic future, an oppressive authoritarian government, and a shadow organization of superterrorists.
A CK2 inspired - in some parts- Quest to plant the Empire's flag on Lustrian shores, securing a foothold for Imperial Humanity. Delve into the secrets of the interior and risk scaly wrath, Look outward to secure the waves against chaotic marauders, look along the coast to secure the new world's wealth via trade with other colonial efforts.
Yet All Importantly, secure Prestige for yourself and for your family.
You are Lucius Fox, newly appointed by Bruce Wayne to help rebuild his crumbling corporation. Unbeknownst to you, though, he's also the vigilante Batman, and wants you to be his armorer.
Balance running a company, building the batsuit, and creating new projects to help the world - while trying not to get caught.
Five years before the bombs fell, the world is on the eve of destruction: the Nukes cannot be stopped, but that doesn't mean you can't save lives. Heading a small organization in the Pre-War, can you successfully alter the course of history?
Major Spoilers for Dresden files post battleground.
Play as Lara Raith as she attempts to secure her power in the sudden shifting of politics and power. Ensuring not only the success of her House but also her own safety as threats within and without seek to remove her from her position.
War, war never changes. But the fallout world does! While the broad strokes are the same (the brotherhood of steel is still an organisation dedicated to gathering and protecting technology for example) many of the details have been changed. Some subtly, some not so subtly.
What does this mean for you the players?! Well for a start, the quest begins before the lone wanderer ever leaves vault 101 and depending on choices they may not ever even exist! Beyond that another major change to the...